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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////
//
// pyVaultSDLNode - a wrapper class to provide interface to the RelVaultNode
//
//////////////////////////////////////////////////////////////////////
#include "pyVaultSDLNode.h"
#include "pySDL.h"
#include "plVault/plVault.h"
#include "plSDL/plSDL.h"
// should only be created from C++ side
pyVaultSDLNode::pyVaultSDLNode(RelVaultNode* nfsNode)
: pyVaultNode(nfsNode)
{
}
//create from the Python side
pyVaultSDLNode::pyVaultSDLNode()
: pyVaultNode(NEWZERO(RelVaultNode))
{
fNode->SetNodeType(plVault::kNodeType_SDL);
}
//==================================================================
// class RelVaultNode : public plVaultNode
//
void pyVaultSDLNode::SetIdent( int v )
{
if (!fNode)
return;
VaultSDLNode sdl(fNode);
sdl.SetSdlIdent(v);
}
int pyVaultSDLNode::GetIdent() const
{
if (!fNode)
return 0;
VaultSDLNode sdl(fNode);
return sdl.sdlIdent;
}
PyObject * pyVaultSDLNode::GetStateDataRecord() const
{
if (!fNode)
PYTHON_RETURN_NONE;
VaultSDLNode sdl(fNode);
plStateDataRecord * rec = NEWZERO(plStateDataRecord);
if (sdl.GetStateDataRecord(rec))
return pySDLStateDataRecord::New(rec);
else
DEL(rec);
PYTHON_RETURN_NONE;
}
void pyVaultSDLNode::InitStateDataRecord( const char* agename, int flags)
{
if (!fNode)
return;
wchar wStr[MAX_PATH];
StrToUnicode(wStr, agename, arrsize(wStr));
VaultSDLNode sdl(fNode);
sdl.InitStateDataRecord(wStr, flags);
}
void pyVaultSDLNode::SetStateDataRecord( const pySDLStateDataRecord & rec, int writeOptions/*=0 */)
{
if (!fNode)
return;
VaultSDLNode sdl(fNode);
sdl.SetStateDataRecord(rec.GetRec(), writeOptions);
}