You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
180 lines
4.4 KiB
180 lines
4.4 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////// |
|
// |
|
// pyVaultPlayerInfoNode - a wrapper class to provide interface to the RelVaultNode |
|
// |
|
////////////////////////////////////////////////////////////////////// |
|
|
|
#include "pyVaultPlayerInfoNode.h" |
|
#ifndef BUILDING_PYPLASMA |
|
#include "pyVault.h" |
|
#endif |
|
|
|
#include "plVault/plVault.h" |
|
|
|
// should only be created from C++ side |
|
pyVaultPlayerInfoNode::pyVaultPlayerInfoNode(RelVaultNode* nfsNode) |
|
: pyVaultNode(nfsNode) |
|
, ansiPlayerName(nil) |
|
, ansiAgeInstName(nil) |
|
{ |
|
} |
|
|
|
//create from the Python side |
|
pyVaultPlayerInfoNode::pyVaultPlayerInfoNode() |
|
: pyVaultNode(NEWZERO(RelVaultNode)) |
|
, ansiPlayerName(nil) |
|
, ansiAgeInstName(nil) |
|
{ |
|
fNode->SetNodeType(plVault::kNodeType_PlayerInfo); |
|
} |
|
|
|
pyVaultPlayerInfoNode::~pyVaultPlayerInfoNode () { |
|
FREE(ansiPlayerName); |
|
FREE(ansiAgeInstName); |
|
} |
|
|
|
//================================================================== |
|
// class RelVaultNode : public plVaultNode |
|
// |
|
void pyVaultPlayerInfoNode::Player_SetPlayerID( UInt32 plyrid ) |
|
{ |
|
if (!fNode) |
|
return; |
|
|
|
VaultPlayerInfoNode playerInfo(fNode); |
|
playerInfo.SetPlayerId(plyrid); |
|
} |
|
|
|
UInt32 pyVaultPlayerInfoNode::Player_GetPlayerID( void ) |
|
{ |
|
if (!fNode) |
|
return 0; |
|
|
|
VaultPlayerInfoNode playerInfo(fNode); |
|
return playerInfo.playerId; |
|
} |
|
|
|
void pyVaultPlayerInfoNode::Player_SetPlayerName( const char * name ) |
|
{ |
|
if (!fNode) |
|
return; |
|
|
|
wchar * wStr = StrDupToUnicode(name); |
|
VaultPlayerInfoNode playerInfo(fNode); |
|
playerInfo.SetPlayerName(wStr); |
|
FREE(wStr); |
|
} |
|
|
|
const char * pyVaultPlayerInfoNode::Player_GetPlayerName( void ) |
|
{ |
|
if (!fNode) |
|
return ""; |
|
|
|
VaultPlayerInfoNode playerInfo(fNode); |
|
if (!playerInfo.playerName) |
|
return ""; |
|
|
|
FREE(ansiPlayerName); |
|
ansiPlayerName = StrDupToAnsi(playerInfo.playerName); |
|
return ansiPlayerName; |
|
} |
|
|
|
// age the player is currently in, if any. |
|
void pyVaultPlayerInfoNode::Player_SetAgeInstanceName( const char * agename ) |
|
{ |
|
if (!fNode) |
|
return; |
|
|
|
wchar * wStr = StrDupToUnicode(agename); |
|
VaultPlayerInfoNode playerInfo(fNode); |
|
playerInfo.SetAgeInstName(wStr); |
|
FREE(wStr); |
|
} |
|
|
|
const char * pyVaultPlayerInfoNode::Player_GetAgeInstanceName( void ) |
|
{ |
|
if (!fNode) |
|
return ""; |
|
|
|
VaultPlayerInfoNode playerInfo(fNode); |
|
if (!playerInfo.ageInstName) |
|
return ""; |
|
|
|
FREE(ansiAgeInstName); |
|
ansiAgeInstName = StrDupToAnsi(playerInfo.ageInstName); |
|
return ansiAgeInstName; |
|
} |
|
|
|
void pyVaultPlayerInfoNode::Player_SetAgeGuid( const char * guidtext) |
|
{ |
|
if (!fNode) |
|
return; |
|
|
|
Uuid ageInstId; |
|
GuidFromString(guidtext, &ageInstId); |
|
VaultPlayerInfoNode playerInfo(fNode); |
|
playerInfo.SetAgeInstUuid(ageInstId); |
|
} |
|
|
|
const char * pyVaultPlayerInfoNode::Player_GetAgeGuid( void ) |
|
{ |
|
if (!fNode) |
|
return ""; |
|
|
|
VaultPlayerInfoNode playerInfo(fNode); |
|
GuidToString(playerInfo.ageInstUuid, ansiAgeInstUuid, arrsize(ansiAgeInstUuid)); |
|
return ansiAgeInstUuid; |
|
} |
|
|
|
// online status |
|
void pyVaultPlayerInfoNode::Player_SetOnline( bool b ) |
|
{ |
|
if (!fNode) |
|
return; |
|
|
|
VaultPlayerInfoNode playerInfo(fNode); |
|
playerInfo.SetOnline(b); |
|
} |
|
|
|
hsBool pyVaultPlayerInfoNode::Player_IsOnline( void ) |
|
{ |
|
if (!fNode) |
|
return false; |
|
|
|
VaultPlayerInfoNode playerInfo(fNode); |
|
return playerInfo.online; |
|
} |
|
|
|
int pyVaultPlayerInfoNode::Player_GetCCRLevel( void ) |
|
{ |
|
if (!fNode) |
|
return 0; |
|
|
|
VaultPlayerInfoNode playerInfo(fNode); |
|
return playerInfo.ccrLevel; |
|
}
|
|
|