You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
155 lines
4.2 KiB
155 lines
4.2 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
////////////////////////////////////////////////////////////////////// |
|
// |
|
// pyVaultPlayerInfoListNode - a wrapper class to provide interface to the RelVaultNode |
|
// |
|
////////////////////////////////////////////////////////////////////// |
|
|
|
#include "pyVaultPlayerInfoListNode.h" |
|
#ifndef BUILDING_PYPLASMA |
|
#include "pyVault.h" |
|
#endif |
|
#include "pyVaultFolderNode.h" |
|
#include "pyVaultPlayerInfoNode.h" |
|
#include "pyVaultNodeRef.h" |
|
|
|
#include "plVault/plVault.h" |
|
|
|
#include <algorithm> |
|
|
|
// should only be created from C++ side |
|
pyVaultPlayerInfoListNode::pyVaultPlayerInfoListNode(RelVaultNode* nfsNode) |
|
: pyVaultFolderNode(nfsNode) |
|
{ |
|
} |
|
|
|
//create from the Python side |
|
pyVaultPlayerInfoListNode::pyVaultPlayerInfoListNode(int n) |
|
: pyVaultFolderNode(n) |
|
{ |
|
fNode->SetNodeType(plVault::kNodeType_PlayerInfoList); |
|
} |
|
|
|
//================================================================== |
|
// class RelVaultNode : public plVaultFolderNode |
|
// |
|
hsBool pyVaultPlayerInfoListNode::HasPlayer( UInt32 playerID ) |
|
{ |
|
if (!fNode) |
|
return false; |
|
|
|
NetVaultNode * templateNode = NEWZERO(NetVaultNode); |
|
templateNode->IncRef(); |
|
templateNode->SetNodeType(plVault::kNodeType_PlayerInfo); |
|
VaultPlayerInfoNode access(templateNode); |
|
access.SetPlayerId(playerID); |
|
|
|
RelVaultNode * rvn = fNode->GetChildNodeIncRef(templateNode, 1); |
|
if (rvn) |
|
rvn->DecRef(); |
|
|
|
templateNode->DecRef(); |
|
return (rvn != nil); |
|
} |
|
|
|
hsBool pyVaultPlayerInfoListNode::AddPlayer( UInt32 playerID ) |
|
{ |
|
if (HasPlayer(playerID)) |
|
return true; |
|
|
|
if (!fNode) |
|
return false; |
|
|
|
NetVaultNode * templateNode = NEWZERO(NetVaultNode); |
|
templateNode->IncRef(); |
|
templateNode->SetNodeType(plVault::kNodeType_PlayerInfo); |
|
VaultPlayerInfoNode access(templateNode); |
|
access.SetPlayerId(playerID); |
|
|
|
ARRAY(unsigned) nodeIds; |
|
VaultLocalFindNodes(templateNode, &nodeIds); |
|
|
|
if (!nodeIds.Count()) |
|
VaultFindNodesAndWait(templateNode, &nodeIds); |
|
|
|
if (nodeIds.Count()) |
|
VaultAddChildNodeAndWait(fNode->nodeId, nodeIds[0], VaultGetPlayerId()); |
|
|
|
templateNode->DecRef(); |
|
return nodeIds.Count() != 0; |
|
} |
|
|
|
void pyVaultPlayerInfoListNode::RemovePlayer( UInt32 playerID ) |
|
{ |
|
if (!fNode) |
|
return; |
|
|
|
NetVaultNode * templateNode = NEWZERO(NetVaultNode); |
|
templateNode->IncRef(); |
|
templateNode->SetNodeType(plVault::kNodeType_PlayerInfo); |
|
VaultPlayerInfoNode access(templateNode); |
|
access.SetPlayerId(playerID); |
|
|
|
if (RelVaultNode * rvn = fNode->GetChildNodeIncRef(templateNode, 1)) { |
|
VaultRemoveChildNode(fNode->nodeId, rvn->nodeId, nil, nil); |
|
rvn->DecRef(); |
|
} |
|
|
|
templateNode->DecRef(); |
|
} |
|
|
|
PyObject * pyVaultPlayerInfoListNode::GetPlayer( UInt32 playerID ) |
|
{ |
|
if (!fNode) |
|
PYTHON_RETURN_NONE; |
|
|
|
NetVaultNode * templateNode = NEWZERO(NetVaultNode); |
|
templateNode->IncRef(); |
|
templateNode->SetNodeType(plVault::kNodeType_PlayerInfo); |
|
VaultPlayerInfoNode access(templateNode); |
|
access.SetPlayerId(playerID); |
|
|
|
PyObject * result = nil; |
|
if (RelVaultNode * rvn = fNode->GetChildNodeIncRef(templateNode, 1)) { |
|
result = pyVaultPlayerInfoNode::New(rvn); |
|
rvn->DecRef(); |
|
} |
|
|
|
templateNode->DecRef(); |
|
|
|
if (!result) |
|
PYTHON_RETURN_NONE; |
|
|
|
return result; |
|
} |
|
|
|
|
|
void pyVaultPlayerInfoListNode::Sort() |
|
{ |
|
hsAssert(false, "eric, port me"); |
|
} |
|
|
|
|