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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _pyVaultMarkerGameNode_h_
#define _pyVaultMarkerGameNode_h_
//////////////////////////////////////////////////////////////////////
//
// pyVaultMarkerGameNode - a wrapper class to provide interface to the RelVaultNode
//
//////////////////////////////////////////////////////////////////////
#include "hsTypes.h"
#include <python.h>
#include "pyGlueHelpers.h"
#include "pyVaultNode.h"
#include "pnNetBase/pnNetBase.h"
struct RelVaultNode;
class pyVaultMarkerGameNode : public pyVaultNode
{
private:
mutable char fGameName[kMaxVaultNodeStringLength];
mutable char fGameGuid[64];
protected:
// should only be created from C++ side
pyVaultMarkerGameNode(RelVaultNode* vaultNode);
//create from the Python side
pyVaultMarkerGameNode(int n=0);
public:
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptVaultMarkerGameNode);
static PyObject *New(RelVaultNode* vaultNode);
static PyObject *New(int n=0);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultMarkerGameNode object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultMarkerGameNode); // converts a PyObject to a pyVaultMarkerGameNode (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
//==================================================================
// class RelVaultNode : public plVaultNode
//
const char * GetGameName () const;
void SetGameName (const char v[]);
const char * GetGameGuid () const;
void SetGameGuid (const char v[]);
};
#endif // _pyVaultMarkerGameNode_h_