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76 lines
2.4 KiB
76 lines
2.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef pyMarkerMgr_h_inc |
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#define pyMarkerMgr_h_inc |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pyMarkerMgr - a wrapper class to provide interface to the pfMarkerMgr stuff |
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// |
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////////////////////////////////////////////////////////////////////// |
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#include "hsTypes.h" |
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#include <python.h> |
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#include "pyGlueHelpers.h" |
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class pyMarkerMgr |
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{ |
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protected: |
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pyMarkerMgr() {} |
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public: |
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// required functions for PyObject interoperability |
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PYTHON_CLASS_NEW_FRIEND(ptMarkerMgr); |
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PYTHON_CLASS_NEW_DEFINITION; |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyMarkerMgr object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyMarkerMgr); // converts a PyObject to a pyMarkerMgr (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject *m); |
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static void AddPlasmaConstantsClasses(PyObject *m); |
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void AddMarker(double x, double y, double z, UInt32 id, bool justCreated); |
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void RemoveMarker(UInt32 id); |
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void RemoveAllMarkers(); |
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void SetSelectedMarker(UInt32 markerID); |
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UInt32 GetSelectedMarker(); |
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void ClearSelectedMarker(); |
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void SetMarkersRespawn(bool respawn); |
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bool GetMarkersRespawn(); |
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void CaptureQuestMarker(UInt32 id, bool captured); // for QUEST games (no teams) |
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void CaptureTeamMarker(UInt32 id, int team); // for TEAM games (0 = not captured) |
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// Shows your markers locally, so you can see where they are |
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void ShowMarkersLocal(); |
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void HideMarkersLocal(); |
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bool AreLocalMarkersShowing(); |
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}; |
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#endif // pyMarkerMgr_h_inc
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