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76 lines
2.3 KiB
76 lines
2.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef pyGrassShader_h |
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#define pyGrassShader_h |
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#include "hsStlUtils.h" |
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#include "pyKey.h" |
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#include <python.h> |
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#include "pyGlueHelpers.h" |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pyGrassShader - a wrapper class to provide interface to the grass |
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// shader |
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// |
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////////////////////////////////////////////////////////////////////// |
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class pyGrassShader |
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{ |
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private: |
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plKey fShaderKey; |
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protected: |
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pyGrassShader(); |
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pyGrassShader(plKey key); |
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pyGrassShader(pyKey& key); |
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public: |
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// required functions for PyObject interoperability |
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PYTHON_CLASS_NEW_FRIEND(ptGrassShader); |
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static PyObject *New(plKey key); |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGrassShader object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGrassShader); // converts a PyObject to a pyGrassShader (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject *m); |
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void SetKey(plKey key); |
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void SetWaveDistortion(int waveNum, const std::vector<hsScalar> & distortion); |
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void SetWaveDirection(int waveNum, const std::vector<hsScalar> & direction); |
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void SetWaveSpeed(int waveNum, hsScalar speed); |
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std::vector<hsScalar> GetWaveDistortion(int waveNum) const; |
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std::vector<hsScalar> GetWaveDirection(int waveNum) const; |
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hsScalar GetWaveSpeed(int waveNum) const; |
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void ResetWaves(); |
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}; |
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#endif // pyGrassShader_h
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