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74 lines
2.1 KiB
74 lines
2.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef pyGameScore_h |
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#define pyGameScore_h |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// NAME: pyGameScore |
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// |
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// PURPOSE: a wrapper class to provide access to a game score |
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// |
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#include "hsTypes.h" |
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#include "hsStlUtils.h" |
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#include <python.h> |
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#include "pyGlueHelpers.h" |
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struct pfGameScore; |
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class pyGameScore |
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{ |
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private: |
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pfGameScore * fScore; |
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public: |
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pyGameScore(); |
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pyGameScore(pfGameScore * score); |
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~pyGameScore(); |
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// required functions for PyObject interoperability |
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PYTHON_CLASS_NEW_FRIEND(ptGameScore); |
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static PyObject* New(pfGameScore* score); |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyGameScore object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyGameScore); // converts a PyObject to a pyGameScore (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject *m); |
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int GetScoreID(); |
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UInt32 GetCreatedTime(); |
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int GetOwnerID(); |
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int GetGameType(); |
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int GetValue(); |
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const char* GetGameName(); |
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bool AddPoints(int numPoints); |
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bool TransferPoints(unsigned destination, int numPoints); |
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bool SetPoints(int numPoints); |
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}; |
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#endif |