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110 lines
3.5 KiB
110 lines
3.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef _pyCritterBrain_h_ |
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#define _pyCritterBrain_h_ |
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#include <python.h> |
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#include "pyGlueHelpers.h" |
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#include "pyKey.h" |
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#include <string> |
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#include "hsGeometry3.h" |
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class plAvBrainCritter; |
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// simply here so we can pass our message types on to python |
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class pyAIMsg |
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{ |
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public: |
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static void AddPlasmaConstantsClasses(PyObject *m); |
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}; |
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// python glue class for the critter brain |
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class pyCritterBrain |
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{ |
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private: |
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plAvBrainCritter* fBrain; |
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protected: |
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pyCritterBrain(); |
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public: |
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// required functions for PyObject interoperability |
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PYTHON_CLASS_NEW_FRIEND(ptCritterBrain); |
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static PyObject* New(plAvBrainCritter* brain); |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyCritterBrain object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyCritterBrain); // converts a PyObject to a pyCritterBrain (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject *m); |
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hsBool operator==(const pyCritterBrain& other) const; |
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hsBool operator!=(const pyCritterBrain& other) const {return !(*this == other);} |
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void AddReceiver(pyKey& newReceiver); |
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void RemoveReceiver(pyKey& oldReceiver); |
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void LocallyControlled(bool local); |
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bool LocallyControlled() const; |
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void AddBehavior(const std::string& animationName, const std::string& behaviorName, bool loop = true, bool randomStartPos = true, |
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float fadeInLen = 2.f, float fadeOutLen = 2.f); |
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void StartBehavior(const std::string& behaviorName, bool fade = true); |
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bool RunningBehavior(const std::string& behaviorName) const; |
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std::string BehaviorName(int behavior) const; |
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std::string AnimationName(int behavior) const; |
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int CurBehavior() const; |
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int NextBehavior() const; |
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std::string IdleBehaviorName() const; |
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std::string RunBehaviorName() const; |
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void GoToGoal(hsPoint3 newGoal, bool avoidingAvatars = false); |
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PyObject* CurrentGoal() const; // returns ptPoint3 |
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bool AvoidingAvatars() const; |
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bool AtGoal() const; |
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void StopDistance(hsScalar stopDistance); |
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hsScalar StopDistance() const; |
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void SightCone(hsScalar coneRad); |
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hsScalar SightCone() const; |
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void SightDistance(hsScalar sightDis); |
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hsScalar SightDistance() const; |
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void HearingDistance(hsScalar hearDis); |
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hsScalar HearingDistance() const; |
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bool CanSeeAvatar(unsigned long id) const; |
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bool CanHearAvatar(unsigned long id) const; |
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PyObject* PlayersICanSee() const; // returns list of unsigned longs |
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PyObject* PlayersICanHear() const; // returns list of unsigned longs |
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PyObject* VectorToPlayer(unsigned long id) const; // returns ptVector3 |
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}; |
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#endif // _pyCritterBrain_h_
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