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170 lines
4.4 KiB
170 lines
4.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "plRenderRequest.h" |
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#include "plPageTreeMgr.h" |
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#include "plPipeline/plRenderTarget.h" |
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#include "hsFastMath.h" |
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#include "hsStream.h" |
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#include "plPipeline.h" |
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#include "plMessage/plRenderRequestMsg.h" |
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#include "plgDispatch.h" |
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#include "plVisMgr.h" |
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plRenderRequest::plRenderRequest() |
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: fRenderTarget(nil), |
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fPageMgr(nil), |
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fAck(nil), |
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fOverrideMat(nil), |
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fEraseMat(nil), |
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fDrawableMask(uint32_t(-1)), |
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fSubDrawableMask(uint32_t(-1)), |
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fRenderState(0), |
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fClearDepth(1.f), |
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fFogStart(-1.f), |
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fClearDrawable(nil), |
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fPriority(-1.e6f), |
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fUserData(0), |
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fIgnoreOccluders(false) |
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{ |
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fClearColor.Set(0,0,0,1.f); |
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fLocalToWorld.Reset(); |
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fWorldToLocal.Reset(); |
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} |
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plRenderRequest::~plRenderRequest() |
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{ |
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} |
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void plRenderRequest::SetLocalTransform(const hsMatrix44& l2w, const hsMatrix44& w2l) |
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{ |
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fLocalToWorld = l2w; |
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fWorldToLocal = w2l; |
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} |
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void plRenderRequest::Read(hsStream* s, hsResMgr* mgr) |
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{ |
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fClearDrawable = nil; |
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fRenderTarget = nil; |
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fPageMgr = nil; |
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fDrawableMask = s->ReadLE32(); |
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fSubDrawableMask = s->ReadLE32(); |
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fRenderState = s->ReadLE32(); |
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fLocalToWorld.Read(s); |
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fWorldToLocal.Read(s); |
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fPriority = s->ReadLEScalar(); |
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} |
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void plRenderRequest::Write(hsStream* s, hsResMgr* mgr) |
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{ |
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s->WriteLE32(fDrawableMask); |
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s->WriteLE32(fSubDrawableMask); |
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s->WriteLE32(fRenderState); |
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fLocalToWorld.Write(s); |
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fWorldToLocal.Write(s); |
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s->WriteLEScalar(fPriority); |
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} |
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void plRenderRequest::Render(plPipeline* pipe, plPageTreeMgr* pageMgr) |
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{ |
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if( !fVisForce.Empty() ) |
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{ |
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plGlobalVisMgr::Instance()->DisableNormal(); |
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plGlobalVisMgr::Instance()->ForceVisSets(fVisForce, false); |
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} |
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pipe->PushRenderRequest(this); |
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pipe->ClearRenderTarget(GetClearDrawable()); |
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int numDrawn = 0; |
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if( GetPageTreeMgr() ) |
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numDrawn = GetPageTreeMgr()->Render(pipe); |
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else |
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numDrawn = pageMgr->Render(pipe); |
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pipe->PopRenderRequest(this); |
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if( GetAck() ) |
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{ |
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plRenderRequestAck* ack = TRACKED_NEW plRenderRequestAck( GetAck(), GetUserData() ); |
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ack->SetNumDrawn(numDrawn); |
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plgDispatch::MsgSend( ack ); |
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} |
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} |
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void plRenderRequest::SetRenderTarget(plRenderTarget* t) |
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{ |
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if( t != fRenderTarget ) |
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{ |
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fRenderTarget = t; |
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if( fRenderTarget ) |
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{ |
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fViewTransform.SetWidth(t->GetWidth()); |
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fViewTransform.SetHeight(t->GetHeight()); |
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} |
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} |
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} |
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void plRenderRequest::SetVisForce(const hsBitVector& b) |
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{ |
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if( b.Empty() ) |
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fVisForce.Reset(); |
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else |
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fVisForce = b; |
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} |
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hsBool plRenderRequest::GetRenderCharacters() const |
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{ |
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return fVisForce.IsBitSet(plVisMgr::kCharacter); |
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}
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