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792 lines
21 KiB
792 lines
21 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plDSoundBuffer - Simple wrapper class for a DirectSound buffer. // |
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// Allows us to simplify all the work done behind the // |
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// scenes in plWin32BufferThread. // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "hsTypes.h" |
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#include "hsThread.h" |
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#include "plDSoundBuffer.h" |
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#include "al.h" |
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#include "plgDispatch.h" |
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#include "plAudioSystem.h" |
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#include "../plAudioCore/plAudioCore.h" |
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#include "../plAudioCore/plAudioFileReader.h" |
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#include "plEAXEffects.h" |
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#include "plProfile.h" |
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#include "../plStatusLog/plStatusLog.h" |
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#include <dsound.h> |
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UInt32 plDSoundBuffer::fNumBuffers = 0; |
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plProfile_CreateCounterNoReset( "Playing", "Sound", SoundPlaying ); |
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plProfile_CreateCounterNoReset( "Allocated", "Sound", NumAllocated ); |
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//// Constructor/Destructor ////////////////////////////////////////////////// |
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plDSoundBuffer::plDSoundBuffer( UInt32 size, plWAVHeader &bufferDesc, hsBool enable3D, hsBool isLooping, hsBool tryStatic, bool streaming ) |
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{ |
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fLooping = isLooping; |
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fValid = false; |
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fBufferDesc = nil; |
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fLockPtr = nil; |
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fLockLength = 0; |
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fStreaming = streaming; |
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buffer = 0; |
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source = 0; |
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for(int i = 0; i < STREAMING_BUFFERS; ++i) |
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{ |
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streamingBuffers[i] = 0; |
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} |
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IAllocate( size, bufferDesc, enable3D, tryStatic ); |
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fNumBuffers++; |
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} |
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plDSoundBuffer::~plDSoundBuffer() |
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{ |
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IRelease(); |
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fNumBuffers--; |
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} |
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//// IAllocate /////////////////////////////////////////////////////////////// |
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void plDSoundBuffer::IAllocate( UInt32 size, plWAVHeader &bufferDesc, hsBool enable3D, hsBool tryStatic ) |
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{ |
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// Create a DSound buffer description |
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fBufferDesc = new plWAVHeader; |
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*fBufferDesc = bufferDesc; |
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fBufferSize = size; |
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// Do we want to try EAX? |
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if( plgAudioSys::UsingEAX() ) |
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fEAXSource.Init( this ); |
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fValid = true; |
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plProfile_Inc( NumAllocated ); |
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} |
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//// IRelease //////////////////////////////////////////////////////////////// |
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void plDSoundBuffer::IRelease( void ) |
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{ |
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if( IsPlaying() ) |
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Stop(); |
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// Release stuff |
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fEAXSource.Release(); |
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alSourcei(source, AL_BUFFER, nil); |
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alDeleteSources(1, &source); |
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if(buffer) |
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alDeleteBuffers( 1, &buffer ); |
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else |
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alDeleteBuffers(STREAMING_BUFFERS, streamingBuffers); |
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source = 0; |
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buffer = 0; |
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alGetError(); |
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memset(streamingBuffers, 0, STREAMING_BUFFERS * sizeof(unsigned)); |
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delete fBufferDesc; |
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fBufferDesc = nil; |
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fBufferSize = 0; |
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fValid = false; |
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plProfile_Dec( NumAllocated ); |
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} |
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/***************************************************************************** |
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* |
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* OpenAL |
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* |
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***/ |
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int plDSoundBuffer::IGetALFormat(unsigned bitsPerSample, unsigned int numChannels) |
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{ |
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int format = 0; |
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switch(bitsPerSample) |
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{ |
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case 8: |
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format = (numChannels == 1) ? AL_FORMAT_MONO8 : AL_FORMAT_STEREO8; |
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break; |
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case 16: |
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format = (numChannels == 1) ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16; |
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break; |
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} |
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return format; |
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} |
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bool plDSoundBuffer::FillBuffer(void *data, unsigned bytes, plWAVHeader *header) |
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{ |
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if(source) |
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{ |
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alSourcei(source, AL_BUFFER, nil); |
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alDeleteSources(1, &source); |
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} |
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if(buffer) |
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alDeleteBuffers(1, &buffer); |
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source = 0; |
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buffer = 0; |
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ALenum format = IGetALFormat(fBufferDesc->fBitsPerSample, fBufferDesc->fNumChannels); |
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ALenum error = alGetError(); |
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alGenBuffers(1, &buffer); |
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error = alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to create sound buffer %d", error); |
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return false; |
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} |
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alBufferData(buffer, format, data, bytes, header->fNumSamplesPerSec ); |
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error = alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to fill sound buffer %d", error); |
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return false; |
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} |
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alGenSources(1, &source); |
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error = alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to create audio source %d %d", error, source); |
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return false; |
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} |
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// Just make it quiet for now |
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SetScalarVolume(0); |
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alSourcef(source, AL_ROLLOFF_FACTOR, 0.3048); |
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alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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return false; |
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} |
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alSourcei(source, AL_BUFFER, buffer); |
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error = alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to attach buffer to source %d", error); |
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return false; |
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} |
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return true; |
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} |
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//============================================================================ |
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// OpenAL Streaming functions |
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//============================================================================ |
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// this function is used when restarting the audio system. It is needed to restart a streaming source from where it left off |
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bool plDSoundBuffer::SetupStreamingSource(plAudioFileReader *stream) |
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{ |
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unsigned char data[STREAM_BUFFER_SIZE]; |
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unsigned int size; |
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ALenum error; |
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alGetError(); |
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int numBuffersToQueue = 0; |
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// fill buffers with data |
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for( int i = 0; i < STREAMING_BUFFERS; i++ ) |
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{ |
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size = stream->NumBytesLeft() < STREAM_BUFFER_SIZE ? stream->NumBytesLeft() : STREAM_BUFFER_SIZE; |
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if(!size) |
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{ |
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if(IsLooping()) |
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{ |
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stream->SetPosition(0); |
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} |
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} |
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stream->Read(size, data); |
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numBuffersToQueue++; |
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alGenBuffers( 1, &streamingBuffers[i] ); |
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error = alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to create sound buffer %d", error); |
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return false; |
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} |
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ALenum format = IGetALFormat(fBufferDesc->fBitsPerSample, fBufferDesc->fNumChannels); |
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alBufferData( streamingBuffers[i], format, data, size, fBufferDesc->fNumSamplesPerSec ); |
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if( (error = alGetError()) != AL_NO_ERROR ) |
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plStatusLog::AddLineS("audio.log", "alBufferData"); |
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} |
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// Generate AL Source |
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alGenSources( 1, &source ); |
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error = alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to create audio source %d %d", error, source); |
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return false; |
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} |
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alSourcei(source, AL_BUFFER, nil); |
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SetScalarVolume(0); |
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alSourcef(source, AL_ROLLOFF_FACTOR, 0.3048); |
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alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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return false; |
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} |
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alSourceQueueBuffers( source, numBuffersToQueue, streamingBuffers ); |
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error = alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to queue buffers %d", error); |
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return false; |
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} |
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return true; |
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} |
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// this function is used when starting up a streaming sound, as opposed to restarting it due to an audio system restart. |
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bool plDSoundBuffer::SetupStreamingSource(void *data, unsigned bytes) |
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{ |
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unsigned char bufferData[STREAM_BUFFER_SIZE]; |
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unsigned int size; |
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ALenum error; |
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char *pData = (char *)data; |
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alGetError(); |
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int numBuffersToQueue = 0; |
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// fill buffers with data |
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for( int i = 0; i < STREAMING_BUFFERS; i++ ) |
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{ |
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size = bytes < STREAM_BUFFER_SIZE ? bytes : STREAM_BUFFER_SIZE; |
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if(!size) |
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break; |
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MemCopy(bufferData, pData, size); |
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pData += size; |
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bytes-= size; |
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numBuffersToQueue++; |
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alGenBuffers( 1, &streamingBuffers[i] ); |
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error = alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to create sound buffer %d", error); |
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return false; |
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} |
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ALenum format = IGetALFormat(fBufferDesc->fBitsPerSample, fBufferDesc->fNumChannels); |
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alBufferData( streamingBuffers[i], format, bufferData, size, fBufferDesc->fNumSamplesPerSec ); |
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if( (error = alGetError()) != AL_NO_ERROR ) |
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plStatusLog::AddLineS("audio.log", "alBufferData"); |
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} |
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// Generate AL Source |
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alGenSources( 1, &source ); |
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error = alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to create audio source %d %d", error, source); |
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return false; |
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} |
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alSourcei(source, AL_BUFFER, nil); |
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SetScalarVolume(0); |
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alSourcef(source, AL_ROLLOFF_FACTOR, 0.3048); |
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error = alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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return false; |
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} |
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alSourceQueueBuffers( source, numBuffersToQueue, streamingBuffers ); |
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error = alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to queue buffers %d", error); |
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return false; |
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} |
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return true; |
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} |
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//============================================================================ |
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int plDSoundBuffer::BuffersProcessed( void ) |
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{ |
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if(alIsSource(source)==AL_FALSE) |
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{ |
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plStatusLog::AddLineS("audio.log", "BuffersProcessed, source invalid"); |
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return 0; |
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} |
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ALint processed = 0; |
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alGetSourcei( source, AL_BUFFERS_PROCESSED, &processed ); |
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if(alGetError() != AL_NO_ERROR) |
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{ |
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plStatusLog::AddLineS("audio.log", "alGetSourcei failed"); |
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} |
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return processed; |
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} |
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//============================================================================ |
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int plDSoundBuffer::BuffersQueued( void ) |
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{ |
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if(alIsSource(source)==AL_FALSE) return 0; |
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ALint queued = 0; |
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alGetSourcei( source, AL_BUFFERS_QUEUED, &queued ); |
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alGetError(); |
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return queued; |
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} |
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//============================================================================ |
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bool plDSoundBuffer::StreamingFillBuffer(plAudioFileReader *stream) |
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{ |
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if(!source) |
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return false; |
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ALenum error; |
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ALuint bufferId; |
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unsigned char data[STREAM_BUFFER_SIZE]; |
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int buffersProcessed = BuffersProcessed(); |
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hsBool finished = false; |
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for(int i = 0; i < buffersProcessed; i++) |
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{ |
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alSourceUnqueueBuffers( source, 1, &bufferId ); |
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if( (error = alGetError()) != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to unqueue buffer %d", error); |
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return false; |
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} |
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if(!finished) |
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{ |
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if(stream->NumBytesLeft() == 0) |
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{ |
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// if at anytime we run out of data, and we are looping, reset the data stream and continue to fill buffers |
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if(IsLooping()) |
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{ |
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stream->SetPosition(0); // we are looping, so reset data stream, and keep filling buffers |
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} |
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else |
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{ |
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finished = true; // no more data, but we could still be playing, so we don't want to stop the sound yet |
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} |
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} |
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if(!finished) |
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{ unsigned int size = stream->NumBytesLeft() < STREAM_BUFFER_SIZE ? stream->NumBytesLeft() : STREAM_BUFFER_SIZE; |
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stream->Read(size, data); |
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ALenum format = IGetALFormat(fBufferDesc->fBitsPerSample, fBufferDesc->fNumChannels); |
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alBufferData( bufferId, format, data, size, fBufferDesc->fNumSamplesPerSec ); |
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if( (error = alGetError()) != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to copy data to sound buffer %d", error); |
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return false; |
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} |
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alSourceQueueBuffers( source, 1, &bufferId ); |
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if( (error = alGetError()) != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to queue buffer %d", error); |
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return false; |
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} |
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} |
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} |
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} |
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if(!IsPlaying() && !finished) |
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{ |
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alSourcePlay(source); |
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} |
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alGetError(); |
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return true; |
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} |
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/***************************************************************************** |
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* |
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* Voice playback functions |
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* |
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***/ |
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bool plDSoundBuffer::GetAvailableBufferId(unsigned *bufferId) |
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{ |
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if(mAvailableBuffers.empty()) |
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{ |
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return false; |
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} |
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*bufferId = mAvailableBuffers.front(); |
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mAvailableBuffers.pop_front(); |
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return true; |
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} |
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bool plDSoundBuffer::SetupVoiceSource( void ) |
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{ |
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ALenum error = alGetError(); |
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// Generate AL Buffers |
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alGenBuffers( STREAMING_BUFFERS, streamingBuffers ); |
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error = alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to create sound buffer %d", error); |
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return false; |
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} |
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for( int i = 0; i < STREAMING_BUFFERS; i++ ) |
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{ |
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mAvailableBuffers.push_back(streamingBuffers[i]); |
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} |
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// Generate AL Source |
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alGenSources( 1, &source ); |
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error = alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to create audio source %d %d", error, source); |
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return false; |
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} |
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SetScalarVolume(0); |
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alSourcef(source, AL_ROLLOFF_FACTOR, 0.3048); |
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error = alGetError(); |
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if( error != AL_NO_ERROR ) |
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{ |
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return false; |
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} |
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alSourcei(source, AL_BUFFER, nil); |
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error = alGetError(); |
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//alSourcei(source, AL_PITCH, 0); |
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// dont queue any buffers here |
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return true; |
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} |
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//============================================================================ |
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void plDSoundBuffer::UnQueueVoiceBuffers( void ) |
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{ |
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unsigned buffersProcessed = BuffersProcessed(); |
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if(buffersProcessed) |
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plStatusLog::AddLineS("audio.log", "unqueuing buffers %d", buffersProcessed); |
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for(int i = 0; i < buffersProcessed; i++) |
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{ |
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ALuint unQueued; |
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alSourceUnqueueBuffers( source, 1, &unQueued ); |
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if(alGetError() == AL_NO_ERROR) |
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{ |
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mAvailableBuffers.push_back(unQueued); |
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} |
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else |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to unqueue buffer"); |
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} |
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} |
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} |
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//============================================================================ |
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bool plDSoundBuffer::VoiceFillBuffer(void *data, unsigned bytes, unsigned bufferId) |
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{ |
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if(!source) |
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return false; |
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ALenum error; |
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unsigned int size = bytes < STREAM_BUFFER_SIZE ? bytes : STREAM_BUFFER_SIZE; |
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ALenum format = IGetALFormat(fBufferDesc->fBitsPerSample, fBufferDesc->fNumChannels); |
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alBufferData( bufferId, format, data, size, fBufferDesc->fNumSamplesPerSec ); |
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if( (error = alGetError()) != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to copy data to sound buffer %d", error); |
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return false; |
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} |
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alSourceQueueBuffers( source, 1, &bufferId ); |
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if( (error = alGetError()) != AL_NO_ERROR ) |
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{ |
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plStatusLog::AddLineS("audio.log", "Failed to queue buffer %d", error); |
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return false; |
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} |
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if(!IsPlaying()) |
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{ |
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alSourcePlay(source); |
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} |
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alGetError(); |
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return true; |
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} |
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//// SetLooping ////////////////////////////////////////////////////////////// |
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void plDSoundBuffer::SetLooping( hsBool loop ) |
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{ |
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fLooping = loop; |
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} |
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void plDSoundBuffer::SetMinDistance( int dist ) |
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{ |
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alSourcei(source, AL_REFERENCE_DISTANCE, dist); |
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ALenum error; |
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if((error = alGetError()) != AL_NO_ERROR) |
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plStatusLog::AddLineS("audio.log", "Failed to set min distance"); |
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} |
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void plDSoundBuffer::SetMaxDistance( int dist ) |
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{ |
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alSourcei(source, AL_MAX_DISTANCE, dist); |
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ALenum error; |
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if((error = alGetError()) != AL_NO_ERROR) |
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plStatusLog::AddLineS("audio.log", "Failed to set min distance"); |
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} |
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//// Play //////////////////////////////////////////////////////////////////// |
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void plDSoundBuffer::Play( void ) |
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{ |
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if(!source) |
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return; |
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ALenum error = alGetError(); // clear error |
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// we dont want openal to loop our streaming buffers, or the buffer will loop back on itself. We will handle looping in the streaming sound |
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if(fLooping && !fStreaming) |
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alSourcei(source, AL_LOOPING, AL_TRUE); |
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else |
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alSourcei(source, AL_LOOPING, AL_FALSE); |
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error = alGetError(); |
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alSourcePlay(source); |
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error = alGetError(); |
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if(error != AL_NO_ERROR) |
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plStatusLog::AddLineS("voice.log", "Play failed"); |
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plProfile_Inc( SoundPlaying ); |
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} |
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//// Pause //////////////////////////////////////////////////////////////////// |
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void plDSoundBuffer::Pause( void ) |
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{ |
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if (!source) |
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return; |
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alSourcePause(source); |
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alGetError(); |
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} |
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//// Stop //////////////////////////////////////////////////////////////////// |
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void plDSoundBuffer::Stop( void ) |
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{ |
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if(!source) |
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return; |
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alSourceStop(source); |
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alGetError(); |
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plProfile_Dec( SoundPlaying ); |
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} |
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//============================================================================ |
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void plDSoundBuffer::SetPosition(float x, float y, float z) |
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{ |
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alSource3f(source, AL_POSITION, x, y, -z); // negate z coord, since openal uses opposite handedness |
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alGetError(); |
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} |
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//============================================================================ |
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void plDSoundBuffer::SetOrientation(float x, float y, float z) |
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{ |
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alSource3f(source, AL_ORIENTATION, x, y, -z); // negate z coord, since openal uses opposite handedness |
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alGetError(); |
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} |
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//============================================================================ |
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void plDSoundBuffer::SetVelocity(float x, float y, float z) |
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{ |
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alSource3f(source, AL_VELOCITY, 0, 0, 0); // no doppler shift |
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alGetError(); |
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} |
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//============================================================================ |
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void plDSoundBuffer::SetConeAngles(int inner, int outer) |
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{ |
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alSourcei(source, AL_CONE_INNER_ANGLE, inner); |
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alSourcei(source, AL_CONE_OUTER_ANGLE, outer); |
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alGetError(); |
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} |
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//============================================================================ |
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void plDSoundBuffer::SetConeOrientation(float x, float y, float z) |
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{ |
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alSource3f(source, AL_DIRECTION, x, y, -z); // negate z coord, since openal uses opposite handedness |
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alGetError(); |
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} |
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//============================================================================ |
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// vol range: -5000 - 0 |
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void plDSoundBuffer::SetConeOutsideVolume(int vol) |
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{ |
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float volume = (float)vol / 5000.0f + 1.0f; // mb to scalar |
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alSourcef(source, AL_CONE_OUTER_GAIN, volume); |
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alGetError(); |
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} |
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//============================================================================ |
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void plDSoundBuffer::Rewind( void ) |
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{ |
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alSourceRewind(source); |
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alGetError(); |
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} |
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//// IsPlaying /////////////////////////////////////////////////////////////// |
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hsBool plDSoundBuffer::IsPlaying( void ) |
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{ |
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ALint state = AL_STOPPED; |
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alGetSourcei(source, AL_SOURCE_STATE, &state); |
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alGetError(); |
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return state == AL_PLAYING; |
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} |
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//// IsEAXAccelerated //////////////////////////////////////////////////////// |
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hsBool plDSoundBuffer::IsEAXAccelerated( void ) const |
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{ |
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return fEAXSource.IsValid(); |
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} |
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//// BytePosToMSecs ////////////////////////////////////////////////////////// |
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UInt32 plDSoundBuffer::BytePosToMSecs( UInt32 bytePos ) const |
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{ |
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return (UInt32)(bytePos * 1000 / (hsScalar)fBufferDesc->fAvgBytesPerSec); |
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} |
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//// GetBufferBytePos //////////////////////////////////////////////////////// |
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UInt32 plDSoundBuffer::GetBufferBytePos( hsScalar timeInSecs ) const |
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{ |
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hsAssert( fBufferDesc != nil, "Nil buffer description when calling GetBufferBytePos()" ); |
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UInt32 byte = (UInt32)( timeInSecs * (hsScalar)fBufferDesc->fNumSamplesPerSec ); |
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byte *= fBufferDesc->fBlockAlign; |
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return byte; |
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} |
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//// GetLengthInBytes //////////////////////////////////////////////////////// |
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UInt32 plDSoundBuffer::GetLengthInBytes( void ) const |
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{ |
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return fBufferSize; |
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} |
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//// SetEAXSettings ////////////////////////////////////////////////////////// |
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void plDSoundBuffer::SetEAXSettings( plEAXSourceSettings *settings, hsBool force ) |
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{ |
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fEAXSource.SetFrom( settings, source, force ); |
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} |
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//// GetBlockAlign /////////////////////////////////////////////////////////// |
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UInt8 plDSoundBuffer::GetBlockAlign( void ) const |
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{ |
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return ( fBufferDesc != nil ) ? fBufferDesc->fBlockAlign : 0; |
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} |
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//// SetScalarVolume ///////////////////////////////////////////////////////// |
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// Sets the volume, but on a range from 0 to 1 |
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void plDSoundBuffer::SetScalarVolume( hsScalar volume ) |
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{ |
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if(source) |
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{ |
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ALenum error; |
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alSourcef(source, AL_GAIN, volume); |
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if((error = alGetError()) != AL_NO_ERROR) |
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plStatusLog::AddLineS("audio.log", "failed to set volume on source %d", error); |
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} |
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} |
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unsigned plDSoundBuffer::GetByteOffset( void ) |
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{ |
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ALint bytes; |
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alGetSourcei(source, AL_BYTE_OFFSET, &bytes); |
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ALenum error = alGetError(); |
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return bytes; |
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} |
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float plDSoundBuffer::GetTimeOffsetSec( void ) |
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{ |
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float time; |
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alGetSourcef(source, AL_SEC_OFFSET, &time); |
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ALenum error = alGetError(); |
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return time; |
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} |
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void plDSoundBuffer::SetTimeOffsetSec(float seconds) |
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{ |
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alSourcef(source, AL_SEC_OFFSET, seconds); |
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ALenum error = alGetError(); |
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} |
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void plDSoundBuffer::SetTimeOffsetBytes(unsigned bytes) |
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{ |
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alSourcef(source, AL_BYTE_OFFSET, bytes); |
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ALenum error = alGetError(); |
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} |
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