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246 lines
6.9 KiB
246 lines
6.9 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/***************************************************************************** |
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* |
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* $/Plasma20/Sources/Plasma/NucleusLib/pnAsyncCoreExe/pnAceCore.cpp |
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* |
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***/ |
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#include "Pch.h" |
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#pragma hdrstop |
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/***************************************************************************** |
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* |
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* Private data |
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* |
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***/ |
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static long s_perf[kNumAsyncPerfCounters]; |
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/**************************************************************************** |
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* |
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* Module data exports |
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* |
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***/ |
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AsyncApi g_api; |
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bool s_transgaming; |
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/***************************************************************************** |
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* |
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* Local functions |
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* |
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***/ |
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//============================================================================ |
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static void DoTransgamingCheck () { |
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#ifdef HS_BUILD_FOR_WIN32 |
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#ifdef CLIENT |
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HMODULE hMod = GetModuleHandle("ntdll"); |
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if (!hMod) |
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return; |
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s_transgaming = GetProcAddress(hMod, "IsTransgaming") != nil; |
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#endif |
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#endif |
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} |
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//=========================================================================== |
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static void IAsyncInitUseW9x () { |
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REF(IAsyncInitUseW9x); |
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#ifdef HS_BUILD_FOR_WIN32 |
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W9xGetApi(&g_api); |
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#else |
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ErrorFatal("W9x I/O Not supported on this platform"); |
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#endif |
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} |
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//=========================================================================== |
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static void IAsyncInitUseNt () { |
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REF(IAsyncInitUseNt); |
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#ifdef HS_BUILD_FOR_WIN32 |
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NtGetApi(&g_api); |
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#else |
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ErrorFatal("Nt I/O Not supported on this platform"); |
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#endif |
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} |
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//=========================================================================== |
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static void IAsyncInitUseUnix () { |
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REF(IAsyncInitUseUnix); |
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#ifdef HS_BUILD_FOR_UNIX |
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#error Unix I/O not implemented yet |
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UxGetApi(&g_api); |
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#else |
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ErrorFatal(__LINE__, __FILE__, "Unix I/O Not supported on this platform"); |
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#endif |
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} |
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//=========================================================================== |
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static void IAsyncInitForClient () { |
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REF(IAsyncInitForClient); |
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#ifdef HS_BUILD_FOR_WIN32 |
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DoTransgamingCheck(); |
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if (s_transgaming) { |
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IAsyncInitUseW9x(); |
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} |
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else { |
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IAsyncInitUseNt(); |
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} |
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#elif HS_BUILD_FOR_UNIX |
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IAsyncInitUseUnix(); |
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#else |
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ErrorFatal("AsyncCore: No default implementation for this platform"); |
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#endif |
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} |
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//=========================================================================== |
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static void IAsyncInitForServer () { |
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REF(IAsyncInitForServer); |
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#ifdef HS_BUILD_FOR_WIN32 |
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IAsyncInitUseNt(); |
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#elif HS_BUILD_FOR_UNIX |
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IAsyncInitUseUnix(); |
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#else |
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ErrorFatal("AsyncCore: No default implementation for this platform"); |
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#endif |
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} |
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/***************************************************************************** |
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* |
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* Module exports |
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* |
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***/ |
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//============================================================================ |
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long PerfAddCounter (unsigned id, unsigned n) { |
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ASSERT(id < kNumAsyncPerfCounters); |
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return AtomicAdd(&s_perf[id], n); |
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} |
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//============================================================================ |
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long PerfSubCounter (unsigned id, unsigned n) { |
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ASSERT(id < kNumAsyncPerfCounters); |
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return AtomicAdd(&s_perf[id], -(signed)n); |
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} |
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//============================================================================ |
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long PerfSetCounter (unsigned id, unsigned n) { |
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ASSERT(id < kNumAsyncPerfCounters); |
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return AtomicSet(&s_perf[id], n); |
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} |
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/***************************************************************************** |
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* |
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* Public exports |
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* |
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***/ |
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//=========================================================================== |
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void AsyncCoreInitialize () { |
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ASSERTMSG(!g_api.initialize, "AsyncCore already initialized"); |
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#ifdef HS_BUILD_FOR_WIN32 |
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// Initialize WinSock |
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WSADATA wsaData; |
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if (WSAStartup(0x101, &wsaData)) |
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ErrorFatal(__LINE__, __FILE__, "WSA startup failed"); |
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if (wsaData.wVersion != 0x101) |
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ErrorFatal(__LINE__, __FILE__, "WSA version failed"); |
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#endif |
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#ifdef CLIENT |
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IAsyncInitForClient(); |
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#elif SERVER |
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IAsyncInitForServer(); |
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#else |
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# error "Neither CLIENT nor SERVER defined. Cannot configure AsyncCore for target" |
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#endif |
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ASSERT(g_api.initialize); |
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g_api.initialize(); |
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} |
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//============================================================================ |
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void AsyncCoreDestroy (unsigned waitMs) { |
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if (g_api.destroy) { |
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g_api.destroy(waitMs); |
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} |
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DnsDestroy(waitMs); |
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TimerDestroy(waitMs); |
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ThreadDestroy(waitMs); |
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ZERO(g_api); |
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} |
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//============================================================================ |
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void AsyncSignalShutdown () { |
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ASSERT(g_api.signalShutdown); |
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g_api.signalShutdown(); |
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} |
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//============================================================================ |
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void AsyncWaitForShutdown () { |
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ASSERT(g_api.waitForShutdown); |
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g_api.waitForShutdown(); |
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} |
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//============================================================================ |
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void AsyncSleep (unsigned sleepMs) { |
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ASSERT(g_api.sleep); |
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g_api.sleep(sleepMs); |
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} |
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//============================================================================ |
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long AsyncPerfGetCounter (unsigned id) { |
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COMPILER_ASSERT(arrsize(s_perf) == kNumAsyncPerfCounters); |
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ASSERT(id < kNumAsyncPerfCounters); |
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return s_perf[id]; |
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}
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