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680 lines
18 KiB
680 lines
18 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "SceneSync.h" |
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#include "SceneWatcher.h" |
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#define MAXPLUGINCODE |
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#include "pnSceneObject/plSceneObject.h" |
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#include "MaxMain/plMaxNode.h" |
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#include "MaxMain/plPluginResManager.h" |
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#include "MaxConvert/plConvert.h" |
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#include "MaxConvert/hsMaterialConverter.h" |
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#include "MaxComponent/plComponent.h" |
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#include "hsThread.h" |
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#include "hsSTLStream.h" |
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#include "plClient/plClientUpdateFormat.h" |
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#include "plMaxFileData.h" |
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SceneSync& SceneSync::Instance() |
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{ |
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static SceneSync theInstance; |
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return theInstance; |
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} |
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SceneSync::SceneSync() : fUpdateSignal(nil), fSceneWatcher(nil), fTimerID(0), fUpdateFreq(-1) |
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{ |
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// Need to save the current state |
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RegisterNotification(INotify, 0, NOTIFY_SYSTEM_PRE_RESET); |
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RegisterNotification(INotify, 0, NOTIFY_SYSTEM_PRE_NEW); |
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RegisterNotification(INotify, 0, NOTIFY_FILE_PRE_OPEN); |
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RegisterNotification(INotify, 0, NOTIFY_PRE_EXPORT); |
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// Need to load the saved state |
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RegisterNotification(INotify, 0, NOTIFY_FILE_POST_OPEN); |
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RegisterNotification(INotify, 0, NOTIFY_POST_EXPORT); |
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RegisterNotification(INotify, 0, NOTIFY_EXPORT_FAILED); |
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// Need to save the current state and cleanup |
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RegisterNotification(INotify, 0, NOTIFY_SYSTEM_SHUTDOWN); |
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} |
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void SceneSync::IShutdown() |
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{ |
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UnRegisterNotification(INotify, 0, NOTIFY_SYSTEM_PRE_RESET); |
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UnRegisterNotification(INotify, 0, NOTIFY_SYSTEM_PRE_NEW); |
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UnRegisterNotification(INotify, 0, NOTIFY_FILE_PRE_OPEN); |
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UnRegisterNotification(INotify, 0, NOTIFY_PRE_EXPORT); |
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UnRegisterNotification(INotify, 0, NOTIFY_FILE_POST_OPEN); |
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UnRegisterNotification(INotify, 0, NOTIFY_POST_EXPORT); |
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UnRegisterNotification(INotify, 0, NOTIFY_EXPORT_FAILED); |
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UnRegisterNotification(INotify, 0, NOTIFY_SYSTEM_SHUTDOWN); |
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delete fUpdateSignal; |
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fUpdateSignal = nil; |
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} |
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#include <shellapi.h> |
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#include "../MaxMain/plMaxCFGFile.h" |
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#include "../MaxExport/plExportErrorMsg.h" |
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// TEMP |
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#include <direct.h> |
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bool SceneSync::CreateClientData() |
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{ |
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char path[MAX_PATH]; |
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if (!GetOutputDir(path)) |
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return false; |
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char datPath[MAX_PATH]; |
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sprintf(datPath, "%sdat", path); |
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// Setup for the convert |
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plExportErrorMsg msg; |
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plConvertSettings settings; |
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settings.fSceneViewer = true; |
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plConvert::Instance().Init(GetCOREInterface(), &msg, &settings); |
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// Do the convert |
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plConvert::Instance().Convert(); |
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// If convert failed, fail too |
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if (msg.IsBogus()) |
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return false; |
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// Clear the dirty flags since everything is fresh |
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IClearDirtyRecur((plMaxNode*)GetCOREInterface()->GetRootNode()); |
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// |
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// Write the converted data out and page out the objects |
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// |
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IDeletePath(path); |
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CreateDirectory(path, NULL); |
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CreateDirectory(datPath, NULL); |
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// TEMP |
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char oldCWD[MAX_PATH]; |
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getcwd(oldCWD, MAX_PATH); |
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chdir(path); |
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hsAssert( false, "YOU NEED TO FIX ME" ); |
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// hsgResMgr::ResMgr()->Write(); |
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// TEMP |
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chdir(oldCWD); |
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IWriteNodeMap(path); |
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// TEMP |
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hsMaterialConverter::Instance().FreeMaterialCache(path); |
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hsAssert( false, "YOU NEED TO FIX ME" ); |
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// hsgResMgr::ResMgr()->PageOutConverted(); |
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hsgResMgr::Reset(); |
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return true; |
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} |
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bool SceneSync::IsClientRunning() |
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{ |
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return (fUpdateSignal != nil); |
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} |
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void SceneSync::IShutdownClient() |
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{ |
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hsNamedPipeStream outStream(hsNamedPipeStream::kThrowOnError, 500); |
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try |
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{ |
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if (outStream.Open(fPipeName, "w")) |
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{ |
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// Signal the Client |
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fUpdateSignal->Signal(); |
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if (outStream.WaitForClientConnect()) |
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outStream.WriteByte(ClientUpdate::kShutdown); |
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outStream.Close(); |
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} |
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} |
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catch (hsNamedPipeStream*) |
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{ |
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hsAssert(0, "Error writing to pipe"); |
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outStream.Close(); |
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} |
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} |
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void SceneSync::SetUpdateFreq(int freq) |
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{ |
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fUpdateFreq = freq; |
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// If the client is running, change it's update freq |
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if (IsClientRunning()) |
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{ |
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// Kill the old timer |
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if (fTimerID != 0) |
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{ |
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KillTimer(NULL, fTimerID); |
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fTimerID = 0; |
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} |
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// Create a new timer |
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if (fUpdateFreq != -1) |
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fTimerID = SetTimer(NULL, 0, fUpdateFreq, ITimerProc); |
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} |
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} |
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bool SceneSync::BeginClientSync(const char *semaphoreName, const char *pipeName) |
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{ |
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char path[MAX_PATH]; |
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if (!GetOutputDir(path)) |
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return false; |
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char datPath[MAX_PATH]; |
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sprintf(datPath, "%sdat", path); |
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// Load the saved rooms and their keys (but not objects) |
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hsAssert( false, "YOU NEED TO FIX ME" ); |
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// hsgResMgr::ResMgr()->ForceLoadDirectory(datPath, true/*false*/); // TEMP |
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// Set the keys in the plMaxNodes. Also, delete Plasma objects for any |
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// plMaxNodes that can't be found (must have been deleted). |
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IReadNodeMap(path); |
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if (!fSceneWatcher) |
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IStartWatching(true); |
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if (fUpdateFreq != -1) |
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fTimerID = SetTimer(NULL, 0, fUpdateFreq, ITimerProc); |
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// Update(); |
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fUpdateSignal = new hsSemaphore(0, semaphoreName); |
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fPipeName = pipeName; |
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return true; |
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} |
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void SceneSync::EndClientSync(bool abort) |
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{ |
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if (fTimerID != 0 || fUpdateSignal) |
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{ |
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KillTimer(NULL, fTimerID); |
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fTimerID = 0; |
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if (!abort) |
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{ |
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SaveResMgr(); |
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IShutdownClient(); |
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} |
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else |
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{ |
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// Delete files so we won't try to run with this possibly corrupted data |
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char path[MAX_PATH]; |
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if (GetOutputDir(path)) |
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IDeletePath(path); |
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} |
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delete fUpdateSignal; |
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fUpdateSignal = nil; |
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hsAssert( false, "YOU NEED TO FIX ME" ); |
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// hsgResMgr::ResMgr()->PageOutConverted(); |
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// hsgResMgr::Reset(); |
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} |
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} |
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#include "../pnKeyedObject/plKey.h" |
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void SceneSync::IClearDirtyRecur(plMaxNode *node) |
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{ |
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node->SetDirty(plMaxNode::kAllDirty, false); |
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for (int i = 0; i < node->NumberOfChildren(); i++) |
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IClearDirtyRecur((plMaxNode*)node->GetChildNode(i)); |
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} |
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#include "../plFile/hsFiles.h" |
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void SceneSync::IDeletePath(const char *path) |
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{ |
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// Remove any files in the dat directory |
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char datPath[MAX_PATH]; |
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sprintf(datPath, "%sdat\\", path); |
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hsFolderIterator folder(datPath); |
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while (folder.NextFile()) |
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{ |
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char file[MAX_PATH]; |
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folder.GetPathAndName(file); |
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DeleteFile(file); |
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} |
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// Remove the dat directory |
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// RemoveDirectory(datPath); |
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// Remove any files in the root dir |
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folder.SetPath(path); |
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while (folder.NextFile()) |
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{ |
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char file[MAX_PATH]; |
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folder.GetPathAndName(file); |
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DeleteFile(file); |
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} |
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} |
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bool SceneSync::SaveResMgr() |
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{ |
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// Get the output directory for the current file |
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char path[MAX_PATH]; |
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if (!GetOutputDir(path)) |
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return false; |
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IWriteNodeMap(path); |
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return true; |
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} |
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bool SceneSync::GetOutputDir(char *buf) |
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{ |
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const char *path = plMaxConfig::GetClientPath(); |
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if (!path) |
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return false; |
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const char *file = GetCOREInterface()->GetCurFileName(); |
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if (!file || *file == '\0') |
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return false; |
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char filecpy[_MAX_FNAME]; |
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_splitpath(file, nil, nil, filecpy, nil); |
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strcpy(buf, path); |
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strcat(buf, "SceneViewer\\"); |
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// Make sure the SceneViewer directory is created (CreateDirectory sucks) |
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// CreateDirectory(buf, nil); |
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strcat(buf, filecpy); |
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strcat(buf, "\\"); |
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return true; |
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} |
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bool SceneSync::IStartWatching(bool forceWatch) |
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{ |
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IStopWatching(); |
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// Ref all the nodes in the scene if: |
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// a) we are being forced to watch (starting SceneViewer) |
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// b) there is previously saved data for this scene (we need to keep up to date) |
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if (forceWatch || CanLoadOldResMgr()) |
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{ |
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fSceneWatcher = new SceneWatcher; |
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} |
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return true; |
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} |
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bool SceneSync::IStopWatching() |
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{ |
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if (!fSceneWatcher) |
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return true; |
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delete fSceneWatcher; |
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fSceneWatcher = nil; |
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return true; |
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} |
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static const char *kKeysFile = "NodeMap.dat"; |
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bool SceneSync::CanLoadOldResMgr() |
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{ |
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char path[MAX_PATH]; |
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if (!GetOutputDir(path)) |
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return false; |
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strcat(path, kKeysFile); |
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hsUNIXStream s; |
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if (s.Open(path)) |
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{ |
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s.Close(); |
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return true; |
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} |
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return false; |
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} |
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static void IGetNodes(std::vector<plMaxNode*>& nodes, plMaxNode *curNode=nil) |
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{ |
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if (!curNode) |
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curNode = (plMaxNode*)GetCOREInterface()->GetRootNode(); |
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else |
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nodes.push_back(curNode); |
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for (int i = 0; i < curNode->NumberOfChildren(); i++) |
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{ |
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plMaxNode *childNode = (plMaxNode*)curNode->GetChildNode(i); |
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if (childNode) |
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IGetNodes(nodes, childNode); |
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} |
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} |
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//////////////////////////////////////////////////////////////////////////////// |
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// The NodeMap is a mapping from unique node id's to Uoid's. |
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// It is used to figure out the plKey associated with a particular node, which |
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// will be needed if the node's data needs to be deleted out of the Plasma scene. |
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// |
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bool SceneSync::IWriteNodeMap(const char *dir) |
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{ |
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char path[MAX_PATH]; |
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strcpy(path, dir); |
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strcat(path, kKeysFile); |
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hsUNIXStream s; |
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if (!s.Open(path, "wb")) |
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return false; |
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int numWritten = 0; |
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s.WriteSwap32(numWritten); |
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std::vector<plMaxNode*> nodes; |
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IGetNodes(nodes); |
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int numNodes = nodes.size(); |
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for (int i = 0; i < numNodes; i++) |
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{ |
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plMaxNode *node = nodes[i]; |
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if (node->GetKey()) |
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{ |
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s.WriteSwap32(node->GetHandle()); |
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node->GetKey()->GetUoid().Write(&s); |
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numWritten++; |
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} |
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} |
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s.Rewind(); |
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s.WriteSwap32(numWritten); |
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s.Close(); |
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return true; |
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} |
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#include "../MaxMain/plMaxNodeData.h" |
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bool SceneSync::IReadNodeMap(const char *dir) |
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{ |
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char path[MAX_PATH]; |
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strcpy(path, dir); |
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strcat(path, kKeysFile); |
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hsUNIXStream s; |
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if (!s.Open(path, "rb")) |
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return false; |
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int numWritten = s.ReadSwap32(); |
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for (int i = 0; i < numWritten; i++) |
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{ |
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// Read in the node handle and get the actual node |
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ULONG handle = s.ReadSwap32(); |
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plMaxNode *node = (plMaxNode*)GetCOREInterface()->GetINodeByHandle(handle); |
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// Read in the Uoid and get the key |
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plUoid uoid; |
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uoid.Read(&s); |
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plKey key = hsgResMgr::ResMgr()->FindKey(uoid); |
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// A node with that handle wasn't found, it must have been deleted. |
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// Delete it from the Plasma scene. |
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if (!node) |
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{ |
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hsAssert( false, "YOU NEED TO FIX ME" ); |
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// hsgResMgr::ResMgr()->RemoveObject(key); |
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} |
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else |
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{ |
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// Save the node's key in the node data |
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plMaxNodeData *dat = node->GetMaxNodeData(); |
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// Allocate the node data if it doesn't have any |
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if (!dat) |
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{ |
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plMaxNodeData data; |
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node->SetMaxNodeData(&data); |
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dat = node->GetMaxNodeData(); |
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} |
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dat->SetKey(key); |
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dat->SetSceneObject(plSceneObject::ConvertNoRef(key->GetObjectPtr())); |
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node->CanConvert(); |
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} |
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} |
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s.Close(); |
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return true; |
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} |
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#include "plKeyRefSort.h" |
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bool SceneSync::Update() |
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{ |
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// If there are no dirty nodes, and nothing was deleted, return now |
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if (!fSceneWatcher || (!fSceneWatcher->AnyDirty() && !fSceneWatcher->AnyDeleted())) |
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return false; |
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std::vector<plUoid> delUoids; |
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// If any nodes were deleted, remove them from the ResManager |
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if (fSceneWatcher->AnyDeleted()) |
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{ |
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SceneWatcher::KeyList& deleted = fSceneWatcher->GetDeleted(); |
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for (int i = 0; i < deleted.size(); i++) |
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{ |
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delUoids.push_back(deleted[i]->GetUoid()); |
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hsAssert( false, "YOU NEED TO FIX ME" ); |
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// hsgResMgr::ResMgr()->RemoveObject(deleted[i]); |
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} |
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deleted.clear(); |
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} |
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hsAssert( false, "YOU NEED TO FIX ME" ); |
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// hsgResMgr::ResMgr()->SaveNewKeys(true); |
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// If any nodes are dirty, reconvert them |
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if (fSceneWatcher->AnyDirty()) |
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{ |
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// Go through all the referenced nodes and put all the ones that need to be |
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// reconverted in a list |
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SceneWatcher::NodeSet dirtyNodes; |
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fSceneWatcher->GetDirty(dirtyNodes); |
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// Delete the SceneObjects for all the dirty nodes, and put them in a list |
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// that we can send to the converter |
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hsTArray<plMaxNode*> nodes; |
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for (SceneWatcher::NodeSet::iterator it = dirtyNodes.begin(); it != dirtyNodes.end(); it++) |
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{ |
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// If the material is dirty, tell the material converter to release |
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// it's ref, so it will be recreated. |
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if ((*it)->GetDirty(plMaxNode::kMatDirty)) |
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hsMaterialConverter::Instance().ClearDoneMaterials(*it); |
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plKey key = (*it)->GetKey(); |
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if (key) |
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{ |
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delUoids.push_back(key->GetUoid()); |
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hsAssert( false, "YOU NEED TO FIX ME" ); |
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// hsgResMgr::ResMgr()->RemoveObject(key); |
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} |
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nodes.Append(*it); |
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} |
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// Convert |
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plExportErrorMsg msg; |
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plConvertSettings settings; |
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settings.fSceneViewer = true; |
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plConvert::Instance().Init(GetCOREInterface(), &msg, &settings); |
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hsBool ret = plConvert::Instance().Convert(nodes); |
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// REMOVE/FIX (COLIN) |
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hsMaterialConverter::Instance().FreeMaterialCache(nil); |
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} |
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// |
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// Sort the new keys |
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// |
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hsAssert( false, "YOU NEED TO FIX ME" ); |
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// const plUpdatableResManager::KeyList& keys = hsgResMgr::ResMgr()->GetNewKeys(); |
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std::vector<plKey> newKeys;// = keys; |
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plKeyRefSort::Sort(&newKeys); |
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#if 0 |
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hsStatusMessage("New Keys (Sorted):\n"); |
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for (int x = 0; x < newKeys.size(); x++) |
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{ |
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hsStatusMessage(" "); |
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hsStatusMessage(newKeys[x]->GetName()); |
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hsStatusMessage("\n"); |
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} |
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#endif |
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// |
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// Write out the data to the client |
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// |
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hsNamedPipeStream outStream(hsNamedPipeStream::kThrowOnError); |
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try |
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{ |
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if (outStream.Open(fPipeName, "w")) |
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{ |
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// Signal the Client |
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fUpdateSignal->Signal(); |
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if (outStream.WaitForClientConnect()) |
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{ |
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outStream.WriteByte(ClientUpdate::kUpdate); |
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int i; |
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// Write out the deleted Uoids |
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int numUoids = delUoids.size(); |
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outStream.WriteSwap32(numUoids); |
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for (i = 0; i < numUoids; i++) |
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{ |
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delUoids[i].Write(&outStream); |
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} |
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hsAssert( false, "NEED TO FIX ME!" ); |
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// hsgResMgr::ResMgr()->WriteChangedSpans(&outStream); |
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// Write out the new keys (and objects) |
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int numKeys = newKeys.size(); |
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outStream.WriteSwap32(numKeys); |
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for (i = 0; i < numKeys; i++) |
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{ |
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plKey key = newKeys[i]; |
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if (key && key->GetObjectPtr()) |
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hsgResMgr::ResMgr()->WriteCreatable(&outStream, key->GetObjectPtr()); |
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} |
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} |
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outStream.Close(); |
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} |
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} |
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catch (...) |
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{ |
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hsAssert(0, "Error writing to pipe"); |
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outStream.Close(); |
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|
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EndClientSync(true); |
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} |
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|
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hsAssert( false, "NEED TO FIX ME!" ); |
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// hsgResMgr::ResMgr()->SaveNewKeys(false); |
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|
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return true; |
|
} |
|
|
|
void SceneSync::INotify(void *param, NotifyInfo *info) |
|
{ |
|
SceneSync &inst = SceneSync::Instance(); |
|
|
|
int code = info->intcode; |
|
|
|
// Need to save the current state |
|
if (code == NOTIFY_SYSTEM_PRE_RESET || |
|
code == NOTIFY_SYSTEM_PRE_NEW || |
|
code == NOTIFY_FILE_PRE_OPEN || |
|
code == NOTIFY_PRE_EXPORT) |
|
{ |
|
inst.IStopWatching(); |
|
} |
|
// Need to load the saved state |
|
else if (code == NOTIFY_FILE_POST_OPEN || |
|
code == NOTIFY_POST_EXPORT || |
|
code == NOTIFY_EXPORT_FAILED) |
|
{ |
|
inst.IStartWatching(); |
|
} |
|
// Need to save the current state and cleanup |
|
else if (code == NOTIFY_SYSTEM_SHUTDOWN) |
|
{ |
|
inst.SaveResMgr(); |
|
inst.IStopWatching(); |
|
inst.IShutdown(); |
|
} |
|
} |
|
|
|
void CALLBACK SceneSync::ITimerProc(HWND hwnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime) |
|
{ |
|
Instance().Update(); |
|
}
|
|
|