You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
171 lines
6.9 KiB
171 lines
6.9 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
/////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// plRTProjDirLight.h - Header for the derived MAX RT projected directional // |
|
// light // |
|
// Cyan, Inc. // |
|
// // |
|
//// Version History ////////////////////////////////////////////////////////// |
|
// // |
|
// 8.2.2001 mcn - Created. // |
|
// // |
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef _plRTProjDirLight_h |
|
#define _plRTProjDirLight_h |
|
|
|
#include "plRealTimeLightBase.h" |
|
#include "iparamm2.h" |
|
|
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
//// plRTProjPBAccessor /////////////////////////////////////////////////////// |
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
class plRTProjPBAccessor : public PBAccessor |
|
{ |
|
public: |
|
void Set( PB2Value& val, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t ); |
|
void Get( PB2Value& v, ReferenceMaker* owner, ParamID id, int tabIndex, TimeValue t, Interval &valid ); |
|
|
|
static plRTProjPBAccessor *Instance( void ) { return &fAccessor; } |
|
|
|
protected: |
|
|
|
static plRTProjPBAccessor fAccessor; |
|
}; |
|
|
|
/////////////////////////////////////////////////////////////////////////////// |
|
//// Projected Directional Light ////////////////////////////////////////////// |
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
class plRTProjDirLight : public plRTLightBase |
|
{ |
|
public: |
|
|
|
friend class plRTProjPBAccessor; |
|
|
|
enum Blocks |
|
{ |
|
kBlkProj = kBlkDerivedStart |
|
}; |
|
|
|
enum References |
|
{ |
|
kRefMainRollout = kRefDerivedStart, |
|
kRefProjRollout, |
|
|
|
kNumRefs |
|
}; |
|
|
|
enum ProjRollout |
|
{ |
|
kWidth, |
|
kHeight, |
|
kRange, |
|
kShowCone, |
|
kProjMap, |
|
kTexmap, |
|
|
|
// Someone goofed and used this index from the base class in our param block. |
|
// luckily it worked because there was no overlap, but we can't change it to |
|
// clean it up without breaking everything that uses it. So hopefully this |
|
// will at least clarify what's going on and prevent someone from stepping on |
|
// the index later. |
|
kProjTypeRadio = plRTLightBase::kProjTypeRadio, |
|
}; |
|
|
|
plRTProjDirLight(); |
|
|
|
/// Class ID stuff |
|
Class_ID ClassID( void ) { return RTPDIR_LIGHT_CLASSID; } |
|
SClass_ID SuperClassID( void ) { return LIGHT_CLASS_ID; } |
|
|
|
ObjLightDesc *CreateLightDesc( INode *n, BOOL forceShadowBuf = FALSE ); |
|
GenLight *NewLight( int type ) { return new plRTProjDirLight(); } |
|
RefTargetHandle Clone( RemapDir &remap ); |
|
|
|
int CanConvertToType( Class_ID obtype ) { return ( obtype == RTPDIR_LIGHT_CLASSID ) ? 1 : 0; } |
|
|
|
virtual void GetLocalBoundBox( TimeValue t, INode *node, ViewExp *vpt, Box3 &box ); |
|
virtual int DrawConeAndLine( TimeValue t, INode* inode, GraphicsWindow *gw, int drawing ); |
|
virtual void DrawCone( TimeValue t, GraphicsWindow *gw, float dist ); |
|
|
|
virtual BOOL IsDir( void ) { return TRUE; } |
|
virtual RefTargetHandle GetReference( int i ); |
|
virtual void SetReference( int ref, RefTargetHandle rtarg ); |
|
virtual int NumRefs() { return kNumRefs; } |
|
|
|
virtual int NumSubs() { return 2; } |
|
virtual TSTR SubAnimName( int i ); |
|
virtual Animatable *SubAnim( int i ); |
|
|
|
virtual int NumParamBlocks(); |
|
virtual IParamBlock2 *GetParamBlock( int i ); |
|
virtual IParamBlock2 *GetParamBlock2() { return fLightPB; } |
|
virtual IParamBlock2 *GetParamBlockByID( BlockID id ); |
|
|
|
virtual Texmap *GetProjMap(); |
|
|
|
virtual void InitNodeName( TSTR &s ) { s = _T( "RTProjDirLight" ); } |
|
|
|
// To get using-light-as-camera-viewport to work |
|
virtual int GetSpotShape( void ) { return RECT_LIGHT; } |
|
virtual float GetAspect( TimeValue t, Interval &valid = Interval(0,0) ); |
|
virtual float GetFallsize( TimeValue t, Interval &valid = Interval(0,0) ); |
|
virtual int Type() { return DIR_LIGHT; } |
|
virtual float GetTDist( TimeValue t, Interval &valid = Interval(0,0) ); |
|
virtual void SetFallsize( TimeValue time, float f ); |
|
|
|
RefResult EvalLightState(TimeValue t, Interval& valid, LightState *ls); |
|
|
|
protected: |
|
|
|
IParamBlock2 *fProjPB; |
|
|
|
virtual void IBuildMeshes( BOOL isNew ); |
|
|
|
void IBuildRectangle( float width, float height, float z, Point3 *pts ); |
|
}; |
|
|
|
#endif // _plRTProjDirLight_h
|