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630 lines
18 KiB
630 lines
18 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// NAME: cyAnimation |
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// |
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// PURPOSE: Class wrapper to map animation functions to plasma2 message |
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// |
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#include "cyAnimation.h" |
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#include "plgDispatch.h" |
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#include "plMessage/plAnimCmdMsg.h" |
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#include "pnMessage/plEventCallbackMsg.h" |
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cyAnimation::cyAnimation() |
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{ |
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fSender = nil; |
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fAnimName = nil; |
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fNetForce = false; |
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} |
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cyAnimation::cyAnimation(pyKey& sender) |
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{ |
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SetSender(sender); |
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fAnimName = nil; |
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fNetForce = false; |
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} |
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// copy constructor |
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cyAnimation::cyAnimation(const cyAnimation& anim) |
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{ |
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fSender = anim.fSender; |
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fRecvr = anim.fRecvr; |
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// here is why we needed the copy constructor |
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fAnimName = hsStrcpy(anim.fAnimName); // make our own copy of this string |
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fNetForce = anim.fNetForce; |
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} |
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// clean up on the way out |
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cyAnimation::~cyAnimation() |
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{ |
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if (fAnimName != nil ) |
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{ |
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delete [] fAnimName; |
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fAnimName = nil; |
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} |
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} |
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// setters |
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void cyAnimation::SetSender(pyKey& sender) |
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{ |
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fSender = sender.getKey(); |
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} |
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void cyAnimation::AddRecvr(pyKey& recvr) |
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{ |
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fRecvr.Append(recvr.getKey()); |
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} |
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PyObject* cyAnimation::GetFirstRecvr() |
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{ |
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if ( fRecvr.Count() > 0 ) |
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return pyKey::New(fRecvr[0]); |
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return nil; |
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} |
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void cyAnimation::SetAnimName(const char* name) |
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{ |
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if ( fAnimName != nil ) |
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delete [] fAnimName; |
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fAnimName = hsStrcpy(name); |
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} |
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void cyAnimation::SetNetForce(hsBool state) |
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{ |
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// set our flag |
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fNetForce = state; |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : Play |
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// PARAMETERS : |
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// |
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// PURPOSE : Play animation from start to end (whatever is already set) |
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// |
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void cyAnimation::Play() |
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{ |
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// must have a receiver! |
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if ( fRecvr.Count() > 0 ) |
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{ |
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// create message |
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plAnimCmdMsg* pMsg = new plAnimCmdMsg; |
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// check if this needs to be network forced to all clients |
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if (fNetForce ) |
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{ |
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// set the network propagate flag to make sure it gets to the other clients |
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pMsg->SetBCastFlag(plMessage::kNetPropagate); |
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pMsg->SetBCastFlag(plMessage::kNetForce); |
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} |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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// add all our receivers to the message receiver list |
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int i; |
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for ( i=0; i<fRecvr.Count(); i++ ) |
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{ |
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pMsg->AddReceiver(fRecvr[i]); |
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} |
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// set the notetrack name (if there is one) |
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if ( fAnimName != nil ) |
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pMsg->SetAnimName(fAnimName); |
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// NOTE: The animation modifier will set the animation back to the starting point automatically |
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// then continue from there |
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pMsg->SetCmd(plAnimCmdMsg::kGoToBegin); |
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pMsg->SetCmd(plAnimCmdMsg::kContinue); |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : Stop |
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// PARAMETERS : |
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// |
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// PURPOSE : Stop an animation |
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// |
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void cyAnimation::Stop() |
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{ |
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// must have a receiver! |
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if ( fRecvr.Count() > 0 ) |
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{ |
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// create message |
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plAnimCmdMsg* pMsg = new plAnimCmdMsg; |
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// check if this needs to be network forced to all clients |
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if (fNetForce ) |
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{ |
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// set the network propagate flag to make sure it gets to the other clients |
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pMsg->SetBCastFlag(plMessage::kNetPropagate); |
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pMsg->SetBCastFlag(plMessage::kNetForce); |
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} |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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// add all our receivers to the message receiver list |
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int i; |
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for ( i=0; i<fRecvr.Count(); i++ ) |
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{ |
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pMsg->AddReceiver(fRecvr[i]); |
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} |
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// set the notetrack name (if there is one) |
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if ( fAnimName != nil ) |
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pMsg->SetAnimName(fAnimName); |
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pMsg->SetCmd(plAnimCmdMsg::kStop); |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : Resume |
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// PARAMETERS : |
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// |
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// PURPOSE : Continue playing animation from wherever it last stopped |
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// |
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void cyAnimation::Resume() |
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{ |
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// must have a receiver! |
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if ( fRecvr.Count() > 0 ) |
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{ |
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// create message |
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plAnimCmdMsg* pMsg = new plAnimCmdMsg; |
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// check if this needs to be network forced to all clients |
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if (fNetForce ) |
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{ |
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// set the network propagate flag to make sure it gets to the other clients |
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pMsg->SetBCastFlag(plMessage::kNetPropagate); |
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pMsg->SetBCastFlag(plMessage::kNetForce); |
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} |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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// add all our receivers to the message receiver list |
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int i; |
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for ( i=0; i<fRecvr.Count(); i++ ) |
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{ |
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pMsg->AddReceiver(fRecvr[i]); |
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} |
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// set the notetrack name (if there is one) |
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if ( fAnimName != nil ) |
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pMsg->SetAnimName(fAnimName); |
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pMsg->SetCmd(plAnimCmdMsg::kContinue); |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : PlayRange |
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// PARAMETERS : start - start time for the range |
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// : end - end time of the range |
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// |
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// PURPOSE : Play an animation only from specific time start to end |
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// |
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void cyAnimation::PlayRange(float start, float end) |
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{ |
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SkipToTime(start); |
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PlayToTime(end); |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : PlayToTime |
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// PARAMETERS : time - where to stop playing animation |
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// |
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// PURPOSE : Play (continue) an animation until the specified time is reached |
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// |
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void cyAnimation::PlayToTime(float time) |
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{ |
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// must have a receiver! |
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if ( fRecvr.Count() > 0 ) |
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{ |
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// create message |
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plAnimCmdMsg* pMsg = new plAnimCmdMsg; |
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// check if this needs to be network forced to all clients |
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if (fNetForce ) |
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{ |
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// set the network propagate flag to make sure it gets to the other clients |
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pMsg->SetBCastFlag(plMessage::kNetPropagate); |
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pMsg->SetBCastFlag(plMessage::kNetForce); |
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} |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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// add all our receivers to the message receiver list |
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int i; |
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for ( i=0; i<fRecvr.Count(); i++ ) |
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{ |
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pMsg->AddReceiver(fRecvr[i]); |
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} |
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// set the notetrack name (if there is one) |
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if ( fAnimName != nil ) |
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pMsg->SetAnimName(fAnimName); |
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pMsg->SetCmd(plAnimCmdMsg::kPlayToTime); |
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pMsg->fTime = time; |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : PlayToPercentage |
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// PARAMETERS : zeroToOne - How far (scale of 0 to 1) to play into the anim |
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// |
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// PURPOSE : Play (continue) an animation until the specified point is reached |
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// |
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void cyAnimation::PlayToPercentage(float zeroToOne) |
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{ |
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// must have a receiver! |
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if ( fRecvr.Count() > 0 ) |
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{ |
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// create message |
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plAnimCmdMsg* pMsg = new plAnimCmdMsg; |
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// check if this needs to be network forced to all clients |
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if (fNetForce ) |
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{ |
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// set the network propagate flag to make sure it gets to the other clients |
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pMsg->SetBCastFlag(plMessage::kNetPropagate); |
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pMsg->SetBCastFlag(plMessage::kNetForce); |
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} |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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// add all our receivers to the message receiver list |
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int i; |
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for ( i=0; i<fRecvr.Count(); i++ ) |
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{ |
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pMsg->AddReceiver(fRecvr[i]); |
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} |
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// set the notetrack name (if there is one) |
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if ( fAnimName != nil ) |
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pMsg->SetAnimName(fAnimName); |
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pMsg->SetCmd(plAnimCmdMsg::kPlayToPercentage); |
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pMsg->fTime = zeroToOne; |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : SkipToTime |
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// PARAMETERS : |
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// |
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// PURPOSE : Jump the animation to the specified time |
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// : Doesn't start or stop playing of animation |
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// |
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void cyAnimation::SkipToTime(float time) |
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{ |
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// must have a receiver! |
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if ( fRecvr.Count() > 0 ) |
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{ |
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// create message |
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plAnimCmdMsg* pMsg = new plAnimCmdMsg; |
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// check if this needs to be network forced to all clients |
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if (fNetForce ) |
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{ |
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// set the network propagate flag to make sure it gets to the other clients |
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pMsg->SetBCastFlag(plMessage::kNetPropagate); |
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pMsg->SetBCastFlag(plMessage::kNetForce); |
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} |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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// add all our receivers to the message receiver list |
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int i; |
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for ( i=0; i<fRecvr.Count(); i++ ) |
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{ |
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pMsg->AddReceiver(fRecvr[i]); |
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} |
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// set the notetrack name (if there is one) |
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if ( fAnimName != nil ) |
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pMsg->SetAnimName(fAnimName); |
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pMsg->SetCmd(plAnimCmdMsg::kGoToTime); |
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pMsg->fTime = time; |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : Looped |
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// PARAMETERS : looped - state to change to |
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// |
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// PURPOSE : Set whether the animation is to be looped or not |
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// |
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void cyAnimation::Looped(hsBool looped) |
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{ |
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// must have a receiver! |
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if ( fRecvr.Count() > 0 ) |
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{ |
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// create message |
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plAnimCmdMsg* pMsg = new plAnimCmdMsg; |
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// check if this needs to be network forced to all clients |
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if (fNetForce ) |
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{ |
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// set the network propagate flag to make sure it gets to the other clients |
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pMsg->SetBCastFlag(plMessage::kNetPropagate); |
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pMsg->SetBCastFlag(plMessage::kNetForce); |
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} |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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// add all our receivers to the message receiver list |
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int i; |
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for ( i=0; i<fRecvr.Count(); i++ ) |
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{ |
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pMsg->AddReceiver(fRecvr[i]); |
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} |
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// set the notetrack name (if there is one) |
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if ( fAnimName != nil ) |
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pMsg->SetAnimName(fAnimName); |
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if ( looped ) |
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pMsg->SetCmd(plAnimCmdMsg::kSetLooping); |
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else |
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pMsg->SetCmd(plAnimCmdMsg::kUnSetLooping); |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : Backwards |
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// PARAMETERS : backwards - state of the backwards flag |
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// |
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// PURPOSE : Sets the backwards state for the animation |
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// |
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void cyAnimation::Backwards(hsBool backwards) |
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{ |
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// must have a receiver! |
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if ( fRecvr.Count() > 0 ) |
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{ |
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// create message |
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plAnimCmdMsg* pMsg = new plAnimCmdMsg; |
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// check if this needs to be network forced to all clients |
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if (fNetForce ) |
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{ |
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// set the network propagate flag to make sure it gets to the other clients |
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pMsg->SetBCastFlag(plMessage::kNetPropagate); |
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pMsg->SetBCastFlag(plMessage::kNetForce); |
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} |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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// add all our receivers to the message receiver list |
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int i; |
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for ( i=0; i<fRecvr.Count(); i++ ) |
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{ |
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pMsg->AddReceiver(fRecvr[i]); |
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} |
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// set the notetrack name (if there is one) |
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if ( fAnimName != nil ) |
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pMsg->SetAnimName(fAnimName); |
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if ( backwards ) |
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pMsg->SetCmd(plAnimCmdMsg::kSetBackwards); |
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else |
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pMsg->SetCmd(plAnimCmdMsg::kSetForewards); |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : SetLoopStart and SetLoopEnd |
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// PARAMETERS : value - sets the start or the end of the animation |
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// |
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void cyAnimation::SetLoopStart(float start) |
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{ |
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// must have a receiver! |
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if ( fRecvr.Count() > 0 ) |
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{ |
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// create message |
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plAnimCmdMsg* pMsg = new plAnimCmdMsg; |
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// check if this needs to be network forced to all clients |
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if (fNetForce ) |
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{ |
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// set the network propagate flag to make sure it gets to the other clients |
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pMsg->SetBCastFlag(plMessage::kNetPropagate); |
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pMsg->SetBCastFlag(plMessage::kNetForce); |
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} |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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// add all our receivers to the message receiver list |
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int i; |
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for ( i=0; i<fRecvr.Count(); i++ ) |
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{ |
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pMsg->AddReceiver(fRecvr[i]); |
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} |
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// set the notetrack name (if there is one) |
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if ( fAnimName != nil ) |
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pMsg->SetAnimName(fAnimName); |
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pMsg->SetCmd(plAnimCmdMsg::kSetLoopBegin); |
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pMsg->fLoopBegin = start; |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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} |
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void cyAnimation::SetLoopEnd(float end) |
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{ |
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// must have a receiver! |
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if ( fRecvr.Count() > 0 ) |
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{ |
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// create message |
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plAnimCmdMsg* pMsg = new plAnimCmdMsg; |
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// check if this needs to be network forced to all clients |
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if (fNetForce ) |
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{ |
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// set the network propagate flag to make sure it gets to the other clients |
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pMsg->SetBCastFlag(plMessage::kNetPropagate); |
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pMsg->SetBCastFlag(plMessage::kNetForce); |
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} |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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// add all our receivers to the message receiver list |
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int i; |
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for ( i=0; i<fRecvr.Count(); i++ ) |
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{ |
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pMsg->AddReceiver(fRecvr[i]); |
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} |
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// set the notetrack name (if there is one) |
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if ( fAnimName != nil ) |
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pMsg->SetAnimName(fAnimName); |
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pMsg->SetCmd(plAnimCmdMsg::kSetLoopEnd); |
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pMsg->fLoopEnd = end; |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Function : Speed |
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// PARAMETERS : speed - speed to set the animation to |
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// |
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// PURPOSE : Sets the speed of the animation |
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// : Doesn't start or stop playing animation |
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// |
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void cyAnimation::Speed(float speed) |
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{ |
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// must have a receiver! |
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if ( fRecvr.Count() > 0 ) |
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{ |
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// create message |
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plAnimCmdMsg* pMsg = new plAnimCmdMsg; |
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// check if this needs to be network forced to all clients |
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if (fNetForce ) |
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{ |
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// set the network propagate flag to make sure it gets to the other clients |
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pMsg->SetBCastFlag(plMessage::kNetPropagate); |
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pMsg->SetBCastFlag(plMessage::kNetForce); |
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} |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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// add all our receivers to the message receiver list |
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int i; |
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for ( i=0; i<fRecvr.Count(); i++ ) |
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{ |
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pMsg->AddReceiver(fRecvr[i]); |
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} |
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// set the notetrack name (if there is one) |
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if ( fAnimName != nil ) |
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pMsg->SetAnimName(fAnimName); |
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pMsg->SetCmd(plAnimCmdMsg::kSetSpeed); |
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pMsg->fSpeed = speed; |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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} |
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void cyAnimation::IRunOneCmd(int cmd) |
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{ |
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// must have a receiver! |
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if ( fRecvr.Count() > 0 ) |
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{ |
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// create message |
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plAnimCmdMsg* pMsg = new plAnimCmdMsg; |
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// check if this needs to be network forced to all clients |
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if (fNetForce ) |
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{ |
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// set the network propagate flag to make sure it gets to the other clients |
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pMsg->SetBCastFlag(plMessage::kNetPropagate); |
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pMsg->SetBCastFlag(plMessage::kNetForce); |
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} |
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if ( fSender ) |
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pMsg->SetSender(fSender); |
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// add all our receivers to the message receiver list |
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int i; |
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for ( i=0; i<fRecvr.Count(); i++ ) |
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{ |
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pMsg->AddReceiver(fRecvr[i]); |
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} |
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// set the notetrack name (if there is one) |
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if ( fAnimName != nil ) |
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pMsg->SetAnimName(fAnimName); |
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pMsg->SetCmd(cmd); |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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} |
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void cyAnimation::SkipToBegin() |
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{ |
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IRunOneCmd(plAnimCmdMsg::kGoToBegin); |
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} |
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void cyAnimation::SkipToEnd() |
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{ |
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IRunOneCmd(plAnimCmdMsg::kGoToEnd); |
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} |
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void cyAnimation::SkipToLoopBegin() |
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{ |
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IRunOneCmd(plAnimCmdMsg::kGoToLoopBegin); |
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} |
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void cyAnimation::SkipToLoopEnd() |
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{ |
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IRunOneCmd(plAnimCmdMsg::kGoToLoopEnd); |
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} |
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|
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// Bump the animation ahead one frame (whatever deltime is) |
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// |
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void cyAnimation::IncrementForward() |
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{ |
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IRunOneCmd(plAnimCmdMsg::kIncrementForward); |
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} |
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|
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// Bump the animation back one frame (whatever deltime is) |
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// |
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void cyAnimation::IncrementBackward() |
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{ |
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IRunOneCmd(plAnimCmdMsg::kIncrementBackward); |
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}
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