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242 lines
7.6 KiB
242 lines
7.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "pyGameCliMsg.h" |
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#include "pyGameCli.h" |
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#include "TicTacToe/pyTTTMsg.h" |
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#include "Heek/pyHeekMsg.h" |
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#include "Marker/pyMarkerMsg.h" |
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#include "BlueSpiral/pyBlueSpiralMsg.h" |
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#include "ClimbingWall/pyClimbingWallMsg.h" |
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#include "VarSync/pyVarSyncMsg.h" |
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/////////////////////////////////////////////////////////////////////////////// |
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// |
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// Base game cli msg class |
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// |
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pyGameCliMsg::pyGameCliMsg(): message(nil) {} |
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pyGameCliMsg::pyGameCliMsg(pfGameCliMsg* msg): message(msg) {} |
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int pyGameCliMsg::GetType() const |
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{ |
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if (message) |
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{ |
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switch (message->netMsg->messageId) |
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{ |
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case kSrv2Cli_Game_PlayerJoined: |
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case kSrv2Cli_Game_PlayerLeft: |
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case kSrv2Cli_Game_InviteFailed: |
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case kSrv2Cli_Game_OwnerChange: |
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return message->netMsg->messageId; // just return the type straight up |
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} |
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// if we get here, it's probably a game message, check the game guid |
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if (message->gameCli->GetGameTypeId() == kGameTypeId_TicTacToe) |
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return kPyGameCliTTTMsg; |
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if (message->gameCli->GetGameTypeId() == kGameTypeId_Heek) |
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return kPyGameCliHeekMsg; |
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if (message->gameCli->GetGameTypeId() == kGameTypeId_Marker) |
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return kPyGameCliMarkerMsg; |
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if (message->gameCli->GetGameTypeId() == kGameTypeId_BlueSpiral) |
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return kPyGameCliBlueSpiralMsg; |
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if (message->gameCli->GetGameTypeId() == kGameTypeId_ClimbingWall) |
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return kPyGameCliClimbingWallMsg; |
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if (message->gameCli->GetGameTypeId() == kGameTypeId_VarSync) |
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return kPyGameCliVarSyncMsg; |
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} |
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return -1; |
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} |
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PyObject* pyGameCliMsg::GetGameCli() const |
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{ |
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if (message && (message->gameCli)) |
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return pyGameCli::New(message->gameCli); |
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PYTHON_RETURN_NONE; |
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} |
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PyObject* pyGameCliMsg::UpcastToFinalGameCliMsg() const |
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{ |
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if (!message) |
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PYTHON_RETURN_NONE; |
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switch (message->netMsg->messageId) |
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{ |
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case kSrv2Cli_Game_PlayerJoined: |
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return pyGameCliPlayerJoinedMsg::New(message); |
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case kSrv2Cli_Game_PlayerLeft: |
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return pyGameCliPlayerLeftMsg::New(message); |
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case kSrv2Cli_Game_InviteFailed: |
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return pyGameCliInviteFailedMsg::New(message); |
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case kSrv2Cli_Game_OwnerChange: |
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return pyGameCliOwnerChangeMsg::New(message); |
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default: |
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PYTHON_RETURN_NONE; |
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} |
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} |
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PyObject* pyGameCliMsg::UpcastToGameMsg() const |
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{ |
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if (!message) |
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PYTHON_RETURN_NONE; |
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const Uuid& gameTypeId = message->gameCli->GetGameTypeId(); |
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if (gameTypeId == kGameTypeId_TicTacToe) |
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return pyTTTMsg::New(message); |
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else if (gameTypeId == kGameTypeId_Heek) |
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return pyHeekMsg::New(message); |
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else if (gameTypeId == kGameTypeId_Marker) |
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return pyMarkerMsg::New(message); |
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else if (gameTypeId == kGameTypeId_BlueSpiral) |
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return pyBlueSpiralMsg::New(message); |
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else if (gameTypeId == kGameTypeId_ClimbingWall) |
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return pyClimbingWallMsg::New(message); |
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else if (gameTypeId == kGameTypeId_VarSync) |
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return pyVarSyncMsg::New(message); |
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else |
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PYTHON_RETURN_NONE; |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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// |
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// The different messages we can receive |
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// |
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pyGameCliPlayerJoinedMsg::pyGameCliPlayerJoinedMsg(): pyGameCliMsg() {} |
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pyGameCliPlayerJoinedMsg::pyGameCliPlayerJoinedMsg(pfGameCliMsg* msg): pyGameCliMsg(msg) |
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{ |
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if (message && (message->netMsg->messageId != kSrv2Cli_Game_PlayerJoined)) |
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message = nil; // wrong type, just clear it out |
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} |
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unsigned long pyGameCliPlayerJoinedMsg::PlayerID() const |
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{ |
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if (message) |
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{ |
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const Srv2Cli_Game_PlayerJoined* gmMsg = (const Srv2Cli_Game_PlayerJoined*)message->netMsg; |
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return gmMsg->playerId; |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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pyGameCliPlayerLeftMsg::pyGameCliPlayerLeftMsg(): pyGameCliMsg() {} |
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pyGameCliPlayerLeftMsg::pyGameCliPlayerLeftMsg(pfGameCliMsg* msg): pyGameCliMsg(msg) |
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{ |
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if (message && (message->netMsg->messageId != kSrv2Cli_Game_PlayerLeft)) |
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message = nil; // wrong type, just clear it out |
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} |
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unsigned long pyGameCliPlayerLeftMsg::PlayerID() const |
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{ |
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if (message) |
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{ |
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const Srv2Cli_Game_PlayerLeft* gmMsg = (const Srv2Cli_Game_PlayerLeft*)message->netMsg; |
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return gmMsg->playerId; |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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pyGameCliInviteFailedMsg::pyGameCliInviteFailedMsg(): pyGameCliMsg() {} |
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pyGameCliInviteFailedMsg::pyGameCliInviteFailedMsg(pfGameCliMsg* msg): pyGameCliMsg(msg) |
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{ |
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if (message && (message->netMsg->messageId != kSrv2Cli_Game_InviteFailed)) |
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message = nil; // wrong type, just clear it out |
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} |
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unsigned long pyGameCliInviteFailedMsg::InviteeID() const |
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{ |
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if (message) |
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{ |
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const Srv2Cli_Game_InviteFailed* gmMsg = (const Srv2Cli_Game_InviteFailed*)message->netMsg; |
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return gmMsg->inviteeId; |
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} |
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return 0; |
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} |
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unsigned long pyGameCliInviteFailedMsg::OperationID() const |
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{ |
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if (message) |
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{ |
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const Srv2Cli_Game_InviteFailed* gmMsg = (const Srv2Cli_Game_InviteFailed*)message->netMsg; |
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return gmMsg->operationId; |
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} |
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return 0; |
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} |
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int pyGameCliInviteFailedMsg::Error() const |
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{ |
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if (message) |
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{ |
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const Srv2Cli_Game_InviteFailed* gmMsg = (const Srv2Cli_Game_InviteFailed*)message->netMsg; |
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return gmMsg->error; |
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} |
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return 0; |
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} |
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/////////////////////////////////////////////////////////////////////////////// |
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pyGameCliOwnerChangeMsg::pyGameCliOwnerChangeMsg(): pyGameCliMsg() {} |
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pyGameCliOwnerChangeMsg::pyGameCliOwnerChangeMsg(pfGameCliMsg* msg): pyGameCliMsg(msg) |
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{ |
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if (message && (message->netMsg->messageId != kSrv2Cli_Game_OwnerChange)) |
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message = nil; // wrong type, just clear it out |
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} |
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unsigned long pyGameCliOwnerChangeMsg::OwnerID() const |
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{ |
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if (message) |
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{ |
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const Srv2Cli_Game_OwnerChange* gmMsg = (const Srv2Cli_Game_OwnerChange*)message->netMsg; |
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return gmMsg->ownerId; |
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} |
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return 0; |
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}
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