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144 lines
5.0 KiB
144 lines
5.0 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// pfConsoleDirSrc Functions // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#include "pfConsoleDirSrc.h" |
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#include "HeadSpin.h" |
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#include "hsExceptions.h" |
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#ifdef HS_BUILD_FOR_WIN32 |
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#include "hsWindows.h" |
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#include <sstream> |
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//// ParseDirectory ////////////////////////////////////////////////////////// |
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bool pfConsoleDirSrc::ParseDirectory(const plFileName& path, const plString& mask /* = L"*.*" */) |
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{ |
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WIN32_FIND_DATAW findInfo; |
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HANDLE handle; |
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hsAssert( fEngine != nil, "Cannot do a dir execute without an engine!" ); |
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handle = FindFirstFileW(plFileName::Join(path, mask).AsString().ToWchar(), &findInfo); |
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if (handle == INVALID_HANDLE_VALUE) |
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return false; |
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do |
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{ |
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if (!( findInfo.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) |
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{ |
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plFileName name = plString::FromWchar(findInfo.cFileName); |
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plFileName fileAndPath = plFileName::Join(path, name); |
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if (AlreadyProcessedFile(path, name)) |
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continue; |
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AddProcessedFile(path, name); |
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if (!fEngine->ExecuteFile(fileAndPath)) |
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{ |
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// Change the following line once we have a better way of reporting |
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// errors in the parsing |
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std::wstringstream error; |
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std::wstringstream caption; |
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wchar_t* errorMsg = hsStringToWString(fEngine->GetErrorMsg()); |
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wchar_t* errorLine = hsStringToWString(fEngine->GetLastErrorLine()); |
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caption << L"Error parsing " << findInfo.cFileName; |
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error << errorMsg << L":\n\nCommand: '" << errorLine << L"'\n\nPress OK to continue parsing files."; |
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hsMessageBox(error.str().c_str(), caption.str().c_str(), hsMessageBoxNormal); |
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delete [] errorMsg; |
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delete [] errorLine; |
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FindClose(handle); |
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SetCheckProcessedFiles(true); |
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return false; |
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} |
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} |
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} while (FindNextFileW(handle, &findInfo) != 0); |
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FindClose(handle); |
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SetCheckProcessedFiles(true); |
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return true; |
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} |
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#else |
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#error This needs to be implemented for this platform!!!! |
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#endif |
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void pfConsoleDirSrc::ResetProcessedFiles() |
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{ |
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int i; |
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for(i=0;i<fProcessedFiles.size(); i++) |
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delete fProcessedFiles[i]; |
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fProcessedFiles.clear(); |
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} |
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// |
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// note: this n^2 linear search should be replaced with something |
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// faster if we have lots of init files and turn on the checkProcessing option. |
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// |
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bool pfConsoleDirSrc::AlreadyProcessedFile(const plFileName& path, const plFileName& file) |
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{ |
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if (fCheckProcessedFiles) |
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{ |
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int i; |
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for (i=0; i<fProcessedFiles.size(); i++) |
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{ |
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if (file == fProcessedFiles[i]->fFile && path == fProcessedFiles[i]->fPath) |
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return true; |
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} |
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} |
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return false; |
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} |
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void pfConsoleDirSrc::AddProcessedFile(const plFileName& path, const plFileName& file) |
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{ |
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fProcessedFiles.push_back(new FileName(path, file)); |
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}
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