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464 lines
15 KiB
464 lines
15 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "max.h" |
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#include "resource.h" |
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#include "plComponent.h" |
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#include "plComponentReg.h" |
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#include "MaxMain/plMaxNode.h" |
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#include "MaxExport/plExportProgressBar.h" |
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#include "HeadSpin.h" |
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#include "plShadowComponents.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "pnMessage/plObjRefMsg.h" |
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#include "plGLight/plLightInfo.h" |
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#include "plGLight/plShadowCaster.h" |
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#include "plGLight/plPointShadowMaster.h" |
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#include "plGLight/plDirectShadowMaster.h" |
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#include "hsResMgr.h" |
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void DummyCodeIncludeFuncShadow() |
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{ |
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} |
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static uint16_t QualityBitToMask(int q) { return ~((1 << q) - 1); } |
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#define WM_ROLLOUT_OPEN WM_USER+1 |
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static const int kNumQualities = 4; |
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static const char* kQualityStrings[kNumQualities] = { |
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"Low", |
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"Medium", |
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"High", |
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"Ultra" |
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}; |
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template <class T> class plQualityProc : public ParamMap2UserDlgProc |
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{ |
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public: |
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BOOL DlgProc(TimeValue t, IParamMap2 *map, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
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{ |
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switch (msg) |
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{ |
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case WM_INITDIALOG: |
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{ |
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PostMessage(hWnd, WM_ROLLOUT_OPEN, 0, 0); |
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HWND cbox = GetDlgItem(hWnd, IDC_COMP_SHADOW_QUALITY); |
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int i; |
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for( i = 0; i < kNumQualities; i++ ) |
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{ |
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SendMessage(cbox, CB_ADDSTRING, 0, (LPARAM)kQualityStrings[i]); |
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} |
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SendMessage(cbox, CB_SETCURSEL, map->GetParamBlock()->GetInt(T::kQuality), 0); |
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} |
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return true; |
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case WM_COMMAND: |
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switch( LOWORD(wParam) ) |
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{ |
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case IDC_COMP_SHADOW_QUALITY: |
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map->GetParamBlock()->SetValue(T::kQuality, t, SendMessage(GetDlgItem(hWnd, LOWORD(wParam)), CB_GETCURSEL, 0, 0)); |
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return TRUE; |
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} |
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break; |
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} |
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return false; |
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} |
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void DeleteThis() {} |
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}; |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// Contains (in order) |
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// ShadowCast |
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// ShadowRcv |
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// ShadowLight |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// ShadowCast |
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CLASS_DESC(plShadowCastComponent, gShadowCastDesc, "Shadow Caster", "ShadowCast", COMP_TYPE_SHADOW, SHADOWCAST_COMP_CID) |
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static plQualityProc<plShadowCastComponent> gCastQualityProc; |
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ParamBlockDesc2 gShadowCastBk |
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( |
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plComponent::kBlkComp, _T("ShadowCast"), 0, &gShadowCastDesc, P_AUTO_CONSTRUCT+P_AUTO_UI, plComponent::kRefComp, |
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IDD_COMP_SHADOW_CAST, IDS_COMP_SHADOW_CAST, 0, 0, &gCastQualityProc, |
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plShadowCastComponent::kSelfShadow, _T("SelfShadow"), TYPE_BOOL, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SHADOW_CAST_SELFSHADOW, |
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end, |
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plShadowCastComponent::kBlur, _T("Blur"), TYPE_BOOL, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SHADOW_CAST_BLUR, |
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p_enable_ctrls, 1, plShadowCastComponent::kBlurScale, |
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end, |
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plShadowCastComponent::kBlurScale, _T("BlurScale"), TYPE_FLOAT, 0, 0, |
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p_default, 0.0, |
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p_range, 0.0, 100.0, |
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, |
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IDC_COMP_SHADOW_CAST_BLURSCALE, IDC_COMP_SHADOW_CAST_BLURSCALE_SPIN, 1.0, |
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end, |
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plShadowCastComponent::kAtten, _T("Atten"), TYPE_BOOL, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SHADOW_CAST_ATTEN, |
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p_enable_ctrls, 1, plShadowCastComponent::kAttenScale, |
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end, |
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plShadowCastComponent::kAttenScale, _T("AttenScale"), TYPE_FLOAT, 0, 0, |
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p_default, 100.0, |
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p_range, 25.0, 1000.0, |
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, |
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IDC_COMP_SHADOW_CAST_ATTENSCALE, IDC_COMP_SHADOW_CAST_ATTENSCALE_SPIN, 1.0, |
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end, |
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plShadowCastComponent::kBoost, _T("Boost"), TYPE_FLOAT, 0, 0, |
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p_default, 100.0, |
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p_range, 0.0, 5000.0, |
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, |
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IDC_COMP_SHADOW_CAST_BOOST, IDC_COMP_SHADOW_CAST_BOOST_SPIN, 1.0, |
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end, |
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plShadowCastComponent::kQuality, _T("Quality"), TYPE_INT, 0, 0, |
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p_default, 0, |
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end, |
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plShadowCastComponent::kLimitRes, _T("Limit"), TYPE_INT, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SHADOW_CAST_LIMIT, |
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end, |
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end |
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); |
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plShadowCastComponent::plShadowCastComponent() |
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: fCaster(nil) |
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{ |
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fClassDesc = &gShadowCastDesc; |
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fClassDesc->MakeAutoParamBlocks(this); |
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} |
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hsBool plShadowCastComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg) |
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{ |
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plSceneObject* so = node->GetSceneObject(); |
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if( !so ) |
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return true; |
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const float kBlurPercentToAbs = 1.e-2f * 1.5f; |
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const float kAttenPercentToAbs = 1.e-2f; |
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const float kBoostPercentToAbs = 1.e-2f; |
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if( !fCaster ) |
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{ |
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fCaster = new plShadowCaster; |
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plLoadMask lm(QualityBitToMask(fCompPB->GetInt(kQuality)), QualityBitToMask(0)); |
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hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), fCaster, node->GetLocation(), lm); |
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fCaster->SetSelfShadow(fCompPB->GetInt(kSelfShadow)); |
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if( fCompPB->GetInt(kBlur) ) |
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fCaster->SetBlurScale(fCompPB->GetFloat(kBlurScale) * kBlurPercentToAbs); |
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if( fCompPB->GetInt(kAtten) ) |
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fCaster->SetAttenScale(fCompPB->GetFloat(kAttenScale) * kAttenPercentToAbs); |
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fCaster->SetBoost(fCompPB->GetFloat(kBoost) * kBoostPercentToAbs); |
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if( fCompPB->GetInt(kLimitRes) ) |
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fCaster->SetLimitRes(true); |
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} |
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AddShadowCastModifier(so, fCaster); |
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return true; |
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} |
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hsBool plShadowCastComponent::SetupProperties(plMaxNode *pNode, plErrorMsg *pErrMsg) |
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{ |
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fCaster = nil; |
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return true; |
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} |
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hsBool plShadowCastComponent::PreConvert(plMaxNode* pNode, plErrorMsg* pErrMsg) |
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{ |
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return true; |
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} |
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hsBool plShadowCastComponent::AddShadowCastModifier(plMaxNode* pNode, plShadowCaster* caster) |
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{ |
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if( !pNode->CanConvert() ) |
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return false; |
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plSceneObject* so = pNode->GetSceneObject(); |
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if( !so ) |
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return false; |
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return plShadowCastComponent::AddShadowCastModifier(so, caster); |
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} |
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hsBool plShadowCastComponent::AddShadowCastModifier(plSceneObject* so, plShadowCaster* caster) |
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{ |
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// First off, ensure that we NEVER NEVER NEVER have more than one shadowcaster on an object. |
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// That would be BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD. |
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int i; |
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for( i = 0; i < so->GetNumModifiers(); i++ ) |
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{ |
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if( plShadowCaster::ConvertNoRef(so->GetModifier(i)) ) |
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return false; |
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} |
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// Okay, we're clear, just add via notify. |
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hsgResMgr::ResMgr()->AddViaNotify(caster->GetKey(), new plObjRefMsg(so->GetKey(), plRefMsg::kOnCreate, -1, plObjRefMsg::kModifier), plRefFlags::kActiveRef); |
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return true; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// ShadowRcv |
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CLASS_DESC(plShadowRcvComponent, gShadowRcvDesc, "Shadow Receiver", "ShadowRcv", COMP_TYPE_SHADOW, SHADOWRCV_COMP_CID) |
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ParamBlockDesc2 gShadowRcvBk |
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( |
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plComponent::kBlkComp, _T("ShadowRcv"), 0, &gShadowRcvDesc, P_AUTO_CONSTRUCT+P_AUTO_UI, plComponent::kRefComp, |
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IDD_COMP_SHADOW_RCV, IDS_COMP_SHADOW_RCV, 0, 0, nil, |
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plShadowRcvComponent::kForceRadio, _T("ForceShadow"), TYPE_INT, 0, 0, |
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p_ui, TYPE_RADIO, 2, IDC_RADIO_FORCE_ON, IDC_RADIO_FORCE_OFF, |
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p_vals, plShadowRcvComponent::kForceOn, plShadowRcvComponent::kForceOff, |
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p_default, plShadowRcvComponent::kForceOff, |
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end, |
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end |
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); |
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plShadowRcvComponent::plShadowRcvComponent() |
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{ |
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fClassDesc = &gShadowRcvDesc; |
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fClassDesc->MakeAutoParamBlocks(this); |
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} |
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hsBool plShadowRcvComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg) |
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{ |
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return true; |
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} |
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hsBool plShadowRcvComponent::SetupProperties(plMaxNode *pNode, plErrorMsg *pErrMsg) |
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{ |
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if( fCompPB->GetInt(kForceRadio) == kForceOn ) |
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{ |
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pNode->SetForceShadow(true); |
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pNode->SetNoShadow(false); |
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} |
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else if( fCompPB->GetInt(kForceRadio) == kForceOff ) |
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{ |
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pNode->SetForceShadow(false); |
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pNode->SetNoShadow(true); |
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} |
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return true; |
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} |
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hsBool plShadowRcvComponent::PreConvert(plMaxNode* pNode, plErrorMsg* pErrMsg) |
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{ |
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return true; |
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} |
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//////////////////////////////////////////////////////////////////////////////////////////////////// |
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// ShadowLight |
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CLASS_DESC(plShadowLightComponent, gShadowLightDesc, "Shadow Light", "ShadowLight", COMP_TYPE_SHADOW, SHADOWLIGHT_COMP_CID) |
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static plQualityProc<plShadowLightComponent> gLightQualityProc; |
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ParamBlockDesc2 gShadowLightBk |
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( |
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plComponent::kBlkComp, _T("ShadowLight"), 0, &gShadowLightDesc, P_AUTO_CONSTRUCT+P_AUTO_UI, plComponent::kRefComp, |
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IDD_COMP_SHADOW_LIGHT, IDS_COMP_SHADOW_LIGHT, 0, 0, &gLightQualityProc, |
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plShadowLightComponent::kFalloff, _T("Falloff"), TYPE_FLOAT, 0, 0, |
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p_default, 10.0, |
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p_range, 5.0, 50.0, |
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, |
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IDC_COMP_SHADOW_LIGHT_FALLOFF, IDC_COMP_SHADOW_LIGHT_FALLOFF_SPIN, 1.0, |
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end, |
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plShadowLightComponent::kMaxDist, _T("MaxDist"), TYPE_FLOAT, 0, 0, |
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p_default, 0.0, |
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p_range, 0.0, 500.0, |
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, |
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IDC_COMP_SHADOW_LIGHT_MAXDIST, IDC_COMP_SHADOW_LIGHT_MAXDIST_SPIN, 1.0, |
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end, |
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plShadowLightComponent::kPower, _T("Power"), TYPE_FLOAT, 0, 0, |
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p_default, 100.0, |
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p_range, 0.0, 200.0, |
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p_ui, TYPE_SPINNER, EDITTYPE_POS_FLOAT, |
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IDC_COMP_SHADOW_LIGHT_POWER, IDC_COMP_SHADOW_LIGHT_POWER_SPIN, 1.0, |
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end, |
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plShadowLightComponent::kShadowOnly, _T("ShadowOnly"), TYPE_BOOL, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SHADOW_LIGHT_SHADOWONLY, |
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end, |
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plShadowLightComponent::kObeyGroups, _T("ObeyGroups"), TYPE_BOOL, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SHADOW_LIGHT_OBEYGROUPS, |
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end, |
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plShadowLightComponent::kSelfShadow, _T("SelfShadow"), TYPE_BOOL, 0, 0, |
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p_default, FALSE, |
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p_ui, TYPE_SINGLECHEKBOX, IDC_COMP_SHADOW_LIGHT_SELFSHADOW, |
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end, |
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plShadowLightComponent::kQuality, _T("Quality"), TYPE_INT, 0, 0, |
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p_default, 0, |
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end, |
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end |
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); |
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plShadowLightComponent::plShadowLightComponent() |
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{ |
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fClassDesc = &gShadowLightDesc; |
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fClassDesc->MakeAutoParamBlocks(this); |
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} |
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hsBool plShadowLightComponent::Convert(plMaxNode *node, plErrorMsg *pErrMsg) |
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{ |
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plSceneObject* so = node->GetSceneObject(); |
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if( !so ) |
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return true; |
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plLightInfo* liInfo = plLightInfo::ConvertNoRef(so->GetGenericInterface(plLightInfo::Index())); |
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if( !liInfo ) |
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return true; |
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if( fCompPB->GetInt(kShadowOnly) ) |
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liInfo->SetProperty(plLightInfo::kLPShadowOnly, true); |
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if( fCompPB->GetInt(kObeyGroups) ) |
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liInfo->SetProperty(plLightInfo::kLPShadowLightGroup, true); |
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plDirectionalLightInfo* dirLiInfo = plDirectionalLightInfo::ConvertNoRef(liInfo); |
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if( dirLiInfo ) |
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return IAddDirectMaster(node, so); |
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plOmniLightInfo* omniLiInfo = plOmniLightInfo::ConvertNoRef(liInfo); |
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if( omniLiInfo ) |
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return IAddPointMaster(node, so); |
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plSpotLightInfo* spotLiInfo = plSpotLightInfo::ConvertNoRef(liInfo); |
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if( spotLiInfo ) |
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return IAddPointMaster(node, so); |
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return true; |
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} |
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hsBool plShadowLightComponent::IAddDirectMaster(plMaxNode* node, plSceneObject* so) |
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{ |
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plDirectShadowMaster* directMaster = new plDirectShadowMaster; |
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plLoadMask lm(QualityBitToMask(fCompPB->GetInt(kQuality)), QualityBitToMask(0)); |
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hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), directMaster, node->GetLocation(), lm); |
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directMaster->SetAttenDist(fCompPB->GetFloat(kFalloff)); |
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directMaster->SetMaxDist(fCompPB->GetFloat(kMaxDist)); |
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directMaster->SetPower(fCompPB->GetFloat(kPower) * 1.e-2f); |
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directMaster->SetProperty(plShadowMaster::kSelfShadow, fCompPB->GetInt(kSelfShadow)); |
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hsgResMgr::ResMgr()->AddViaNotify(directMaster->GetKey(), new plObjRefMsg(so->GetKey(), plRefMsg::kOnCreate, -1, plObjRefMsg::kInterface), plRefFlags::kActiveRef); |
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return true; |
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} |
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hsBool plShadowLightComponent::IAddPointMaster(plMaxNode* node, plSceneObject* so) |
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{ |
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plPointShadowMaster* pointMaster = new plPointShadowMaster; |
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plLoadMask lm(QualityBitToMask(fCompPB->GetInt(kQuality)), QualityBitToMask(0)); |
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hsgResMgr::ResMgr()->NewKey(IGetUniqueName(node), pointMaster, node->GetLocation(), lm); |
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pointMaster->SetAttenDist(fCompPB->GetFloat(kFalloff)); |
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pointMaster->SetMaxDist(fCompPB->GetFloat(kMaxDist)); |
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pointMaster->SetPower(fCompPB->GetFloat(kPower) * 1.e-2f); |
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pointMaster->SetProperty(plShadowMaster::kSelfShadow, fCompPB->GetInt(kSelfShadow)); |
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hsgResMgr::ResMgr()->AddViaNotify(pointMaster->GetKey(), new plObjRefMsg(so->GetKey(), plRefMsg::kOnCreate, -1, plObjRefMsg::kInterface), plRefFlags::kActiveRef); |
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return true; |
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} |
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hsBool plShadowLightComponent::SetupProperties(plMaxNode *pNode, plErrorMsg *pErrMsg) |
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{ |
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return true; |
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} |
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hsBool plShadowLightComponent::PreConvert(plMaxNode* pNode, plErrorMsg* pErrMsg) |
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{ |
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return true; |
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} |
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