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163 lines
5.8 KiB
163 lines
5.8 KiB
""" *==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==* """ |
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from pyPlasma import * |
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from pyPlasmaHelpers import * |
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from traceback import print_exc |
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kLogToDebugger = 32 |
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kPeristentNode = 1 |
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kTransientNode = 0 |
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kQuittingGame = 7 |
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kLinkingOut = 8 |
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kExitingLobby = 9 |
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#------------------------------------- |
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print "BEGIN" |
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# create client-side networking |
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net = ptNetClientComm() |
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# init log. this must be done before creating the vault manager |
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net.setLog("pyPlasmaTest.log", kLogToDebugger ) |
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# create vault manager |
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#vault = ptPlayerVNodeMgr(net) |
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vault = ptAdminVNodeMgr(net) |
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vault.setWantGlobalSDL(1) |
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vault.setWantAllPlayers(1) |
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# create the NetClientMgr. |
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nc = NetClientMgr(net) |
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# create the VaultConnectMgr |
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vc = VaultConnectMgr(vault) |
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# startup networking |
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print "Net: starting up..." |
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net.init() |
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print "Net: started" |
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# point to lobby server |
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net.setActiveServer('ea1-2k',5000) |
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# set acct username/password |
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net.setAuthInfo('reseng0221','tooann42') |
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# specify the name of player we want to use. |
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nc.setDesiredPlayer('Scooby5',1) |
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#------------------ |
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success = 0 |
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while 1: |
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try: |
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# login to the lobby server |
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if nc.login(NetClientMgr.kLobby)<0: break |
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# connect to vault |
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if vc.connect()<0: break |
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# get root node |
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rootNode = vault.getRootNode() |
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print rootNode |
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# create a template node for finding the global sdl folder node |
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tmpNode = vault.createNode(PtVaultNodeTypes.kFolderNode,kTransientNode).upcastToFolderNode() |
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tmpNode.setFolderType(PtVaultStandardNodes.kAllAgeGlobalSDLNodesFolder) |
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# find global SDL folder |
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globalSDLFolder = vault.findNode(tmpNode) |
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if globalSDLFolder: |
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globalSDLFolder = globalSDLFolder.upcastToFolderNode() |
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print globalSDLFolder |
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# startup an age or three (forces global sdl nodes to initialize) |
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ageLink = ptAgeLinkStruct() |
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# ageLink.getAgeInfo().setAgeFilename('Teledahn') |
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete |
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# ageLink.getAgeInfo().setAgeFilename('city') |
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete |
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# ageLink.getAgeInfo().setAgeFilename('Personal') |
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete |
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# ageLink.getAgeInfo().setAgeFilename('Garden') |
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete |
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# ageLink.getAgeInfo().setAgeFilename('BaronCityOffice') |
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete |
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# ageLink.getAgeInfo().setAgeFilename('Kadish') |
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete |
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# ageLink.getAgeInfo().setAgeFilename('Neighborhood') |
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete |
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# ageLink.getAgeInfo().setAgeFilename('Cleft') |
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete |
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# ageLink.getAgeInfo().setAgeFilename('Garrison') |
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete |
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# spawn a game |
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ageLink.getAgeInfo().setAgeFilename('Teledahn') |
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ageLink.setLinkingRules(PtLinkingRules.kOriginalBook) |
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if nc.findAge(ageLink)<0: break |
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serverInfo = nc.fCbArgs[0] |
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# leave the lobby |
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nc.logout(kExitingLobby) |
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# log into the game server |
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net.setActiveServer(serverInfo) |
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if nc.login(NetClientMgr.kGame)<0: break |
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# join the age |
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if nc.joinAge()<0: break |
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# done trying things |
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success = 1 |
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break |
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except: |
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print_exc() |
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break |
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# disconnect from vault |
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vc.disconnect() |
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# leave the server |
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nc.logout(kQuittingGame) |
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#------------------ |
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# shutdown networking. only flush msgs if all went well (not required, but speeds up shutdown on error) |
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print "Net: shutting down..." |
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net.fini(success) |
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print "Net: shut down" |
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print "END" |
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raw_input("\npress return")
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