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149 lines
5.1 KiB
149 lines
5.1 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef cyPhysics_h |
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#define cyPhysics_h |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// NAME: cyPhysics |
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// |
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// PURPOSE: Class wrapper to map animation functions to plasma2 message |
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// |
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#include "hsTemplates.h" |
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#include "pnKeyedObject/plKey.h" |
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#include <Python.h> |
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#include "pyGlueHelpers.h" |
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class pyPoint3; |
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class pyVector3; |
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class pyMatrix44; |
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class pyKey; |
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class cyPhysics |
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{ |
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protected: |
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plKey fSender; |
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hsTArray<plKey> fRecvr; |
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hsBool fNetForce; |
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cyPhysics(plKey sender=nil,plKey recvr=nil); |
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public: |
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// required functions for PyObject interoperability |
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PYTHON_CLASS_NEW_FRIEND(ptPhysics); |
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static PyObject *New(PyObject *sender = nil, PyObject *recvr = nil); |
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a cyPhysics object |
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(cyPhysics); // converts a PyObject to a cyPhysics (throws error if not correct type) |
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static void AddPlasmaClasses(PyObject *m); |
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// setters |
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void SetSender(plKey &sender); |
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void AddRecvr(plKey &recvr); |
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virtual void SetNetForce(hsBool state); |
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// Enable physics (must already be there) |
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virtual void EnableT(hsBool state); |
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virtual void Enable(); |
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virtual void Disable(); |
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virtual void EnableCollision(); |
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virtual void DisableCollision(); |
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// Suggest to physics engine where you want to place something |
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virtual void Warp(pyPoint3& pos); |
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virtual void WarpObj(pyKey& obj); |
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// Suggest to physics engine where you want to place something |
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virtual void WarpMat(pyMatrix44& mat); |
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// Move the object in a direction and distance |
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// if the object is physical then warp it |
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// otherwise just use the coordinate interface and set the transform |
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virtual void Move(pyVector3& direction, float distance); |
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// Rotate the object |
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// if the object is physical then warp it |
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// otherwise just use the coordinate interface and set the transform |
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virtual void Rotate(float rad, pyVector3& axis); |
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// apply a force to the center of mass of the receiver |
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virtual void Force(pyVector3& force); |
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// apply a force to the receiver as though it were being impacted at the |
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// given point in global space |
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virtual void ForceWithOffset(pyVector3& force, pyPoint3& offset); |
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// Apply the given torque force to the body |
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// The vector indicates the axes, and the magnitude indicates the strength |
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virtual void Torque(pyVector3& torque); |
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// Add the given vector to the objects velocity |
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virtual void Impulse(pyVector3& impulse); |
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// Apply the given impulse to the object at the given point in global space |
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// Will impart torque if not applied to center of mass |
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virtual void ImpulseWithOffset(pyVector3& impulse, pyPoint3& offset); |
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// Add the given vector (representing a rotation axis and magnitude) |
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virtual void AngularImpulse(pyVector3& impulse); |
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// Decrease all velocities on the given object. |
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// A damp factor of 0 nulls them all entirely; |
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// A damp factor of 1 leaves them alone. |
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virtual void Damp(float damp); |
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// Shift the center of mass of the given object by the given |
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// amount in the given direction. |
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virtual void ShiftMass(pyVector3& offset); |
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virtual void Suppress(bool doSuppress); |
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//Set the Linear Velocity of the Object |
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virtual void SetLinearVelocity(pyVector3& velocity); |
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virtual void SetAngularVelocity(pyVector3& angVel); |
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}; |
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#endif // cyPhysics_h
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