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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plAudible_inc
#define plAudible_inc
#include "hsTemplates.h"
#include "../pnKeyedObject/hsKeyedObject.h"
class plSound;
class hsStream;
class hsResMgr;
struct hsMatrix44;
struct hsVector3;
struct hsPoint3;
class hsBounds3Ext;
class plSoundMsg;
class plEventCallbackMsg;
class plAudible : public hsKeyedObject
{
public:
CLASSNAME_REGISTER( plAudible );
GETINTERFACE_ANY( plAudible, hsKeyedObject );
virtual plAudible& SetProperty(int prop, hsBool on) = 0;
virtual hsBool GetProperty(int prop) = 0;
virtual plAudible& SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l, int index = -1) { return *this; }
virtual void Read(hsStream* s, hsResMgr* mgr){hsKeyedObject::Read(s, mgr);}
virtual void Write(hsStream* s, hsResMgr* mgr){hsKeyedObject::Write(s, mgr);}
virtual void SetSceneObject(plKey obj) = 0;
virtual plKey GetSceneObject() const = 0;
// These two should only be called by the SceneNode
virtual void SetSceneNode(plKey node) = 0;
virtual plKey GetSceneNode() const = 0;
virtual void Play(int index = -1) = 0;
virtual void SynchedPlay(int index = -1) = 0;
virtual void Stop(int index = -1) = 0;
virtual void FastForwardPlay(int index = -1) = 0;
virtual void FastForwardToggle( int index = -1) = 0;
virtual void SetMin(const hsScalar m,int index = -1) = 0; // sets minimum falloff distance
virtual void SetMax(const hsScalar m,int index = -1) = 0; // sets maximum falloff distance
virtual hsScalar GetMin(int index = -1) const = 0;
virtual hsScalar GetMax(int index = -1) const = 0;
virtual void SetVelocity(const hsVector3 vel,int index = -1) = 0;
virtual hsVector3 GetVelocity(int index = -1) const = 0;
virtual hsPoint3 GetPosition(int index = -1) = 0;
virtual void SetLooping(hsBool loop,int index = -1) = 0; // sets continuous loop or stops looping
virtual hsBool IsPlaying(int index = -1) = 0;
virtual void SetTime(double t, int index = -1) = 0;
virtual void Activate() = 0;
virtual void DeActivate() = 0;
virtual void RemoveCallbacks(plSoundMsg* pMsg) = 0;
virtual void AddCallbacks(plSoundMsg* pMsg) = 0;
virtual void GetStatus(plSoundMsg* pMsg) = 0;
virtual int GetNumSounds() const = 0;
virtual plSound* GetSound(int i) const = 0;
virtual int GetSoundIndex(const char *keyname) const = 0;
virtual void Init(hsBool isLocal){;}
virtual void SetVolume(const float volume,int index = -1) = 0;
virtual void SetMuted( hsBool muted, int index = -1 ) = 0;
virtual void ToggleMuted( int index = -1 ) = 0;
virtual void SetTalkIcon(int index, UInt32 str) = 0;
virtual void ClearTalkIcon() = 0;
virtual void SetFilename(int index, const char *filename, hsBool isCompressed) = 0; // set filename for a streaming sound
virtual void SetFadeIn( const int type, const float length, int index = -1 ) = 0;
virtual void SetFadeOut( const int type, const float length, int index = -1 ) = 0;
protected:
hsTArray<plEventCallbackMsg*> fCallbacks;
};
#endif // plAudible_inc