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1917 lines
61 KiB
1917 lines
61 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "HeadSpin.h" |
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#include "hsTemplates.h" |
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#include "hsStream.h" |
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#include "hsResMgr.h" |
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#include "plgDispatch.h" |
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#include "pnKeyedObject/plKey.h" |
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#include "pnKeyedObject/plFixedKey.h" |
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#include "pnSceneObject/plSceneObject.h" |
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#include "plDrawable/plInstanceDrawInterface.h" |
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#include "pnMessage/plRefMsg.h" |
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#include "pnMessage/plPipeResMakeMsg.h" |
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#include "pfMessage/plClothingMsg.h" |
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#include "plMessage/plRenderMsg.h" |
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#include "plGImage/plMipmap.h" |
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#include "plPipeline/hsGDeviceRef.h" |
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#include "plPipeline/plRenderTarget.h" |
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#include "plPipeline.h" |
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#include "plClothingLayout.h" |
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#include "plAvatarClothing.h" |
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#include "plClothingSDLModifier.h" |
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#include "plGImage/hsCodecManager.h" |
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#include "plAvatar/plArmatureMod.h" |
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#include "plAvatar/plAvatarMgr.h" |
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#include "plAvatar/plArmatureEffects.h" |
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#include "pnNetCommon/plNetApp.h" |
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#include "pnMessage/plSDLModifierMsg.h" |
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#include "plMessage/plReplaceGeometryMsg.h" |
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#include "plDrawable/plDrawableSpans.h" |
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#include "plDrawable/plSharedMesh.h" |
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#include "plDrawable/plMorphSequence.h" |
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#include "plDrawable/plMorphSequenceSDLMod.h" |
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#include "plDrawable/plSpaceTree.h" |
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#include "plSurface/hsGMaterial.h" |
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#include "plSurface/plLayer.h" |
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#include "pnEncryption/plRandom.h" |
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#include "plSDL/plSDL.h" |
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#include "plVault/plVault.h" |
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#include "plResMgr/plKeyFinder.h" |
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#include "plNetClientComm/plNetClientComm.h" |
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plClothingItem::plClothingItem() : fGroup(0), fTileset(0), fType(0), fSortOrder(0), |
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fThumbnail(nil), fAccessory(nil) |
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{ |
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int i; |
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fTextures.Reset(); |
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fElementNames.Reset(); |
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fElements.Reset(); |
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for (i = 0; i < 3; i++) |
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{ |
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fDefaultTint1[i] = fDefaultTint2[i] = 255; |
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} |
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for (i = 0; i < kMaxNumLODLevels; i++) |
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fMeshes[i] = nil; |
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} |
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plClothingItem::~plClothingItem() |
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{ |
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while (fTextures.GetCount() > 0) |
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delete [] fTextures.Pop(); |
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} |
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bool plClothingItem::CanWearWith(plClothingItem *item) |
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{ |
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// For now, you can only wear one shirt, one pair of pants, etc. |
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// Except accessories, of which you're allowed one per tileset. |
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return ((item->fType != fType) || |
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(item->fType == plClothingMgr::kTypeAccessory && |
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fType == plClothingMgr::kTypeAccessory)); |
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//&& item->fTileset != fTileset)); |
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} |
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bool plClothingItem::WearBefore(plClothingItem *item) |
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{ |
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// Accessories come last |
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// Face comes first |
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// Other stuff is arbitrary. |
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int myPri; |
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if (fType == plClothingMgr::kTypeFace) |
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myPri = 0; |
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else |
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myPri = (fType == plClothingMgr::kTypeAccessory ? 2 : 1); |
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int otherPri; |
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if (item->fType == plClothingMgr::kTypeFace) |
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otherPri = 0; |
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else |
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otherPri = (item->fType == plClothingMgr::kTypeAccessory ? 2 : 1); |
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return myPri < otherPri; |
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} |
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bool plClothingItem::HasBaseAlpha() |
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{ |
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int i; |
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for (i = 0; i < fElements.GetCount(); i++) |
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{ |
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plMipmap *tex = fTextures[i][plClothingElement::kLayerBase]; |
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// if (tex && (tex->GetFlags() & (plMipmap::kAlphaBitFlag | plMipmap::kAlphaChannelFlag))) |
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if (tex && (tex->GetFlags() & plMipmap::kAlphaChannelFlag)) |
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return true; |
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} |
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return false; |
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} |
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bool plClothingItem::HasSameMeshes(plClothingItem *other) |
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{ |
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int i; |
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for (i = 0; i < kMaxNumLODLevels; i++) |
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if (fMeshes[i] != other->fMeshes[i]) |
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return false; |
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return true; |
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} |
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void plClothingItem::Read(hsStream *s, hsResMgr *mgr) |
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{ |
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hsKeyedObject::Read(s, mgr); |
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fName = s->ReadSafeString(); |
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fGroup = s->ReadByte(); |
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fType = s->ReadByte(); |
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fTileset = s->ReadByte(); |
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fSortOrder = s->ReadByte(); |
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fCustomText = s->ReadSafeString(); |
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fDescription = s->ReadSafeString(); |
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if (s->ReadBool()) |
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mgr->ReadKeyNotifyMe(s, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1), plRefFlags::kActiveRef); // thumbnail |
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int tileCount = s->ReadLE32(); |
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int i, j; |
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for (i = 0; i < tileCount; i++) |
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{ |
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fElementNames.Append(s->ReadSafeString()); |
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int layerCount = s->ReadByte(); |
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for (j = 0; j < layerCount; j++) |
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{ |
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int layer = s->ReadByte(); |
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mgr->ReadKeyNotifyMe(s, new plElementRefMsg(GetKey(), plRefMsg::kOnCreate, i, -1, plString::Null, layer), plRefFlags::kActiveRef); // texture |
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} |
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} |
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for (i = 0; i < kMaxNumLODLevels; i++) |
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{ |
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if (s->ReadBool()) |
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mgr->ReadKeyNotifyMe(s, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, i, -1), plRefFlags::kActiveRef); // shared mesh |
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} |
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fElements.SetCountAndZero(tileCount); |
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if (plClothingMgr::GetClothingMgr()) |
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{ |
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plGenRefMsg *msg = new plGenRefMsg(plClothingMgr::GetClothingMgr()->GetKey(), plRefMsg::kOnCreate, -1, -1); |
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hsgResMgr::ResMgr()->AddViaNotify(GetKey(), msg, plRefFlags::kActiveRef); |
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} |
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mgr->ReadKeyNotifyMe(s, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1), plRefFlags::kActiveRef); // forced accessory |
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for (i = 0; i < 3; i++) |
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{ |
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fDefaultTint1[i] = s->ReadByte(); |
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fDefaultTint2[i] = s->ReadByte(); |
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} |
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} |
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void plClothingItem::Write(hsStream *s, hsResMgr *mgr) |
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{ |
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hsKeyedObject::Write(s, mgr); |
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int i, j; |
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s->WriteSafeString(fName); |
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s->WriteByte(fGroup); |
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s->WriteByte(fType); |
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s->WriteByte(fTileset); |
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s->WriteByte(fSortOrder); |
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s->WriteSafeString(fCustomText); |
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s->WriteSafeString(fDescription); |
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s->WriteBool(fThumbnail != nil); |
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if (fThumbnail != nil) |
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mgr->WriteKey(s, fThumbnail->GetKey()); |
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uint32_t texSkip = 0; |
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for (i = 0; i < fTextures.GetCount(); i++) |
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if (fTextures[i] == nil) |
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texSkip++; |
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s->WriteLE32(fTextures.GetCount() - texSkip); |
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for (i = 0; i < fTextures.GetCount(); i++) |
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{ |
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if (fTextures[i] == nil) |
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continue; |
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s->WriteSafeString(fElementNames.Get(i)); |
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int layerCount = 0; |
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for (j = 0; j < plClothingElement::kLayerMax; j++) |
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{ |
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// Run through once to get the count of valid layers |
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if (fTextures[i][j] != nil) |
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layerCount++; |
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} |
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s->WriteByte(layerCount); |
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for (j = 0; j < plClothingElement::kLayerMax; j++) |
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{ |
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if (fTextures[i][j] != nil) |
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{ |
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s->WriteByte(j); |
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mgr->WriteKey(s, fTextures[i][j]->GetKey()); |
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} |
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} |
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} |
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for (i = 0; i < kMaxNumLODLevels; i++) |
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{ |
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s->WriteBool(fMeshes[i] != nil); |
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if (fMeshes[i] != nil) |
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mgr->WriteKey(s, fMeshes[i]->GetKey()); |
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} |
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// EXPORT ONLY |
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plKey accessoryKey = nil; |
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if (!fAccessoryName.IsEmpty()) |
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{ |
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plString strBuf = plFormat("CItm_{}", fAccessoryName); |
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accessoryKey = plKeyFinder::Instance().StupidSearch("GlobalClothing", "", plClothingItem::Index(), strBuf); |
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if (accessoryKey == nil) |
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{ |
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strBuf = plFormat("Couldn't find accessory \"{}\". It won't show at runtime.", fAccessoryName); |
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hsMessageBox(strBuf.c_str(), GetKeyName().c_str(), hsMessageBoxNormal); |
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} |
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} |
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mgr->WriteKey(s, accessoryKey); |
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for (i = 0; i < 3; i++) |
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{ |
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s->WriteByte(fDefaultTint1[i]); |
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s->WriteByte(fDefaultTint2[i]); |
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} |
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} |
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bool plClothingItem::MsgReceive(plMessage* msg) |
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{ |
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plElementRefMsg *eMsg = plElementRefMsg::ConvertNoRef(msg); |
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if (eMsg) |
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{ |
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plMipmap *tex = plMipmap::ConvertNoRef(eMsg->GetRef()); |
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if (tex) |
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{ |
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if( eMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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{ |
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if (fTextures.GetCount() <= eMsg->fWhich) |
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fTextures.ExpandAndZero(eMsg->fWhich + 1); |
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if (fElementNames.GetCount() <= eMsg->fWhich) |
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fElementNames.Expand(eMsg->fWhich + 1); |
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if (fElementNames.Get(eMsg->fWhich).IsEmpty()) |
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fElementNames.Set(eMsg->fWhich, eMsg->fElementName); |
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if (fTextures.Get(eMsg->fWhich) == nil) |
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{ |
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plMipmap **layers = new plMipmap*[plClothingElement::kLayerMax]; |
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int i; |
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for (i = 0; i < plClothingElement::kLayerMax; i++) |
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layers[i] = nil; |
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fTextures.Set(eMsg->fWhich, layers); |
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} |
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fTextures.Get(eMsg->fWhich)[eMsg->fLayer] = tex; |
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} |
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else if( eMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
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{ |
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fTextures.Get(eMsg->fWhich)[eMsg->fLayer] = nil; |
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} |
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return true; |
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} |
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} |
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plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef(msg); |
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if (refMsg) |
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{ |
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plSharedMesh *mesh = plSharedMesh::ConvertNoRef(refMsg->GetRef()); |
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if (mesh) |
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{ |
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if (refMsg->fWhich >= 0 && refMsg->fWhich < kMaxNumLODLevels) |
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{ |
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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fMeshes[refMsg->fWhich] = mesh; |
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else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
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fMeshes[refMsg->fWhich] = nil; |
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} |
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return true; |
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} |
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plMipmap *thumbnail = plMipmap::ConvertNoRef(refMsg->GetRef()); |
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if (thumbnail) |
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{ |
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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fThumbnail = thumbnail; |
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else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
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fThumbnail = nil; |
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return true; |
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} |
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plClothingItem *accessory = plClothingItem::ConvertNoRef(refMsg->GetRef()); |
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if (accessory) |
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{ |
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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fAccessory = accessory; |
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else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
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fAccessory = nil; |
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return true; |
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} |
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} |
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return hsKeyedObject::MsgReceive(msg); |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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bool plClosetItem::IsMatch(plClosetItem *other) |
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{ |
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return (fItem == other->fItem && fOptions.IsMatch(&other->fOptions)); |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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plClothingBase::plClothingBase() : fBaseTexture(nil) {} |
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void plClothingBase::Read(hsStream* s, hsResMgr* mgr) |
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{ |
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hsKeyedObject::Read(s, mgr); |
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fName = s->ReadSafeString(); |
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if (s->ReadBool()) |
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mgr->ReadKeyNotifyMe(s, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1), plRefFlags::kActiveRef); |
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fLayoutName = s->ReadSafeString(); |
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} |
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void plClothingBase::Write(hsStream* s, hsResMgr* mgr) |
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{ |
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hsKeyedObject::Write(s, mgr); |
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s->WriteSafeString(fName); |
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s->WriteBool(fBaseTexture != nil); |
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if (fBaseTexture != nil) |
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mgr->WriteKey(s, fBaseTexture->GetKey()); |
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s->WriteSafeString(fLayoutName); |
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} |
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bool plClothingBase::MsgReceive(plMessage* msg) |
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{ |
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plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef(msg); |
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if (refMsg) |
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{ |
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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{ |
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fBaseTexture = plMipmap::ConvertNoRef(refMsg->GetRef()); |
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} |
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else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
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{ |
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fBaseTexture = nil; |
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} |
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return true; |
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} |
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return hsKeyedObject::MsgReceive(msg); |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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plClothingOutfit::plClothingOutfit() : |
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fTargetLayer(nullptr), fBase(nullptr), fGroup(0), fAvatar(nullptr), fSynchClients(false), fMaterial(nullptr), |
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fVaultSaveEnabled(true), fMorphsInitDone(false) |
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{ |
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fSkinTint.Set(1.f, 0.84, 0.71, 1.f); |
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fItems.Reset(); |
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int i; |
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for (i = 0; i < plClothingLayout::kMaxTileset; i++) |
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fDirtyItems.SetBit(i); |
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for (i = 0; i < plClothingElement::kLayerSkinLast - plClothingElement::kLayerSkinFirst; i++) |
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fSkinBlends[i] = 0.f; |
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} |
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plClothingOutfit::~plClothingOutfit() |
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{ |
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fItems.Reset(); |
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while (fOptions.GetCount() > 0) |
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delete fOptions.Pop(); |
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plgDispatch::Dispatch()->UnRegisterForExactType(plPreResourceMsg::Index(), GetKey()); |
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} |
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void plClothingOutfit::AddItem(plClothingItem *item, bool update /* = true */, bool broadcast /* = true */, bool netForce /* = false */) |
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{ |
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if (fItems.Find(item) != fItems.kMissingIndex) |
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return; |
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plClothingMsg *msg = new plClothingMsg(); |
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msg->AddReceiver(GetKey()); |
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msg->AddCommand(plClothingMsg::kAddItem); |
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msg->fItemKey = item->GetKey(); |
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if (broadcast) |
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msg->SetBCastFlag(plMessage::kNetPropagate); |
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if ( netForce ) |
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{ |
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// also doesn't make much sense to not net propagate netForced messages |
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msg->SetBCastFlag(plMessage::kNetPropagate); |
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msg->SetBCastFlag(plMessage::kNetForce); |
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} |
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if (update) |
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msg->AddCommand(plClothingMsg::kUpdateTexture); |
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plgDispatch::MsgSend(msg); |
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} |
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void plClothingOutfit::ForceUpdate(bool retry) |
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{ |
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plClothingMsg *msg = new plClothingMsg(); |
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msg->AddCommand(plClothingMsg::kUpdateTexture); |
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if (retry) |
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msg->AddCommand(plClothingMsg::kRetry); // force a resend |
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msg->Send(GetKey()); |
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} |
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void plClothingOutfit::RemoveItem(plClothingItem *item, bool update /* = true */, bool netForce /* = false */) |
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{ |
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if (fItems.Find(item) == fItems.kMissingIndex) |
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return; |
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plClothingMsg *msg = new plClothingMsg(); |
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msg->AddReceiver(GetKey()); |
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msg->AddCommand(plClothingMsg::kRemoveItem); |
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msg->SetBCastFlag(plMessage::kNetPropagate); |
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if ( netForce ) |
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msg->SetBCastFlag(plMessage::kNetForce); |
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msg->fItemKey = item->GetKey(); |
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if (update) |
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msg->AddCommand(plClothingMsg::kUpdateTexture); |
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plgDispatch::MsgSend(msg); |
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} |
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void plClothingOutfit::TintItem(plClothingItem *item, float red, float green, float blue, |
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bool update /* = true */, bool broadcast /* = true */, bool netForce /* = false */, |
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bool retry /* = true */, uint8_t layer /* = kLayerTint1 */) |
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{ |
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plClothingMsg *msg = new plClothingMsg(); |
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msg->AddReceiver(GetKey()); |
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msg->AddCommand(plClothingMsg::kTintItem); |
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msg->fItemKey = item->GetKey(); |
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msg->fColor.Set(red, green, blue, 1.f); |
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msg->fLayer = layer; |
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if (broadcast) |
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msg->SetBCastFlag(plMessage::kNetPropagate); |
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if (netForce) |
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{ |
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msg->SetBCastFlag(plMessage::kNetPropagate); |
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msg->SetBCastFlag(plMessage::kNetForce); |
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} |
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if (update) |
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msg->AddCommand(plClothingMsg::kUpdateTexture); |
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if (retry) |
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msg->AddCommand(plClothingMsg::kRetry); |
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plgDispatch::MsgSend(msg); |
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} |
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void plClothingOutfit::TintSkin(float red, float green, float blue, |
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bool update /* = true */, bool broadcast /* = true */) |
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{ |
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plClothingMsg *msg = new plClothingMsg(); |
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msg->AddReceiver(GetKey()); |
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msg->AddCommand(plClothingMsg::kTintSkin); |
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msg->fColor.Set(red, green, blue, 1.f); |
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if (broadcast) |
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msg->SetBCastFlag(plMessage::kNetPropagate); |
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if (update) |
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msg->AddCommand(plClothingMsg::kUpdateTexture); |
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|
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plgDispatch::MsgSend(msg); |
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} |
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|
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void plClothingOutfit::MorphItem(plClothingItem *item, uint8_t layer, uint8_t delta, float weight, |
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bool retry /* = true */) |
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{ |
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plClothingMsg *msg = new plClothingMsg(); |
|
msg->AddReceiver(GetKey()); |
|
msg->AddCommand(plClothingMsg::kMorphItem); |
|
msg->fItemKey = item->GetKey(); |
|
msg->fLayer = layer; |
|
msg->fDelta = delta; |
|
msg->fWeight = weight; |
|
if (retry) |
|
msg->AddCommand(plClothingMsg::kRetry); |
|
plgDispatch::MsgSend(msg); |
|
} |
|
|
|
void plClothingOutfit::SetAge(float age, bool update /* = true */, bool broadcast /* = true */) |
|
{ |
|
SetSkinBlend(age, plClothingElement::kLayerSkinBlend1, update, broadcast); |
|
} |
|
|
|
void plClothingOutfit::SetSkinBlend(float blend, uint8_t layer, bool update /* = true */, bool broadcast /* = true */) |
|
{ |
|
plClothingMsg *msg = new plClothingMsg(); |
|
msg->AddReceiver(GetKey()); |
|
msg->AddCommand(plClothingMsg::kBlendSkin); |
|
msg->fLayer = layer; |
|
msg->fColor.Set(1.f, 1.f, 1.f, blend); |
|
if (broadcast) |
|
msg->SetBCastFlag(plMessage::kNetPropagate); |
|
if (update) |
|
msg->AddCommand(plClothingMsg::kUpdateTexture); |
|
|
|
plgDispatch::MsgSend(msg); |
|
} |
|
|
|
float plClothingOutfit::GetSkinBlend(uint8_t layer) |
|
{ |
|
if (layer >= plClothingElement::kLayerSkinBlend1 && layer <= plClothingElement::kLayerSkinLast) |
|
return fSkinBlends[layer - plClothingElement::kLayerSkinBlend1]; |
|
|
|
return 0; |
|
} |
|
|
|
void plClothingOutfit::IAddItem(plClothingItem *item) |
|
{ |
|
if (item->fGroup != fGroup) |
|
{ |
|
// Trying to wear clothing from the wrong group, remove the ref. |
|
GetKey()->Release(item->GetKey()); |
|
return; |
|
} |
|
|
|
if (fItems.Find(item) == fItems.kMissingIndex) |
|
{ |
|
// Remove any other item we have that can't be worn with this |
|
int i; |
|
for (i = fItems.GetCount() - 1; i >= 0; i--) |
|
{ |
|
if (!item->CanWearWith(fItems[i])) |
|
{ |
|
plClothingItem *goner = fItems[i]; |
|
if (goner->fAccessory) |
|
{ |
|
GetKey()->Release(goner->fAccessory->GetKey()); |
|
IRemoveItem(goner->fAccessory); |
|
} |
|
GetKey()->Release(goner->GetKey()); |
|
IRemoveItem(goner); // Can't wait for the ref message to process |
|
} |
|
} |
|
|
|
for (i = 0; i < fItems.GetCount(); i++) |
|
{ |
|
if (item->WearBefore(fItems[i])) |
|
break; |
|
} |
|
fItems.Insert(i, item); |
|
plClothingItemOptions *op = new plClothingItemOptions; |
|
fOptions.Insert(i, op); |
|
IInstanceSharedMeshes(item); |
|
fDirtyItems.SetBit(item->fTileset); |
|
|
|
// A bit of hackage for bare feet sound effects. |
|
if (item->fType == plClothingMgr::kTypeLeftFoot) |
|
{ |
|
plArmatureEffectsMgr *mgr = fAvatar->GetArmatureEffects(); |
|
plArmatureEffectFootSound *soundEffect = nil; |
|
int num = mgr->GetNumEffects(); |
|
int i; |
|
|
|
for (i = 0; i < num; i++) |
|
{ |
|
soundEffect = plArmatureEffectFootSound::ConvertNoRef(mgr->GetEffect(i)); |
|
if (soundEffect) |
|
break; |
|
} |
|
|
|
if (soundEffect) |
|
{ |
|
if (item->fName == "03_MLFoot04_01" || item->fName == "03_FLFoot04_01") |
|
soundEffect->SetFootType(plArmatureEffectFootSound::kFootTypeBare); |
|
else |
|
soundEffect->SetFootType(plArmatureEffectFootSound::kFootTypeShoe); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void plClothingOutfit::IRemoveItem(plClothingItem *item) |
|
{ |
|
// We may just be removing the ref... |
|
uint32_t index = fItems.Find(item); |
|
if (index != fItems.kMissingIndex) |
|
{ |
|
fItems.Remove(index); |
|
delete fOptions.Get(index); |
|
fOptions.Remove(index); |
|
IRemoveSharedMeshes(item); |
|
fDirtyItems.SetBit(item->fTileset); |
|
} |
|
} |
|
|
|
bool plClothingOutfit::ITintItem(plClothingItem *item, hsColorRGBA color, uint8_t layer) |
|
{ |
|
uint32_t index = fItems.Find(item); |
|
if (index != fItems.kMissingIndex) |
|
{ |
|
if (layer == plClothingElement::kLayerTint1) |
|
fOptions[index]->fTint1 = color; |
|
if (layer == plClothingElement::kLayerTint2) |
|
fOptions[index]->fTint2 = color; |
|
fDirtyItems.SetBit(item->fTileset); |
|
|
|
if (fItems[index]->fAccessory) |
|
{ |
|
plClothingItem *acc = fItems[index]->fAccessory; |
|
uint32_t accIndex = fItems.Find(acc); |
|
if (accIndex != fItems.kMissingIndex) |
|
{ |
|
if (layer == plClothingElement::kLayerTint1) |
|
fOptions[accIndex]->fTint1 = color; |
|
if (layer == plClothingElement::kLayerTint2) |
|
fOptions[accIndex]->fTint2 = color; |
|
fDirtyItems.SetBit(acc->fTileset); |
|
} |
|
} |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
hsColorRGBA plClothingOutfit::GetItemTint(plClothingItem *item, uint8_t layer /* = kLayerTint1 */) const |
|
{ |
|
if (layer >= plClothingElement::kLayerSkinFirst && |
|
layer <= plClothingElement::kLayerSkinLast) |
|
return fSkinTint; |
|
|
|
uint32_t index = fItems.Find(item); |
|
if (index != fItems.kMissingIndex) |
|
{ |
|
if (layer == plClothingElement::kLayerTint1) |
|
return fOptions[index]->fTint1; |
|
if (layer == plClothingElement::kLayerTint2) |
|
return fOptions[index]->fTint2; |
|
} |
|
|
|
hsColorRGBA color; |
|
color.Set(1.f, 1.f, 1.f, 1.f); |
|
return color; |
|
} |
|
|
|
bool plClothingOutfit::IMorphItem(plClothingItem *item, uint8_t layer, uint8_t delta, float weight) |
|
{ |
|
uint32_t index = fItems.Find(item); |
|
if (fAvatar && index != fItems.kMissingIndex) |
|
{ |
|
for (uint8_t i = 0; i < fAvatar->GetNumLOD(); i++) |
|
{ |
|
if (item->fMeshes[i]->fMorphSet == nil) |
|
continue; |
|
|
|
const plSceneObject *so = fAvatar->GetClothingSO(i); |
|
if (!so) |
|
continue; |
|
|
|
plMorphSequence *seq = const_cast<plMorphSequence*>(plMorphSequence::ConvertNoRef(so->GetModifierByType(plMorphSequence::Index()))); |
|
plKey meshKey = item->fMeshes[i]->GetKey(); |
|
|
|
// Lower LOD objects don't have all the morphs, so check if this one is in range. |
|
if (seq && layer < seq->GetNumLayers(meshKey) && delta < seq->GetNumDeltas(layer, meshKey)) |
|
seq->SetWeight(layer, delta, weight, meshKey); |
|
} |
|
return true; |
|
} |
|
|
|
return false; |
|
} |
|
|
|
void plClothingOutfit::Read(hsStream* s, hsResMgr* mgr) |
|
{ |
|
plSynchedObject::Read(s, mgr); |
|
|
|
fGroup = s->ReadByte(); |
|
mgr->ReadKeyNotifyMe(s, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1), plRefFlags::kActiveRef); // plClothingBase |
|
|
|
if (fGroup != plClothingMgr::kClothingBaseNoOptions) |
|
{ |
|
mgr->ReadKeyNotifyMe(s, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1), plRefFlags::kActiveRef); // target layer |
|
mgr->ReadKeyNotifyMe(s, new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1), plRefFlags::kActiveRef); // material |
|
} |
|
plgDispatch::Dispatch()->RegisterForExactType(plPreResourceMsg::Index(), GetKey()); |
|
//ReadItems(s, mgr, false); |
|
} |
|
|
|
void plClothingOutfit::Write(hsStream* s, hsResMgr* mgr) |
|
{ |
|
plSynchedObject::Write(s, mgr); |
|
|
|
s->WriteByte(fGroup); |
|
mgr->WriteKey(s, fBase->GetKey()); |
|
|
|
if (fGroup != plClothingMgr::kClothingBaseNoOptions) |
|
{ |
|
mgr->WriteKey(s, fTargetLayer->GetKey()); |
|
mgr->WriteKey(s, fMaterial->GetKey()); |
|
} |
|
//WriteItems(s, mgr); |
|
} |
|
|
|
void plClothingOutfit::StripAccessories() |
|
{ |
|
int i; |
|
for (i = fItems.GetCount() - 1; i >= 0; i--) |
|
{ |
|
if (fItems[i]->fType == plClothingMgr::kTypeAccessory) |
|
{ |
|
GetKey()->Release(fItems[i]->GetKey()); |
|
IRemoveItem(fItems[i]); |
|
} |
|
} |
|
} |
|
|
|
void plClothingOutfit::IHandleMorphSDR(plStateDataRecord *sdr) |
|
{ |
|
plSimpleStateVariable *lodVar = sdr->FindVar(plMorphSequenceSDLMod::kStrTargetID); |
|
if (!lodVar) |
|
return; |
|
|
|
uint8_t lod; |
|
lodVar->Get(&lod); |
|
|
|
const plSceneObject *so = fAvatar->GetClothingSO(lod); |
|
if (!so) |
|
return; |
|
|
|
plMorphSequenceSDLMod *morph = const_cast<plMorphSequenceSDLMod*>(plMorphSequenceSDLMod::ConvertNoRef(so->GetModifierByType(plMorphSequenceSDLMod::Index()))); |
|
if (morph) |
|
morph->SetCurrentStateFrom(sdr); |
|
} |
|
|
|
bool plClothingOutfit::ReadClothing() |
|
{ |
|
// Have we set a clothing file? If that's the case, load from there. |
|
if (fClothingFile.IsValid()) |
|
return IReadFromFile(fClothingFile); |
|
else |
|
return IReadFromVault(); |
|
} |
|
|
|
bool plClothingOutfit::IReadFromVault() |
|
{ |
|
SetupMorphSDL(); |
|
|
|
WearDefaultClothing(); |
|
|
|
RelVaultNode * rvn = VaultGetAvatarOutfitFolderIncRef(); |
|
if (!rvn) |
|
return false; |
|
|
|
ARRAY(RelVaultNode*) nodes; |
|
rvn->GetChildNodesIncRef(plVault::kNodeType_SDL, 1, &nodes); |
|
|
|
for (unsigned i = 0; i < nodes.Count(); ++i) { |
|
VaultSDLNode sdl(nodes[i]); |
|
if (sdl.GetSDLDataLength()) { |
|
hsRAMStream ram; |
|
ram.Write(sdl.GetSDLDataLength(), sdl.GetSDLData()); |
|
ram.Rewind(); |
|
|
|
plString sdlRecName; |
|
int sdlRecVersion; |
|
plStateDataRecord::ReadStreamHeader(&ram, &sdlRecName, &sdlRecVersion); |
|
plStateDescriptor * desc = plSDLMgr::GetInstance()->FindDescriptor(sdlRecName, sdlRecVersion); |
|
if (desc) { |
|
plStateDataRecord * sdlDataRec = new plStateDataRecord(desc); |
|
if (sdlDataRec->Read(&ram, 0)) { |
|
if (sdlRecName == kSDLMorphSequence) |
|
IHandleMorphSDR(sdlDataRec); |
|
else |
|
plClothingSDLModifier::HandleSingleSDR(sdlDataRec, this); |
|
} |
|
delete sdlDataRec; |
|
} |
|
} |
|
nodes[i]->UnRef(); |
|
} |
|
|
|
fSynchClients = true; // set true if the next synch should be bcast |
|
ForceUpdate(true); |
|
|
|
rvn->UnRef(); |
|
return true; |
|
} |
|
|
|
void plClothingOutfit::SaveCustomizations(bool retry /* = true */) |
|
{ |
|
plClothingMsg *msg = new plClothingMsg(); |
|
msg->AddReceiver(GetKey()); |
|
msg->AddCommand(plClothingMsg::kSaveCustomizations); |
|
if (retry) |
|
msg->AddCommand(plClothingMsg::kRetry); |
|
|
|
msg->Send(); |
|
} |
|
|
|
void plClothingOutfit::WriteToVault() |
|
{ |
|
if (!fVaultSaveEnabled) |
|
return; |
|
|
|
RelVaultNode * rvn; |
|
if (nil == (rvn = VaultGetAvatarOutfitFolderIncRef())) |
|
return; |
|
|
|
ARRAY(plStateDataRecord*) SDRs; |
|
|
|
plStateDataRecord clothingSDR(kSDLClothing); |
|
fAvatar->GetClothingSDLMod()->PutCurrentStateIn(&clothingSDR); |
|
plSDStateVariable * clothesStateDesc = clothingSDR.FindSDVar(plClothingSDLModifier::kStrWardrobe); |
|
|
|
for (unsigned i = 0; i < clothesStateDesc->GetCount(); ++i) |
|
SDRs.Add(clothesStateDesc->GetStateDataRecord(i)); |
|
|
|
plSDStateVariable * appearanceStateDesc = clothingSDR.FindSDVar(plClothingSDLModifier::kStrAppearance); // for skin tint |
|
SDRs.Add(appearanceStateDesc->GetStateDataRecord(0)); |
|
|
|
WriteToVault(SDRs); |
|
rvn->UnRef(); |
|
} |
|
|
|
void plClothingOutfit::WriteToVault(const ARRAY(plStateDataRecord*) & SDRs) |
|
{ |
|
// We'll hit this case when the server asks us to save state for NPCs. |
|
if (fAvatar->GetTarget(0) != plNetClientApp::GetInstance()->GetLocalPlayer()) |
|
return; |
|
|
|
RelVaultNode * rvn; |
|
if (nil == (rvn = VaultGetAvatarOutfitFolderIncRef())) |
|
return; |
|
|
|
ARRAY(plStateDataRecord*) morphs; |
|
|
|
// Gather morph SDRs |
|
hsTArray<const plMorphSequence*> morphsSDRs; |
|
plMorphSequence::FindMorphMods(fAvatar->GetTarget(0), morphsSDRs); |
|
for (unsigned i = 0; i < morphsSDRs.GetCount(); ++i) { |
|
for (unsigned j = 0; j < fAvatar->GetNumLOD(); j++) { |
|
if (fAvatar->GetClothingSO(j) == morphsSDRs[i]->GetTarget(0)) { |
|
plStateDataRecord * morphSDR = new plStateDataRecord(kSDLMorphSequence); |
|
plSimpleStateVariable * lodVar = morphSDR->FindVar(plMorphSequenceSDLMod::kStrTargetID); |
|
if (lodVar) |
|
lodVar->Set((int)j); |
|
|
|
morphsSDRs[i]->GetSDLMod()->PutCurrentStateIn(morphSDR); |
|
morphs.Add(morphSDR); |
|
} |
|
} |
|
} |
|
|
|
ARRAY(RelVaultNode*) templates; |
|
ARRAY(RelVaultNode*) actuals; |
|
ARRAY(RelVaultNode*) nodes; |
|
|
|
// Get all existing clothing SDRs |
|
rvn->GetChildNodesIncRef(plVault::kNodeType_SDL, 1, &nodes); // REF: Find |
|
|
|
const ARRAY(plStateDataRecord*) * arrs[] = { |
|
&SDRs, |
|
&morphs, |
|
}; |
|
for (unsigned arrIdx = 0; arrIdx < arrsize(arrs); ++arrIdx) { |
|
const ARRAY(plStateDataRecord*) * arr = arrs[arrIdx]; |
|
|
|
// Write all SDL to to the outfit folder, reusing existing nodes and creating new ones as necessary |
|
for (unsigned i = 0; i < arr->Count(); ++i) { |
|
RelVaultNode * node; |
|
if (nodes.Count()) { |
|
node = nodes[0]; |
|
nodes.DeleteUnordered(0); |
|
node->Ref(); // REF: Work |
|
node->UnRef(); // REF: Find |
|
} |
|
else { |
|
RelVaultNode * templateNode = new RelVaultNode; |
|
templateNode->SetNodeType(plVault::kNodeType_SDL); |
|
templates.Add(templateNode); |
|
node = templateNode; |
|
node->Ref(); // REF: Create |
|
node->Ref(); // REF: Work |
|
} |
|
|
|
VaultSDLNode sdl(node); |
|
sdl.SetStateDataRecord((*arr)[i], 0); |
|
node->UnRef(); // REF: Work |
|
} |
|
} |
|
|
|
// Delete any leftover nodes |
|
for (unsigned i = 0; i < nodes.Count(); ++i) { |
|
VaultDeleteNode(nodes[i]->GetNodeId()); |
|
nodes[i]->UnRef(); // REF: Array |
|
} |
|
|
|
// Create actual new nodes from their templates |
|
for (unsigned i = 0; i < templates.Count(); ++i) { |
|
ENetError result; |
|
if (RelVaultNode * actual = VaultCreateNodeAndWaitIncRef(templates[i], &result)) { |
|
actuals.Add(actual); |
|
} |
|
templates[i]->UnRef(); // REF: Create |
|
} |
|
|
|
// Add new nodes to outfit folder |
|
for (unsigned i = 0; i < actuals.Count(); ++i) { |
|
VaultAddChildNodeAndWait(rvn->GetNodeId(), actuals[i]->GetNodeId(), NetCommGetPlayer()->playerInt); |
|
actuals[i]->UnRef(); // REF: Create |
|
} |
|
|
|
// Cleanup morph SDRs |
|
for (unsigned i = 0; i < morphs.Count(); ++i) { |
|
delete morphs[i]; |
|
} |
|
|
|
rvn->UnRef(); |
|
} |
|
|
|
// XXX HACK. DON'T USE (this function exists for the temp console command Clothing.SwapClothTexHACK) |
|
void plClothingOutfit::DirtyTileset(int tileset) |
|
{ |
|
fDirtyItems.SetBit(tileset); |
|
ForceUpdate(true); |
|
} |
|
|
|
void plClothingOutfit::IUpdate() |
|
{ |
|
//GenerateTexture(); |
|
fAvatar->RefreshTree(); |
|
DirtySynchState(kSDLClothing, 0); |
|
|
|
plArmatureMod * avMod = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
|
hsAssert(avMod,"plArmatureMod not found for local player"); |
|
if (avMod->GetClothingOutfit()==this) |
|
{ |
|
// Let the GUI know we changed clothes |
|
plClothingUpdateBCMsg *BCMsg = new plClothingUpdateBCMsg(); |
|
BCMsg->SetSender(GetKey()); |
|
plgDispatch::MsgSend(BCMsg); |
|
} |
|
} |
|
|
|
void plClothingOutfit::WearDefaultClothing() |
|
{ |
|
StripAccessories(); |
|
|
|
plClothingMgr *cMgr = plClothingMgr::GetClothingMgr(); |
|
hsTArray<plClothingItem *>items; |
|
cMgr->GetItemsByGroup(fGroup, items); |
|
|
|
// Wear one thing of each type |
|
uint32_t i, j; |
|
for (i = 0; i < plClothingMgr::kMaxType; i++) |
|
{ |
|
if (i == plClothingMgr::kTypeAccessory) |
|
continue; |
|
|
|
for (j = 0; j < items.GetCount(); j++) |
|
{ |
|
if (items[j]->fType == i) |
|
{ |
|
AddItem(items[j], false, false); |
|
if (i == plClothingMgr::kTypeHair || i == plClothingMgr::kTypeFace) |
|
{ |
|
// Hair tint color |
|
TintItem(items[j], 0.5, 0.3, 0.2, false, false); |
|
} |
|
else |
|
{ |
|
TintItem(items[j], items[j]->fDefaultTint1[0] / 255.f, items[j]->fDefaultTint1[1] / 255.f, |
|
items[j]->fDefaultTint1[2] / 255.f, false, false); |
|
} |
|
|
|
// Everyone can tint layer 2. Go nuts! |
|
TintItem(items[j], items[j]->fDefaultTint2[0] / 255.f, items[j]->fDefaultTint2[1] / 255.f, |
|
items[j]->fDefaultTint2[2] / 255.f, false, false, false, true, plClothingElement::kLayerTint2); |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void plClothingOutfit::WearDefaultClothingType(uint32_t clothingType) |
|
{ |
|
plClothingMgr *cMgr = plClothingMgr::GetClothingMgr(); |
|
hsTArray<plClothingItem *> items; |
|
cMgr->GetItemsByGroup(fGroup, items); |
|
|
|
uint32_t i; |
|
for (i=0; i<items.GetCount(); i++) |
|
{ |
|
if (items[i]->fType == clothingType) |
|
{ |
|
AddItem(items[i], false, false); |
|
if (clothingType == plClothingMgr::kTypeHair || clothingType == plClothingMgr::kTypeFace) |
|
{ |
|
// Hair tint color |
|
TintItem(items[i], 0.5, 0.3, 0.2, false, false); |
|
} |
|
else |
|
{ |
|
TintItem(items[i], items[i]->fDefaultTint1[0] / 255.f, items[i]->fDefaultTint1[1] / 255.f, |
|
items[i]->fDefaultTint1[2] / 255.f, false, false); |
|
} |
|
|
|
// Everyone can tint layer 2. Go nuts! |
|
TintItem(items[i], items[i]->fDefaultTint2[0] / 255.f, items[i]->fDefaultTint2[1] / 255.f, |
|
items[i]->fDefaultTint2[2] / 255.f, false, false, false, true, plClothingElement::kLayerTint2); |
|
break; |
|
} |
|
} |
|
} |
|
|
|
void plClothingOutfit::WearMaintainerOutfit() |
|
{ |
|
fVaultSaveEnabled = false; |
|
|
|
WearDefaultClothing(); |
|
plClothingItem *item; |
|
|
|
if (fGroup == plClothingMgr::kClothingBaseMale) |
|
{ |
|
item = plClothingMgr::GetClothingMgr()->FindItemByName("03_MHAcc_SuitHelmet"); |
|
if (item) |
|
AddItem(item, false, false); |
|
item = plClothingMgr::GetClothingMgr()->FindItemByName("03_MLHand_Suit"); |
|
if (item) |
|
AddItem(item, false, false); |
|
item = plClothingMgr::GetClothingMgr()->FindItemByName("03_MRHand_Suit"); |
|
if (item) |
|
AddItem(item, false, false); |
|
item = plClothingMgr::GetClothingMgr()->FindItemByName("03_MTorso_Suit"); |
|
if (item) |
|
AddItem(item, false, false); |
|
item = plClothingMgr::GetClothingMgr()->FindItemByName("03_MLegs_Suit"); |
|
if (item) |
|
AddItem(item, false, false); |
|
item = plClothingMgr::GetClothingMgr()->FindItemByName("03_MLFoot_Suit"); |
|
if (item) |
|
AddItem(item, false, false); |
|
item = plClothingMgr::GetClothingMgr()->FindItemByName("03_MRFoot_Suit"); |
|
if (item) |
|
AddItem(item, false, false); |
|
} |
|
else if (fGroup == plClothingMgr::kClothingBaseFemale) |
|
{ |
|
item = plClothingMgr::GetClothingMgr()->FindItemByName("03_FHair_SuitHelmet"); |
|
if (item) |
|
AddItem(item, false, false); |
|
item = plClothingMgr::GetClothingMgr()->FindItemByName("03_FLHand_Suit"); |
|
if (item) |
|
AddItem(item, false, false); |
|
item = plClothingMgr::GetClothingMgr()->FindItemByName("03_FRHand_Suit"); |
|
if (item) |
|
AddItem(item, false, false); |
|
item = plClothingMgr::GetClothingMgr()->FindItemByName("03_FTorso_Suit"); |
|
if (item) |
|
AddItem(item, false, false); |
|
item = plClothingMgr::GetClothingMgr()->FindItemByName("03_FLegs_Suit"); |
|
if (item) |
|
AddItem(item, false, false); |
|
item = plClothingMgr::GetClothingMgr()->FindItemByName("03_FLFoot_Suit"); |
|
if (item) |
|
AddItem(item, false, false); |
|
item = plClothingMgr::GetClothingMgr()->FindItemByName("03_FRFoot_Suit"); |
|
if (item) |
|
AddItem(item, false, false); |
|
} |
|
|
|
fSynchClients = true; |
|
ForceUpdate(true); |
|
} |
|
|
|
void plClothingOutfit::RemoveMaintainerOutfit() |
|
{ |
|
ReadClothing(); |
|
|
|
fVaultSaveEnabled = true; |
|
} |
|
|
|
static plRandom sRandom; |
|
|
|
void plClothingOutfit::WearRandomOutfit() |
|
{ |
|
plClothingMgr *cMgr = plClothingMgr::GetClothingMgr(); |
|
hsTArray<plClothingItem *>items; |
|
|
|
// Wear one thing of each type |
|
uint32_t i, j; |
|
for (i = 0; i < plClothingMgr::kMaxType; i++) |
|
{ |
|
if (i == plClothingMgr::kTypeAccessory) |
|
continue; |
|
|
|
items.Reset(); |
|
cMgr->GetItemsByGroupAndType(fGroup, (uint8_t)i, items); |
|
j = (uint32_t)(sRandom.RandZeroToOne() * items.GetCount()); |
|
|
|
float r1 = sRandom.RandZeroToOne(); |
|
float g1 = sRandom.RandZeroToOne(); |
|
float b1 = sRandom.RandZeroToOne(); |
|
float r2 = sRandom.RandZeroToOne(); |
|
float g2 = sRandom.RandZeroToOne(); |
|
float b2 = sRandom.RandZeroToOne(); |
|
|
|
AddItem(items[j], false, false); |
|
TintItem(items[j], r1, g1, b1, false, false, false, true, 1); |
|
TintItem(items[j], r2, g2, b2, false, false, false, true, 2); |
|
|
|
plClothingItem *match = cMgr->GetLRMatch(items[j]); |
|
if (match) |
|
{ |
|
AddItem(match, false, false); |
|
TintItem(match, r1, g1, b1, false, false, false, true, 1); |
|
TintItem(match, r2, g2, b2, false, false, false, true, 2); |
|
} |
|
} |
|
TintSkin(sRandom.RandZeroToOne(), sRandom.RandZeroToOne(), sRandom.RandZeroToOne()); |
|
} |
|
|
|
bool plClothingOutfit::ReadItems(hsStream* s, hsResMgr* mgr, bool broadcast /* = true */) |
|
{ |
|
bool result = true; |
|
uint32_t numItems = s->ReadLE32(); |
|
int i; |
|
for (i = 0; i < numItems; i++) |
|
{ |
|
plKey key = mgr->ReadKey( s ); |
|
hsColorRGBA color; |
|
hsColorRGBA color2; |
|
color.Read(s); |
|
color2.Read(s); |
|
|
|
// Make sure to read everything in before hitting this and possibly skipping to |
|
// the next item, lest we disrupt the stream. |
|
if( key == nil ) |
|
{ |
|
hsAssert( false, "Nil item in plClothingOutfit::ReadItems(). The vault probably contains a key with a plLocation that's moved since then. Tsk, tsk." ); |
|
result = false; |
|
continue; |
|
} |
|
|
|
plClothingItem *item = plClothingItem::ConvertNoRef( key->GetObjectPtr() ); |
|
AddItem(item, false, broadcast); |
|
TintItem(item, color.r, color.g, color.b, false, broadcast, false, true, plClothingElement::kLayerTint1); |
|
TintItem(item, color2.r, color2.g, color2.b, false, broadcast, false, true, plClothingElement::kLayerTint2); |
|
} |
|
|
|
return result; |
|
} |
|
|
|
void plClothingOutfit::WriteItems(hsStream *s, hsResMgr *mgr) |
|
{ |
|
s->WriteLE32(fItems.GetCount()); |
|
int i; |
|
for (i = 0; i < fItems.GetCount(); i++) |
|
{ |
|
mgr->WriteKey(s, fItems.Get(i)->GetKey()); |
|
fOptions.Get(i)->fTint1.Write(s); |
|
fOptions.Get(i)->fTint2.Write(s); |
|
} |
|
} |
|
|
|
bool plClothingOutfit::MsgReceive(plMessage* msg) |
|
{ |
|
plPreResourceMsg *preMsg = plPreResourceMsg::ConvertNoRef(msg); |
|
if (preMsg) |
|
{ |
|
if (fAvatar && fGroup != plClothingMgr::kClothingBaseNoOptions) |
|
{ |
|
plDrawable *spans = fAvatar->FindDrawable(); |
|
// This is a bit hacky... The drawable code has just run through and updated |
|
// each span's bounds (see plDrawableSpans::IUpdateMatrixPaletteBoundsHack()) |
|
// but not the world bounds for the entire drawable. So we tell the space tree |
|
// to refresh. However, the pageTreeMgr would then get confused because the |
|
// space tree is no longer dirty (see plPageTreeMgr::IRefreshTree()), |
|
// causing the avatar to only draw if the origin is in view. |
|
// So we just force it dirty, and everyone's happy. |
|
spans->GetSpaceTree()->Refresh(); |
|
spans->GetSpaceTree()->MakeDirty(); |
|
|
|
// Where were we? Oh yeah... if this avatar is in view it needs a texture. Tell |
|
// the pipeline. |
|
const hsBounds3Ext &bnds = spans->GetSpaceTree()->GetWorldBounds(); |
|
if ((bnds.GetType() == kBoundsNormal) && preMsg->Pipeline()->TestVisibleWorld(bnds)) |
|
preMsg->Pipeline()->SubmitClothingOutfit(this); |
|
} |
|
} |
|
|
|
plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef(msg); |
|
if (refMsg) |
|
{ |
|
plLayer *layer = plLayer::ConvertNoRef(refMsg->GetRef()); |
|
if (layer) |
|
{ |
|
if (refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
|
fTargetLayer = layer; |
|
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
|
fTargetLayer = nil; |
|
|
|
return true; |
|
} |
|
plClothingItem *item = plClothingItem::ConvertNoRef(refMsg->GetRef()); |
|
if (item) |
|
{ |
|
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest) ) |
|
{ |
|
IAddItem(item); |
|
} |
|
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
|
{ |
|
IRemoveItem(item); |
|
} |
|
return true; |
|
} |
|
plClothingBase *base = plClothingBase::ConvertNoRef(refMsg->GetRef()); |
|
if (base) |
|
{ |
|
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
|
fBase = base; |
|
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
|
fBase = nil; |
|
|
|
return true; |
|
} |
|
|
|
hsGMaterial *mat = hsGMaterial::ConvertNoRef(refMsg->GetRef()); |
|
if (mat) |
|
{ |
|
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
|
fMaterial = mat; |
|
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
|
fMaterial = nil; |
|
} |
|
} |
|
|
|
// For now: Adding an item fires off a notify, and the item won't get added until the ref message |
|
// is processed, BUT we need to make sure that task doesn't require any more messages (like the |
|
// trickling of chains of AddViaNotifies), so that other messages received after it (like tint |
|
// commands) just have to check a kRetry flag, resend the message, and be confident that the item |
|
// will be present by the time their resent message is handled. |
|
// |
|
// Should we ever handle AddViaNotify in a separate thread, this will blow up. (Ok, we'll just have |
|
// bugs about the characters not having the right clothings options visible. No explosions.) |
|
|
|
plClothingMsg *cMsg = plClothingMsg::ConvertNoRef(msg); |
|
if (cMsg) |
|
{ |
|
if (cMsg->GetCommand(plClothingMsg::kAddItem)) |
|
{ |
|
plGenRefMsg *msg = new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1); |
|
hsgResMgr::ResMgr()->AddViaNotify(cMsg->fItemKey, msg, plRefFlags::kActiveRef); |
|
plClothingItem *accessory = plClothingItem::ConvertNoRef(cMsg->fItemKey->GetObjectPtr())->fAccessory; |
|
if (accessory) |
|
{ |
|
plGenRefMsg *msg = new plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1); |
|
hsgResMgr::ResMgr()->AddViaNotify(accessory->GetKey(), msg, plRefFlags::kActiveRef); |
|
} |
|
} |
|
if (cMsg->GetCommand(plClothingMsg::kRemoveItem)) |
|
{ |
|
plClothingItem *item = plClothingItem::ConvertNoRef(cMsg->fItemKey->GetObjectPtr()); |
|
if (item && item->fType == plClothingMgr::kTypeAccessory) |
|
GetKey()->Release(cMsg->fItemKey); |
|
} |
|
if (cMsg->GetCommand(plClothingMsg::kTintItem)) |
|
{ |
|
if (!ITintItem(plClothingItem::ConvertNoRef(cMsg->fItemKey->GetObjectPtr()), cMsg->fColor, cMsg->fLayer) && |
|
cMsg->GetCommand(plClothingMsg::kRetry)) |
|
{ |
|
// We failed to tint because we're not yet wearing the item. |
|
// However, the kRetry flag is set, so we fire another tint command off |
|
|
|
TintItem(plClothingItem::ConvertNoRef(cMsg->fItemKey->GetObjectPtr()), |
|
cMsg->fColor.r, cMsg->fColor.g, cMsg->fColor.b, |
|
cMsg->GetCommand(plClothingMsg::kUpdateTexture), false, false, false, cMsg->fLayer); |
|
return true; |
|
} |
|
} |
|
if (cMsg->GetCommand(plClothingMsg::kMorphItem)) |
|
{ |
|
if (cMsg->GetCommand(plClothingMsg::kRetry)) |
|
MorphItem(plClothingItem::ConvertNoRef(cMsg->fItemKey->GetObjectPtr()), cMsg->fLayer, cMsg->fDelta, cMsg->fWeight, false); |
|
else |
|
IMorphItem(plClothingItem::ConvertNoRef(cMsg->fItemKey->GetObjectPtr()), cMsg->fLayer, cMsg->fDelta, cMsg->fWeight); |
|
} |
|
|
|
if (cMsg->GetCommand(plClothingMsg::kTintSkin)) |
|
{ |
|
fSkinTint = cMsg->fColor; |
|
int i, j; |
|
for (i = 0; i < fItems.GetCount(); i++) |
|
for (j = 0; j < fItems[i]->fElements.GetCount(); j++) |
|
if (fItems[i]->fTextures[j][plClothingElement::kLayerSkin] != nil) |
|
fDirtyItems.SetBit(fItems[i]->fTileset); |
|
} |
|
|
|
if (cMsg->GetCommand(plClothingMsg::kBlendSkin)) |
|
{ |
|
float blend = cMsg->fColor.a; |
|
if (blend > 1.f) |
|
blend = 1.f; |
|
if (blend < 0.f) |
|
blend = 0.f; |
|
if (cMsg->fLayer >= plClothingElement::kLayerSkinBlend1 && |
|
cMsg->fLayer <= plClothingElement::kLayerSkinBlend6) |
|
{ |
|
fSkinBlends[cMsg->fLayer - plClothingElement::kLayerSkinBlend1] = blend; |
|
|
|
int i, j; |
|
for (i = 0; i < fItems.GetCount(); i++) |
|
for (j = 0; j < fItems[i]->fElements.GetCount(); j++) |
|
if (fItems[i]->fTextures[j][cMsg->fLayer] != nil) |
|
fDirtyItems.SetBit(fItems[i]->fTileset); |
|
} |
|
} |
|
if (cMsg->GetCommand(plClothingMsg::kSaveCustomizations)) |
|
{ |
|
if (cMsg->GetCommand(plClothingMsg::kRetry)) |
|
SaveCustomizations(false); |
|
else |
|
WriteToVault(); |
|
} |
|
|
|
// Make sure to check for an update last |
|
if (cMsg->GetCommand(plClothingMsg::kUpdateTexture)) |
|
{ |
|
// If kUpdateTexture was not the only command, we need to resend the update |
|
// as a solo command, so that it happens after any other AddViaNotify messages |
|
if (cMsg->ResendUpdate()) |
|
{ |
|
plClothingMsg *update = new plClothingMsg(); |
|
update->AddReceiver(GetKey()); |
|
update->AddCommand(plClothingMsg::kUpdateTexture); |
|
plgDispatch::MsgSend(update); |
|
} |
|
else |
|
IUpdate(); |
|
} |
|
return true; |
|
} |
|
|
|
return hsKeyedObject::MsgReceive(msg); |
|
} |
|
|
|
// |
|
// TESTING SDL |
|
// Send clothing sendState msg to object's plClothingSDLModifier |
|
// |
|
bool plClothingOutfit::DirtySynchState(const plString& SDLStateName, uint32_t synchFlags) |
|
{ |
|
plSynchEnabler ps(true); // make sure synching is enabled, since this happens during load |
|
synchFlags |= plSynchedObject::kForceFullSend; // TEMP |
|
if (fSynchClients) |
|
synchFlags |= plSynchedObject::kBCastToClients; |
|
fSynchClients=false; |
|
hsAssert(fAvatar, "nil fAvatar"); |
|
return fAvatar->GetTarget(0)->DirtySynchState(SDLStateName, synchFlags); |
|
} |
|
|
|
// Note: Currently the uint16_t "instance" is a lie. We just copy. In the future |
|
// we'll be good about this, but I wanted to get it working first. |
|
void plClothingOutfit::IInstanceSharedMeshes(plClothingItem *item) |
|
{ |
|
if (!fAvatar) |
|
return; |
|
|
|
fAvatar->ValidateMesh(); |
|
|
|
bool partialSort = (item->fCustomText.Find("NeedsSort") >= 0); |
|
for (int i = 0; i < plClothingItem::kMaxNumLODLevels; i++) |
|
{ |
|
const plSceneObject *so = fAvatar->GetClothingSO(i); |
|
if (so && item->fMeshes[i]) |
|
{ |
|
plInstanceDrawInterface *idi = const_cast<plInstanceDrawInterface*>(plInstanceDrawInterface::ConvertNoRef(so->GetDrawInterface())); |
|
if (idi) |
|
idi->AddSharedMesh(item->fMeshes[i], fMaterial, !item->HasBaseAlpha(), i, partialSort); |
|
} |
|
} |
|
} |
|
|
|
void plClothingOutfit::IRemoveSharedMeshes(plClothingItem *item) |
|
{ |
|
if (fAvatar == nil) |
|
return; |
|
|
|
int i; |
|
for (i = 0; i < plClothingItem::kMaxNumLODLevels; i++) |
|
{ |
|
const plSceneObject *so = fAvatar->GetClothingSO(i); |
|
if (so != nil && item->fMeshes[i] != nil) |
|
{ |
|
plInstanceDrawInterface *idi = const_cast<plInstanceDrawInterface*>(plInstanceDrawInterface::ConvertNoRef(so->GetDrawInterface())); |
|
if (idi) |
|
idi->RemoveSharedMesh(item->fMeshes[i]); |
|
} |
|
} |
|
} |
|
|
|
void plClothingOutfit::SetupMorphSDL() |
|
{ |
|
if (!fMorphsInitDone) |
|
{ |
|
hsTArray<const plMorphSequence*> morphs; |
|
plMorphSequence::FindMorphMods(fAvatar->GetTarget(0), morphs); |
|
for (unsigned i = 0; i < morphs.GetCount(); ++i) |
|
{ |
|
for (unsigned j = 0; j < fAvatar->GetNumLOD(); j++) |
|
{ |
|
if (fAvatar->GetClothingSO(j) == morphs[i]->GetTarget(0)) |
|
{ |
|
plMorphSequenceSDLMod* morph = morphs[i]->GetSDLMod(); |
|
if (morph) |
|
morph->SetIsAvatar(true); |
|
} |
|
} |
|
} |
|
|
|
fMorphsInitDone = true; |
|
} |
|
} |
|
|
|
bool plClothingOutfit::WriteToFile(const plFileName &filename) |
|
{ |
|
if (!filename.IsValid()) |
|
return false; |
|
|
|
RelVaultNode* rvn = VaultGetAvatarOutfitFolderIncRef(); |
|
if (!rvn) |
|
return false; |
|
|
|
hsUNIXStream S; |
|
if (!S.Open(filename, "wb")) { |
|
rvn->UnRef(); |
|
return false; |
|
} |
|
|
|
S.WriteByte(fGroup); |
|
|
|
ARRAY(RelVaultNode*) nodes; |
|
rvn->GetChildNodesIncRef(plVault::kNodeType_SDL, 1, &nodes); |
|
S.WriteLE32(nodes.Count()); |
|
for (size_t i = 0; i < nodes.Count(); i++) { |
|
VaultSDLNode sdl(nodes[i]); |
|
S.WriteLE32(sdl.GetSDLDataLength()); |
|
if (sdl.GetSDLDataLength()) |
|
S.Write(sdl.GetSDLDataLength(), sdl.GetSDLData()); |
|
nodes[i]->UnRef(); |
|
} |
|
rvn->UnRef(); |
|
|
|
S.Close(); |
|
return true; |
|
} |
|
|
|
bool plClothingOutfit::IReadFromFile(const plFileName &filename) |
|
{ |
|
if (!filename.IsValid()) |
|
return false; |
|
|
|
hsUNIXStream S; |
|
if (!S.Open(filename)) |
|
return false; |
|
|
|
bool isLocalAvatar = plAvatarMgr::GetInstance()->GetLocalAvatar()->GetClothingOutfit() == this; |
|
|
|
uint8_t gender = S.ReadByte(); |
|
if (gender != fGroup) { |
|
if (isLocalAvatar) { |
|
if (gender == plClothingMgr::kClothingBaseMale) |
|
plClothingMgr::ChangeAvatar("Male", filename); |
|
else if (gender == plClothingMgr::kClothingBaseFemale) |
|
plClothingMgr::ChangeAvatar("Female", filename); |
|
} |
|
S.Close(); |
|
return true; |
|
} |
|
|
|
StripAccessories(); |
|
|
|
uint32_t nodeCount = S.ReadLE32(); |
|
for (size_t i = 0; i < nodeCount; i++) { |
|
uint32_t dataLen = S.ReadLE32(); |
|
if (dataLen) { |
|
plString sdlRecName; |
|
int sdlRecVersion; |
|
plStateDataRecord::ReadStreamHeader(&S, &sdlRecName, &sdlRecVersion); |
|
plStateDescriptor* desc = plSDLMgr::GetInstance()->FindDescriptor(sdlRecName, sdlRecVersion); |
|
if (desc) { |
|
plStateDataRecord sdlDataRec(desc); |
|
if (sdlDataRec.Read(&S, 0)) { |
|
if (sdlRecName == kSDLMorphSequence) |
|
IHandleMorphSDR(&sdlDataRec); |
|
else |
|
plClothingSDLModifier::HandleSingleSDR(&sdlDataRec, this); |
|
} |
|
} |
|
} |
|
} |
|
|
|
S.Close(); |
|
fSynchClients = true; |
|
ForceUpdate(true); |
|
SaveCustomizations(); // Sync with the vault |
|
return true; |
|
} |
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////// |
|
|
|
const char *plClothingMgr::GroupStrings[] = |
|
{ |
|
"Male Clothing", |
|
"Female Clothing", |
|
"(No Clothing Options)" |
|
}; |
|
|
|
const char *plClothingMgr::TypeStrings[] = |
|
{ |
|
"Pants", |
|
"Shirt", |
|
"LeftHand", |
|
"RightHand", |
|
"Face", |
|
"Hair", |
|
"LeftFoot", |
|
"RightFoot", |
|
"Accessory" |
|
}; |
|
|
|
plClothingMgr *plClothingMgr::fInstance = nil; |
|
|
|
plClothingMgr::plClothingMgr() |
|
{ |
|
fLayouts.Reset(); |
|
fItems.Reset(); |
|
} |
|
|
|
plClothingMgr::~plClothingMgr() |
|
{ |
|
while (fElements.GetCount() > 0) |
|
delete fElements.Pop(); |
|
while (fLayouts.GetCount() > 0) |
|
delete fLayouts.Pop(); |
|
while (fItems.GetCount() > 0) |
|
delete fItems.Pop(); |
|
} |
|
|
|
plClothingLayout *plClothingMgr::GetLayout(const plString &name) const |
|
{ |
|
for (int i = 0; i < fLayouts.GetCount(); i++) |
|
{ |
|
if (fLayouts.Get(i)->fName == name) |
|
return fLayouts.Get(i); |
|
} |
|
return nil; |
|
} |
|
|
|
plClothingElement *plClothingMgr::FindElementByName(const plString &name) const |
|
{ |
|
for (int i = 0; i < fElements.GetCount(); i++) |
|
{ |
|
if (fElements.Get(i)->fName == name) |
|
return fElements.Get(i); |
|
} |
|
return nil; |
|
} |
|
|
|
void plClothingMgr::AddItemsToCloset(hsTArray<plClosetItem> &items) |
|
{ |
|
RelVaultNode * rvn = VaultGetAvatarClosetFolderIncRef(); |
|
if (!rvn) |
|
return; |
|
|
|
hsTArray<plClosetItem> closet; |
|
GetClosetItems(closet); |
|
|
|
ARRAY(RelVaultNode*) templates; |
|
|
|
for (unsigned i = 0; i < items.GetCount(); ++i) { |
|
bool match = false; |
|
for (unsigned j = 0; j < closet.GetCount(); ++j) { |
|
if (closet[j].IsMatch(&items[i])) |
|
{ |
|
match = true; |
|
break; |
|
} |
|
} |
|
|
|
if (match) |
|
continue; |
|
|
|
plStateDataRecord rec(plClothingSDLModifier::GetClothingItemSDRName()); |
|
plClothingSDLModifier::PutSingleItemIntoSDR(&items[i], &rec); |
|
|
|
RelVaultNode * templateNode = new RelVaultNode; |
|
templateNode->Ref(); |
|
templateNode->SetNodeType(plVault::kNodeType_SDL); |
|
|
|
VaultSDLNode sdl(templateNode); |
|
sdl.SetStateDataRecord(&rec); |
|
|
|
templates.Add(templateNode); |
|
} |
|
|
|
for (unsigned i = 0; i < templates.Count(); ++i) { |
|
ENetError result; |
|
if (RelVaultNode * actual = VaultCreateNodeAndWaitIncRef(templates[i], &result)) { |
|
VaultAddChildNodeAndWait( |
|
rvn->GetNodeId(), |
|
actual->GetNodeId(), |
|
NetCommGetPlayer()->playerInt |
|
); |
|
actual->UnRef(); // REF: Create |
|
} |
|
templates[i]->UnRef(); // REF: Create |
|
} |
|
|
|
rvn->UnRef(); |
|
} |
|
|
|
void plClothingMgr::GetClosetItems(hsTArray<plClosetItem> &out) |
|
{ |
|
RelVaultNode * rvn = VaultGetAvatarClosetFolderIncRef(); |
|
if (!rvn) |
|
return; |
|
|
|
ARRAY(RelVaultNode*) nodes; |
|
rvn->GetChildNodesIncRef(plVault::kNodeType_SDL, 1, &nodes); |
|
out.SetCount(nodes.Count()); |
|
|
|
for (unsigned i = 0; i < nodes.Count(); ++i) { |
|
VaultSDLNode sdl(nodes[i]); |
|
plStateDataRecord * rec = new plStateDataRecord; |
|
if (sdl.GetStateDataRecord(rec, 0)) |
|
plClothingSDLModifier::HandleSingleSDR(rec, nil, &out[i]); |
|
delete rec; |
|
} |
|
|
|
if (out.GetCount()) { |
|
for (int i = out.GetCount() - 1; i >= 0; i--) { |
|
if (out[i].fItem == nil) |
|
out.Remove(i); |
|
} |
|
} |
|
|
|
rvn->UnRef(); |
|
} |
|
|
|
void plClothingMgr::GetAllWithSameMesh(plClothingItem *item, hsTArray<plClothingItem*> &out) |
|
{ |
|
int i; |
|
for (i = 0; i < fItems.GetCount(); i++) |
|
{ |
|
if (item->HasSameMeshes(fItems[i])) |
|
out.Append(fItems[i]); |
|
} |
|
} |
|
|
|
// Yes, it's a lame n^2 function. Show me that we have enough items for it |
|
// to matter and I'll speed it up. |
|
void plClothingMgr::FilterUniqueMeshes(hsTArray<plClothingItem*> &items) |
|
{ |
|
int i, j; |
|
for (i = items.GetCount() - 1; i >= 1; i--) |
|
{ |
|
for (j = i - 1; j >= 0; j--) |
|
{ |
|
if (items[i]->HasSameMeshes(items[j])) |
|
{ |
|
items.Remove(i); |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
plClothingItem *plClothingMgr::FindItemByName(const plString &name) const |
|
{ |
|
if (name.IsEmpty()) |
|
return nil; |
|
|
|
for (int i = 0; i < fItems.GetCount(); i++) |
|
{ |
|
plClothingItem* item = fItems.Get(i); |
|
if (item->fName == name) |
|
return item; |
|
} |
|
return nil; |
|
} |
|
|
|
void plClothingMgr::GetItemsByGroup(uint8_t group, hsTArray<plClothingItem*> &out) |
|
{ |
|
int i; |
|
for (i = 0; i < fItems.GetCount(); i++) |
|
{ |
|
if (fItems.Get(i)->fGroup == group) |
|
out.Append(fItems.Get(i)); |
|
} |
|
} |
|
|
|
void plClothingMgr::GetItemsByGroupAndType(uint8_t group, uint8_t type, hsTArray<plClothingItem*> &out) |
|
{ |
|
int i; |
|
for (i = 0; i < fItems.GetCount(); i++) |
|
{ |
|
if (fItems.Get(i)->fGroup == group && fItems.Get(i)->fType == type) |
|
out.Append(fItems.Get(i)); |
|
} |
|
} |
|
|
|
plClothingItem *plClothingMgr::GetLRMatch(plClothingItem *item) |
|
{ |
|
int i; |
|
for (i = 0; i < fItems.GetCount(); i++) |
|
{ |
|
if (IsLRMatch(item, fItems[i])) |
|
return fItems[i]; |
|
} |
|
|
|
// Couldn't find one. |
|
return nil; |
|
} |
|
|
|
bool plClothingMgr::IsLRMatch(plClothingItem *item1, plClothingItem *item2) |
|
{ |
|
if (!item1 || !item2) |
|
return false; |
|
|
|
switch (item1->fType) |
|
{ |
|
case kTypeLeftHand: |
|
if (item2->fType != kTypeRightHand) return false; |
|
break; |
|
case kTypeRightHand: |
|
if (item2->fType != kTypeLeftHand) return false; |
|
break; |
|
case kTypeLeftFoot: |
|
if (item2->fType != kTypeRightFoot) return false; |
|
break; |
|
case kTypeRightFoot: |
|
if (item2->fType != kTypeLeftFoot) return false; |
|
break; |
|
default: |
|
// if its not a matching kinda item, then there can be no match |
|
return false; |
|
} |
|
|
|
// Types check out fine, now compare textures |
|
if (item1->fTextures.GetCount() != item2->fTextures.GetCount()) return false; |
|
|
|
int i, j; |
|
for (i = 0; i < item1->fTextures.GetCount(); i++) |
|
{ |
|
for (j = 0; j < plClothingElement::kLayerMax; j++) |
|
if (item1->fTextures[i][j] != item2->fTextures[i][j]) |
|
return false; |
|
} |
|
|
|
// Finally... we're not our own match |
|
return item1 != item2; |
|
} |
|
|
|
void plClothingMgr::Init() |
|
{ |
|
fInstance = new plClothingMgr; |
|
fInstance->RegisterAs(kClothingMgr_KEY); |
|
fInstance->IInit(); |
|
} |
|
|
|
void plClothingMgr::IInit() |
|
{ |
|
plClothingElement::GetElements(fElements); |
|
plClothingLayout *layout = new plClothingLayout("BasicHuman", 1024); |
|
layout->fElements.Append(FindElementByName("shirt-chest")); |
|
layout->fElements.Append(FindElementByName("shirt-sleeve")); |
|
layout->fElements.Append(FindElementByName("face")); |
|
layout->fElements.Append(FindElementByName("eyeball")); |
|
layout->fElements.Append(FindElementByName("shoe-top")); |
|
layout->fElements.Append(FindElementByName("shoe-bottom")); |
|
layout->fElements.Append(FindElementByName("pants")); |
|
layout->fElements.Append(FindElementByName("hand-LOD")); |
|
layout->fElements.Append(FindElementByName("hand-square")); |
|
layout->fElements.Append(FindElementByName("hand-wide")); |
|
|
|
fLayouts.Append(layout); |
|
} |
|
|
|
void plClothingMgr::DeInit() |
|
{ |
|
if (fInstance) |
|
{ |
|
fInstance->UnRegisterAs(kClothingMgr_KEY); |
|
fInstance = nil; |
|
} |
|
} |
|
|
|
bool plClothingMgr::MsgReceive(plMessage* msg) |
|
{ |
|
plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef(msg); |
|
if (refMsg) |
|
{ |
|
plClothingItem *item = plClothingItem::ConvertNoRef(refMsg->GetRef()); |
|
if (item) |
|
{ |
|
if( refMsg->GetContext() & (plRefMsg::kOnCreate) ) |
|
{ |
|
IAddItem(item); |
|
} |
|
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
|
{ |
|
fItems.RemoveItem(item); |
|
} |
|
return true; |
|
} |
|
} |
|
|
|
return hsKeyedObject::MsgReceive(msg); |
|
} |
|
|
|
void plClothingMgr::IAddItem(plClothingItem *item) |
|
{ |
|
bool allFound = true; |
|
int i, j; |
|
for (i = 0; i < item->fElementNames.GetCount(); i++) |
|
{ |
|
for (j = 0; j < fElements.GetCount(); j++) |
|
{ |
|
if (item->fElementNames.Get(i) == fElements.Get(j)->fName) |
|
{ |
|
item->fElements.Set(i, fElements.Get(j)); |
|
break; |
|
} |
|
} |
|
if (j >= fElements.GetCount()) |
|
{ |
|
allFound = false; |
|
break; |
|
} |
|
} |
|
|
|
if (allFound) |
|
{ |
|
for (i = 0; i < fItems.GetCount(); i++) |
|
{ |
|
if (fItems[i]->fSortOrder >= item->fSortOrder) |
|
break; |
|
} |
|
fItems.InsertAtIndex(i, item); |
|
} |
|
else |
|
hsAssert(false, "Couldn't match all elements of added clothing item."); |
|
} |
|
|
|
void plClothingMgr::ChangeAvatar(const plString& name, const plFileName &clothingFile) |
|
{ |
|
plAvatarMgr::GetInstance()->UnLoadLocalPlayer(); |
|
plAvatarMgr::GetInstance()->LoadPlayerFromFile(name, "", clothingFile); |
|
}
|
|
|