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549 lines
18 KiB
549 lines
18 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/**** Decompose.c ****/ |
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/* Ken Shoemake, 1993 */ |
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// |
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// Gems IV. Polar Decomp |
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// |
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#include <cmath> |
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#include "mat_decomp.h" |
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/******* Matrix Preliminaries *******/ |
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/** Fill out 3x3 matrix to 4x4 **/ |
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#define mat_pad(A) (A[W][X]=A[X][W]=A[W][Y]=A[Y][W]=A[W][Z]=A[Z][W]=0,A[W][W]=1) |
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/** Copy nxn matrix A to C using "gets" for assignment **/ |
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#define mat_copy(C,gets,A,n) {int i,j; for(i=0;i<n;i++) for(j=0;j<n;j++)\ |
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C[i][j] gets (A[i][j]);} |
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/** Copy transpose of nxn matrix A to C using "gets" for assignment **/ |
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#define mat_tpose(AT,gets,A,n) {int i,j; for(i=0;i<n;i++) for(j=0;j<n;j++)\ |
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AT[i][j] gets (A[j][i]);} |
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/** Assign nxn matrix C the element-wise combination of A and B using "op" **/ |
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#define mat_binop(C,gets,A,op,B,n) {int i,j; for(i=0;i<n;i++) for(j=0;j<n;j++)\ |
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C[i][j] gets (A[i][j]) op (B[i][j]);} |
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/** Multiply the upper left 3x3 parts of A and B to get AB **/ |
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void mat_mult(const HMatrix A, const HMatrix B, HMatrix AB) |
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{ |
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int i, j; |
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for (i=0; i<3; i++) for (j=0; j<3; j++) |
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AB[i][j] = A[i][0]*B[0][j] + A[i][1]*B[1][j] + A[i][2]*B[2][j]; |
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} |
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/** Return dot product of length 3 vectors va and vb **/ |
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float vdot(float *va, float *vb) |
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{ |
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return (va[0]*vb[0] + va[1]*vb[1] + va[2]*vb[2]); |
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} |
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/** Set v to cross product of length 3 vectors va and vb **/ |
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void vcross(float *va, float *vb, float *v) |
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{ |
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v[0] = va[1]*vb[2] - va[2]*vb[1]; |
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v[1] = va[2]*vb[0] - va[0]*vb[2]; |
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v[2] = va[0]*vb[1] - va[1]*vb[0]; |
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} |
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/** Set MadjT to transpose of inverse of M times determinant of M **/ |
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void adjoint_transpose(HMatrix M, HMatrix MadjT) |
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{ |
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vcross(M[1], M[2], MadjT[0]); |
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vcross(M[2], M[0], MadjT[1]); |
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vcross(M[0], M[1], MadjT[2]); |
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} |
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/******* Quaternion Preliminaries *******/ |
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/* Construct a (possibly non-unit) quaternion from real components. */ |
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gemQuat Qt_(float x, float y, float z, float w) |
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{ |
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gemQuat qq; |
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qq.x = x; qq.y = y; qq.z = z; qq.w = w; |
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return (qq); |
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} |
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/* Return conjugate of quaternion. */ |
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gemQuat Qt_Conj(gemQuat q) |
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{ |
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gemQuat qq; |
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qq.x = -q.x; qq.y = -q.y; qq.z = -q.z; qq.w = q.w; |
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return (qq); |
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} |
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/* Return quaternion product qL * qR. Note: order is important! |
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* To combine rotations, use the product Mul(qSecond, qFirst), |
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* which gives the effect of rotating by qFirst then qSecond. */ |
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gemQuat Qt_Mul(gemQuat qL, gemQuat qR) |
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{ |
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gemQuat qq; |
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qq.w = qL.w*qR.w - qL.x*qR.x - qL.y*qR.y - qL.z*qR.z; |
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qq.x = qL.w*qR.x + qL.x*qR.w + qL.y*qR.z - qL.z*qR.y; |
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qq.y = qL.w*qR.y + qL.y*qR.w + qL.z*qR.x - qL.x*qR.z; |
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qq.z = qL.w*qR.z + qL.z*qR.w + qL.x*qR.y - qL.y*qR.x; |
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return (qq); |
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} |
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/* Return product of quaternion q by scalar w. */ |
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gemQuat Qt_Scale(gemQuat q, float w) |
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{ |
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gemQuat qq; |
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qq.w = q.w*w; qq.x = q.x*w; qq.y = q.y*w; qq.z = q.z*w; |
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return (qq); |
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} |
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/* Construct a unit quaternion from rotation matrix. Assumes matrix is |
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* used to multiply column vector on the left: vnew = mat vold. Works |
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* correctly for right-handed coordinate system and right-handed rotations. |
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* Translation and perspective components ignored. */ |
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gemQuat Qt_FromMatrix(HMatrix mat) |
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{ |
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/* This algorithm avoids near-zero divides by looking for a large component |
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* - first w, then x, y, or z. When the trace is greater than zero, |
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* |w| is greater than 1/2, which is as small as a largest component can be. |
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* Otherwise, the largest diagonal entry corresponds to the largest of |x|, |
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* |y|, or |z|, one of which must be larger than |w|, and at least 1/2. */ |
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gemQuat qu; |
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double tr, s; |
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tr = mat[X][X] + mat[Y][Y]+ mat[Z][Z]; |
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if (tr >= 0.0) { |
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s = sqrt(tr + mat[W][W]); |
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qu.w = static_cast<float>(s*0.5); |
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s = 0.5 / s; |
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qu.x = static_cast<float>((mat[Z][Y] - mat[Y][Z]) * s); |
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qu.y = static_cast<float>((mat[X][Z] - mat[Z][X]) * s); |
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qu.z = static_cast<float>((mat[Y][X] - mat[X][Y]) * s); |
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} else { |
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int h = X; |
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if (mat[Y][Y] > mat[X][X]) h = Y; |
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if (mat[Z][Z] > mat[h][h]) h = Z; |
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switch (h) { |
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#define caseMacro(i,j,k,I,J,K) \ |
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case I:\ |
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s = sqrt( (mat[I][I] - (mat[J][J]+mat[K][K])) + mat[W][W] );\ |
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qu.i = static_cast<float>(s*0.5);\ |
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s = 0.5 / s;\ |
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qu.j = static_cast<float>((mat[I][J] + mat[J][I]) * s);\ |
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qu.k = static_cast<float>((mat[K][I] + mat[I][K]) * s);\ |
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qu.w = static_cast<float>((mat[K][J] - mat[J][K]) * s);\ |
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break |
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caseMacro(x,y,z,X,Y,Z); |
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caseMacro(y,z,x,Y,Z,X); |
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caseMacro(z,x,y,Z,X,Y); |
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} |
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} |
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if (mat[W][W] != 1.0) qu = Qt_Scale(qu, static_cast<float>(1/sqrt(mat[W][W]))); |
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return (qu); |
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} |
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/******* Decomp Auxiliaries *******/ |
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static HMatrix mat_id = {{1,0,0,0},{0,1,0,0},{0,0,1,0},{0,0,0,1}}; |
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/** Compute either the 1 or infinity norm of M, depending on tpose **/ |
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float mat_norm(HMatrix M, int tpose) |
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{ |
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int i; |
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float sum, max; |
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max = 0.0; |
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for (i=0; i<3; i++) { |
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if (tpose) sum = static_cast<float>(fabs(M[0][i])+fabs(M[1][i])+fabs(M[2][i])); |
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else sum = static_cast<float>(fabs(M[i][0])+fabs(M[i][1])+fabs(M[i][2])); |
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if (max<sum) max = sum; |
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} |
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return max; |
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} |
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float norm_inf(HMatrix M) {return mat_norm(M, 0);} |
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float norm_one(HMatrix M) {return mat_norm(M, 1);} |
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/** Return index of column of M containing maximum abs entry, or -1 if M=0 **/ |
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int find_max_col(HMatrix M) |
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{ |
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float abs, max; |
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int i, j, col; |
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max = 0.0; col = -1; |
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for (i=0; i<3; i++) for (j=0; j<3; j++) { |
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abs = M[i][j]; if (abs<0.0) abs = -abs; |
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if (abs>max) {max = abs; col = j;} |
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} |
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return col; |
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} |
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/** Setup u for Household reflection to zero all v components but first **/ |
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void make_reflector(float *v, float *u) |
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{ |
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float s = static_cast<float>(sqrt(vdot(v, v))); |
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u[0] = v[0]; u[1] = v[1]; |
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u[2] = v[2] + ((v[2]<0.0) ? -s : s); |
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s = static_cast<float>(sqrt(2.0/vdot(u, u))); |
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u[0] = u[0]*s; u[1] = u[1]*s; u[2] = u[2]*s; |
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} |
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/** Apply Householder reflection represented by u to column vectors of M **/ |
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void reflect_cols(HMatrix M, float *u) |
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{ |
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int i, j; |
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for (i=0; i<3; i++) { |
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float s = u[0]*M[0][i] + u[1]*M[1][i] + u[2]*M[2][i]; |
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for (j=0; j<3; j++) M[j][i] -= u[j]*s; |
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} |
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} |
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/** Apply Householder reflection represented by u to row vectors of M **/ |
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void reflect_rows(HMatrix M, float *u) |
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{ |
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int i, j; |
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for (i=0; i<3; i++) { |
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float s = vdot(u, M[i]); |
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for (j=0; j<3; j++) M[i][j] -= u[j]*s; |
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} |
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} |
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/** Find orthogonal factor Q of rank 1 (or less) M **/ |
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void do_rank1(HMatrix M, HMatrix Q) |
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{ |
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float v1[3], v2[3], s; |
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int col; |
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mat_copy(Q,=,mat_id,4); |
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/* If rank(M) is 1, we should find a non-zero column in M */ |
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col = find_max_col(M); |
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if (col<0) return; /* Rank is 0 */ |
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v1[0] = M[0][col]; v1[1] = M[1][col]; v1[2] = M[2][col]; |
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make_reflector(v1, v1); reflect_cols(M, v1); |
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v2[0] = M[2][0]; v2[1] = M[2][1]; v2[2] = M[2][2]; |
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make_reflector(v2, v2); reflect_rows(M, v2); |
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s = M[2][2]; |
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if (s<0.0) Q[2][2] = -1.0; |
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reflect_cols(Q, v1); reflect_rows(Q, v2); |
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} |
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/** Find orthogonal factor Q of rank 2 (or less) M using adjoint transpose **/ |
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void do_rank2(HMatrix M, HMatrix MadjT, HMatrix Q) |
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{ |
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float v1[3], v2[3]; |
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float w, x, y, z, c, s, d; |
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int col; |
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/* If rank(M) is 2, we should find a non-zero column in MadjT */ |
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col = find_max_col(MadjT); |
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if (col<0) {do_rank1(M, Q); return;} /* Rank<2 */ |
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v1[0] = MadjT[0][col]; v1[1] = MadjT[1][col]; v1[2] = MadjT[2][col]; |
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make_reflector(v1, v1); reflect_cols(M, v1); |
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vcross(M[0], M[1], v2); |
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make_reflector(v2, v2); reflect_rows(M, v2); |
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w = M[0][0]; x = M[0][1]; y = M[1][0]; z = M[1][1]; |
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if (w*z>x*y) { |
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c = z+w; s = y-x; d = static_cast<float>(sqrt(c*c+s*s)); c = c/d; s = s/d; |
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Q[0][0] = Q[1][1] = c; Q[0][1] = -(Q[1][0] = s); |
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} else { |
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c = z-w; s = y+x; d = static_cast<float>(sqrt(c*c+s*s)); c = c/d; s = s/d; |
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Q[0][0] = -(Q[1][1] = c); Q[0][1] = Q[1][0] = s; |
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} |
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Q[0][2] = Q[2][0] = Q[1][2] = Q[2][1] = 0.0; Q[2][2] = 1.0; |
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reflect_cols(Q, v1); reflect_rows(Q, v2); |
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} |
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/******* Polar Decomposition *******/ |
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/* Polar Decomposition of 3x3 matrix in 4x4, |
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* M = QS. See Nicholas Higham and Robert S. Schreiber, |
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* Fast Polar Decomposition of An Arbitrary Matrix, |
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* Technical Report 88-942, October 1988, |
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* Department of Computer Science, Cornell University. |
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*/ |
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float polar_decomp(const HMatrix M, HMatrix Q, HMatrix S) |
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{ |
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#define TOL 1.0e-6 |
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HMatrix Mk, MadjTk, Ek; |
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float det, M_one, M_inf, MadjT_one, MadjT_inf, E_one, gamma, g1, g2; |
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int i, j; |
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mat_tpose(Mk,=,M,3); |
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M_one = norm_one(Mk); M_inf = norm_inf(Mk); |
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do { |
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adjoint_transpose(Mk, MadjTk); |
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det = vdot(Mk[0], MadjTk[0]); |
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if (det==0.0) {do_rank2(Mk, MadjTk, Mk); break;} |
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MadjT_one = norm_one(MadjTk); MadjT_inf = norm_inf(MadjTk); |
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gamma = static_cast<float>(sqrt(sqrt((MadjT_one*MadjT_inf)/(M_one*M_inf))/fabs(det))); |
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g1 = gamma*0.5f; |
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g2 = 0.5f/(gamma*det); |
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mat_copy(Ek,=,Mk,3); |
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mat_binop(Mk,=,g1*Mk,+,g2*MadjTk,3); |
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mat_copy(Ek,-=,Mk,3); |
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E_one = norm_one(Ek); |
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M_one = norm_one(Mk); M_inf = norm_inf(Mk); |
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} while (E_one>(M_one*TOL)); |
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mat_tpose(Q,=,Mk,3); mat_pad(Q); |
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mat_mult(Mk, M, S); mat_pad(S); |
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for (i=0; i<3; i++) for (j=i; j<3; j++) |
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S[i][j] = S[j][i] = 0.5f*(S[i][j]+S[j][i]); |
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return (det); |
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} |
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/******* Spectral Decomposition *******/ |
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/* Compute the spectral decomposition of symmetric positive semi-definite S. |
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* Returns rotation in U and scale factors in result, so that if K is a diagonal |
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* matrix of the scale factors, then S = U K (U transpose). Uses Jacobi method. |
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* See Gene H. Golub and Charles F. Van Loan. Matrix Computations. Hopkins 1983. |
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*/ |
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HVect spect_decomp(HMatrix S, HMatrix U) |
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{ |
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HVect kv; |
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double Diag[3],OffD[3]; /* OffD is off-diag (by omitted index) */ |
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double g,h,fabsh,fabsOffDi,t,theta,c,s,tau,ta,OffDq,a,b; |
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static char nxt[] = {Y,Z,X}; |
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int sweep, i, j; |
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mat_copy(U,=,mat_id,4); |
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Diag[X] = S[X][X]; Diag[Y] = S[Y][Y]; Diag[Z] = S[Z][Z]; |
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OffD[X] = S[Y][Z]; OffD[Y] = S[Z][X]; OffD[Z] = S[X][Y]; |
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for (sweep=20; sweep>0; sweep--) { |
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float sm = static_cast<float>(fabs(OffD[X])+fabs(OffD[Y])+fabs(OffD[Z])); |
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if (sm==0.0) break; |
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for (i=Z; i>=X; i--) { |
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int p = nxt[i]; int q = nxt[p]; |
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fabsOffDi = fabs(OffD[i]); |
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g = 100.0*fabsOffDi; |
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if (fabsOffDi>0.0) { |
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h = Diag[q] - Diag[p]; |
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fabsh = fabs(h); |
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if (fabsh+g==fabsh) { |
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t = OffD[i]/h; |
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} else { |
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theta = 0.5*h/OffD[i]; |
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t = 1.0/(fabs(theta)+sqrt(theta*theta+1.0)); |
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if (theta<0.0) t = -t; |
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} |
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c = 1.0/sqrt(t*t+1.0); s = t*c; |
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tau = s/(c+1.0); |
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ta = t*OffD[i]; OffD[i] = 0.0; |
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Diag[p] -= ta; Diag[q] += ta; |
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OffDq = OffD[q]; |
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OffD[q] -= s*(OffD[p] + tau*OffD[q]); |
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OffD[p] += s*(OffDq - tau*OffD[p]); |
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for (j=Z; j>=X; j--) { |
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a = U[j][p]; b = U[j][q]; |
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U[j][p] -= static_cast<float>(s*(b + tau*a)); |
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U[j][q] += static_cast<float>(s*(a - tau*b)); |
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} |
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} |
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} |
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} |
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kv.x = static_cast<float>(Diag[X]); |
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kv.y = static_cast<float>(Diag[Y]); |
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kv.z = static_cast<float>(Diag[Z]); |
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kv.w = 1.0f; |
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return (kv); |
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} |
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/******* Spectral Axis Adjustment *******/ |
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/* Given a unit quaternion, q, and a scale vector, k, find a unit quaternion, p, |
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* which permutes the axes and turns freely in the plane of duplicate scale |
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* factors, such that q p has the largest possible w component, i.e. the |
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* smallest possible angle. Permutes k's components to go with q p instead of q. |
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* See Ken Shoemake and Tom Duff. Matrix Animation and Polar Decomposition. |
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* Proceedings of Graphics Interface 1992. Details on p. 262-263. |
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*/ |
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gemQuat snuggle(gemQuat q, HVect *k) |
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{ |
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#define SQRTHALF (0.7071067811865475244f) |
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#define sgn(n,v) ((n)?-(v):(v)) |
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#define swap(a,i,j) {a[3]=a[i]; a[i]=a[j]; a[j]=a[3];} |
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#define cycle(a,p) if (p) {a[3]=a[0]; a[0]=a[1]; a[1]=a[2]; a[2]=a[3];}\ |
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else {a[3]=a[2]; a[2]=a[1]; a[1]=a[0]; a[0]=a[3];} |
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gemQuat p; |
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float ka[4]; |
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int i, turn = -1; |
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ka[X] = k->x; ka[Y] = k->y; ka[Z] = k->z; |
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if (ka[X]==ka[Y]) {if (ka[X]==ka[Z]) turn = W; else turn = Z;} |
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else {if (ka[X]==ka[Z]) turn = Y; else if (ka[Y]==ka[Z]) turn = X;} |
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if (turn>=0) { |
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gemQuat qtoz, qp; |
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unsigned neg[3], win; |
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double mag[3], t; |
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static gemQuat qxtoz = {0,SQRTHALF,0,SQRTHALF}; |
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static gemQuat qytoz = {SQRTHALF,0,0,SQRTHALF}; |
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static gemQuat qppmm = { 0.5, 0.5,-0.5,-0.5}; |
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static gemQuat qpppp = { 0.5, 0.5, 0.5, 0.5}; |
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static gemQuat qmpmm = {-0.5, 0.5,-0.5,-0.5}; |
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static gemQuat qpppm = { 0.5, 0.5, 0.5,-0.5}; |
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static gemQuat q0001 = { 0.0, 0.0, 0.0, 1.0}; |
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static gemQuat q1000 = { 1.0, 0.0, 0.0, 0.0}; |
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switch (turn) { |
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default: return (Qt_Conj(q)); |
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case X: q = Qt_Mul(q, qtoz = qxtoz); swap(ka,X,Z) break; |
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case Y: q = Qt_Mul(q, qtoz = qytoz); swap(ka,Y,Z) break; |
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case Z: qtoz = q0001; break; |
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} |
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q = Qt_Conj(q); |
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mag[0] = (double)q.z*q.z+(double)q.w*q.w-0.5; |
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mag[1] = (double)q.x*q.z-(double)q.y*q.w; |
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mag[2] = (double)q.y*q.z+(double)q.x*q.w; |
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for (i=0; i<3; i++) if ((neg[i] = (mag[i]<0.0))) mag[i] = -mag[i]; |
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if (mag[0]>mag[1]) {if (mag[0]>mag[2]) win = 0; else win = 2;} |
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else {if (mag[1]>mag[2]) win = 1; else win = 2;} |
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switch (win) { |
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case 0: if (neg[0]) p = q1000; else p = q0001; break; |
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case 1: if (neg[1]) p = qppmm; else p = qpppp; cycle(ka,0) break; |
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case 2: if (neg[2]) p = qmpmm; else p = qpppm; cycle(ka,1) break; |
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} |
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qp = Qt_Mul(q, p); |
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t = sqrt(mag[win]+0.5); |
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p = Qt_Mul(p, Qt_(0.0,0.0,static_cast<float>(-qp.z/t),static_cast<float>(qp.w/t))); |
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p = Qt_Mul(qtoz, Qt_Conj(p)); |
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} else { |
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float qa[4], pa[4]; |
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unsigned lo, hi, neg[4], par = 0; |
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double all, big, two; |
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qa[0] = q.x; qa[1] = q.y; qa[2] = q.z; qa[3] = q.w; |
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for (i=0; i<4; i++) { |
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pa[i] = 0.0; |
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if ((neg[i] = (qa[i]<0.0))) qa[i] = -qa[i]; |
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par ^= neg[i]; |
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} |
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/* Find two largest components, indices in hi and lo */ |
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if (qa[0]>qa[1]) lo = 0; else lo = 1; |
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if (qa[2]>qa[3]) hi = 2; else hi = 3; |
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if (qa[lo]>qa[hi]) { |
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if (qa[lo^1]>qa[hi]) {hi = lo; lo ^= 1;} |
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else {hi ^= lo; lo ^= hi; hi ^= lo;} |
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} else {if (qa[hi^1]>qa[lo]) lo = hi^1;} |
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all = (qa[0]+qa[1]+qa[2]+qa[3])*0.5; |
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two = (qa[hi]+qa[lo])*SQRTHALF; |
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big = qa[hi]; |
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if (all>two) { |
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if (all>big) {/*all*/ |
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{int i; for (i=0; i<4; i++) pa[i] = static_cast<float>(sgn(neg[i], 0.5));} |
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cycle(ka,par) |
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} else {/*big*/ pa[hi] = static_cast<float>(sgn(neg[hi],1.0));} |
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} else { |
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if (two>big) {/*two*/ |
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pa[hi] = static_cast<float>(sgn(neg[hi],SQRTHALF)); |
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pa[lo] = static_cast<float>(sgn(neg[lo], SQRTHALF)); |
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if (lo>hi) {hi ^= lo; lo ^= hi; hi ^= lo;} |
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if (hi==W) {hi = "\001\002\000"[lo]; lo = 3-hi-lo;} |
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swap(ka,hi,lo) |
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} else {/*big*/ pa[hi] = static_cast<float>(sgn(neg[hi],1.0));} |
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} |
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p.x = -pa[0]; p.y = -pa[1]; p.z = -pa[2]; p.w = pa[3]; |
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} |
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k->x = ka[X]; k->y = ka[Y]; k->z = ka[Z]; |
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return (p); |
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} |
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/******* Decompose Affine Matrix *******/ |
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/* Decompose 4x4 affine matrix A as TFRUK(U transpose), where t contains the |
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* translation components, q contains the rotation R, u contains U, k contains |
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* scale factors, and f contains the sign of the determinant. |
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* Assumes A transforms column vectors in right-handed coordinates. |
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* See Ken Shoemake and Tom Duff. Matrix Animation and Polar Decomposition. |
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* Proceedings of Graphics Interface 1992. |
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*/ |
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void decomp_affine(const HMatrix A, gemAffineParts *parts) |
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{ |
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HMatrix Q, S, U; |
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gemQuat p; |
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float det; |
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parts->t = Qt_(A[X][W], A[Y][W], A[Z][W], 0); |
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det = polar_decomp(A, Q, S); |
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if (det<0.0) { |
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mat_copy(Q,=,-Q,3); |
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parts->f = -1; |
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} else parts->f = 1; |
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parts->q = Qt_FromMatrix(Q); |
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parts->k = spect_decomp(S, U); |
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parts->u = Qt_FromMatrix(U); |
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p = snuggle(parts->u, &parts->k); |
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parts->u = Qt_Mul(parts->u, p); |
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} |
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/******* Invert Affine Decomposition *******/ |
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/* Compute inverse of affine decomposition. |
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*/ |
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void invert_affine(gemAffineParts *parts, gemAffineParts *inverse) |
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{ |
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gemQuat t, p; |
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inverse->f = parts->f; |
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inverse->q = Qt_Conj(parts->q); |
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inverse->u = Qt_Mul(parts->q, parts->u); |
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inverse->k.x = static_cast<float>((parts->k.x==0.0) ? 0.0 : 1.0/parts->k.x); |
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inverse->k.y = static_cast<float>((parts->k.y==0.0) ? 0.0 : 1.0/parts->k.y); |
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inverse->k.z = static_cast<float>((parts->k.z==0.0) ? 0.0 : 1.0/parts->k.z); |
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inverse->k.w = parts->k.w; |
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t = Qt_(-parts->t.x, -parts->t.y, -parts->t.z, 0); |
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t = Qt_Mul(Qt_Conj(inverse->u), Qt_Mul(t, inverse->u)); |
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t = Qt_(inverse->k.x*t.x, inverse->k.y*t.y, inverse->k.z*t.z, 0); |
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p = Qt_Mul(inverse->q, inverse->u); |
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t = Qt_Mul(p, Qt_Mul(t, Qt_Conj(p))); |
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inverse->t = (inverse->f>0.0) ? t : Qt_(-t.x, -t.y, -t.z, 0); |
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}
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