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187 lines
6.3 KiB
187 lines
6.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plNetLinkingMgr_h_inc |
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#define plNetLinkingMgr_h_inc |
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#include "HeadSpin.h" |
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#include "hsBitVector.h" |
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#include "plNetCommon/plNetServerSessionInfo.h" |
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#include "plNetCommon/plNetCommon.h" |
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#include "plMessage/plLinkToAgeMsg.h" |
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class plMessage; |
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class plVaultNotifyMsg; |
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struct plNCAgeJoiner; |
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struct plNCAgeLeaver; |
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class plNetLinkingMgr |
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{ |
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static void NCAgeJoinerCallback ( |
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plNCAgeJoiner * joiner, |
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unsigned type, |
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void * notify, |
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void * userState |
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); |
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static void NCAgeLeaverCallback ( |
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plNCAgeLeaver * leaver, |
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unsigned type, |
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void * notify, |
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void * userState |
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); |
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friend struct NCAgeJoinerCallback; |
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friend struct NCAgeLeaverCallback; |
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static void ExecNextOp (); |
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plNetLinkingMgr(); |
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plNetLinkingMgr(const plNetLinkingMgr &) { } |
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~plNetLinkingMgr(); |
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enum Cmds |
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{ |
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kNilCmd, |
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// Sent to a player to have them call us back with info for linking to their age. |
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kLinkPlayerHere, |
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// Offer link to player. |
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kOfferLinkToPlayer, |
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// Offer link to another player from a public linking book (to my instance of the age w/out going through personal age) |
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kOfferLinkFromPublicBook, |
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// Sent to a player to have them link to their last age |
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kLinkPlayerToPrevAge |
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}; |
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plLinkToAgeMsg* fDeferredLink; |
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enum PreProcessResult { |
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// Old style IPreProcessLink style "false" result |
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kLinkFailed, |
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// Old style IPreProcessLink style "true" result |
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kLinkImmediately, |
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// Defer the link until later, don't trash the structs |
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kLinkDeferred, |
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}; |
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uint8_t IPreProcessLink( void ); |
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void IPostProcessLink( void ); |
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bool IProcessLinkingMgrMsg( plLinkingMgrMsg * msg ); |
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bool IProcessLinkToAgeMsg( plLinkToAgeMsg * msg ); |
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void IDoLink(plLinkToAgeMsg* link); |
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bool IProcessVaultNotifyMsg(plVaultNotifyMsg* msg); |
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bool IDispatchMsg( plMessage* msg, uint32_t playerID ); |
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public: |
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static plNetLinkingMgr * GetInstance(); |
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bool MsgReceive( plMessage *msg ); // TODO: Make this a hsKeyedObject so we can really handle messages. |
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void Update(); |
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bool IsEnabled( void ) const { return fLinkingEnabled;} |
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void SetEnabled( bool b ); |
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bool LinkedIn () const { return fLinkedIn && fLinkingEnabled; } |
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bool Linking () const { return !fLinkedIn && !fLinkingEnabled; } |
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// Link to an age. |
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void LinkToAge( plAgeLinkStruct * link, bool linkInSfx=true, bool linkOutSfx=true, uint32_t playerID=kInvalidPlayerID ); |
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void LinkToAge( plAgeLinkStruct * link, const char* linkAnim, bool linkInSfx=true, bool linkOutSfx=true, uint32_t playerID=kInvalidPlayerID ); |
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// Link to my last age. |
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void LinkToPrevAge( uint32_t playerID=kInvalidPlayerID ); |
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// Link to my Personal Age |
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void LinkToMyPersonalAge( uint32_t playerID=kInvalidPlayerID ); |
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// Link to my Neighborhood Age |
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void LinkToMyNeighborhoodAge( uint32_t playerID=kInvalidPlayerID ); |
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// Link a player here. |
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void LinkPlayerHere( uint32_t playerID ); |
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// Link player to specified age |
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void LinkPlayerToAge( plAgeLinkStruct * link, uint32_t playerID ); |
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// Link player back to his last age |
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void LinkPlayerToPrevAge( uint32_t playerID ); |
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// Link us to a players age. |
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void LinkToPlayersAge( uint32_t playerID ); |
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// Offer a link to player. |
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void OfferLinkToPlayer( const plAgeLinkStruct * info, uint32_t playerID, plKey replyKey ); |
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void OfferLinkToPlayer( const plAgeInfoStruct * info, uint32_t playerID ); |
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void OfferLinkToPlayer( const plAgeLinkStruct * info, uint32_t playerID ); |
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// Leave the current age |
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void LeaveAge (bool quitting); |
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// link info |
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plAgeLinkStruct * GetAgeLink() { return &fAgeLink; } |
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plAgeLinkStruct * GetPrevAgeLink() { return &fPrevAgeLink; } |
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// lobby info |
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void SetLobbyAddr( const char * ipaddr ) { fLobbyInfo.SetServerAddr( ipaddr );} |
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void SetLobbyPort( int port ) { fLobbyInfo.SetServerPort( port );} |
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const plNetServerSessionInfo * GetLobbyServerInfo( void ) const { return &fLobbyInfo;} |
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// helpers |
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static plString GetProperAgeName( const plString & ageName ); // attempt to fix wrong case age name. |
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private: |
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bool fLinkingEnabled; |
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bool fLinkedIn; |
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// The age we are either joining or are joined with. |
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plAgeLinkStruct fAgeLink; |
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// The age we just left. |
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plAgeLinkStruct fPrevAgeLink; |
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// The lobby we want to talk to. |
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plNetServerSessionInfo fLobbyInfo; |
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}; |
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#endif // plNetLinkingMgr_h_inc
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