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964 lines
28 KiB
964 lines
28 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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// singular |
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#include "plAvBrainGeneric.h" |
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// local |
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#include "plAnimStage.h" |
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#include "plArmatureMod.h" |
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// #include "plAvatarTasks.h" |
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#include "plAvTask.h" |
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#include "plAvTaskBrain.h" |
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#include "plAvBrainHuman.h" |
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#include "plAnimation/plAGAnimInstance.h" |
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#include "plAnimation/plMatrixChannel.h" |
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// global |
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#include "hsTimer.h" |
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#include "plgDispatch.h" |
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// other |
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#include "pnNetCommon/plSDLTypes.h" |
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#include "pnMessage/plCameraMsg.h" |
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#include "pnMessage/plNotifyMsg.h" |
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#include "plMessage/plAvatarMsg.h" |
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#include "plMessage/plInputEventMsg.h" |
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#include "plMessage/plSimStateMsg.h" |
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#include "plMessage/plConsoleMsg.h" |
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#include "plPipeline/plDebugText.h" |
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#include "plInputCore/plAvatarInputInterface.h" |
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#include "plMessage/plInputIfaceMgrMsg.h" |
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#ifdef DEBUG_MULTISTAGE |
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#include "plAvatarMgr.h" |
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#include "plStatusLog/plStatusLog.h" |
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#endif |
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bool plAvBrainGeneric::fForce3rdPerson = true; |
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const float plAvBrainGeneric::kDefaultFadeIn = 6.f; // 1/6th of a second to fade in |
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const float plAvBrainGeneric::kDefaultFadeOut = 0.f; // instant fade out. |
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|
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// plAvBrainGeneric ---------------- |
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// ----------------- |
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plAvBrainGeneric::plAvBrainGeneric() |
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: fRecipient(nil), |
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fStages(new plAnimStageVec), |
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fCurStage(0), |
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fType(kGeneric), |
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fExitFlags(kExitNormal), |
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fMode(kEntering), |
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fForward(true), |
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fStartMessage(nil), |
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fEndMessage(nil), |
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fFadeIn(0.0f), |
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fFadeOut(0.0f), |
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fMoveMode(kMoveRelative), |
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fBodyUsage(plAGAnim::kBodyUnknown) |
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{ |
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} |
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// plAvBrainGeneric -------------------------------------- |
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// ----------------- |
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plAvBrainGeneric::plAvBrainGeneric(plAnimStageVec *stages, |
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plMessage *startMessage, |
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plMessage *endMessage, |
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plKey recipient, |
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uint32_t exitFlags, |
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float fadeIn, |
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float fadeOut, |
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MoveMode moveMode) |
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: plArmatureBrain(), |
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fRecipient(recipient), |
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fStages(stages), |
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fCurStage(0), |
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fType(kGeneric), |
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fExitFlags(exitFlags), |
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fMode(kEntering), |
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fForward(true), |
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fStartMessage(startMessage), |
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fEndMessage(endMessage), |
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fFadeIn(fadeIn), |
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fFadeOut(fadeOut), |
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fMoveMode(moveMode), |
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fBodyUsage(plAGAnim::kBodyUnknown) |
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{ |
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} |
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// plAvBrainGeneric |
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plAvBrainGeneric::plAvBrainGeneric(uint32_t exitFlags, float fadeIn, float fadeOut, MoveMode moveMode) |
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: fRecipient(nil), |
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fStages(nil), |
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fCurStage(0), |
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fType(kGeneric), |
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fExitFlags(exitFlags), |
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fMode(kEntering), |
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fForward(true), |
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fStartMessage(nil), |
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fEndMessage(nil), |
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fFadeIn(fadeIn), |
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fFadeOut(fadeOut), |
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fMoveMode(moveMode), |
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fBodyUsage(plAGAnim::kBodyUnknown) |
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{ |
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} |
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// ~plAvBrainGeneric ---------------- |
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// ------------------ |
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plAvBrainGeneric::~plAvBrainGeneric() |
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{ |
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int fNumStages = fStages->size(); |
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for(int i = 0; i < fNumStages; i++) |
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{ |
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plAnimStage *stage = (*fStages)[i]; |
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(*fStages)[i] = nil; |
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stage->Detach(fAvMod); |
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delete stage; |
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} |
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delete fStages; |
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} |
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// Activate ------------------------------------------- |
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// --------- |
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void plAvBrainGeneric::Activate(plArmatureModBase *avMod) |
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{ |
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plArmatureBrain::Activate(avMod); |
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int numStages = fStages->size(); |
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if (!numStages) |
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return; |
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plAnimStage *stage = (*fStages)[fCurStage]; |
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bool useFadeIn = fFadeIn > 0.0f; |
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float initialBlend = useFadeIn ? 0.0f : 1.0f; |
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if (GetType() == kEmote) |
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((plArmatureMod*)avMod)->SendBehaviorNotify(plHBehavior::kBehaviorTypeEmote,true); |
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double worldTime = hsTimer::GetSysSeconds(); |
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if (fMoveMode == kMoveRelative || fMoveMode == kMoveAbsolute) |
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{ |
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// enable kinematic... ignore outside forces... but still collide with detector regions |
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fAvMod->EnablePhysicsKinematic( true ); |
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} |
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else if(fMoveMode == kMoveStandstill) |
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{ |
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// Avatar stands still automatically now, so we do nothing here |
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} |
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if (stage->Attach(fAvMod, this, initialBlend, worldTime)) |
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{ |
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if(fStartMessage) |
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{ |
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fStartMessage->Send(); |
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fStartMessage = nil; |
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} |
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if (plAvBrainGeneric::fForce3rdPerson && fAvMod->IsLocalAvatar()) |
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{ |
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// create message to force 3rd person mode |
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plCameraMsg* pMsg = new plCameraMsg; |
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pMsg->SetBCastFlag(plMessage::kBCastByExactType); |
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pMsg->SetCmd(plCameraMsg::kResponderSetThirdPerson); |
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pMsg->SetBCastFlag(plMessage::kNetPropagate, false); |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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} |
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if (fType == kLadder && fAvMod->IsLocalAvatar()) |
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plAvatarInputInterface::GetInstance()->SetLadderMode(); |
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if (fReverseFBControlsOnRelease) |
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fAvMod->SetReverseFBOnIdle(true); |
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} |
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bool plAvBrainGeneric::IsRunningTask() const |
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{ |
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if ( fStages->size() > 0 ) |
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return true; |
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return false; |
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} |
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bool plAvBrainGeneric::MatchAnimNames(const char *names[], int count) |
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{ |
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if (count != GetStageCount()) |
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return false; |
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int i; |
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for (i = 0; i < count; i++) |
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{ |
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if (GetStage(i)->GetAnimName() != names[i]) |
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return false; // different names. |
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} |
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return true; |
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} |
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// Apply ---------------------------------------------------- |
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// ------ |
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bool plAvBrainGeneric::Apply(double time, float elapsed) |
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{ |
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bool result = false; |
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switch(fMode) |
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{ |
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case kAbort: |
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break; |
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case kEntering: |
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case kFadingIn: |
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result = IProcessFadeIn(time, elapsed); |
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break; |
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case kExit: |
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case kFadingOut: |
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// go through the fade logic whether or not we actually need a fade; |
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// centralizes some exit conditions. |
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result = IProcessFadeOut(time, elapsed); |
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break; |
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case kNormal: |
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result = IProcessNormal(time, elapsed); |
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break; |
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default: |
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break; |
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} |
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plArmatureBrain::Apply(time, elapsed); |
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return result; |
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} |
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// Deactivate ----------------------- |
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// ----------- |
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void plAvBrainGeneric::Deactivate() |
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{ |
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if (fEndMessage) |
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{ |
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fEndMessage->Send(); |
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fEndMessage = nil; |
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} |
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if (fMode != kAbort) // we're being forcibly removed... |
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IExitMoveMode(); |
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if (fMoveMode == kMoveRelative || fMoveMode == kMoveAbsolute) |
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{ |
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// re-enable normal physics... outside forces affect us |
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fAvMod->EnablePhysicsKinematic( false ); |
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} |
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else if (fMoveMode == kMoveStandstill) |
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{ |
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// Avatar stands still automaticaly now, so we do nothing here |
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} |
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if (fType == plAvBrainGeneric::kLadder && fAvMod->IsLocalAvatar()) |
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{ |
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plAvatarInputInterface::GetInstance()->ClearLadderMode(); |
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} |
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if (fReverseFBControlsOnRelease) |
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fAvMod->SetReverseFBOnIdle(false); |
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if (plAvBrainGeneric::fForce3rdPerson && fAvMod->IsLocalAvatar()) |
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{ |
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// create message to force 3rd person mode |
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plCameraMsg* pMsg = new plCameraMsg; |
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pMsg->SetBCastFlag(plMessage::kBCastByExactType); |
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pMsg->SetBCastFlag(plMessage::kNetPropagate, false); |
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pMsg->SetCmd(plCameraMsg::kResponderUndoThirdPerson); |
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plgDispatch::MsgSend( pMsg ); // whoosh... off it goes |
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} |
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plArmatureBrain::Deactivate(); |
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} |
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// GETRECIPIENT |
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plKey plAvBrainGeneric::GetRecipient() |
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{ |
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return fRecipient; |
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} |
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// SETRECIPIENT |
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void plAvBrainGeneric::SetRecipient(const plKey &recipient) |
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{ |
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fRecipient = recipient; |
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} |
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// RELAYNOTIFYMSG |
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bool plAvBrainGeneric::RelayNotifyMsg(plNotifyMsg *msg) |
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{ |
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if(fRecipient) |
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{ |
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msg->AddReceiver(fRecipient); |
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msg->Send(); |
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return true; |
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} else { |
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return false; |
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} |
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} |
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// IGetAnimDelta ------------------------------------------------ |
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// -------------- |
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float plAvBrainGeneric::IGetAnimDelta(double time, float elapsed) |
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{ |
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float delta = 0.0f; |
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plAnimStage *curStage = (*fStages)[fCurStage]; |
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plAnimStage::ForwardType forward = curStage->GetForwardType(); |
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plAnimStage::BackType back = curStage->GetBackType(); |
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bool fwdIsDown = (fReverseFBControlsOnRelease && fAvMod->IsFBReversed()) ? fAvMod->BackwardKeyDown() : fAvMod->ForwardKeyDown(); |
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bool backIsDown = (fReverseFBControlsOnRelease && fAvMod->IsFBReversed()) ? fAvMod->ForwardKeyDown() : fAvMod->BackwardKeyDown(); |
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// forward with a key down gets top priority |
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if(forward == plAnimStage::kForwardKey && fwdIsDown) |
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{ |
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// key drive forward, forward key is down |
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delta = elapsed; |
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fForward = true; |
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} else if(back == plAnimStage::kBackKey && backIsDown) |
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{ |
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// key drive back, back key is down |
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delta = -elapsed; |
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fForward = false; |
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} else if (forward == plAnimStage::kForwardAuto && fForward) |
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{ |
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// auto drive forward |
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delta = elapsed; |
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} else if (back == plAnimStage::kBackAuto && ! fForward) |
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{ |
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// auto drive backward |
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delta = -elapsed; |
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} |
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return delta; |
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} |
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// IProcessNormal ------------------------------------------------- |
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// --------------- |
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bool plAvBrainGeneric::IProcessNormal(double time, float elapsed) |
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{ |
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plAnimStage *curStage = (*fStages)[fCurStage]; |
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if(curStage) |
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{ |
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float animDelta = IGetAnimDelta(time, elapsed); // how far to move the anim (may be negative) |
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float overage; |
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bool done = curStage->MoveRelative(time, animDelta, overage, fAvMod); |
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if(done) |
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{ |
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bool forward = animDelta > 0.0f; |
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int nextStage = forward ? curStage->GetNextStage(fCurStage) : curStage->GetPrevStage(fCurStage); |
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if((nextStage == -1) || (nextStage >= fStages->size())) |
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{ |
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// ran off one end; we're done. |
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fMode = kExit; |
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} else { |
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ISwitchStages(fCurStage, nextStage, overage, false, 0.0f, 1.0f, -1.0f, time); |
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} |
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} |
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return true; |
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} else { |
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// current stage is missing; abort |
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return false; |
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} |
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} |
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// IProcessFadeIn ------------------------------------------------- |
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// --------------- |
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bool plAvBrainGeneric::IProcessFadeIn(double time, float elapsed) |
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{ |
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plAnimStage *curStage = (*fStages)[fCurStage]; |
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if(fMode != kFadingIn) |
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{ |
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bool needFade = fFadeIn != 0.0f; |
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if(fFadeIn == 0.0f) |
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{ |
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IEnterMoveMode(time); // if fadeIn's not zero, we have to wait until fade's done |
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// before animating |
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} else { |
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plAGAnimInstance *curAnim = curStage->GetAnimInstance(); |
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if(curAnim) |
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curAnim->Fade(1.0f, fFadeIn); |
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} |
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fMode = kFadingIn; |
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} else { |
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plAGAnimInstance *curAnim = curStage->GetAnimInstance(); |
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float curBlend = 1.0f; |
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if(curAnim) |
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curBlend = curAnim->GetBlend(); |
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if(curBlend == 1.0f) |
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{ |
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IEnterMoveMode(time); |
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} |
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} |
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return true; |
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} |
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// IProcessFadeOut ------------------------------------------------- |
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// ---------------- |
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bool plAvBrainGeneric::IProcessFadeOut(double time, float elapsed) |
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{ |
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plAnimStage *curStage = (*fStages)[fCurStage]; |
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if(fMode != kFadingOut) |
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{ |
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// haven't actually started fading; see if we need to |
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if(fFadeOut > 0.0f) |
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{ |
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plAGAnimInstance *curAnim = curStage->GetAnimInstance(); |
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if(curAnim) |
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{ |
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curAnim->Fade(0.0f, fFadeOut); |
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IExitMoveMode(); |
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fMode = kFadingOut; |
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} else { |
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fMode = kAbort; |
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return false; |
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} |
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} else { |
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curStage->Detach(fAvMod); |
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IExitMoveMode(); |
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fMode = kAbort; |
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} |
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} else { |
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// already fading; just keeping looking for the anim to zero out. |
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plAGAnimInstance *curAnim = curStage->GetAnimInstance(); |
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float curBlend = 0.0f; |
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if(curAnim) |
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curBlend = curAnim->GetBlend(); |
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if(curBlend == 0.0f) |
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{ |
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curStage->Detach(fAvMod); |
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fMode = kAbort; |
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} |
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} |
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return true; |
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} |
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// ISwitchStages --------------------------------------------------------------------------------------------------- |
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// -------------- |
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bool plAvBrainGeneric::ISwitchStages(int oldStageNum, int newStageNum, float delta, bool setTime, float newTime, |
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float fadeNew, float fadeOld, double worldTime) |
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{ |
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#ifdef DEBUG_MULTISTAGE |
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char sbuf[256]; |
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sprintf(sbuf,"ISwitchStage - old=%d new=%d (fCurStage=%d)",oldStageNum,newStageNum,fCurStage); |
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plAvatarMgr::GetInstance()->GetLog()->AddLine(sbuf); |
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#endif |
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if(oldStageNum != newStageNum) { |
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plAnimStage *newStage = fStages->at(newStageNum); |
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plAnimStage *oldStage = fStages->at(oldStageNum); |
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if(setTime) |
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newStage->SetLocalTime(newTime); |
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hsAssert(oldStageNum < fStages->size(), "PLAVBRAINGENERIC: Stage out of range."); |
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oldStage->Detach(fAvMod); |
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newStage->Attach(fAvMod, this, 1.0f, worldTime); |
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fCurStage = newStageNum; |
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fAvMod->DirtySynchState(kSDLAvatar, 0); // write our new stage to the server |
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} |
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if(setTime) { |
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plAnimStage *curStage = fStages->at(fCurStage); |
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curStage->SetLocalTime(newTime); |
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} |
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if(fMoveMode == kMoveRelative) |
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fAvMod->GetRootAnimator()->Reset(worldTime); |
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return true; |
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} |
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void plAvBrainGeneric::IEnterMoveMode(double time) |
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{ |
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if(fMoveMode == kMoveRelative) |
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{ |
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fAvMod->GetRootAnimator()->Enable(true); |
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fAvMod->GetRootAnimator()->Reset(time); |
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} |
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fMode = kNormal; |
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} |
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void plAvBrainGeneric::IExitMoveMode() |
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{ |
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if(fAvMod) |
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{ |
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if(fMoveMode == kMoveRelative) |
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{ |
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if(fAvMod->GetRootAnimator()) |
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fAvMod->GetRootAnimator()->Enable(false); |
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} |
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|
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if (fFadeOut == 0.f) |
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{ |
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// if we're exiting instantly (no fade out) then the end of the animation expects to line up with |
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// the first frame of the idle animation, so we need to reset it. |
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plAvBrainHuman *brain = plAvBrainHuman::ConvertNoRef(fAvMod->FindBrainByClass(plAvBrainHuman::Index())); |
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if (brain) |
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brain->ResetIdle(); |
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} |
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} |
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} |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// MESSAGE HANDLING |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
|
|
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// MsgReceive ------------------------------------- |
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// ----------- |
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bool plAvBrainGeneric::MsgReceive(plMessage *msg) |
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{ |
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bool result = false; |
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|
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plAvBrainGenericMsg *genMsg = plAvBrainGenericMsg::ConvertNoRef(msg); |
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//plAvExitModeMsg *exitMsg = plAvExitModeMsg::ConvertNoRef(msg); |
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plAvTaskMsg *taskMsg = plAvTaskMsg::ConvertNoRef(msg); |
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plControlEventMsg *ctrlMsg = plControlEventMsg::ConvertNoRef(msg); |
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|
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if(genMsg) |
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{ |
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result = IHandleGenBrainMsg(genMsg); |
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} |
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// else if(exitMsg) { |
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// fMode = kExit; |
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// result = true; |
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// } |
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else if (taskMsg) { |
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result = IHandleTaskMsg(taskMsg); |
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} |
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else if (ctrlMsg && (fExitFlags & kExitAnyInput) ) { |
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fMode = kExit; |
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} |
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|
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if(result == false) // if still haven't handled msg |
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{ |
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if(fMode == kExit) // if we're exiting |
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{ |
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result = fAvMod->GetNextBrain(this)->MsgReceive(msg); // pass msg to next brain |
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} else { // otherwise |
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result = plArmatureBrain::MsgReceive(msg); // pass msg to base class |
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} |
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} |
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|
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return result; |
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} |
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|
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// IHandleGenBrainMsg ----------------------------------------------------- |
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// ------------------- |
|
bool plAvBrainGeneric::IHandleGenBrainMsg(const plAvBrainGenericMsg *msg) |
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{ |
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bool setTime = msg->fSetTime; |
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float newTime = msg->fNewTime; |
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bool setDirection = msg->fSetDirection; |
|
bool newDirection = msg->fNewDirection ? true : false; |
|
double worldTime = hsTimer::GetSysSeconds(); |
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|
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switch(msg->fType) |
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{ |
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case plAvBrainGenericMsg::kGotoStage: |
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{ |
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int wantStage = msg->fWhichStage; |
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#ifdef DEBUG_MULTISTAGE |
|
char sbuf[256]; |
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sprintf(sbuf,"GenericMsg - Goto Stage %d (oldstage %d)",wantStage,fCurStage); |
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plAvatarMgr::GetInstance()->GetLog()->AddLine(sbuf); |
|
#endif |
|
if(wantStage == -1) { |
|
fMode = kExit; |
|
} else { |
|
int count = fStages->size(); |
|
if(wantStage < count && wantStage >= 0) |
|
{ |
|
ISwitchStages(fCurStage, wantStage, 0.0f, setTime, newTime, 1.0f, -1.0f, worldTime); |
|
// direction is set within the brain, not the stage |
|
if(setDirection) |
|
fForward = newDirection; |
|
} |
|
} |
|
} |
|
break; |
|
case plAvBrainGenericMsg::kNextStage: |
|
{ |
|
int wantStage = fCurStage + 1; |
|
#ifdef DEBUG_MULTISTAGE |
|
char sbuf[256]; |
|
sprintf(sbuf,"GenericMsg - Next Stage %d (oldstage %d)",wantStage,fCurStage); |
|
plAvatarMgr::GetInstance()->GetLog()->AddLine(sbuf); |
|
#endif |
|
if(wantStage == fStages->size()) |
|
{ |
|
fMode = kExit; // walked off the end of the brain |
|
} else { |
|
ISwitchStages(fCurStage, wantStage, 0.0f, setTime, newTime, 1.0f, -1.0f, worldTime); |
|
if(setDirection) |
|
fForward = newDirection; |
|
} |
|
} |
|
break; |
|
case plAvBrainGenericMsg::kPrevStage: |
|
{ |
|
int wantStage = fCurStage - 1; |
|
#ifdef DEBUG_MULTISTAGE |
|
char sbuf[256]; |
|
sprintf(sbuf,"GenericMsg - PrevStage %d (oldstage %d)",wantStage,fCurStage); |
|
plAvatarMgr::GetInstance()->GetLog()->AddLine(sbuf); |
|
#endif |
|
if(wantStage < 0) |
|
{ |
|
fMode = kExit; // walked off the beginning of the brain |
|
} else { |
|
ISwitchStages(fCurStage, wantStage, 0.0f, setTime, 0.0f, 1.0f, -1.0f, worldTime); |
|
if(setDirection) |
|
fForward = newDirection; |
|
} |
|
} |
|
break; |
|
default: |
|
#ifdef DEBUG_MULTISTAGE |
|
{ |
|
char sbuf[256]; |
|
sprintf(sbuf,"GenericMsg - Unknown command %d ",msg->fType); |
|
plAvatarMgr::GetInstance()->GetLog()->AddLine(sbuf); |
|
} |
|
#endif |
|
break; |
|
} |
|
return true; |
|
} |
|
|
|
bool plAvBrainGeneric::IHandleTaskMsg(plAvTaskMsg *msg) |
|
{ |
|
plAvTask *task = msg->GetTask(); |
|
plAvTaskBrain *brainTask = plAvTaskBrain::ConvertNoRef(task); |
|
|
|
if(brainTask) |
|
{ |
|
plArmatureBrain * brain = brainTask->GetBrain(); |
|
|
|
if(brain) |
|
{ |
|
if(fExitFlags & kExitNewBrain) |
|
{ |
|
// RULE 1: if kExitNewBrain, exit on any new brain |
|
fMode = kExit; |
|
return false; // we didn't consume the message |
|
} else { |
|
plAvBrainGeneric * gBrain = plAvBrainGeneric::ConvertNoRef(brain); |
|
|
|
if(gBrain && IBrainIsCompatible(gBrain)) |
|
{ |
|
// RULE 2: if not kExitNewBrain and brain is compatible, apply it |
|
QueueTask(brainTask); |
|
return true; |
|
} else { |
|
if(fMode == kExit || fMode == kFadingOut) |
|
{ |
|
// RULE 3: if brain is incompatible and we're exiting anyway, |
|
// queue it to be next |
|
fAvMod->GetNextBrain(this)->QueueTask(brainTask); |
|
return true; |
|
} |
|
// RULE 4: if brain is incompatible and we're still running, ignore. |
|
} |
|
} |
|
} else { |
|
// no brain; it's an exit task, exit and CONSUME it. |
|
fMode = kExit; |
|
return true; |
|
} |
|
} else { |
|
// note that this check has to come after the brain task check; if it's a brain |
|
// task we need to examine it so we can say whether we consumed it or not. |
|
// popbrain messages get consumed, even if we exit on any task. |
|
if(fExitFlags & kExitAnyTask) |
|
{ |
|
// RULE 4: if kExitAnyTask, exit on any task (but if it was an exit brain task, |
|
// make sure to consume it ) |
|
fMode = kExit; |
|
return false; |
|
} |
|
} |
|
|
|
// RULE 4: if brain is incompatible and we're still running, ignore. |
|
return false; |
|
} |
|
|
|
bool plAvBrainGeneric::IBrainIsCompatible(plAvBrainGeneric *otherBrain) |
|
{ |
|
plAGAnim::BodyUsage otherUsage = otherBrain->GetBodyUsage(); |
|
|
|
switch(fBodyUsage) |
|
{ |
|
case plAGAnim::kBodyUnknown: |
|
return false; |
|
case plAGAnim::kBodyFull: |
|
return false; |
|
case plAGAnim::kBodyUpper: |
|
if(otherUsage == plAGAnim::kBodyLower) |
|
return true; |
|
else |
|
return false; |
|
case plAGAnim::kBodyLower: |
|
if(otherUsage == plAGAnim::kBodyUpper) |
|
return true; |
|
else |
|
return false; |
|
default: |
|
return false; |
|
} |
|
} |
|
|
|
///////////////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// READ/WRITE |
|
// |
|
///////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
// Write ---------------------------------------------------- |
|
// ------ |
|
void plAvBrainGeneric::Write(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plArmatureBrain::Write(stream, mgr); |
|
int numStages = fStages->size(); |
|
stream->WriteLE32(numStages); |
|
|
|
for(int i = 0; i < numStages; i++) |
|
{ |
|
plAnimStage *stage = (*fStages)[i]; |
|
plCreatable *cre = reinterpret_cast<plCreatable *>(stage); |
|
mgr->WriteCreatable(stream, cre); // save base state |
|
// ** replace this with Write(..) |
|
stage->SaveAux(stream, mgr); // save ephemeral state |
|
} |
|
|
|
stream->WriteLE32(fCurStage); |
|
stream->WriteLE32(fType); |
|
stream->WriteLE32(fExitFlags); |
|
stream->WriteByte(fMode); |
|
stream->WriteBool(fForward); |
|
|
|
if(fStartMessage) { |
|
stream->WriteBool(true); |
|
mgr->WriteCreatable(stream, fStartMessage); |
|
} else { |
|
stream->WriteBool(false); |
|
} |
|
|
|
if(fEndMessage) { |
|
stream->WriteBool(true); |
|
mgr->WriteCreatable(stream, fEndMessage); |
|
} else { |
|
stream->WriteBool(false); |
|
} |
|
|
|
stream->WriteLEScalar(fFadeIn); |
|
stream->WriteLEScalar(fFadeOut); |
|
stream->WriteByte(fMoveMode); |
|
stream->WriteByte(fBodyUsage); |
|
mgr->WriteKey(stream, fRecipient); |
|
} |
|
|
|
// Read ---------------------------------------------------- |
|
// ----- |
|
void plAvBrainGeneric::Read(hsStream *stream, hsResMgr *mgr) |
|
{ |
|
plArmatureBrain::Read(stream, mgr); |
|
int numStages = stream->ReadLE32(); |
|
|
|
for(int i = 0; i < numStages; i++) |
|
{ |
|
plCreatable *created = mgr->ReadCreatable(stream); // load base state |
|
plAnimStage *stage = reinterpret_cast<plAnimStage *>(created); |
|
// Replace this with Read(..) |
|
stage->LoadAux(stream, mgr, 0.0); // load ephemeral state |
|
|
|
fStages->push_back(stage); |
|
} |
|
|
|
fCurStage = stream->ReadLE32(); |
|
fType = static_cast<plAvBrainGeneric::BrainType>(stream->ReadLE32()); |
|
fExitFlags = stream->ReadLE32(); |
|
fMode = static_cast<Mode>(stream->ReadByte()); |
|
fForward = stream->ReadBool(); |
|
|
|
if(stream->ReadBool()) { |
|
fStartMessage = plMessage::ConvertNoRef(mgr->ReadCreatable(stream)); |
|
} else { |
|
fStartMessage = nil; |
|
} |
|
if(stream->ReadBool()) { |
|
fEndMessage = plMessage::ConvertNoRef(mgr->ReadCreatable(stream)); |
|
} else { |
|
fEndMessage = nil; |
|
} |
|
|
|
fFadeIn = stream->ReadLEScalar(); |
|
fFadeOut = stream->ReadLEScalar(); |
|
fMoveMode = static_cast<MoveMode>(stream->ReadByte()); |
|
fBodyUsage = static_cast<plAGAnim::BodyUsage>(stream->ReadByte()); |
|
fRecipient = mgr->ReadKey(stream); |
|
} |
|
|
|
///////////////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// MINOR FNs / GETTERS & SETTERS |
|
// |
|
///////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
// LeaveAge --------------------- |
|
// --------- |
|
bool plAvBrainGeneric::LeaveAge() |
|
{ |
|
IExitMoveMode(); |
|
|
|
fMode = kAbort; |
|
return true; |
|
} |
|
|
|
// AddStage -------------------------------------- |
|
// --------- |
|
int plAvBrainGeneric::AddStage(plAnimStage *stage) |
|
{ |
|
if(!fStages) |
|
fStages = new plAnimStageVec; |
|
fStages->push_back(stage); |
|
return fStages->size() - 1; |
|
} |
|
|
|
// GetStageNum -------------------------------------- |
|
// ------------ |
|
int plAvBrainGeneric::GetStageNum(plAnimStage *stage) |
|
{ |
|
int count = fStages->size(); |
|
for(int i = 0; i < count; i++) |
|
{ |
|
plAnimStage *any = (*fStages)[i]; |
|
if(any == stage) |
|
{ |
|
return i; |
|
} |
|
} |
|
return -1; |
|
} |
|
|
|
// GetCurStageNum -------------------- |
|
// --------------- |
|
int plAvBrainGeneric::GetCurStageNum() |
|
{ |
|
return fCurStage; |
|
} |
|
|
|
// GetStageCount -------------------- |
|
// -------------- |
|
int plAvBrainGeneric::GetStageCount() |
|
{ |
|
return fStages->size(); |
|
} |
|
|
|
// GetStage --------------------------------------- |
|
// --------- |
|
plAnimStage * plAvBrainGeneric::GetStage(int which) |
|
{ |
|
return fStages->at(which); |
|
} |
|
|
|
// GetCurStage ------------------------------ |
|
// ------------ |
|
plAnimStage * plAvBrainGeneric::GetCurStage() |
|
{ |
|
return fStages->at(fCurStage); |
|
} |
|
|
|
// SetType ------------------------------------------------------------------------------- |
|
// -------- |
|
plAvBrainGeneric::BrainType plAvBrainGeneric::SetType(plAvBrainGeneric::BrainType newType) |
|
{ |
|
BrainType oldType = fType; |
|
fType = newType; |
|
return oldType; |
|
} |
|
|
|
// GetType -------------------------------------------- |
|
// -------- |
|
plAvBrainGeneric::BrainType plAvBrainGeneric::GetType() |
|
{ |
|
return fType; |
|
} |
|
|
|
plAGAnim::BodyUsage plAvBrainGeneric::GetBodyUsage() |
|
{ |
|
return fBodyUsage; |
|
} |
|
|
|
void plAvBrainGeneric::SetBodyUsage(plAGAnim::BodyUsage bodyUsage) |
|
{ |
|
fBodyUsage = bodyUsage; |
|
} |
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////////// |
|
// |
|
// DEBUGGING |
|
// |
|
///////////////////////////////////////////////////////////////////////////////////////// |
|
|
|
// DumpToDebugDisplay ---------------------------------------------------------------------------------------- |
|
// ------------------- |
|
void plAvBrainGeneric::DumpToDebugDisplay(int &x, int &y, int lineHeight, plDebugText &debugTxt) |
|
{ |
|
debugTxt.DrawString(x, y, "Brain type: Generic AKA Multistage"); |
|
y += lineHeight; |
|
|
|
int stageCount = fStages->size(); |
|
for(int i = 0; i < stageCount; i++) |
|
{ |
|
plAnimStage *stage = (*fStages)[i]; |
|
stage->DumpDebug(i == fCurStage, x, y, lineHeight, debugTxt); |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
|