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111 lines
3.3 KiB
111 lines
3.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pyVaultMarkerGameNode - a wrapper class to provide interface to the RelVaultNode |
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// |
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////////////////////////////////////////////////////////////////////// |
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#include "hsStlUtils.h" |
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#include "pyVaultMarkerGameNode.h" |
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#include "../plVault/plVault.h" |
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// should only be created from C++ side |
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pyVaultMarkerGameNode::pyVaultMarkerGameNode(RelVaultNode* nfsNode) |
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: pyVaultNode(nfsNode) |
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{ |
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} |
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//create from the Python side |
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pyVaultMarkerGameNode::pyVaultMarkerGameNode(int n) |
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: pyVaultNode(NEWZERO(RelVaultNode)) |
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{ |
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fNode->SetNodeType(plVault::kNodeType_MarkerGame); |
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} |
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//================================================================== |
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// class RelVaultNode : public plVaultNode |
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// |
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const char * pyVaultMarkerGameNode::GetGameName () const |
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{ |
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fGameName[0] = 0; |
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if (fNode) { |
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VaultMarkerGameNode access(fNode); |
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StrToAnsi(fGameName, access.gameName, arrsize(fGameName)); |
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} |
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return fGameName; |
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} |
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void pyVaultMarkerGameNode::SetGameName (const char v[]) |
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{ |
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if (fNode) { |
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VaultMarkerGameNode access(fNode); |
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wchar unicode[kMaxVaultNodeStringLength]; |
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StrToUnicode(unicode, v, arrsize(unicode)); |
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access.SetGameName(unicode); |
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} |
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} |
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const char * pyVaultMarkerGameNode::GetGameGuid () const |
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{ |
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fGameGuid[0] = 0; |
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if (fNode) { |
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VaultMarkerGameNode access(fNode); |
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GuidToString(access.gameGuid, fGameGuid, arrsize(fGameGuid)); |
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} |
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return fGameGuid; |
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} |
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void pyVaultMarkerGameNode::SetGameGuid (const char v[]) |
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{ |
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if (fNode) { |
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VaultMarkerGameNode access(fNode); |
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Uuid uuid; |
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GuidFromString(v, &uuid); |
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access.SetGameGuid(uuid); |
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} |
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}
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