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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef __PLMAXLAYER__H
#define __PLMAXLAYER__H
#include "plPlasmaMAXLayer.h"
class ClassDesc2;
class IParamBlock2;
class Bitmap;
ClassDesc2* GetLayerTexDesc();
extern TCHAR *GetString(int id);
extern HINSTANCE hInstance;
class plLayerTex : public plPlasmaMAXLayer
{
protected:
// Parameter block
IParamBlock2 *fBitmapPB;
UVGen *fUVGen;
IMtlParams *fMtlParams;
TexHandle *fTexHandle;
TimeValue fTexTime;
Bitmap *fBM;
static ParamDlg *fUVGenDlg;
Interval fIValid;
friend class BitmapDlgProc;
public:
// Ref nums
enum
{
kRefUVGen,
kRefBasic, // DEAD, but left in so we don't die.
kRefBitmap,
};
// Block ID's
enum
{
kBlkBasic,
kBlkBitmap,
};
plLayerTex();
~plLayerTex();
void DeleteThis() { delete this; }
//From MtlBase
ParamDlg* CreateParamDlg(HWND hwMtlEdit, IMtlParams *imp);
BOOL SetDlgThing(ParamDlg* dlg);
void Update(TimeValue t, Interval& valid);
void Reset();
Interval Validity(TimeValue t);
ULONG LocalRequirements(int subMtlNum);
//From Texmap
RGBA EvalColor(ShadeContext& sc);
float EvalMono(ShadeContext& sc);
Point3 EvalNormalPerturb(ShadeContext& sc);
// For displaying textures in the viewport
BOOL SupportTexDisplay() { return TRUE; }
void ActivateTexDisplay(BOOL onoff);
BITMAPINFO *GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono=FALSE, int forceW=0, int forceH=0);
DWORD GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker);
protected:
void IChanged();
void IDiscardTexHandle();
public:
void GetUVTransform(Matrix3 &uvtrans) { fUVGen->GetUVTransform(uvtrans); }
int GetTextureTiling() { return fUVGen->GetTextureTiling(); }
int GetUVWSource() { return fUVGen->GetUVWSource(); }
virtual int GetMapChannel () { return fUVGen->GetMapChannel(); } // only relevant if above returns UVWSRC_EXPLICIT
UVGen *GetTheUVGen() { return fUVGen; }
//TODO: Return anim index to reference index
int SubNumToRefNum(int subNum) { return subNum; }
virtual BOOL DiscardColor();
virtual BOOL DiscardAlpha();
// Loading/Saving
IOResult Load(ILoad *iload);
IOResult Save(ISave *isave);
//From Animatable
Class_ID ClassID() { return LAYER_TEX_CLASS_ID; }
SClass_ID SuperClassID() { return TEXMAP_CLASS_ID; }
void GetClassName(TSTR& s);
RefTargetHandle Clone( RemapDir &remap );
RefResult NotifyRefChanged(Interval changeInt, RefTargetHandle hTarget,
PartID& partID, RefMessage message);
int NumSubs();
Animatable* SubAnim(int i);
TSTR SubAnimName(int i);
// TODO: Maintain the number or references here
int NumRefs();
RefTargetHandle GetReference(int i);
void SetReference(int i, RefTargetHandle rtarg);
int NumParamBlocks(); // return number of ParamBlocks in this instance
IParamBlock2* GetParamBlock(int i); // return i'th ParamBlock
IParamBlock2* GetParamBlockByID(BlockID id); // return id'd ParamBlock
bool HasAlpha(); // Checks if the bitmap for this layer has an alpha channel
virtual Bitmap* GetBitmap(TimeValue t);
const char *GetTextureName();
// Accessors needed by the base class for the various bitmap related elements
virtual Bitmap *GetMaxBitmap(int index = 0) { return fBM; }
virtual PBBitmap *GetPBBitmap( int index = 0 );
virtual int GetNumBitmaps( void ) { return 1; }
// Virtual function called by plBMSampler to get various things while sampling the layer's image
virtual bool GetSamplerInfo( plBMSamplerData *samplerData );
// Backdoor for the texture find and replace util. Assumes input has the correct aspect ratio and is power of 2.
virtual void SetExportSize(int x, int y);
protected:
virtual void ISetPBBitmap( PBBitmap *pbbm, int index = 0 );
virtual void ISetMaxBitmap(Bitmap *bitmap, int index = 0) { fBM = bitmap; }
};
#endif // __PLMAXLAYER__H