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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plDXSettings - Header for the various settings groups for plDXPipeline //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 4.25.2001 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plDXSettings_h
#define _plDXSettings_h
#include "hsMatrix44.h"
#include "plPipeline/plFogEnvironment.h"
#include "hsGeometry3.h"
#include "hsTemplates.h"
#include "hsColorRGBA.h"
#include "hsBitVector.h"
#include "plPipeline/plStencil.h"
#include "hsPoint2.h"
#include "plPipeline/plCullTree.h"
#include "plPipeline/hsWinRef.h"
#include "plViewTransform.h"
//// General Settings /////////////////////////////////////////////////////////
class plRenderRequest;
class plRenderTarget;
struct IDirect3DSurface9;
class plDXDeviceRef;
class plDXVertexBufferRef;
class plDXIndexBufferRef;
class plDXViewSettings
{
public:
uint32_t fRenderState;
plRenderRequest* fRenderRequest;
uint32_t fDrawableTypeMask;
uint32_t fSubDrawableTypeMask;
DWORD fClearColor;
float fClearDepth;
plFogEnvironment fDefaultFog;
plCullTree fCullTree;
bool fCullTreeDirty;
uint16_t fCullMaxNodes;
enum XformResets
{
kResetProjection = 0x01,
kResetCamera = 0x02,
kResetL2W = 0x04,
kResetAll = 0x07
};
uint8_t fXformResetFlags;
bool fLocalToWorldLeftHanded;
bool fWorldToCamLeftHanded;
mutable hsVector3 fDirection;
mutable hsVector3 fUp;
mutable hsVector3 fAcross;
hsPoint3 fWorldPos;
mutable bool fViewVectorsDirty;
hsMatrix44 fLocalToWorld;
hsMatrix44 fWorldToLocal;
const hsMatrix44& GetLocalToWorld() const { return fLocalToWorld; }
const hsMatrix44& GetWorldToLocal() const { return fWorldToLocal; }
plViewTransform fTransform;
const hsMatrix44& GetWorldToCamera() const { return fTransform.GetWorldToCamera(); }
const hsMatrix44& GetCameraToWorld() const { return fTransform.GetCameraToWorld(); }
bool IsPerspective() const { return fTransform.GetPerspective(); }
void Reset();
};
class plDXGeneralSettings
{
public:
bool fFullscreen;
hsWinRef fHWnd;
uint32_t fColorDepth;
uint8_t fNumAASamples;
uint32_t fD3DCaps, fBoardKluge, fStageEnd;
uint32_t fMaxNumLights;
uint32_t fMaxNumProjectors;
uint32_t fMaxLayersAtOnce;
uint32_t fMaxPiggyBacks;
int32_t fBoundsDrawLevel;
uint32_t fProperties;
DWORD fClearColor;
uint8_t fMaxAnisotropicSamples;
D3DPRESENT_PARAMETERS fPresentParams;
bool fVeryAnnoyingTextureInvalidFlag;
bool fNoGammaCorrect;
int fMaxUVWSrc;
bool fCantProj;
bool fLimitedProj;
bool fBadManaged;
bool fShareDepth;
bool fCurrAnisotropy;
bool fIsIntel;
IDirect3DSurface9 *fCurrD3DMainSurface;
IDirect3DSurface9 *fCurrD3DDepthSurface;
hsTArray<plDXViewSettings> fViewStack; // One for the main view, then one for each rendertarget
hsTArray<plRenderTarget *> fRenderTargets;
plRenderTarget *fCurrRenderTarget;
plRenderTarget *fCurrBaseRenderTarget;
plDXDeviceRef *fCurrRenderTargetRef;
plDXVertexBufferRef *fCurrVertexBuffRef;
plDXIndexBufferRef *fCurrIndexBuffRef;
uint32_t fOrigWidth, fOrigHeight;
IDirect3DVertexShader9 *fCurrVertexShader;
IDirect3DPixelShader9 *fCurrPixelShader;
DWORD fCurrFVFFormat;
HRESULT fDXError;
char fErrorStr[ 256 ];
void Reset( void );
};
//// Tweak Settings ///////////////////////////////////////////////////////////
class plDXTweakSettings
{
public:
float fDefaultPerspLayerScale;
float fPerspLayerScale;
float fPerspLayerTrans;
float fDefaultLODBias;
float fFogExpApproxStart;
float fFogExp2ApproxStart;
float fFogEndBias;
float fExp2FogKnee;
float fExp2FogKneeVal;
float fExpFogKnee;
float fExpFogKneeVal;
void Reset( void )
{
fDefaultPerspLayerScale = 0.00001f;
fPerspLayerScale = 0.00001f;
fPerspLayerTrans = 0.00002f;
fDefaultLODBias = -0.25f;
fFogExpApproxStart = 0.0f;
fFogExp2ApproxStart = 0.0f;
fFogEndBias = 0.0f;
fExpFogKnee = fExp2FogKnee = 0.5f;
fExpFogKneeVal = fExp2FogKneeVal = 0.15f;
}
};
//// Fog Settings /////////////////////////////////////////////////////////////
class plDXFogSettings
{
public:
plFogEnvironment* fEnvPtr; // nil means no fog
D3DFOGMODE fMode;
uint8_t fIsVertex;
uint8_t fIsShader;
uint32_t fHexColor;
float fStart;
float fEnd;
float fDensity;
hsColorRGBA fColor;
void Reset( void )
{
fEnvPtr = nil;
fMode = D3DFOG_NONE;
fIsVertex = 0;
fIsShader = 0;
fHexColor = 0;
fStart = fEnd = fDensity = 0.0f;
fColor.Set( 0, 0, 0, 0 );
}
};
//// Light Settings ///////////////////////////////////////////////////////////
class plDXLightRef;
class plDXPipeline;
class plDXLightSettings
{
public:
hsBitVector fUsedFlags;
hsBitVector fEnabledFlags;
hsBitVector fHoldFlags;
uint32_t fNextIndex, fLastIndex;
uint16_t fTime;
plLightInfo* fActiveList;
plDXLightRef* fRefList;
plDXPipeline* fPipeline;
hsTArray<plLightInfo*> fProjEach;
hsTArray<plLightInfo*> fProjAll;
hsTArray<plLightInfo*> fCharLights;
hsTArray<plLightInfo*> fVisLights;
uint32_t fNextShadowLight;
hsTArray<plDXLightRef*> fShadowLights;
plDXLightSettings();
// Sets member variables to initial states. Does NOT release anything.
void Reset( plDXPipeline *pipe );
// Releases/deletes anything associated with these settings
void Release( void );
// Reserve a D3D light index
uint32_t ReserveD3DIndex( void );
// Release a reserved D3D light index
void ReleaseD3DIndex( uint32_t idx );
};
//// Stencil Settings /////////////////////////////////////////////////////////
class plDXStencilSettings
{
public:
uint8_t fDepth;
bool fEnabled;
uint8_t fCmpFunc;
uint8_t fFailOp, fPassOp, fPassButZFailOp;
uint32_t fRefValue;
uint32_t fMask;
uint32_t fWriteMask;
void Reset( void )
{
fEnabled = false;
fCmpFunc = 0;
fFailOp = fPassOp = fPassButZFailOp = 0;
fRefValue = 0;
fMask = 0xffffffff;
fWriteMask = 0xffffffff;
}
};
#endif // _plDXSettings_h