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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plAuxSpan_inc
#define plAuxSpan_inc
#include "hsTemplates.h"
#include "plSpanTypes.h"
#include "plPipeline/plGBufferGroup.h"
class plDrawableSpans;
class hsGMaterial;
class plGBufferGroup;
class plDecalVtxFormat;
class plAuxSpan
{
public:
enum
{
kRTLit = 0x1,
kOverrideLiteModel = 0x2,
kAttenColor = 0x4,
kWorldSpace = 0x8,
kVertexShader = 0x10
};
void* fOwner;
plDrawableSpans* fDrawable;
uint32_t fBaseSpanIdx;
hsGMaterial* fMaterial;
uint32_t fFlags;
hsTArray<hsPoint3> fOrigPos;
hsTArray<hsPoint3> fOrigUVW;
plGBufferGroup* fGroup; // Which buffer group, i.e. which vertex format
uint32_t fVBufferIdx; // Which vertex buffer in group
uint32_t fCellIdx; // Cell index inside the vertex buffer
uint32_t fCellOffset; // Offset inside the cell
uint32_t fVStartIdx; // Start vertex # in the actual interlaced buffer
uint32_t fVLength; // Length of this span in the buffer
uint32_t fVBufferInit;
uint32_t fVBufferLimit;
uint32_t fIBufferIdx; // Which index buffer in group
uint32_t fIStartIdx; // Redundant, since all spans are contiguous. Here for debugging
uint32_t fILength; // Length of this span in the buffer
uint32_t fIBufferInit;
uint32_t fIBufferLimit;
plDecalVtxFormat* GetBaseVtxPtr() const
{
plGBufferGroup* grp = fGroup;
plGBufferCell* cell = grp->GetCell(fVBufferIdx, fCellIdx);
uint8_t* ptr = grp->GetVertBufferData(fVBufferIdx);
ptr += cell->fVtxStart + fCellOffset;
return (plDecalVtxFormat*)ptr;
}
uint16_t* GetBaseIdxPtr() const
{
plGBufferGroup* grp = fGroup;
return grp->GetIndexBufferData(fIBufferIdx) + fIBufferInit;
}
};
#endif // plAuxSpan_inc