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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//////////////////////////////////////////////////////////////////////
//
// pyDrawControl - a wrapper class all the draw/pipeline control functions
//
//////////////////////////////////////////////////////////////////////
#include "plgDispatch.h"
#include "hsResMgr.h"
#pragma hdrstop
#include "pyDrawControl.h"
#ifndef BUILDING_PYPLASMA
# include "plAvatar/plArmatureMod.h"
# include "plGLight/plShadowCaster.h"
# include "plGLight/plShadowMaster.h"
# include "plInputCore/plInputDevice.h"
# include "pnMessage/plClientMsg.h"
# include "plMessage/plInputEventMsg.h"
#endif
void pyDrawControl::SetGamma2(float gamma)
{
#ifndef BUILDING_PYPLASMA
char command[256];
sprintf(command,"Graphics.Renderer.Gamma2 %f",gamma);
// create message to send to the console
plControlEventMsg* pMsg = new plControlEventMsg;
pMsg->SetBCastFlag(plMessage::kBCastByType);
pMsg->SetControlCode(B_CONTROL_CONSOLE_COMMAND);
pMsg->SetControlActivated(true);
pMsg->SetCmdString(command);
plgDispatch::MsgSend( pMsg ); // whoosh... off it goes
#endif
}
#ifndef BUILDING_PYPLASMA
#endif
void pyDrawControl::SetShadowVisDistance(float distance)
{
#ifndef BUILDING_PYPLASMA
plShadowMaster::SetGlobalShadowQuality(distance);
#endif
}
float pyDrawControl::GetShadowVisDistance()
{
#ifndef BUILDING_PYPLASMA
return plShadowMaster::GetGlobalShadowQuality();
#else
return 1.0;
#endif
}
void pyDrawControl::EnableShadows()
{
#ifndef BUILDING_PYPLASMA
plShadowCaster::EnableShadowCast();
#endif
}
void pyDrawControl::DisableShadows()
{
#ifndef BUILDING_PYPLASMA
plShadowCaster::DisableShadowCast();
#endif
}
hsBool pyDrawControl::IsShadowsEnabled()
{
#ifndef BUILDING_PYPLASMA
return !plShadowCaster::ShadowCastDisabled();
#else
return true;
#endif
}
hsBool pyDrawControl::CanShadowCast()
{
#ifndef BUILDING_PYPLASMA
return plShadowCaster::CanShadowCast();
#else
return false;
#endif
}
void pyDrawControl::DisableRenderScene()
{
#ifndef BUILDING_PYPLASMA
plKey clientKey = hsgResMgr::ResMgr()->FindKey( kClient_KEY );
plClientMsg* msg = new plClientMsg(plClientMsg::kDisableRenderScene);
msg->AddReceiver( clientKey );
msg->Send();
#endif
}
void pyDrawControl::EnableRenderScene()
{
#ifndef BUILDING_PYPLASMA
plKey clientKey = hsgResMgr::ResMgr()->FindKey( kClient_KEY );
plClientMsg* msg = new plClientMsg(plClientMsg::kEnableRenderScene);
msg->AddReceiver( clientKey );
msg->Send();
#endif
}
void pyDrawControl::SetMouseInverted()
{
#ifndef BUILDING_PYPLASMA
plMouseDevice::SetInverted(true);
#endif
}
void pyDrawControl::SetMouseUninverted()
{
#ifndef BUILDING_PYPLASMA
plMouseDevice::SetInverted(false);
#endif
}
hsBool pyDrawControl::IsMouseInverted()
{
#ifndef BUILDING_PYPLASMA
return plMouseDevice::GetInverted();
#else
return false;
#endif
}
void pyDrawControl::SetClickToTurn(hsBool state)
{
#ifndef BUILDING_PYPLASMA
plArmatureMod::fClickToTurn = state;
#endif
}
hsBool pyDrawControl::IsClickToTurn()
{
#ifndef BUILDING_PYPLASMA
if (plArmatureMod::fClickToTurn)
return true;
#endif
return false;
}