You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
359 lines
9.1 KiB
359 lines
9.1 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#include "hsTypes.h" |
|
#include "plLayerInterface.h" |
|
#include "../plMessage/plLayRefMsg.h" |
|
#include "plLayer.h" |
|
#include "hsMatrix44.h" |
|
#include "hsGMatState.h" |
|
#include "hsResMgr.h" |
|
#include "../pnNetCommon/plSDLTypes.h" |
|
|
|
plLayerInterface::plLayerInterface() |
|
: fUnderLay(nil), |
|
fOverLay(nil), |
|
fState(nil), |
|
fTransform(nil), |
|
fPreshadeColor(nil), |
|
fRuntimeColor(nil), |
|
fAmbientColor(nil), |
|
fOpacity(nil), |
|
fTexture(nil), |
|
fUVWSrc(nil), |
|
fLODBias(nil), |
|
fSpecularColor(nil), |
|
fSpecularPower(nil), |
|
fOwnedChannels(0), |
|
fPassThruChannels(0), |
|
fVertexShader(nil), |
|
fPixelShader(nil), |
|
fBumpEnvXfm(nil) |
|
{ |
|
|
|
} |
|
|
|
plLayerInterface::~plLayerInterface() |
|
{ |
|
if( fUnderLay ) |
|
Detach(fUnderLay); |
|
|
|
delete fState; |
|
delete fPreshadeColor; |
|
delete fRuntimeColor; |
|
delete fAmbientColor; |
|
delete fSpecularColor; |
|
delete fOpacity; |
|
delete fTransform; |
|
|
|
delete fTexture; |
|
|
|
delete fUVWSrc; |
|
delete fLODBias; |
|
delete fSpecularPower; |
|
|
|
delete fVertexShader; |
|
delete fPixelShader; |
|
|
|
delete fBumpEnvXfm; |
|
} |
|
|
|
void plLayerInterface::ISetPassThru(UInt32 chans) |
|
{ |
|
fPassThruChannels |= chans; |
|
if( fOverLay ) |
|
fOverLay->ISetPassThru(chans); |
|
|
|
// Since plLayerAnimation is the only derived class that uses its |
|
// fPassThruChannels info, it's the only one that actually saves |
|
// it to state. |
|
DirtySynchState(kSDLLayer, 0); |
|
} |
|
|
|
// The arbitration rules for different layers on the same stack |
|
// wanting to control the same channel are currently: |
|
// 1) Only one write-only value setter can be active at a time, |
|
// otherwise results are undefined. |
|
// 2) A layer will only become active due to receiving a message. |
|
// 3) A channel value for the stack is the value as set by the |
|
// last layer that was active. If no layers have ever been |
|
// active, the value is the static value of the bottom of the stack. |
|
// 4) Since the stack is only Eval'd when visible, the third rule |
|
// must appear to be true when different layers become active |
|
// and inactive without ever having been Eval'd. |
|
// 5) Taking advantage of rules 1) and 2), it follows that the last |
|
// layer to have become active on response to a message is also |
|
// the last layer to have been active. |
|
// 6) So when a layer becomes active in it's MsgReceive(), it notifies |
|
// all channels above it that it now owns its channels, and they |
|
// should just pass through those channel values. |
|
// Note that a layer may claim ownership of its channels but then lose |
|
// ownership (because another layer went active) before ever having |
|
// been Eval'd. |
|
void plLayerInterface::ClaimChannels(UInt32 chans) |
|
{ |
|
if( fOverLay ) |
|
fOverLay->ISetPassThru(chans); |
|
fPassThruChannels &= ~chans; |
|
DirtySynchState(kSDLLayer, 0); |
|
} |
|
|
|
UInt32 plLayerInterface::Eval(double secs, UInt32 frame, UInt32 ignore) |
|
{ |
|
if( fUnderLay ) |
|
return fUnderLay->Eval(secs, frame, ignore); |
|
|
|
return UInt32(0); |
|
} |
|
|
|
// Export Only |
|
void plLayerInterface::AttachViaNotify(plLayerInterface *prev) |
|
{ |
|
plLayRefMsg* refMsg = TRACKED_NEW plLayRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kUnderLay); |
|
hsgResMgr::ResMgr()->AddViaNotify(prev->GetKey(), refMsg, plRefFlags::kActiveRef); |
|
} |
|
|
|
plLayerInterface* plLayerInterface::Attach(plLayerInterface* prev) |
|
{ |
|
if( !prev ) |
|
return this; |
|
|
|
if( fUnderLay == prev ) |
|
return this; |
|
|
|
if( fUnderLay ) |
|
{ |
|
fUnderLay->Attach(prev); |
|
prev = fUnderLay; |
|
} |
|
|
|
if( !OwnChannel(kState) ) |
|
fState = prev->fState; |
|
|
|
if( !OwnChannel(kPreshadeColor) ) |
|
fPreshadeColor = prev->fPreshadeColor; |
|
|
|
if( !OwnChannel( kRuntimeColor ) ) |
|
fRuntimeColor = prev->fRuntimeColor; |
|
|
|
if( !OwnChannel(kAmbientColor) ) |
|
fAmbientColor = prev->fAmbientColor; |
|
|
|
if( !OwnChannel( kSpecularColor ) ) |
|
fSpecularColor = prev->fSpecularColor; |
|
|
|
if( !OwnChannel(kOpacity) ) |
|
fOpacity = prev->fOpacity; |
|
|
|
if( !OwnChannel(kTransform) ) |
|
fTransform = prev->fTransform; |
|
|
|
if( !OwnChannel(kTexture) ) |
|
fTexture = prev->fTexture; |
|
|
|
if( !OwnChannel(kUVWSrc) ) |
|
fUVWSrc = prev->fUVWSrc; |
|
|
|
if( !OwnChannel(kLODBias) ) |
|
fLODBias = prev->fLODBias; |
|
|
|
if( !OwnChannel(kSpecularPower) ) |
|
fSpecularPower = prev->fSpecularPower; |
|
|
|
if( !OwnChannel(kVertexShader) ) |
|
fVertexShader = prev->fVertexShader; |
|
|
|
if( !OwnChannel(kPixelShader) ) |
|
fPixelShader = prev->fPixelShader; |
|
|
|
if( !OwnChannel(kBumpEnvXfm) ) |
|
fBumpEnvXfm = prev->fBumpEnvXfm; |
|
|
|
fUnderLay = prev; |
|
prev->fOverLay = this; |
|
|
|
return this; |
|
} |
|
|
|
void plLayerInterface::IUnthread() |
|
{ |
|
if( fUnderLay ) |
|
{ |
|
if( !OwnChannel(kState) ) |
|
fState = nil; |
|
if( !OwnChannel(kPreshadeColor) ) |
|
fPreshadeColor = nil; |
|
if( !OwnChannel( kRuntimeColor ) ) |
|
fRuntimeColor = nil; |
|
if( !OwnChannel(kAmbientColor) ) |
|
fAmbientColor = nil; |
|
if( !OwnChannel( kSpecularColor ) ) |
|
fSpecularColor = nil; |
|
if( !OwnChannel(kOpacity) ) |
|
fOpacity = nil; |
|
if( !OwnChannel(kTransform) ) |
|
fTransform = nil; |
|
if( !OwnChannel(kTexture) ) |
|
fTexture = nil; |
|
|
|
if( !OwnChannel(kUVWSrc) ) |
|
fUVWSrc = nil; |
|
if( !OwnChannel(kLODBias) ) |
|
fLODBias = nil; |
|
if( !OwnChannel(kSpecularPower) ) |
|
fSpecularPower = nil; |
|
|
|
if( !OwnChannel(kVertexShader) ) |
|
fVertexShader = nil; |
|
if( !OwnChannel(kPixelShader) ) |
|
fPixelShader = nil; |
|
|
|
if( !OwnChannel(kBumpEnvXfm) ) |
|
fBumpEnvXfm = nil; |
|
|
|
fUnderLay->fOverLay = nil; |
|
fUnderLay = nil; |
|
} |
|
} |
|
|
|
// Detach: |
|
// If we are the one being detached, break our links to underlay |
|
// and then return nil, since everything has just been detached |
|
// from the stack. |
|
// If our underlay is the one being detached, we need to unthread from it |
|
// and return ourselves. |
|
// If it's not us, and not our underlay, just pass it to our underlay and let |
|
// it deal. |
|
// |
|
// Return value is new TOP of stack. li is now top of a separate stack. |
|
plLayerInterface* plLayerInterface::Detach(plLayerInterface* li) |
|
{ |
|
if( li == this ) |
|
return nil; |
|
|
|
if( li == fUnderLay ) |
|
{ |
|
IUnthread(); |
|
return this; |
|
} |
|
|
|
fUnderLay->Detach(li); |
|
|
|
return this; |
|
} |
|
|
|
// Remove: |
|
// If we are the one being removed, break our links to underlay |
|
// and then just return underlay, since it doesn't even know |
|
// about our existence (so it doesn't need to know about the remove). |
|
// If our underlay is the one being removed, we need to unthread it from |
|
// its underlay (if any), and then thread ourselves onto the underlay's |
|
// former underlay. |
|
// If it's not us, and not our underlay, just pass it to our underlay and let |
|
// it deal. |
|
// |
|
// Return value is new TOP of stack. |
|
plLayerInterface* plLayerInterface::Remove(plLayerInterface* li) |
|
{ |
|
plLayerInterface* under = fUnderLay; |
|
|
|
if( li == this ) |
|
{ |
|
|
|
IUnthread(); |
|
|
|
return under; |
|
} |
|
|
|
// This is an error, because it means we're being asked |
|
// to detach from something we aren't attached to. |
|
if( !under ) |
|
{ |
|
hsAssert(false, "Detaching from unknown layerinterface"); |
|
return this; |
|
} |
|
|
|
IUnthread(); |
|
|
|
plLayerInterface* newUnderLay = under->Remove(li); |
|
|
|
Attach(newUnderLay); |
|
|
|
return this; |
|
} |
|
|
|
plLayerInterface *plLayerInterface::GetAttached() |
|
{ |
|
return fUnderLay; |
|
} |
|
|
|
void plLayerInterface::Read(hsStream* s, hsResMgr* mgr) |
|
{ |
|
plSynchedObject::Read(s, mgr); |
|
|
|
plLayRefMsg* refMsg = TRACKED_NEW plLayRefMsg(GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kUnderLay); |
|
plKey key = mgr->ReadKeyNotifyMe(s,refMsg, plRefFlags::kActiveRef); |
|
if( key && !fUnderLay ) |
|
Attach(plLayer::DefaultLayer()); |
|
|
|
// Temporary setting default netgroup by our key. |
|
SetNetGroup(SelectNetGroup(GetKey())); |
|
} |
|
|
|
void plLayerInterface::Write(hsStream* s, hsResMgr* mgr) |
|
{ |
|
plSynchedObject::Write(s, mgr); |
|
|
|
mgr->WriteKey(s, fUnderLay); |
|
} |
|
|
|
hsBool plLayerInterface::MsgReceive(plMessage* msg) |
|
{ |
|
plLayRefMsg* refMsg = plLayRefMsg::ConvertNoRef(msg); |
|
if( refMsg ) |
|
{ |
|
switch( refMsg->fType ) |
|
{ |
|
case plLayRefMsg::kUnderLay: |
|
{ |
|
plLayerInterface* underLay = plLayerInterface::ConvertNoRef(refMsg->GetRef()); |
|
if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
|
{ |
|
if( fUnderLay ) |
|
Detach(fUnderLay); |
|
|
|
Attach(underLay); |
|
} |
|
else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
|
{ |
|
Detach(fUnderLay); |
|
} |
|
return true; |
|
} |
|
} |
|
} |
|
return plSynchedObject::MsgReceive(msg); |
|
} |