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195 lines
6.3 KiB
195 lines
6.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plPXPhysicalController_h_inc |
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#define plPXPhysicalController_h_inc |
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#include "../plAvatar/plAvCallbackAction.h" |
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#include "hsQuat.h" |
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#define PHYSX_ONLY_TRIGGER_FROM_KINEMATIC 1 |
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class NxController; |
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class NxCapsuleController; |
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class NxActor; |
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class plCoordinateInterface; |
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class plPhysicalProxy; |
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class plDrawableSpans; |
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class hsGMaterial; |
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class NxCapsule; |
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#ifndef PLASMA_EXTERNAL_RELEASE |
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class plDbgCollisionInfo |
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{ |
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public: |
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plSceneObject *fSO; |
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hsVector3 fNormal; |
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hsBool fOverlap; |
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}; |
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#endif // PLASMA_EXTERNAL_RELEASE |
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class plPXPhysicalController : public plPhysicalController |
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{ |
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public: |
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plPXPhysicalController(plKey ownerSO, hsScalar height, hsScalar radius); |
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virtual ~plPXPhysicalController(); |
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virtual void Enable(bool enable); |
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virtual bool IsEnabled() const { return fEnable; } |
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virtual void SetLOSDB(plSimDefs::plLOSDB losDB) { fLOSDB = losDB; } |
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plSimDefs::plLOSDB GetLOSDB() const { return fLOSDB; } |
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virtual void SetVelocities(const hsVector3& linearVel, hsScalar angVel) |
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{ |
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fLinearVelocity = linearVel; |
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fAngularVelocity = angVel; |
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} |
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virtual const hsVector3& GetLinearVelocity() const { return fAchievedLinearVelocity; } |
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virtual void ResetAchievedLinearVelocity() { fAchievedLinearVelocity.Set(0.f, 0.f, 0.f); } |
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virtual plKey GetSubworld() const { return fWorldKey; } |
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virtual void SetSubworld(plKey world); |
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virtual bool IsOnGround() const { return fTimeInAir < kAirTimeThreshold || fFalseGround; } |
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virtual bool IsOnFalseGround() const { return fFalseGround && !fGroundHit; } |
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virtual void GroundHit() { fGroundHit = true; } |
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virtual hsScalar GetAirTime() const { return fTimeInAir; } |
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virtual void ResetAirTime() { fTimeInAir = 0.f; } |
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virtual void AddSlidingNormal(hsVector3 vec); |
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virtual hsTArray<hsVector3>* GetSlidingNormals() { return &fSlidingNormals; } |
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virtual plPhysical* GetPushingPhysical() const { return fPushingPhysical; } |
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virtual bool GetFacingPushingPhysical() const { return fFacingPushingPhysical; } |
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virtual const plCoordinateInterface* GetSubworldCI() const; |
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virtual void GetState(hsPoint3& pos, float& zRot); |
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virtual void SetState(const hsPoint3& pos, float zRot); |
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plKey GetOwner() const { return fOwner; } |
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// Called by the simulation mgr each frame |
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static void Update(bool prestep, hsScalar delSecs); |
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// Used by the LOS mgr to find the controller for an actor it hit |
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static plPXPhysicalController* GetController(NxActor& actor, bool* isController); |
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// test to see if there are any controllers (i.e. avatars) in this subworld |
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static bool plPXPhysicalController::AnyControllersInThisWorld(plKey world); |
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static int plPXPhysicalController::NumControllers(); |
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static int plPXPhysicalController::GetControllersInThisSubWorld(plKey world, int maxToReturn, |
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plPXPhysicalController** bufferout); |
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static int plPXPhysicalController::GetNumberOfControllersInThisSubWorld(plKey world); |
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// Call this if a static physical in the scene has changed (unloaded, |
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// collision enabled/disabled, etc) |
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static void RebuildCache(); |
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virtual void GetPositionSim(hsPoint3& pos) const { IGetPositionSim(pos); } |
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virtual void Kinematic(bool state); |
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virtual bool IsKinematic(); |
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virtual void GetKinematicPosition(hsPoint3& pos); |
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virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo); |
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virtual const hsMatrix44& GetPrevSubworldW2L() { return fPrevSubworldW2L; } |
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virtual void SetSeek(bool seek){fSeeking=seek;} |
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virtual void GetWorldSpaceCapsule(NxCapsule& cap); |
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#ifndef PLASMA_EXTERNAL_RELEASE |
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static hsBool fDebugDisplay; |
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#endif // PLASMA_EXTERNAL_RELEASE |
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protected: |
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static const hsScalar kAirTimeThreshold; |
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friend class PXControllerHitReport; |
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static plPXPhysicalController* FindController(NxController* controller); |
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void IApply(hsScalar delSecs); |
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void ISendUpdates(hsScalar delSecs); |
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void ICheckForFalseGround(); |
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void ISetGlobalLoc(const hsMatrix44& l2w); |
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void IMatchKinematicToController(); |
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void IMoveKinematicToController(hsPoint3& pos); |
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void ISetKinematicLoc(const hsMatrix44& l2w); |
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void IGetPositionSim(hsPoint3& pos) const; |
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void ICreateController(); |
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void IDeleteController(); |
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void IInformDetectors(bool entering); |
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plKey fOwner; |
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plKey fWorldKey; |
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hsScalar fRadius, fHeight; |
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NxCapsuleController* fController; |
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// this is the kinematic actor for triggering things when the avatar is collision-less during behaviors |
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NxActor* fKinematicActor; |
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hsVector3 fLinearVelocity; |
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hsScalar fAngularVelocity; |
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hsVector3 fAchievedLinearVelocity; |
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// The global position and rotation of the avatar last time we set it (so we |
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// can detect if someone else moves him) |
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hsMatrix44 fLastGlobalLoc; |
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// |
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hsPoint3 fLocalPosition; |
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hsQuat fLocalRotation; |
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hsMatrix44 fPrevSubworldW2L; |
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bool fEnable; |
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bool fEnableChanged; |
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plSimDefs::plLOSDB fLOSDB; |
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bool fKinematic; |
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bool fKinematicChanged; |
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bool fKinematicEnableNextUpdate; |
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bool fGroundHit; |
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bool fFalseGround; |
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hsScalar fTimeInAir; |
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hsTArray<hsVector3> fSlidingNormals; |
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hsTArray<hsVector3> fPrevSlidingNormals; |
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#ifndef PLASMA_EXTERNAL_RELEASE |
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hsTArray<plDbgCollisionInfo> fDbgCollisionInfo; |
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void IDrawDebugDisplay(); |
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#endif // PLASMA_EXTERNAL_RELEASE |
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plPhysical* fPushingPhysical; |
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bool fFacingPushingPhysical; |
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plPhysicalProxy* fProxyGen; // visual proxy for debugging |
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bool fHitHead; |
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bool fSeeking; |
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}; |
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#endif // plPXPhysicalController_h_inc
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