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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plClientGuid_h_inc
#define plClientGuid_h_inc
#include "hsConfig.h"
#include "hsStlUtils.h"
#include "../pnFactory/plCreatable.h"
#include "../plUUID/plUUID.h"
class plClientGuid : public plCreatable
{
UInt16 fFlags;
plUUID fAccountUUID;
UInt32 fPlayerID;
UInt8 fCCRLevel;
bool fProtectedLogin;
UInt8 fBuildType; // see plNetCommon.h
std::string fPlayerName;
UInt32 fSrcAddr;
UInt16 fSrcPort;
bool fReserved;
std::string fClientKey;
public:
enum Flags // 16 bits.
{
kAccountUUID = 1<<0,
kPlayerID = 1<<1,
kTempPlayerID = 1<<2,
kCCRLevel = 1<<3,
kProtectedLogin = 1<<4,
kBuildType = 1<<5,
kPlayerName = 1<<6,
kSrcAddr = 1<<7,
kSrcPort = 1<<8,
kReserved = 1<<9,
kClientKey = 1<<10,
};
plClientGuid();
CLASSNAME_REGISTER( plClientGuid );
GETINTERFACE_ANY( plClientGuid, plCreatable );
std::string AsStdString() const;
std::string AsLogString() const;
void Clear();
void CopyFrom(const plClientGuid * other);
void UpdateFrom(const plClientGuid * other);
bool IsEqualTo(const plClientGuid * other) const;
bool IsFlagSet( UInt16 flag ) const { return (fFlags&flag)!=0; }
bool IsFullyQualified() const { return HasAccountUUID()&&HasPlayerID();}
void Read(hsStream * s, hsResMgr* =nil);
void Write(hsStream * s, hsResMgr* =nil);
bool HasAccountUUID() const { return (fFlags&kAccountUUID&&!fAccountUUID.IsNull())?true:false;}
bool HasPlayerID() const { return (fFlags&kPlayerID&&fPlayerID>0)?true:false;}
bool HasPlayerName() const { return (fFlags&kPlayerName&&fPlayerName.size())?true:false; }
bool HasCCRLevel() const { return (fFlags&kCCRLevel)?true:false;}
bool HasProtectedLogin() const { return (fFlags&kProtectedLogin)?true:false;}
bool HasBuildType() const { return (fFlags&kBuildType)?true:false;}
bool HasSrcAddr() const { return (fFlags&kSrcAddr)!=0;}
bool HasSrcPort() const { return (fFlags&kSrcPort)!=0;}
bool HasReservedBit() const { return (fFlags&kReserved)!=0;}
bool HasClientKey() const { return (fFlags&kClientKey)!=0;}
const plUUID * GetAccountUUID() const { return &fAccountUUID;}
UInt32 GetPlayerID() const { return fPlayerID;}
const char * GetPlayerName() const { return fPlayerName.c_str(); }
UInt8 GetCCRLevel() const { return fCCRLevel; }
bool GetProtectedLogin() const { return ( fProtectedLogin!=0 ); }
UInt8 GetFlags() const { return (UInt8)fFlags;}
UInt8 GetBuildType() const { return fBuildType;}
UInt32 GetSrcAddr() const { return fSrcAddr; }
const char * GetSrcAddrStr() const;
UInt16 GetSrcPort() const { return fSrcPort; }
bool IsReserved() const { return fReserved!=0; }
const std::string& GetClientKey() const { return fClientKey; }
void SetAccountUUID(const plUUID * v);
void SetAccountUUID(const plUUID & v);
void SetPlayerID(UInt32 v);
void SetPlayerName( const char * v );
void SetCCRLevel(UInt8 v);
void SetProtectedLogin(bool v);
void SetBuildType(UInt8 v);
void SetSrcAddr( UInt32 v );
void SetSrcAddrFromStr( const char * s );
void SetSrcPort( UInt16 v );
void SetReserved( bool v );
void SetClientKey( const std::string& key );
// When a client hasn't selected a player yet,
// we need to uniquely identify them in the lobby server.
// We do this by stuffing a temp value into the fPlayerID
// while keeping the kPlayerID flag cleared.
void SetTempPlayerID(UInt32 id);
friend bool operator==(const plClientGuid & X, const plClientGuid & Y);
friend bool operator!=(const plClientGuid & X, const plClientGuid & Y);
friend bool operator<(const plClientGuid & X, const plClientGuid & Y);
};
#endif // plClientGuid_h_inc