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129 lines
4.5 KiB
129 lines
4.5 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plClientGuid_h_inc |
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#define plClientGuid_h_inc |
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#include "hsConfig.h" |
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#include "hsStlUtils.h" |
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#include "../pnFactory/plCreatable.h" |
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#include "../plUUID/plUUID.h" |
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class plClientGuid : public plCreatable |
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{ |
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UInt16 fFlags; |
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plUUID fAccountUUID; |
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UInt32 fPlayerID; |
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UInt8 fCCRLevel; |
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bool fProtectedLogin; |
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UInt8 fBuildType; // see plNetCommon.h |
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std::string fPlayerName; |
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UInt32 fSrcAddr; |
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UInt16 fSrcPort; |
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bool fReserved; |
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std::string fClientKey; |
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public: |
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enum Flags // 16 bits. |
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{ |
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kAccountUUID = 1<<0, |
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kPlayerID = 1<<1, |
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kTempPlayerID = 1<<2, |
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kCCRLevel = 1<<3, |
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kProtectedLogin = 1<<4, |
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kBuildType = 1<<5, |
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kPlayerName = 1<<6, |
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kSrcAddr = 1<<7, |
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kSrcPort = 1<<8, |
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kReserved = 1<<9, |
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kClientKey = 1<<10, |
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}; |
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plClientGuid(); |
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CLASSNAME_REGISTER( plClientGuid ); |
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GETINTERFACE_ANY( plClientGuid, plCreatable ); |
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std::string AsStdString() const; |
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std::string AsLogString() const; |
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void Clear(); |
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void CopyFrom(const plClientGuid * other); |
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void UpdateFrom(const plClientGuid * other); |
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bool IsEqualTo(const plClientGuid * other) const; |
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bool IsFlagSet( UInt16 flag ) const { return (fFlags&flag)!=0; } |
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bool IsFullyQualified() const { return HasAccountUUID()&&HasPlayerID();} |
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void Read(hsStream * s, hsResMgr* =nil); |
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void Write(hsStream * s, hsResMgr* =nil); |
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bool HasAccountUUID() const { return (fFlags&kAccountUUID&&!fAccountUUID.IsNull())?true:false;} |
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bool HasPlayerID() const { return (fFlags&kPlayerID&&fPlayerID>0)?true:false;} |
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bool HasPlayerName() const { return (fFlags&kPlayerName&&fPlayerName.size())?true:false; } |
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bool HasCCRLevel() const { return (fFlags&kCCRLevel)?true:false;} |
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bool HasProtectedLogin() const { return (fFlags&kProtectedLogin)?true:false;} |
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bool HasBuildType() const { return (fFlags&kBuildType)?true:false;} |
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bool HasSrcAddr() const { return (fFlags&kSrcAddr)!=0;} |
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bool HasSrcPort() const { return (fFlags&kSrcPort)!=0;} |
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bool HasReservedBit() const { return (fFlags&kReserved)!=0;} |
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bool HasClientKey() const { return (fFlags&kClientKey)!=0;} |
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const plUUID * GetAccountUUID() const { return &fAccountUUID;} |
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UInt32 GetPlayerID() const { return fPlayerID;} |
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const char * GetPlayerName() const { return fPlayerName.c_str(); } |
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UInt8 GetCCRLevel() const { return fCCRLevel; } |
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bool GetProtectedLogin() const { return ( fProtectedLogin!=0 ); } |
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UInt8 GetFlags() const { return (UInt8)fFlags;} |
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UInt8 GetBuildType() const { return fBuildType;} |
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UInt32 GetSrcAddr() const { return fSrcAddr; } |
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const char * GetSrcAddrStr() const; |
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UInt16 GetSrcPort() const { return fSrcPort; } |
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bool IsReserved() const { return fReserved!=0; } |
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const std::string& GetClientKey() const { return fClientKey; } |
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void SetAccountUUID(const plUUID * v); |
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void SetAccountUUID(const plUUID & v); |
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void SetPlayerID(UInt32 v); |
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void SetPlayerName( const char * v ); |
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void SetCCRLevel(UInt8 v); |
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void SetProtectedLogin(bool v); |
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void SetBuildType(UInt8 v); |
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void SetSrcAddr( UInt32 v ); |
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void SetSrcAddrFromStr( const char * s ); |
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void SetSrcPort( UInt16 v ); |
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void SetReserved( bool v ); |
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void SetClientKey( const std::string& key ); |
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// When a client hasn't selected a player yet, |
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// we need to uniquely identify them in the lobby server. |
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// We do this by stuffing a temp value into the fPlayerID |
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// while keeping the kPlayerID flag cleared. |
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void SetTempPlayerID(UInt32 id); |
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friend bool operator==(const plClientGuid & X, const plClientGuid & Y); |
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friend bool operator!=(const plClientGuid & X, const plClientGuid & Y); |
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friend bool operator<(const plClientGuid & X, const plClientGuid & Y); |
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}; |
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#endif // plClientGuid_h_inc
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