You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
229 lines
6.9 KiB
229 lines
6.9 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#include "plSDLModifier.h" |
|
|
|
#include "../pnNetCommon/plSynchedObject.h" |
|
#include "../pnDispatch/plDispatch.h" |
|
#include "../pnSceneObject/plSceneObject.h" |
|
#include "../pnMessage/plSDLModifierMsg.h" |
|
|
|
#include "../plNetMessage/plNetMessage.h" |
|
#include "../plSDL/plSDL.h" |
|
#include "../plNetClient/plNetClientMgr.h" |
|
#include "../plNetClient/plNetObjectDebugger.h" |
|
|
|
plSDLModifier::plSDLModifier() : fStateCache(nil), fSentOrRecvdState(false) |
|
{ |
|
} |
|
|
|
plSDLModifier::~plSDLModifier() |
|
{ |
|
delete fStateCache; |
|
} |
|
|
|
plKey plSDLModifier::GetStateOwnerKey() const |
|
{ |
|
return GetTarget() ? GetTarget()->GetKey() : nil; |
|
} |
|
|
|
void plSDLModifier::AddTarget(plSceneObject* so) |
|
{ |
|
if (so) |
|
plSingleModifier::AddTarget(so); |
|
if (!fStateCache) |
|
fStateCache = TRACKED_NEW plStateDataRecord(GetSDLName()); |
|
} |
|
|
|
UInt32 plSDLModifier::IApplyModFlags(UInt32 sendFlags) |
|
{ |
|
return sendFlags; |
|
} |
|
|
|
// |
|
// write to net msg and send to server |
|
// |
|
void plSDLModifier::ISendNetMsg(plStateDataRecord*& state, plKey senderKey, UInt32 sendFlags) |
|
{ |
|
hsAssert(senderKey, "nil senderKey?"); |
|
|
|
plSynchedObject* sobj = plSynchedObject::ConvertNoRef(senderKey->ObjectIsLoaded()); |
|
if (sobj && (sobj->IsInSDLVolatileList(GetSDLName()))) |
|
state->SetFlags(state->GetFlags() | plStateDataRecord::kVolatile); |
|
|
|
bool dirtyOnly = (sendFlags & plSynchedObject::kForceFullSend) == 0; |
|
bool broadcast = (sendFlags & plSynchedObject::kBCastToClients) != 0; |
|
int writeOptions=0; |
|
// if (dirtyOnly) |
|
writeOptions |= plSDL::kDirtyOnly; |
|
if (broadcast) |
|
writeOptions |= plSDL::kBroadcast; |
|
|
|
writeOptions |= plSDL::kTimeStampOnRead; |
|
|
|
plNetClientMgr::GetInstance()->StoreSDLState(state, senderKey->GetUoid(), sendFlags, writeOptions); |
|
|
|
fSentOrRecvdState = true; |
|
} |
|
|
|
// |
|
// Process SDL msgs to send and recv state |
|
// |
|
hsBool plSDLModifier::MsgReceive(plMessage* msg) |
|
{ |
|
plSDLModifierMsg* sdlMsg = plSDLModifierMsg::ConvertNoRef(msg); |
|
if (sdlMsg && !stricmp(sdlMsg->GetSDLName(),GetSDLName())) |
|
{ |
|
UInt32 sendFlags = IApplyModFlags(sdlMsg->GetFlags()); |
|
|
|
if (!fSentOrRecvdState) |
|
sendFlags |= plSynchedObject::kNewState; |
|
|
|
if (sdlMsg->GetAction()==plSDLModifierMsg::kSendToServer) |
|
{ |
|
// local player is changing the state and sending it out |
|
plStateChangeNotifier::SetCurrentPlayerID(plNetClientApp::GetInstance()->GetPlayerID()); |
|
|
|
SendState(sendFlags); |
|
} |
|
else |
|
if (sdlMsg->GetAction()==plSDLModifierMsg::kSendToServerAndClients) |
|
{ |
|
// local player is changing the state and sending it out |
|
plStateChangeNotifier::SetCurrentPlayerID(plNetClientApp::GetInstance()->GetPlayerID()); |
|
|
|
SendState(sendFlags | plSynchedObject::kBCastToClients); |
|
} |
|
else |
|
if (sdlMsg->GetAction()==plSDLModifierMsg::kRecv) |
|
{ |
|
plStateDataRecord* sdRec=sdlMsg->GetState(); |
|
plStateChangeNotifier::SetCurrentPlayerID(sdlMsg->GetPlayerID()); // remote player changed the state |
|
ReceiveState(sdRec); |
|
} |
|
|
|
return true; // consumed |
|
} |
|
|
|
return plSingleModifier::MsgReceive(msg); |
|
} |
|
|
|
// |
|
// send a state update |
|
// |
|
bool gMooseDump=false; |
|
void plSDLModifier::SendState(UInt32 sendFlags) |
|
{ |
|
hsAssert(fStateCache, "nil stateCache"); |
|
|
|
bool debugObject = (plNetObjectDebugger::GetInstance() && |
|
plNetObjectDebugger::GetInstance()->IsDebugObject(GetStateOwnerKey()->ObjectIsLoaded())); |
|
|
|
bool force = (sendFlags & plSynchedObject::kForceFullSend) != 0; |
|
bool broadcast = (sendFlags & plSynchedObject::kBCastToClients) != 0; |
|
|
|
// record current state |
|
plStateDataRecord* curState = TRACKED_NEW plStateDataRecord(GetSDLName()); |
|
IPutCurrentStateIn(curState); // return sdl record which reflects current state of sceneObj, dirties curState |
|
if (!force) |
|
{ |
|
curState->FlagDifferentState(*fStateCache); // flag items which are different from localCopy as dirty |
|
} |
|
|
|
if (curState->IsDirty()) |
|
{ |
|
// send current state |
|
bool dirtyOnly = force ? false : true; |
|
ISendNetMsg(curState, GetStateOwnerKey(), sendFlags); // send the state |
|
|
|
if (debugObject) |
|
{ |
|
gMooseDump=true; |
|
plNetObjectDebugger::GetInstance()->SetDebugging(true); |
|
curState->DumpToObjectDebugger(xtl::format("Object %s SENDS SDL state", |
|
GetStateOwnerKey()->GetName(), dirtyOnly).c_str()); |
|
gMooseDump=false; |
|
} |
|
|
|
// cache current state, send notifications if necessary |
|
fStateCache->UpdateFrom(*curState, dirtyOnly); // update local copy of state |
|
|
|
ISentState(curState); |
|
} |
|
delete curState; |
|
|
|
if (plNetObjectDebugger::GetInstance()) |
|
plNetObjectDebugger::GetInstance()->SetDebugging(false); |
|
} |
|
|
|
void plSDLModifier::ReceiveState(const plStateDataRecord* srcState) |
|
{ |
|
hsAssert(fStateCache, "nil stateCache"); |
|
|
|
if (plNetObjectDebugger::GetInstance() && |
|
plNetObjectDebugger::GetInstance()->IsDebugObject(GetStateOwnerKey()->ObjectIsLoaded())) |
|
{ |
|
gMooseDump=true; |
|
plNetObjectDebugger::GetInstance()->SetDebugging(true); |
|
srcState->DumpToObjectDebugger(xtl::format("Object %s RECVS SDL state", |
|
GetStateOwnerKey()->GetName()).c_str()); |
|
gMooseDump=false; |
|
} |
|
|
|
if (srcState->IsUsed()) |
|
{ |
|
plSynchEnabler ps(false); // disable dirty tracking while we are receiving/applying state |
|
|
|
// apply incoming state |
|
ISetCurrentStateFrom(srcState); // apply incoming state to sceneObj |
|
|
|
// cache state, send notifications if necessary |
|
fStateCache->UpdateFrom(*srcState, false); // update local copy of state |
|
fSentOrRecvdState = true; |
|
} |
|
else |
|
{ |
|
plNetClientApp::GetInstance()->DebugMsg("\tReceiving and ignoring unused SDL state msg: type %s, object %s", |
|
GetSDLName(), GetStateOwnerKey()->GetName()); |
|
} |
|
|
|
if (plNetObjectDebugger::GetInstance()) |
|
plNetObjectDebugger::GetInstance()->SetDebugging(false); |
|
} |
|
|
|
void plSDLModifier::AddNotifyForVar(plKey key, const char* varName, float tolerance) const |
|
{ |
|
// create a SDL notifier object |
|
plStateChangeNotifier notifier(tolerance, key); |
|
// set the notification |
|
plStateDataRecord* rec = GetStateCache(); |
|
if (rec) |
|
{ |
|
plSimpleStateVariable* var = rec->FindVar(varName); |
|
// was the variable found? |
|
if (var) |
|
var->AddStateChangeNotification(notifier); |
|
} |
|
}
|
|
|