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151 lines
4.3 KiB
151 lines
4.3 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef hsRect_Defined |
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#define hsRect_Defined |
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#include "hsPoint2.h" |
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#if HS_BUILD_FOR_MAC |
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// This guy disables MetroWerks' desire to only include a file once, which obviously gets |
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// in the way of our little HS_RECT.inc trick |
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#pragma once off |
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#endif |
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#define HS_RECT_NAME hsIntRect |
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#define HS_RECT_POINT hsIntPoint2 |
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#define HS_RECT_TYPE Int32 |
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#define HS_RECT_EXTEND 1 |
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#include "HS_RECT.inc" |
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#if HS_BUILD_FOR_MAC |
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Rect* ToRect(Rect* r) const |
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{ |
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r->left = (Int16)this->fLeft; |
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r->top = (Int16)this->fTop; |
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r->right = (Int16)this->fRight; |
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r->bottom = (Int16)this->fBottom; |
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return r; |
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} |
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hsIntRect* Set(const Rect* r) |
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{ |
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return this->Set(r->left, r->top, r->right, r->bottom); |
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} |
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#endif |
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#ifdef _WINDOWS_ |
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RECT* ToRECT(RECT* r) const |
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{ |
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r->left = this->fLeft; |
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r->top = this->fTop; |
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r->right = this->fRight; |
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r->bottom = this->fBottom; |
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return r; |
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} |
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hsIntRect* Set(const RECT* r) |
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{ |
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return this->Set(r->left, r->top, r->right, r->bottom); |
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} |
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#endif |
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}; |
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#define HS_RECT_NAME hsFixedRect |
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#define HS_RECT_POINT hsFixedPoint2 |
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#define HS_RECT_TYPE hsFixed |
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#define HS_RECT_EXTEND 1 |
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#include "HS_RECT.inc" |
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hsFixedRect* Set(const hsIntRect* src) |
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{ |
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this->fLeft = hsIntToFixed(src->fLeft); |
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this->fTop = hsIntToFixed(src->fTop); |
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this->fRight = hsIntToFixed(src->fRight); |
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this->fBottom = hsIntToFixed(src->fBottom); |
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return this; |
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} |
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hsFixed CenterX(void) const { return (fLeft + fRight) >> 1; } |
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hsFixed CenterY(void) const { return (fTop + fBottom) >> 1; } |
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hsFixedPoint2* Center(hsFixedPoint2* center) const |
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{ |
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(void)center->Set(this->CenterX(), this->CenterY()); |
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return center; |
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} |
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hsIntRect* Truncate(hsIntRect* dst) const |
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{ |
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return (hsIntRect*)dst->Set( hsFixedToInt(fLeft), hsFixedToInt(fTop), |
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hsFixedToInt(fRight), hsFixedToInt(fBottom)); |
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} |
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hsIntRect* Round(hsIntRect* dst) const |
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{ |
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return (hsIntRect*)dst->Set( hsFixedRound(fLeft), hsFixedRound(fTop), |
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hsFixedRound(fRight), hsFixedRound(fBottom)); |
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} |
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hsIntRect* RoundOut(hsIntRect* dst) const |
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{ |
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return (hsIntRect*)dst->Set( hsFixedToFloorInt(fLeft), |
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hsFixedToFloorInt(fTop), |
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hsFixedToCeilingInt(fRight), |
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hsFixedToCeilingInt(fBottom)); |
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} |
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}; |
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#if HS_SCALAR_IS_FLOAT |
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#define HS_RECT_NAME hsFloatRect |
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#define HS_RECT_POINT hsFloatPoint2 |
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#define HS_RECT_TYPE float |
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#define HS_RECT_EXTEND 1 |
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#include "HS_RECT.inc" |
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hsFloatRect* Set(const hsIntRect* src) |
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{ |
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this->fLeft = float(src->fLeft); |
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this->fTop = float(src->fTop); |
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this->fRight = float(src->fRight); |
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this->fBottom = float(src->fBottom); |
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return this; |
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} |
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float CenterX(void) const { return (fLeft + fRight) / float(2); } |
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float CenterY(void) const { return (fTop + fBottom) / float(2); } |
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hsFloatPoint2* Center(hsFloatPoint2* center) const |
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{ |
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(void)center->Set(this->CenterX(), this->CenterY()); |
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return center; |
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} |
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float Area() const { return this->Width() * this->Height(); } |
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hsIntRect* Round(hsIntRect* r) const; |
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hsIntRect* RoundOut(hsIntRect* r) const; |
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hsIntRect* Truncate(hsIntRect* r) const; |
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}; |
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#endif |
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#if HS_SCALAR_IS_FIXED |
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typedef hsFixedRect hsRect; |
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#else |
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typedef hsFloatRect hsRect; |
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#endif |
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#endif
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