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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef DEVICESELECTOR_H
#define DEVICESELECTOR_H
#include "hsTypes.h"
//#include "plRender.h"
#include "../../PubUtilLib/plPipeline/hsG3DDeviceSelector.h"
#define DEV_MODE_DAT "dev_mode.dat"
//
// A wrapper class to simplify hsG3DDeviceSelector.
// Make sure to call Enumerate before doing anything else.
//
class DeviceSelector
{
protected:
UInt32 fSelDevType; // Current type of driver. Set by the SetDirect3D/Glide/OpenGL functions
UInt32 fSelDev; // Index of selected device. Set by SetDevice() or
UInt32 fSelMode; // Index of selected mode for current device
int fDevDesc; // Used by GetDeviceDescription() to store index of current device
int fModeDesc; // Used by GetModeDescription() to store index of current mode
char fStr[1024]; // Used to return text
UInt16 fPerformance; // Performance level (0-100)
int fFilterBPP, fFilterWidth, fFilterHeight;
bool fWindowed;
hsG3DDeviceSelector fSelector;
hsTArray<hsG3DDeviceRecord> fRecords; // Copy of all records for the current device type
hsG3DDeviceRecord fSelRec; // Device copy for reading/writing
hsTArray<int> fFilteredModes;
void IRefreshFilter( void );
int IFindFiltered( int realIndex );
int IGetModeNumNoBPP( const hsG3DDeviceMode *pLoadMode ); // Returns index of passed in mode
public:
DeviceSelector();
hsBool Enumerate(HWND hWnd, hsBool expertMode); // Enumerates all devices
const char *GetErrorString( void );
// Determines if any devices of the specified type are available
hsBool IsDirect3DAvailable();
hsBool IsGlideAvailable();
hsBool IsOpenGLAvailable();
hsBool IsDirect3DTnLAvailable();
// Set current device type
void SetDirect3D();
void SetGlide();
void SetOpenGL();
void SetDirect3DTnL();
// Returns true if current device is of the specified type
hsBool IsDirect3D();
hsBool IsDirect3DTnL();
hsBool IsGlide();
hsBool IsOpenGL();
// Gets and sets the current device or mode.
UInt32 GetSelectedDevice() { return fSelDev; }
UInt32 GetSelectedMode() { return fSelMode; }
hsBool SetDevice(UInt32 index);
hsBool SetMode(UInt32 index);
// Returns the device or mode descriptions. Call repeatedly until nil is returned.
char* GetDeviceDescription();
char* GetModeDescription( void );
UInt32 GetNumModes();
void GetMode(UInt32 i, int& width, int& height, int& depth);
void SetModeFilter( int bitDepth = 0, int minWidth = 0, int minHeight = 0 );
void SetPerformance (UInt16 value) { fPerformance = value; }
UInt16 GetPerformance () { return fPerformance; }
// Returns max number of samples allowed for AA
UInt8 CanAntiAlias ();
// Returns current # of samples selected for AA, 0 if none
UInt8 IsAntiAliased ();
void SetAntiAlias (UInt8 numSamples);
UInt8 CanAnisotropicFilter();
UInt8 GetAnisotropicLevel();
void SetAnisotropicLevel( UInt8 level );
bool CanWindow();
bool IsWindowed();
void SetWindowed(bool state);
hsBool CanCompress ();
hsBool IsCompressed ();
void SetCompressed (hsBool state);
// Caps from hsG3DDeviceSelector
bool GetCap(UInt32 cap);
// Save and load
hsBool Save(); // Returns false if output file can't be opened
hsBool Load(); // Returns false if input file can't be opened
hsBool SetDefault(); // Returns false if no suitable renderers are found
protected:
hsBool CheckDeviceType(UInt32 type); // Used by the Is*Available() functions
void SetDeviceType(UInt32 type); // Used by SetDirect3D/Glide/OpenGL
// Helpers for LoadDeviceMode()
int GetDeviceNum(const hsG3DDeviceRecord *pLoadRec); // Returns index of passed in device
int GetModeNum(const hsG3DDeviceMode *pLoadMode); // Returns index of passed in mode
};
#endif //DEVICESELECTOR_H