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112 lines
3.7 KiB
112 lines
3.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef plSittingModifier_inc |
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#define plSittingModifier_inc |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// INCLUDES |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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#include "../pnModifier/plSingleModifier.h" // base class |
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#include "../pnKeyedobject/plKey.h" // for the notification keys |
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#include "hsTemplates.h" // for the array they're kept in |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// DECLARATIONS |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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class plNotifyMsg; |
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class plAvBrainGeneric; |
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class plArmatureMod; |
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///////////////////////////////////////////////////////////////////////////////////////// |
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// |
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// DEFINITIONS |
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// |
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///////////////////////////////////////////////////////////////////////////////////////// |
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class plSittingModifier : public plSingleModifier |
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{ |
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public: |
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enum |
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{ |
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kApproachFront = 0x01, |
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kApproachLeft = 0x02, |
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kApproachRight = 0x04, |
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kApproachRear = 0x08, |
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kApproachMask = kApproachFront | kApproachLeft | kApproachRight | kApproachRear, |
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kDisableForward = 0x10, |
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}; |
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UInt8 fMiscFlags; |
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plSittingModifier(); |
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plSittingModifier(bool hasFront, bool hasLeft, bool hasRight); |
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virtual ~plSittingModifier(); |
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CLASSNAME_REGISTER( plSittingModifier ); |
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GETINTERFACE_ANY( plSittingModifier, plSingleModifier ); |
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virtual void Read(hsStream* stream, hsResMgr* mgr); |
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virtual void Write(hsStream* stream, hsResMgr* mgr); |
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virtual hsBool MsgReceive(plMessage *msg); |
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void AddNotifyKey(plKey key) { fNotifyKeys.Append(key); } |
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virtual void Trigger(const plArmatureMod *avMod, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify); |
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virtual void UnTrigger(); |
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protected: |
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/** We've been triggered: go ahead and send the seek and brain tasks to the |
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triggering avatar. */ |
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hsBool IEmitCommand(plKey playerKey, plMessage *enterCallback, plMessage *exitCallback); |
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/** Set up generic notification messages which were passed in by the responder / |
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max authoring stuff. */ |
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void ISetupNotify(plNotifyMsg *notifyMsg, plNotifyMsg *originalNotify); |
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/** Figure out which approach we should use to the sit target, and add the relevant |
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stages to the brain. */ |
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plAvBrainGeneric * IBuildSitBrain(plKey avModKey, plKey seekKey,char **pAnimName, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify); |
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/** Unused. */ |
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return true; } |
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/** An array of keys to objects that are interested in receiving our sit messages. */ |
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hsTArray<plKey> fNotifyKeys; |
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/** The chair in question is in use. It will untrigger when the avatar leaves it. */ |
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//hsBool fTriggered; |
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plKey fTriggeredAvatarKey; |
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}; |
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#endif plSittingModifier_inc
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