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325 lines
8.6 KiB
325 lines
8.6 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plAvCallbackAction.h" |
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#include "../plStatusLog/plStatusLog.h" |
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#include "plArmatureEffects.h" |
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#include "../pfMessage/plArmatureEffectMsg.h" |
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#include "../plMessage/plAnimCmdMsg.h" |
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#include "../plMessage/plAvatarMsg.h" |
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#include "plArmatureMod.h" |
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#include "../pnSceneObject/plAudioInterface.h" |
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#include "../plAudio/plSound.h" |
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#include "../plAudio/plAudioSystem.h" |
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#include "../pfAudio/plRandomSoundMod.h" |
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#include "hsResMgr.h" |
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#include "plgDispatch.h" |
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const char *plArmatureEffectsMgr::SurfaceStrings[] = |
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{ |
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"Dirt", |
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"Puddle", |
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"Water", |
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"Tile", |
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"Metal", |
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"WoodBridge", |
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"RopeLadder", |
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"Grass", |
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"Brush", |
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"HardWood", |
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"Rug", |
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"Stone", |
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"Mud", |
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"MetalLadder", |
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"WoodLadder", |
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"DeepWater", |
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"Maintainer(Glass)", |
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"Maintainer(Stone)", |
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"Swimming", |
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"(none)" // Keep this one last |
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}; |
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void plArmatureEffectsMgr::Read(hsStream *s, hsResMgr *mgr) |
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{ |
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hsKeyedObject::Read(s, mgr); |
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int numEffects = s->ReadSwap32(); |
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while (numEffects > 0) |
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{ |
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plRefMsg *msg = TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, -1, -1); |
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hsgResMgr::ResMgr()->ReadKeyNotifyMe(s, msg, plRefFlags::kActiveRef); |
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numEffects--; |
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} |
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plgDispatch::Dispatch()->RegisterForExactType(plAvatarStealthModeMsg::Index(), GetKey()); |
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} |
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void plArmatureEffectsMgr::Write(hsStream *s, hsResMgr *mgr) |
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{ |
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hsKeyedObject::Write(s, mgr); |
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s->WriteSwap32(fEffects.GetCount()); |
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int i; |
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for (i = 0; i < fEffects.GetCount(); i++) |
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mgr->WriteKey(s, fEffects[i]->GetKey()); |
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} |
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hsBool plArmatureEffectsMgr::MsgReceive(plMessage* msg) |
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{ |
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plEventCallbackInterceptMsg *iMsg = plEventCallbackInterceptMsg::ConvertNoRef(msg); |
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if (iMsg) |
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{ |
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if (fEnabled) |
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iMsg->SendMessage(); |
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} |
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plArmatureEffectMsg *eMsg = plArmatureEffectMsg::ConvertNoRef(msg); |
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plArmatureEffectStateMsg *sMsg = plArmatureEffectStateMsg::ConvertNoRef(msg); |
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if (eMsg || sMsg) |
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{ |
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// Always handle state messages, but only trigger actual effects if we're enabled |
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if (sMsg || fEnabled) |
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{ |
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int i; |
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for (i = 0; i < fEffects.GetCount(); i++) |
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fEffects[i]->HandleTrigger(msg); |
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} |
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return true; |
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} |
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plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef(msg); |
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if (refMsg) |
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{ |
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plArmatureEffect *effect = plArmatureEffect::ConvertNoRef(refMsg->GetRef()); |
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if (effect) |
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{ |
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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fEffects.Append(effect); |
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else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
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fEffects.RemoveItem(effect); |
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return true; |
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} |
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} |
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plAvatarStealthModeMsg *stealthMsg = plAvatarStealthModeMsg::ConvertNoRef(msg); |
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if (stealthMsg && stealthMsg->GetSender() == fArmature->GetTarget(0)->GetKey()) |
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{ |
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if (stealthMsg->fMode == plAvatarStealthModeMsg::kStealthCloaked) |
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fEnabled = false; |
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else |
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fEnabled = true; |
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return true; |
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} |
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return hsKeyedObject::MsgReceive(msg); |
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} |
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UInt32 plArmatureEffectsMgr::GetNumEffects() |
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{ |
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return fEffects.GetCount(); |
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} |
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plArmatureEffect *plArmatureEffectsMgr::GetEffect(UInt32 num) |
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{ |
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return fEffects[num]; |
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} |
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void plArmatureEffectsMgr::ResetEffects() |
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{ |
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int i; |
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for (i = 0; i < fEffects.GetCount(); i++) |
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fEffects[i]->Reset(); |
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} |
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///////////////////////////////////////////////////////////////////////////// |
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// |
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// Actual Effects |
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// |
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///////////////////////////////////////////////////////////////////////////// |
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plArmatureEffectFootSound::plArmatureEffectFootSound() |
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{ |
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plArmatureEffectFootSurface *surface = TRACKED_NEW plArmatureEffectFootSurface; |
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surface->fID = plArmatureEffectsMgr::kFootNoSurface; |
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surface->fTrigger = nil; |
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fSurfaces.Append(surface); |
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int i; |
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for (i = 0; i < plArmatureEffectsMgr::kMaxSurface; i++) |
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{ |
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fMods[i] = nil; |
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} |
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SetFootType(kFootTypeShoe); |
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} |
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plArmatureEffectFootSound::~plArmatureEffectFootSound() |
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{ |
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int i; |
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for (i = 0; i < fSurfaces.GetCount(); i++) |
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delete fSurfaces[i]; |
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} |
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void plArmatureEffectFootSound::Read(hsStream* s, hsResMgr* mgr) |
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{ |
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plArmatureEffect::Read(s, mgr); |
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int count = s->ReadByte(); |
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int i; |
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for (i = 0; i < count; i++) |
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{ |
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plGenRefMsg *msg = TRACKED_NEW plGenRefMsg(GetKey(), plRefMsg::kOnCreate, i, -1); |
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mgr->ReadKeyNotifyMe(s, msg, plRefFlags::kActiveRef); |
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} |
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} |
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UInt32 plArmatureEffectFootSound::IFindSurfaceByTrigger(plKey trigger) |
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{ |
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UInt32 i; |
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// Skip index 0. It's the special "NoSurface" that should always be at the stack bottom |
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for (i = 1; i < fSurfaces.GetCount(); i++) |
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{ |
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if (fSurfaces[i]->fTrigger == trigger) |
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return i; |
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} |
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return -1; |
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} |
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void plArmatureEffectFootSound::Write(hsStream* s, hsResMgr* mgr) |
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{ |
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plArmatureEffect::Write(s, mgr); |
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s->WriteByte(plArmatureEffectsMgr::kMaxSurface); |
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int i; |
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for (i = 0; i < plArmatureEffectsMgr::kMaxSurface; i++) |
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mgr->WriteKey(s, (fMods[i] ? fMods[i]->GetKey() : nil)); |
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} |
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hsBool plArmatureEffectFootSound::MsgReceive(plMessage* msg) |
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{ |
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plGenRefMsg *refMsg = plGenRefMsg::ConvertNoRef(msg); |
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if (refMsg) |
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{ |
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plRandomSoundMod *rsMod = plRandomSoundMod::ConvertNoRef(refMsg->GetRef()); |
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if (rsMod) |
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{ |
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if( refMsg->GetContext() & (plRefMsg::kOnCreate|plRefMsg::kOnRequest|plRefMsg::kOnReplace) ) |
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{ |
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fMods[refMsg->fWhich] = rsMod; |
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} |
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else if( refMsg->GetContext() & (plRefMsg::kOnDestroy|plRefMsg::kOnRemove) ) |
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fMods[refMsg->fWhich] = nil; |
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return true; |
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} |
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} |
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return plArmatureEffect::MsgReceive(msg); |
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} |
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hsBool plArmatureEffectFootSound::HandleTrigger(plMessage* msg) |
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{ |
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plArmatureEffectMsg *eMsg = plArmatureEffectMsg::ConvertNoRef(msg); |
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if (eMsg) |
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{ |
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UInt32 curSurfaceIndex = fSurfaces[fSurfaces.GetCount() - 1]->fID; |
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if (curSurfaceIndex < plArmatureEffectsMgr::kMaxSurface && fMods[curSurfaceIndex] != nil) |
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{ |
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if (plgAudioSys::Active() && fActiveSurfaces.IsBitSet(curSurfaceIndex)) |
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{ |
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fMods[curSurfaceIndex]->SetCurrentGroup(eMsg->fTriggerIdx); |
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plAnimCmdMsg *animMsg = TRACKED_NEW plAnimCmdMsg; |
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animMsg->AddReceiver(fMods[curSurfaceIndex]->GetKey()); |
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animMsg->SetCmd(plAnimCmdMsg::kContinue); |
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plgDispatch::MsgSend(animMsg); |
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} |
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} |
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return true; |
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} |
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plArmatureEffectStateMsg *sMsg = plArmatureEffectStateMsg::ConvertNoRef(msg); |
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if (sMsg) |
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{ |
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// It doesn't matter if we're adding or removing a surface, our load/unload is the same: |
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// unload the old surface and load the new one |
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if (sMsg->fAddSurface) |
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{ |
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if (IFindSurfaceByTrigger(sMsg->GetSender()) == -1) // Check that it's not a repeat msg |
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{ |
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plStatusLog::AddLineS("audio.log", "FTSP: Switching to surface - %s", |
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plArmatureEffectsMgr::SurfaceStrings[sMsg->fSurface]); |
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plArmatureEffectFootSurface *surface = TRACKED_NEW plArmatureEffectFootSurface; |
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surface->fID = sMsg->fSurface; |
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surface->fTrigger = sMsg->GetSender(); |
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fSurfaces.Append(surface); |
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} |
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} |
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else |
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{ |
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UInt32 index = IFindSurfaceByTrigger(sMsg->GetSender()); |
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if (index != -1) |
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{ |
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if (index == fSurfaces.GetCount() - 1) // It's the top on the stack |
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plStatusLog::AddLineS("audio.log", "FTSP: Switching to surface - %s", |
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plArmatureEffectsMgr::SurfaceStrings[fSurfaces[index - 1]->fID]); |
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delete fSurfaces[index]; |
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fSurfaces.Remove(index); |
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} |
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} |
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return true; |
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} |
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return false; |
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} |
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void plArmatureEffectFootSound::Reset() |
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{ |
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while (fSurfaces.GetCount() > 1) |
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delete fSurfaces.Pop(); |
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} |
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void plArmatureEffectFootSound::SetFootType(UInt8 type) |
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{ |
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if (type == kFootTypeBare) |
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{ |
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fActiveSurfaces.Clear(); |
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fActiveSurfaces.SetBit(plArmatureEffectsMgr::kFootDeepWater); |
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fActiveSurfaces.SetBit(plArmatureEffectsMgr::kFootPuddle); |
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fActiveSurfaces.SetBit(plArmatureEffectsMgr::kFootWater); |
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fActiveSurfaces.SetBit(plArmatureEffectsMgr::kFootSwimming); |
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} |
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else |
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{ |
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fActiveSurfaces.Set(plArmatureEffectsMgr::kMaxSurface); |
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} |
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} |