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83 lines
2.7 KiB
83 lines
2.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////////////// |
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// // |
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// plWin32GroupedSound - Grouped version of a static sound. Lots of short // |
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// sounds stored in the buffer, all share the same // |
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// DSound playback buffer and only one plays at a // |
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// time. // |
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// // |
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////////////////////////////////////////////////////////////////////////////// |
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#ifndef plWin32GroupedSound_h |
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#define plWin32GroupedSound_h |
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#include "plWin32StaticSound.h" |
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class hsResMgr; |
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class plDSoundBuffer; |
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class plEventCallbackMsg; |
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#include "plSoundEvent.h" |
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class plWin32GroupedSound : public plWin32StaticSound |
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{ |
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public: |
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plWin32GroupedSound(); |
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~plWin32GroupedSound(); |
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CLASSNAME_REGISTER( plWin32GroupedSound ); |
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GETINTERFACE_ANY( plWin32GroupedSound, plWin32StaticSound ); |
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virtual hsBool LoadSound( hsBool is3D ); |
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virtual hsBool MsgReceive( plMessage *pMsg ); |
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void SetPositionArray( UInt16 numSounds, UInt32 *posArray, hsScalar *volumeArray ); |
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hsScalar GetSoundLength( Int16 soundIndex ); |
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virtual double GetLength() { return GetSoundLength( fCurrentSound ); } |
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protected: |
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UInt16 fCurrentSound; |
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UInt32 fCurrentSoundLength; |
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hsTArray<UInt32> fStartPositions; // In bytes |
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hsTArray<hsScalar> fVolumes; |
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// Some extra handy info for us |
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UInt8 fNumDestChannels, fNumDestBytesPerSample; |
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virtual void IDerivedActuallyPlay( void ); |
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virtual void IRead( hsStream *s, hsResMgr *mgr ); |
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virtual void IWrite( hsStream *s, hsResMgr *mgr ); |
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UInt32 IGetSoundByteLength( Int16 soundIndex ); |
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void IFillCurrentSound( Int16 newCurrent = -1 ); |
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// Abstracting a few things here for the incidentalMgr |
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virtual void * IGetDataPointer( void ) const; |
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virtual UInt32 IGetDataLength( void ) const; |
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}; |
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#endif //plWin32GroupedSound_h
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