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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef pyPlayer_h
#define pyPlayer_h
/////////////////////////////////////////////////////////////////////////////
//
// NAME: pyPlayer
//
// PURPOSE: Class wrapper for Python to the player data
//
#include "hsStlUtils.h"
#include "pyKey.h"
#include <Python.h>
#include "pyGlueHelpers.h"
class plKey;
class pyPlayer
{
protected:
plKey fAvatarKey;
std::string fPlayerName;
UInt32 fPlayerID;
hsScalar fDistSq; // from local player, temp
hsBool fIsCCR;
hsBool fIsServer;
pyPlayer(); // only used by python glue, do NOT call
pyPlayer(pyKey& avKey, const char* pname, UInt32 pid, hsScalar distsq);
pyPlayer(plKey avKey, const char* pname, UInt32 pid, hsScalar distsq);
// another way to create a player with just a name and number
pyPlayer(const char* pname, UInt32 pid);
public:
void Init(plKey avKey, const char* pname, UInt32 pid, hsScalar distsq); // used by python glue, do NOT call
// required functions for PyObject interoperability
PYTHON_CLASS_NEW_FRIEND(ptPlayer);
static PyObject *New(pyKey& avKey, const char* pname, UInt32 pid, hsScalar distsq);
static PyObject *New(plKey avKey, const char* pname, UInt32 pid, hsScalar distsq);
static PyObject *New(const char* pname, UInt32 pid);
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyPlayer object
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyPlayer); // converts a PyObject to a pyPlayer (throws error if not correct type)
static void AddPlasmaClasses(PyObject *m);
// override the equals to operator
hsBool operator==(const pyPlayer &player) const
{
// only thing that needs testing is the playerid, which is unique for all
if ( ((pyPlayer*)this)->GetPlayerID() == player.GetPlayerID() )
return true;
else
return false;
}
hsBool operator!=(const pyPlayer &player) const { return !(player == *this); }
// for C++ access
plKey GetKey() { return fAvatarKey; }
// for python access
const char * GetPlayerName() const { return fPlayerName.c_str();}
UInt32 GetPlayerID() const
{
return fPlayerID;
}
hsScalar GetDistSq() const { return fDistSq; }
void SetCCRFlag(hsBool state);
hsBool IsCCR();
void SetServerFlag(hsBool state);
hsBool IsServer();
};
#endif // pyPlayer_h