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Adam Johnson 69bc106576 Merge pull request #407 from Deledrius/bink_removal_again 10 years ago
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hsGDirect3D.cpp Better management of TnLEnums and Direct3D9 object 11 years ago
hsGDirect3D.h Better management of TnLEnums and Direct3D9 object 11 years ago
plDXBufferRefs.h Move all the DirectX-specific stuff into a folder. 11 years ago
plDXDeviceRef.h Convert plDXShader's error string to a plString, and do some cleanup 11 years ago
plDXDeviceRefs.cpp Move all the DirectX-specific stuff into a folder. 11 years ago
plDXEnumerate.cpp Convert many of the now-deprecated plString::Format calls to plFormat 10 years ago
plDXEnumerate.h Better management of TnLEnums and Direct3D9 object 11 years ago
plDXLightRef.h Move all the DirectX-specific stuff into a folder. 11 years ago
plDXPipeline.cpp Merge pull request #445 from zrax/avx2 10 years ago
plDXPipeline.h Merge pull request #407 from Deledrius/bink_removal_again 10 years ago
plDXPixelShader.cpp Various MinGW compile fixes. 11 years ago
plDXPixelShader.h Move all the DirectX-specific stuff into a folder. 11 years ago
plDXRenderTargetRef.h Move all the DirectX-specific stuff into a folder. 11 years ago
plDXSettings.h plViewTransform is not in plPipeline. 11 years ago
plDXShader.cpp Use std::min and std::max 10 years ago
plDXShader.h Convert plDXShader's error string to a plString, and do some cleanup 11 years ago
plDXTextFont.cpp Move all the DirectX-specific stuff into a folder. 11 years ago
plDXTextFont.h Move all the DirectX-specific stuff into a folder. 11 years ago
plDXTextureRef.h Move all the DirectX-specific stuff into a folder. 11 years ago
plDXVertexShader.cpp Various MinGW compile fixes. 11 years ago
plDXVertexShader.h Move all the DirectX-specific stuff into a folder. 11 years ago