You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

389 lines
16 KiB

/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
// singular
#include "plSittingModifier.h"
//other
#include "plMessage/plAvatarMsg.h"
#include "pnMessage/plNotifyMsg.h"
#include "pnMessage/plCameraMsg.h"
#include "plAvatar/plArmatureMod.h"
#include "plAvatar/plAnimStage.h"
#include "plAvatar/plAvTaskBrain.h"
#include "plAvatar/plAvBrainGeneric.h"
#include "plAvatar/plAvBrainHuman.h"
#include "plAvatar/plAvatarMgr.h"
#include "pnNetCommon/plNetApp.h"
#include "pnSceneObject/plSceneObject.h"
#include "plInputCore/plAvatarInputInterface.h"
/////////////////////////////////////////////////////////////////////////////////////////
//
// IMPLEMENTATION
//
/////////////////////////////////////////////////////////////////////////////////////////
// CTOR ------------------------------
// -----
plSittingModifier::plSittingModifier()
: fTriggeredAvatarKey(nil),
fMiscFlags(0)
{
}
// CTOR ------------------------------------------------------------------------
// -----
plSittingModifier::plSittingModifier(bool hasFront, bool hasLeft, bool hasRight)
: fTriggeredAvatarKey(nil),
fMiscFlags(0)
{
if (hasFront)
fMiscFlags |= kApproachFront;
if (hasLeft)
fMiscFlags |= kApproachLeft;
if (hasRight)
fMiscFlags |= kApproachRight;
}
// DTOR -------------------------------
// -----
plSittingModifier::~plSittingModifier()
{
}
// Read -----------------------------------------------------
// -----
void plSittingModifier::Read(hsStream *stream, hsResMgr *mgr)
{
plSingleModifier::Read(stream, mgr);
fMiscFlags = stream->ReadByte();
int keyCount = stream->ReadLE32();
for (int i = 0; i < keyCount; i++ )
fNotifyKeys.Append(mgr->ReadKey(stream));
}
// Write -----------------------------------------------------
// ------
void plSittingModifier::Write(hsStream *stream, hsResMgr *mgr)
{
plSingleModifier::Write(stream, mgr);
stream->WriteByte(fMiscFlags);
stream->WriteLE32(fNotifyKeys.GetCount());
for (int i = 0; i < fNotifyKeys.GetCount(); i++)
mgr->WriteKey(stream, fNotifyKeys[i]);
}
// ISetupNotify -------------------------------------------------------------------------
// -------------
void plSittingModifier::ISetupNotify(plNotifyMsg *notifyMsg, plNotifyMsg *originalNotify)
{
// Copy the original events to the new notify (some notify receivers need to have events)
int i;
for (i = 0; i < originalNotify->GetEventCount(); i++)
notifyMsg->AddEvent(originalNotify->GetEventRecord(i));
for (i = 0; i < fNotifyKeys.Count(); i++)
{
plKey receiver = fNotifyKeys[i];
notifyMsg->AddReceiver(receiver);
}
notifyMsg->SetSender(GetKey());
plNetClientApp::InheritNetMsgFlags(originalNotify, notifyMsg, true);
}
// MsgReceive --------------------------------------
// -----------
bool plSittingModifier::MsgReceive(plMessage *msg)
{
bool result = false;
plNotifyMsg* notifyMsg = plNotifyMsg::ConvertNoRef(msg);
if(notifyMsg)
{
if (notifyMsg->fState == 1.0)
{
// In case the previous occupant quit, lost-connection, etc.
if (fTriggeredAvatarKey && !fTriggeredAvatarKey->ObjectIsLoaded())
UnTrigger();
// only fire if we're not already triggered
if (!fTriggeredAvatarKey)
{
// a notify message with a state of 1 tells us to fire.
// we'll copy any events from this notify and use them when we send our
// own notify messages --
plKey avatarKey = notifyMsg->GetAvatarKey();
plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded());
const plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index());
plAvBrainHuman *brain = (avMod ? plAvBrainHuman::ConvertNoRef(avMod->GetCurrentBrain()) : nil);
if (brain && !brain->IsRunningTask())
{
plNotifyMsg *notifyEnter = new plNotifyMsg(); // a message to send back when the brain starts
notifyEnter->fState = 1.0f; // it's an "on" event
ISetupNotify(notifyEnter, notifyMsg); // copy events and address to sender
plNotifyMsg *notifyExit = nil;
if (avatarKey == plNetClientApp::GetInstance()->GetLocalPlayerKey())
{
notifyExit = new plNotifyMsg(); // a new message to send back when the brain's done
notifyExit->fState = 0.0f; // it's an "off" event
ISetupNotify(notifyExit, notifyMsg); // copy events and address to sender
notifyExit->AddReceiver(GetKey()); // have this message come back to us as well
// A player may have joined while we're sitting. We can't update them with the exit notify at
// that point (security hole), so instead the local avatar sends the message out to everybody
// when done.
notifyExit->SetBCastFlag(plMessage::kNetStartCascade, false);
notifyExit->SetBCastFlag(plMessage::kNetPropagate, true);
notifyExit->SetBCastFlag(plMessage::kNetForce, true);
}
Trigger(avMod, notifyEnter, notifyExit);
}
}
// eat the message either way
result = true;
} else if (notifyMsg->fState == 0.0f && msg->GetSender() == GetKey()) {
// it's a notify, but off; untrigger
UnTrigger();
result = true;
}
else if (notifyMsg->GetEventCount() > 0 && notifyMsg->GetEventRecord(0)->fEventType == proEventData::kMultiStage && notifyMsg->GetAvatarKey() == plNetClientApp::GetInstance()->GetLocalPlayerKey())
{
proMultiStageEventData* mStage = (proMultiStageEventData*)notifyMsg->GetEventRecord(0);
if (mStage->fEvent == proMultiStageEventData::kEnterStage && mStage->fStage == 1)
{
plKey avatarKey = notifyMsg->GetAvatarKey();
plSceneObject * obj = plSceneObject::ConvertNoRef(avatarKey->ObjectIsLoaded());
plArmatureMod * avMod = (plArmatureMod*)obj->GetModifierByType(plArmatureMod::Index());
uint32_t flags = kBCastToClients | kUseRelevanceRegions | kForceFullSend;
avMod->DirtyPhysicalSynchState(flags);
}
}
}
return result || plSingleModifier::MsgReceive(msg);
}
// Trigger ----------------------------------------------------------------------------------------
// --------
void plSittingModifier::Trigger(const plArmatureMod *avMod, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify)
{
if (avMod)
{
plKey avModKey = avMod->GetKey(); // key to the avatar MODIFIER
plKey ourKey = GetKey(); // key to this modifier
plKey seekKey = GetTarget()->GetKey(); // key to the scene object this modifier's on
// send the SEEK message
const char *animName = nil; // this will be the name of our sit animation, which we
// need to know so we can seek properly.
plAvBrainGeneric *brain = IBuildSitBrain(avModKey, seekKey, &animName, enterNotify, exitNotify);
if(brain)
{
plAvSeekMsg *seekMsg = new plAvSeekMsg(ourKey, avModKey, seekKey, 0.0f, true, kAlignHandleAnimEnd, animName);
seekMsg->Send();
plAvTaskBrain *brainTask = new plAvTaskBrain(brain);
plAvTaskMsg *brainMsg = new plAvTaskMsg(ourKey, avModKey, brainTask);
brainMsg->Send();
if (avModKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey())
{
plCameraMsg* pCam = new plCameraMsg;
pCam->SetBCastFlag(plMessage::kBCastByExactType);
pCam->SetCmd(plCameraMsg::kResetPanning);
pCam->Send();
plCameraMsg* pCam2 = new plCameraMsg;
pCam2->SetBCastFlag(plMessage::kBCastByExactType);
pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable);
pCam2->SetActivated(false);
pCam2->Send();
plCameraMsg* pCam3 = new plCameraMsg;
pCam3->SetBCastFlag(plMessage::kBCastByExactType);
pCam3->SetCmd(plCameraMsg::kPythonUndoFirstPerson);
pCam3->Send();
}
fTriggeredAvatarKey = avModKey;
if (fMiscFlags & kDisableForward)
{
if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey())
plAvatarInputInterface::GetInstance()->EnableControl(false, B_CONTROL_MOVE_FORWARD);
}
}
}
}
// IIsClosestAnim -------------------------------------------------------------------
// ---------------
bool IIsClosestAnim(const char *animName, hsMatrix44 &sitGoal, float &closestDist,
hsPoint3 curPosition, const plArmatureMod *avatar)
{
plAGAnim *anim = avatar->FindCustomAnim(animName);
if(anim)
{
hsMatrix44 animEndToStart;
// The sit target is the position we want to be at the END of the sit animation.
// We have several animations to choose from, each starting from a different
// position.
// This will look at one of those animations and figure out how far we are from
// its starting position.
// The first step is to get the transform from the end to the beginning of the
// animation. That's what this next line is doing. It's a bit unintuitive
// until you look at the parameter definitions.
GetStartToEndTransform(anim, nil, &animEndToStart, "Handle");
hsMatrix44 candidateGoal = sitGoal * animEndToStart;
hsPoint3 distP = candidateGoal.GetTranslate() - curPosition;
hsVector3 distV(distP.fX, distP.fY, distP.fZ);
float dist = distP.Magnitude();
if(closestDist == 0.0 || dist < closestDist)
{
closestDist = dist;
return true;
}
} else {
hsAssert(false, plFormat("Missing sit animation: {}", animName).c_str());
}
return false;
}
// IBuildSitBrain ---------------------------------------------------------------------
// ----------------
plAvBrainGeneric *plSittingModifier::IBuildSitBrain(plKey avModKey, plKey seekKey,
const char **pAnimName, plNotifyMsg *enterNotify, plNotifyMsg *exitNotify)
{
plArmatureMod *avatar = plArmatureMod::ConvertNoRef(avModKey->ObjectIsLoaded());
plSceneObject *seekObj = plSceneObject::ConvertNoRef(seekKey->ObjectIsLoaded());
float closestDist = 0.0f;
uint8_t closestApproach = 0;
const char* sitAnimName = nullptr;
const char* standAnimName = "StandUpFront"; // always prefer to stand facing front
bool frontClear = fMiscFlags & kApproachFront;
plAvBrainGeneric *brain = nullptr;
if(avatar && seekObj)
{
hsMatrix44 sitGoal = seekObj->GetLocalToWorld();
hsPoint3 curPosition = avatar->GetTarget(0)->GetLocalToWorld().GetTranslate();
if(fMiscFlags & kApproachLeft && IIsClosestAnim("SitLeft", sitGoal, closestDist, curPosition, avatar))
{
closestApproach = kApproachLeft;
sitAnimName = "SitLeft";
if(!frontClear)
standAnimName = "StandUpLeft";
}
if(fMiscFlags & kApproachRight && IIsClosestAnim("SitRight", sitGoal, closestDist, curPosition, avatar))
{
closestApproach = kApproachRight;
sitAnimName = "SitRight";
if(!frontClear)
standAnimName = "StandUpRight";
}
if(frontClear && IIsClosestAnim("SitFront", sitGoal, closestDist, curPosition, avatar))
{
sitAnimName = "SitFront";
standAnimName = "StandUpFront";
closestApproach = kApproachFront;
}
if(sitAnimName)
{
uint32_t exitFlags = plAvBrainGeneric::kExitNormal; // SOME stages can be interrupted, but not the brain itself
brain = new plAvBrainGeneric(nil, enterNotify, exitNotify, nil, exitFlags, plAvBrainGeneric::kDefaultFadeIn,
plAvBrainGeneric::kDefaultFadeOut, plAvBrainGeneric::kMoveRelative);
plAnimStage *sitStage = new plAnimStage(sitAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0);
plAnimStage *idleStage = new plAnimStage("SitIdle", plAnimStage::kNotifyEnter, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
plAnimStage::kAdvanceOnMove, plAnimStage::kRegressNone, -1);
plAnimStage *standStage = new plAnimStage(standAnimName, 0, plAnimStage::kForwardAuto, plAnimStage::kBackNone,
plAnimStage::kAdvanceAuto, plAnimStage::kRegressNone, 0);
brain->AddStage(sitStage);
brain->AddStage(idleStage);
brain->AddStage(standStage);
*pAnimName = sitAnimName;
brain->SetType(plAvBrainGeneric::kSit);
brain->SetRecipient(GetKey());
}
}
return brain;
}
// UnTrigger ----------------------
// ----------
void plSittingModifier::UnTrigger()
{
if (fTriggeredAvatarKey == plAvatarMgr::GetInstance()->GetLocalAvatarKey())
{
plCameraMsg* pCam = new plCameraMsg;
pCam->SetBCastFlag(plMessage::kBCastByExactType);
pCam->SetCmd(plCameraMsg::kResetPanning);
pCam->Send();
plCameraMsg* pCam2 = new plCameraMsg;
pCam2->SetBCastFlag(plMessage::kBCastByExactType);
pCam2->SetCmd(plCameraMsg::kPythonSetFirstPersonOverrideEnable);
pCam2->SetActivated(true);
pCam2->Send();
// The flag means we disabled it, so re-enable on UnTrigger.
if (fMiscFlags & kDisableForward)
plAvatarInputInterface::GetInstance()->EnableControl(true, B_CONTROL_MOVE_FORWARD);
}
fTriggeredAvatarKey = nil;
}