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391 lines
12 KiB
391 lines
12 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plAutoProfile.h" |
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#include "plgDispatch.h" |
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#include "plNetClient/plNetClientMgr.h" |
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#include "plNetClient/plNetLinkingMgr.h" |
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#include "hsStream.h" |
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#include "hsTimer.h" |
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#include "plMessage/plAgeLoadedMsg.h" |
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#include "pnTimer/plTimerCallbackManager.h" |
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#include "plMessage/plTimerCallbackMsg.h" |
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#include "plAvatar/plAvatarMgr.h" |
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#include "plAvatar/plArmatureMod.h" |
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#include "plModifier/plSpawnModifier.h" |
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#include "plMessage/plConsoleMsg.h" |
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#include "pnMessage/plClientMsg.h" |
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#include "plAgeLoader/plAgeLoader.h" |
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#include "plProfileManagerFull.h" |
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#include "plFile/plFileUtils.h" |
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#include "plPipeline/plDebugText.h" |
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#include "pnMessage/plTimeMsg.h" |
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#include "plStatusLog/plStatusLog.h" |
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#include "plVault/plVault.h" |
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#include "plContainer/plConfigInfo.h" // for plStringList |
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// For taking screenshots |
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#include "plGImage/plMipmap.h" |
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#include "../../Apps/plClient/plClient.h" |
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#include "plGImage/plJPEG.h" |
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#include "plPipeline.h" |
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#include <algorithm> |
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class plAutoProfileImp : public plAutoProfile |
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{ |
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protected: |
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plStringList fAges; |
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int fNextAge; |
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int fNextSpawnPoint; |
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plString fLastSpawnPointName; |
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// For profiling a single age |
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std::string fAgeName; |
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bool fLinkedToSingleAge; |
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bool fJustLinkToAges; |
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uint64_t fLinkTime; |
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plString fStatusMessage; |
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void INextProfile(); |
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bool INextAge(); |
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bool INextSpawnPoint(); |
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void IInit(); |
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void IShutdown(); |
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public: |
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plAutoProfileImp(); |
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virtual void StartProfile(const char* ageName); |
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virtual void LinkToAllAges(); |
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virtual bool MsgReceive(plMessage* msg); |
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}; |
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plAutoProfile* plAutoProfile::Instance() |
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{ |
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static plAutoProfileImp theInstance; |
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return &theInstance; |
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} |
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//////////////////////////////////////////////////////////////////////////////// |
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plAutoProfileImp::plAutoProfileImp() : fNextAge(0), fNextSpawnPoint(0), fLinkedToSingleAge(false), fJustLinkToAges(false) |
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{ |
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} |
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void plAutoProfileImp::StartProfile(const char* ageName) |
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{ |
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if (ageName) |
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fAgeName = ageName; |
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else |
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fAgeName = ""; |
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IInit(); |
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plProfileManagerFull::Instance().ActivateAllStats(); |
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} |
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void plAutoProfileImp::LinkToAllAges() |
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{ |
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fJustLinkToAges = true; |
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IInit(); |
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} |
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void plAutoProfileImp::IInit() |
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{ |
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// TODO: Find a better way to grab a list of age names, since the old data server |
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// no longer exists |
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/*plIDataServer* dataServer = plNetClientMgr::GetInstance()->GetDataServer(); |
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if (!dataServer) |
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return; |
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dataServer->GetDatasetAges(fAges);*/ |
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// The first age we link into is AvatarCustomization, since we have a new avatar. |
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// Coincidentally, the first age in our list is AvatarCustomization. However, |
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// sometimes linking from ACA to ACA causes a crash. To get around that, we just |
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// reverse the list, so it's last. |
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std::reverse(fAges.begin(), fAges.end()); |
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fNextAge = 0; |
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RegisterAs(kAutoProfile_KEY); |
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plgDispatch::Dispatch()->RegisterForExactType(plAgeBeginLoadingMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plAgeLoadedMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plInitialAgeStateLoadedMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey()); |
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plConsoleMsg* consoleMsg = new plConsoleMsg(plConsoleMsg::kExecuteLine, "Camera.AlwaysCut true"); |
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consoleMsg->Send(); |
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} |
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#ifdef HS_BUILD_FOR_WIN32 |
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#include <shellapi.h> |
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#endif |
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void plAutoProfileImp::IShutdown() |
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{ |
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// KLUDGE - Copy the load timing log, in case we used it |
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#define kTimingLog "readtimings.0.log" |
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#define kAgeTimingLog "agetimings.0.log" |
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plFileSystem::Copy(plFileName::Join(plFileSystem::GetLogPath(), kTimingLog), |
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plFileName::Join(plProfileManagerFull::Instance().GetProfilePath(), kTimingLog)); |
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plFileSystem::Copy(plFileName::Join(plFileSystem::GetLogPath(), kAgeTimingLog), |
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plFileName::Join(plProfileManagerFull::Instance().GetProfilePath(), kAgeTimingLog)); |
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#ifdef HS_BUILD_FOR_WIN32 |
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ShellExecute(nil, nil, "PostRun.bat", nil, nil, SW_SHOWNORMAL); |
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#endif |
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plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->UnRegisterForExactType(plInitialAgeStateLoadedMsg::Index(), GetKey()); |
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plgDispatch::Dispatch()->UnRegisterForExactType(plAgeLoadedMsg::Index(), GetKey()); |
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UnRegisterAs(kAutoProfile_KEY); |
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// Pump the queue so we get fully unregistered |
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plgDispatch::Dispatch()->MsgQueueProcess(); |
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plClientMsg* clientMsg = new plClientMsg(plClientMsg::kQuit); |
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clientMsg->Send(hsgResMgr::ResMgr()->FindKey(kClient_KEY)); |
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} |
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void plAutoProfileImp::INextProfile() |
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{ |
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// Haven't linked to our first age yet, do that before we start profiling |
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if (fNextAge == 0) |
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{ |
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if (!INextAge()) |
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IShutdown(); |
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} |
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else |
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{ |
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// Log the stats for this spawn point |
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if (!fLastSpawnPointName.IsNull()) |
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{ |
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const char * ageName = NetCommGetAge()->ageDatasetName; |
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plProfileManagerFull::Instance().LogStats(ageName, fLastSpawnPointName); |
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plMipmap mipmap; |
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if (plClient::GetInstance()->GetPipeline()->CaptureScreen(&mipmap)) |
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{ |
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plString fileName = plString::Format("%S%s_%s.jpg", |
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plProfileManagerFull::Instance().GetProfilePath(), |
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ageName, fLastSpawnPointName.c_str()); |
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plJPEG::Instance().SetWriteQuality(100); |
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plJPEG::Instance().WriteToFile(fileName.c_str(), &mipmap); |
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} |
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fLastSpawnPointName = plString::Null; |
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} |
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// Try to go to the next spawn point |
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if (!INextSpawnPoint()) |
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{ |
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// Link to the next age |
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if (!INextAge()) |
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{ |
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// We've done all the ages, shut down |
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IShutdown(); |
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} |
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} |
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} |
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} |
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bool plAutoProfileImp::INextAge() |
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{ |
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const char* ageName = nil; |
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if (fAgeName.length() > 0) |
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{ |
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if (fLinkedToSingleAge) |
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return false; |
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fLinkedToSingleAge = true; |
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ageName = fAgeName.c_str(); |
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} |
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else |
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{ |
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if (fNextAge >= fAges.size()) |
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return false; |
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ageName = fAges[fNextAge].c_str(); |
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} |
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fNextAge++; |
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fNextSpawnPoint = 0; |
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plAgeLinkStruct link; |
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link.GetAgeInfo()->SetAgeFilename(ageName); |
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link.SetLinkingRules(plNetCommon::LinkingRules::kBasicLink); |
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plNetLinkingMgr::GetInstance()->LinkToAge(&link); |
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fStatusMessage = "Linking to age "; |
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fStatusMessage += ageName; |
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return true; |
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} |
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bool plAutoProfileImp::INextSpawnPoint() |
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{ |
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if (fJustLinkToAges) |
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return false; |
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const char* kPerfSpawnPrefix = "cPerf-"; |
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int kPerfSpawnLen = strlen(kPerfSpawnPrefix); |
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// Find the next perf spawn point |
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bool foundGood = false; |
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while (fNextSpawnPoint < plAvatarMgr::GetInstance()->NumSpawnPoints()) |
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{ |
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const plSpawnModifier* spawnMod = plAvatarMgr::GetInstance()->GetSpawnPoint(fNextSpawnPoint); |
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fLastSpawnPointName = spawnMod->GetKeyName(); |
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if (fLastSpawnPointName.CompareN(kPerfSpawnPrefix, kPerfSpawnLen) == 0) |
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{ |
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fStatusMessage = "Profiling spawn point "; |
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fStatusMessage += fLastSpawnPointName; |
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foundGood = true; |
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break; |
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} |
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else |
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fNextSpawnPoint++; |
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} |
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if (!foundGood) |
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{ |
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fLastSpawnPointName = plString::Null; |
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fStatusMessage = "No profile spawn point found"; |
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return false; |
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} |
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plArmatureMod *avatar = plAvatarMgr::GetInstance()->GetLocalAvatar(); |
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if (avatar) |
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{ |
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double fakeTime = 0.0f; |
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avatar->SpawnAt(fNextSpawnPoint, fakeTime); |
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} |
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fNextSpawnPoint++; |
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plTimerCallbackMsg* timerMsg = new plTimerCallbackMsg(GetKey()); |
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plgTimerCallbackMgr::NewTimer(30, timerMsg); |
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return true; |
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} |
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bool plAutoProfileImp::MsgReceive(plMessage* msg) |
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{ |
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plEvalMsg* evalMsg = plEvalMsg::ConvertNoRef(msg); |
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if (evalMsg) |
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{ |
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if (fStatusMessage.GetSize() > 0) |
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plDebugText::Instance().DrawString(10, 10, fStatusMessage.c_str()); |
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} |
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plAgeLoadedMsg* ageLoaded = plAgeLoadedMsg::ConvertNoRef(msg); |
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if (ageLoaded) |
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{ |
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if (!ageLoaded->fLoaded) |
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{ |
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fLinkTime = hsTimer::GetFullTickCount(); |
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hsStatusMessage("Age unloaded"); |
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} |
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return true; |
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} |
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plInitialAgeStateLoadedMsg* ageStateLoaded = plInitialAgeStateLoadedMsg::ConvertNoRef(msg); |
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if (ageStateLoaded) |
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{ |
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if (fNextAge > 0) |
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{ |
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fLinkTime = hsTimer::GetFullTickCount() - fLinkTime; |
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float ms = hsTimer::FullTicksToMs(fLinkTime); |
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hsStatusMessageF("Age %s finished load, took %.1f ms", |
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fAges[fNextAge-1].c_str(), |
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ms); |
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plStatusLog::AddLineS("agetimings.log", "Age %s took %.1f ms", |
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fAges[fNextAge-1].c_str(), |
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ms); |
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} |
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fStatusMessage = "Age loaded. Preparing to profile."; |
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// Age is loaded, start profiling in 5 seconds (to make sure the avatar is linked in all the way) |
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plTimerCallbackMsg* timerMsg = new plTimerCallbackMsg(GetKey()); |
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plgTimerCallbackMgr::NewTimer(5, timerMsg); |
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return true; |
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} |
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plTimerCallbackMsg* timerMsg = plTimerCallbackMsg::ConvertNoRef(msg); |
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if (timerMsg) |
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{ |
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INextProfile(); |
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return true; |
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} |
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// When the first age starts to load, register the stupid avatar customization variable |
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// so the calibration screen won't pop up and ruin everything. I'm sure I could try |
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// and do this earlier, but I'm not sure when that player folder is set so screw it, it works here. |
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plAgeBeginLoadingMsg* ageBeginLoadingMsg = plAgeBeginLoadingMsg::ConvertNoRef(msg); |
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if (ageBeginLoadingMsg) |
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{ |
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plgDispatch::Dispatch()->UnRegisterForExactType(plAgeBeginLoadingMsg::Index(), GetKey()); |
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VaultAddChronicleEntryAndWait(L"InitialAvCursomizationsDone", 0, L"1"); |
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return true; |
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} |
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return false; |
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}
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