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97 lines
2.7 KiB
97 lines
2.7 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef pfMarkerMgr_h_inc |
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#define pfMarkerMgr_h_inc |
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#include "pnKeyedObject/hsKeyedObject.h" |
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#include <map> |
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class plStatusLog; |
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//////////////////////////////////////////////////////////////////////////////// |
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class pfMarkerMsg; |
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class pfMarkerGame; |
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class pfMarkerInfo; |
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class pfMarkerMgr : public hsKeyedObject |
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{ |
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protected: |
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friend class pfMarkerInfo; |
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friend class pfMarkerInfoOwned; |
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// Because for some reason if I ask for my key, the refs hit zero when I release it (0 initial refs?) |
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plKey fMyKey; |
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plStatusLog* fLog; |
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static pfMarkerMgr* fInstance; |
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bool fShowingLocalMarkers; |
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bool fMarkersRespawn; |
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UInt32 fSelectedMarker; |
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static const UInt32 kNoMarkerSelected; |
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std::map<UInt32, pfMarkerInfo*> fMarkers; // key is marker id number |
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void IInit(); |
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void IShutdown(); |
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pfMarkerInfo* IFindMarker(plKey markerKey, UInt32& id); |
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void IUpdate(); |
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void IMarkerHit(plKey markerKey, plKey playerKey); |
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pfMarkerMgr(); |
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~pfMarkerMgr(); |
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public: |
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CLASSNAME_REGISTER(pfMarkerMgr); |
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GETINTERFACE_ANY(pfMarkerMgr, hsKeyedObject); |
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static pfMarkerMgr* Instance(); |
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static void Shutdown(); |
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hsBool MsgReceive(plMessage* msg); |
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void AddMarker(double x, double y, double z, UInt32 id, bool justCreated); |
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void RemoveMarker(UInt32 id); |
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void RemoveAllMarkers(); |
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void ClearSelectedMarker(); |
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void SetSelectedMarker(UInt32 id); |
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UInt32 GetSelectedMarker(); |
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void SetMarkersRespawn(bool respawn) {fMarkersRespawn = respawn;} |
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bool GetMarkersRespawn() {return fMarkersRespawn;} |
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void CaptureMarker(UInt32 id, bool captured); // for QUEST games (no teams) |
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void CaptureMarker(UInt32 id, int team); // for TEAM games (0 = not captured) |
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// Shows your markers locally, so you can see where they are |
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void LocalShowMarkers(bool show = true); |
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bool AreLocalMarkersShowing(); |
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}; |
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#endif // pfMarkerMgr_h_inc
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