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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
//#define DYNAHEADER_CREATE_STORAGE
#include "HeadSpin.h"
#include "hsWindows.h"
#include <ctime>
#include "hsG3DDeviceSelector.h"
#include "hsStream.h"
#include "plPipeline.h"
#ifdef HS_OPEN_GL
#if HS_BUILD_FOR_WIN32
#include <gls.h>
#include <glswgl.h>
#include <glext.h>
#endif
#endif
///////////////////////////////////////////////////
///////////////////////////////////////////////////
///////////////////////////////////////////////////
hsG3DDeviceMode::hsG3DDeviceMode()
: fWidth(0), fHeight(0),
fDepth(0),
fFlags(kNone)
{
}
hsG3DDeviceMode::~hsG3DDeviceMode()
{
Clear();
}
bool hsG3DDeviceMode::operator< (const hsG3DDeviceMode &mode) const
{
// Color depth overrides everything else
if (fDepth < mode.GetColorDepth())
return true;
// Only compare width and height if the color depth is the same
else if (fDepth == mode.GetColorDepth() )
{
if( fWidth < mode.GetWidth() )
return true;
else if( fWidth == mode.GetWidth() && fHeight < mode.GetHeight() )
return true;
}
return false;
}
void hsG3DDeviceMode::Clear()
{
fFlags = kNone;
fWidth = 0;
fHeight = 0;
fDepth = 0;
fZStencilDepths.Reset();
fFSAATypes.Reset();
}
void hsG3DDeviceMode::Read( hsStream* s )
{
Clear();
fFlags = s->ReadLE32();
fWidth = s->ReadLE32();
fHeight = s->ReadLE32();
fDepth = s->ReadLE32();
fZStencilDepths.Reset();
uint8_t count= s->ReadByte();
while( count-- )
fZStencilDepths.Append( s->ReadLE16() );
/// Version 9
fFSAATypes.Reset();
count = s->ReadByte();
while( count-- )
fFSAATypes.Append( s->ReadByte() );
fCanRenderToCubics = s->ReadBool();
}
void hsG3DDeviceMode::Write( hsStream* s ) const
{
s->WriteLE32(fFlags);
s->WriteLE32(fWidth);
s->WriteLE32(fHeight);
s->WriteLE32(fDepth);
uint8_t i, count = (uint8_t)fZStencilDepths.GetCount();
s->WriteByte( count );
for( i = 0; i < count; i++ )
s->WriteLE16( fZStencilDepths[ i ] );
/// Version 9
count = (uint8_t)fFSAATypes.GetCount();
s->WriteByte( count );
for( i = 0; i < count; i++ )
s->WriteByte( fFSAATypes[ i ] );
s->WriteBool( fCanRenderToCubics );
}
///////////////////////////////////////////////////
///////////////////////////////////////////////////
///////////////////////////////////////////////////
hsG3DDeviceRecord::hsG3DDeviceRecord()
: fFlags(kNone),
fG3DDeviceType(hsG3DDeviceSelector::kDevTypeUnknown),
fG3DDriverDesc(nil), fG3DDriverName(nil), fG3DDriverVersion(nil), fG3DDeviceDesc(nil),
fLayersAtOnce(0), fMemoryBytes(0),
fG3DHALorHEL(hsG3DDeviceSelector::kHHTypeUnknown),
fZBiasRating( 0 ), fRecordVersion( kCurrRecordVersion ), fLODBiasRating( 0 ),
fFogExpApproxStart( 0.0 ), fFogExp2ApproxStart( 0.0 ), fFogEndBias( 0.0 ), fMaxAnisotropicSamples( 1 )
{
SetFogKneeParams( kFogExp, 0, 0 );
SetFogKneeParams( kFogExp2, 0, 0 );
}
hsG3DDeviceRecord::~hsG3DDeviceRecord()
{
Clear();
}
hsG3DDeviceRecord::hsG3DDeviceRecord(const hsG3DDeviceRecord& src)
: fFlags(kNone),
fG3DDeviceType(hsG3DDeviceSelector::kDevTypeUnknown),
fG3DDriverDesc(nil), fG3DDriverName(nil), fG3DDriverVersion(nil), fG3DDeviceDesc(nil),
fG3DHALorHEL(hsG3DDeviceSelector::kHHTypeUnknown),
fZBiasRating( src.fZBiasRating ), fRecordVersion( kCurrRecordVersion ), fLODBiasRating( 0 ),
fFogExpApproxStart( src.fFogExpApproxStart ), fFogExp2ApproxStart( src.fFogExp2ApproxStart ),
fFogEndBias( src.fFogEndBias ), fMaxAnisotropicSamples( src.fMaxAnisotropicSamples )
{
*this = src;
}
hsG3DDeviceRecord& hsG3DDeviceRecord::operator=(const hsG3DDeviceRecord& src)
{
fFlags = src.fFlags;
SetG3DDeviceType(src.GetG3DDeviceType());
SetG3DHALorHEL(src.GetG3DHALorHEL());
SetDriverDesc(src.GetDriverDesc());
SetDriverName(src.GetDriverName());
SetDriverVersion(src.GetDriverVersion());
SetDeviceDesc(src.GetDeviceDesc());
fCaps = src.fCaps;
fLayersAtOnce = src.fLayersAtOnce;
fMemoryBytes = src.fMemoryBytes;
fZBiasRating = src.fZBiasRating;
fLODBiasRating = src.fLODBiasRating;
fFogExpApproxStart = src.fFogExpApproxStart;
fFogExp2ApproxStart = src.fFogExp2ApproxStart;
fFogEndBias = src.fFogEndBias;
fModes.SetCount(src.fModes.GetCount());
int i;
for( i = 0; i < fModes.GetCount(); i++ )
fModes[i] = src.fModes[i];
fFogKnees[ 0 ] = src.fFogKnees[ 0 ];
fFogKnees[ 1 ] = src.fFogKnees[ 1 ];
fFogKneeVals[ 0 ] = src.fFogKneeVals[ 0 ];
fFogKneeVals[ 1 ] = src.fFogKneeVals[ 1 ];
fAASetting = src.fAASetting;
fMaxAnisotropicSamples = src.fMaxAnisotropicSamples;
return *this;
}
void hsG3DDeviceRecord::SetDriverDesc( const char *s )
{
delete [] fG3DDriverDesc;
fG3DDriverDesc = s ? hsStrcpy(s) : nil;
}
void hsG3DDeviceRecord::SetDriverName( const char *s )
{
delete [] fG3DDriverName;
fG3DDriverName = s ? hsStrcpy(s) : nil;
}
void hsG3DDeviceRecord::SetDriverVersion( const char *s )
{
delete [] fG3DDriverVersion;
fG3DDriverVersion = s ? hsStrcpy(s) : nil;
}
void hsG3DDeviceRecord::SetDeviceDesc( const char *s )
{
delete [] fG3DDeviceDesc;
fG3DDeviceDesc = s ? hsStrcpy(s) : nil;
}
const char* hsG3DDeviceRecord::GetG3DDeviceTypeName() const
{
static const char* deviceNames[hsG3DDeviceSelector::kNumDevTypes] = {
"Unknown",
"Glide",
"Direct3D",
"OpenGL"
};
uint32_t devType = GetG3DDeviceType();
if( devType > hsG3DDeviceSelector::kNumDevTypes )
devType = hsG3DDeviceSelector::kDevTypeUnknown;
return deviceNames[devType];
}
void hsG3DDeviceRecord::RemoveDiscarded()
{
int i;
for( i = 0; i < fModes.GetCount(); )
{
if( fModes[i].GetDiscarded() )
{
fModes[i].Clear();
fModes.Remove(i);
}
else
i++;
}
if( !fModes.GetCount() )
SetDiscarded(true);
}
void hsG3DDeviceRecord::ClearModes()
{
int i;
for( i = 0; i < fModes.GetCount(); i++ )
fModes[i].Clear();
fModes.Reset();
}
void hsG3DDeviceRecord::Clear()
{
fFlags = kNone;
delete [] fG3DDriverDesc;
fG3DDriverDesc = nil;
delete [] fG3DDriverName;
fG3DDriverName = nil;
delete [] fG3DDriverVersion;
fG3DDriverVersion = nil;
delete [] fG3DDeviceDesc;
fG3DDeviceDesc = nil;
fCaps.Clear();
fLayersAtOnce = 0;
int i;
for( i = 0; i < fModes.GetCount(); i++ )
fModes[i].Clear();
fModes.Reset();
fZBiasRating = 0;
fLODBiasRating = 0;
fFogExpApproxStart = 0;
fFogExp2ApproxStart = 0;
fFogEndBias = 0;
SetFogKneeParams( kFogExp, 0, 0 );
SetFogKneeParams( kFogExp2, 0, 0 );
fAASetting = 0;
fMaxAnisotropicSamples = 1;
}
//// Read /////////////////////////////////////////////////////////////////////
// 9.6.2000 mcn - Updated to reflect version 2 format
// 9.8.2000 mcn - (temporary?) set to invalid on old (<2) versions
void hsG3DDeviceRecord::Read(hsStream* s)
{
Clear();
/// Read version
fRecordVersion = s->ReadLE32();
hsAssert( fRecordVersion <= kCurrRecordVersion, "Invalid version number in hsG3DDeviceRecord::Read()" );
if( fRecordVersion == kCurrRecordVersion )
{
fFlags = s->ReadLE32();
}
else
{
SetInvalid();
return;
// fFlags = fRecordVersion;
// fRecordVersion = 1;
// hsStatusMessage( "WARNING: Old version of hsG3DDeviceRecord found. Attempting to read." );
}
/// Now read everything else in as normal
fG3DDeviceType = s->ReadLE32();
int len;
len = s->ReadLE32();
fG3DDriverDesc = new char[len + 1];
s->Read(len, fG3DDriverDesc);
fG3DDriverDesc[len] = 0;
len = s->ReadLE32();
fG3DDriverName = new char[len + 1];
s->Read(len, fG3DDriverName);
fG3DDriverName[len] = 0;
len = s->ReadLE32();
fG3DDriverVersion = new char[len + 1];
s->Read(len, fG3DDriverVersion);
fG3DDriverVersion[len] = 0;
len = s->ReadLE32();
fG3DDeviceDesc = new char[len + 1];
s->Read(len, fG3DDeviceDesc);
fG3DDeviceDesc[len] = 0;
fCaps.Read(s);
fLayersAtOnce = s->ReadLE32();
fMemoryBytes = s->ReadLE32();
len = s->ReadLE32();
fModes.SetCount(len);
int i;
for( i = 0; i < len; i++ )
fModes[i].Read( s );
/// Version 3 stuff
fZBiasRating = s->ReadLEFloat();
fLODBiasRating = s->ReadLEFloat();
fFogExpApproxStart = s->ReadLEFloat();
fFogExp2ApproxStart = s->ReadLEFloat();
fFogEndBias = s->ReadLEFloat();
/// Version 7 stuff
float knee, kneeVal;
knee = s->ReadLEFloat(); kneeVal = s->ReadLEFloat();
SetFogKneeParams( kFogExp, knee, kneeVal );
knee = s->ReadLEFloat(); kneeVal = s->ReadLEFloat();
SetFogKneeParams( kFogExp2, knee, kneeVal );
/// Version 9 stuff
fAASetting = s->ReadByte();
/// Version A stuff
fMaxAnisotropicSamples = s->ReadByte();
/// Reset record version now
fRecordVersion = kCurrRecordVersion;
}
void hsG3DDeviceRecord::Write(hsStream* s) const
{
s->WriteLE32( fRecordVersion );
s->WriteLE32(fFlags);
s->WriteLE32(fG3DDeviceType);
int len;
len = strlen(fG3DDriverDesc);
s->WriteLE32(len);
s->Write(len, fG3DDriverDesc);
len = strlen(fG3DDriverName);
s->WriteLE32(len);
s->Write(len, fG3DDriverName);
len = strlen(fG3DDriverVersion);
s->WriteLE32(len);
s->Write(len, fG3DDriverVersion);
len = strlen(fG3DDeviceDesc);
s->WriteLE32(len);
s->Write(len, fG3DDeviceDesc);
fCaps.Write(s);
s->WriteLE32(fLayersAtOnce);
s->WriteLE32(fMemoryBytes);
s->WriteLE32(fModes.GetCount());
int i;
for( i = 0; i < fModes.GetCount(); i++ )
fModes[i].Write( s );
/// Version 3 data
s->WriteLEFloat( fZBiasRating );
s->WriteLEFloat( fLODBiasRating );
s->WriteLEFloat( fFogExpApproxStart );
s->WriteLEFloat( fFogExp2ApproxStart );
s->WriteLEFloat( fFogEndBias );
/// Version 7 data
s->WriteLEFloat( fFogKnees[ kFogExp ] );
s->WriteLEFloat( fFogKneeVals[ kFogExp ] );
s->WriteLEFloat( fFogKnees[ kFogExp2 ] );
s->WriteLEFloat( fFogKneeVals[ kFogExp2 ] );
/// Version 9 data
s->WriteByte( fAASetting );
/// Version A stuff
s->WriteByte( fMaxAnisotropicSamples );
}
///////////////////////////////////////////////////
///////////////////////////////////////////////////
///////////////////////////////////////////////////
hsG3DDeviceModeRecord::hsG3DDeviceModeRecord(const hsG3DDeviceRecord& devRec, const hsG3DDeviceMode& devMode)
: fDevice(devRec), fMode(devMode)
{
}
hsG3DDeviceModeRecord::hsG3DDeviceModeRecord()
{
}
hsG3DDeviceModeRecord::~hsG3DDeviceModeRecord()
{
}
hsG3DDeviceModeRecord::hsG3DDeviceModeRecord(const hsG3DDeviceModeRecord& src)
{
*this = src;
}
hsG3DDeviceModeRecord& hsG3DDeviceModeRecord::operator=(const hsG3DDeviceModeRecord& src)
{
fDevice = src.fDevice;
fMode = src.fMode;
return *this;
}
///////////////////////////////////////////////////
///////////////////////////////////////////////////
///////////////////////////////////////////////////
hsG3DDeviceSelector::hsG3DDeviceSelector()
{
}
hsG3DDeviceSelector::~hsG3DDeviceSelector()
{
Clear();
}
void hsG3DDeviceSelector::RemoveDiscarded()
{
int i;
for( i = 0; i < fRecords.GetCount(); )
{
fRecords[i].RemoveDiscarded();
if( fRecords[i].GetDiscarded() )
{
fRecords[i].Clear();
fRecords.Remove(i);
}
else
i++;
}
}
void hsG3DDeviceSelector::Clear()
{
int i;
for( i = 0; i < fRecords.GetCount(); i++ )
fRecords[i].Clear();
fRecords.Reset();
}
void hsG3DDeviceSelector::RemoveUnusableDevModes(bool bTough)
{
plDemoDebugFile::Write( "Removing unusable devices and modes..." );
for (int i = 0; i < fRecords.GetCount(); i++)
{
//
// Remove modes
//
hsTArray<hsG3DDeviceMode>& modes = fRecords[i].GetModes();
for (int j = 0; j < modes.GetCount(); j++)
{
// Remove windowed modes
if ((modes[j].GetWidth() == 0) &&
(modes[j].GetHeight() == 0) &&
(modes[j].GetColorDepth() == 0))
{
plDemoDebugFile::Write( " Removing windowed mode on ", (char *)fRecords[ i ].GetDriverDesc() );
modes[j].SetDiscarded(true);
}
// If tough, remove modes less than 640x480
else if (bTough && ((modes[j].GetWidth() < 640) || (modes[j].GetHeight() < 480)))
{
plDemoDebugFile::Write( " Removing mode < 640x480 on ", (char *)fRecords[ i ].GetDriverDesc() );
modes[j].SetDiscarded(true);
}
else
{
plString log = plString::Format(" Keeping mode (%dx%d) on device %s", modes[j].GetWidth(), modes[j].GetHeight(), fRecords[ i ].GetDriverDesc());
plDemoDebugFile::Write( log.c_str() );
}
}
//
// Remove devices
//
if (fRecords[i].GetG3DDeviceType() == hsG3DDeviceSelector::kDevTypeUnknown)
{
plDemoDebugFile::Write( " Removing unknown device. Description", (char *)fRecords[ i ].GetDriverDesc() );
fRecords[i].SetDiscarded(true);
}
else if( fRecords[i].GetG3DDeviceType() == hsG3DDeviceSelector::kDevTypeDirect3D ||
fRecords[i].GetG3DDeviceType() == hsG3DDeviceSelector::kDevTypeDirect3DTnL )
{
uint32_t totalMem;
// Remove software Direct3D devices
if ((fRecords[i].GetG3DHALorHEL() != hsG3DDeviceSelector::kHHD3DHALDev) &&
(fRecords[i].GetG3DHALorHEL() != hsG3DDeviceSelector::kHHD3DTnLHalDev))
{
plDemoDebugFile::Write( " Removing software Direct3D device. Description", (char *)fRecords[ i ].GetDriverDesc() );
fRecords[i].SetDiscarded(true);
}
else
{
if( fRecords[i].GetG3DDeviceType() == hsG3DDeviceSelector::kDevTypeDirect3DTnL )
plDemoDebugFile::Write( " Keeping DX8 Direct3D device", (char *)fRecords[ i ].GetDriverDesc() );
else
plDemoDebugFile::Write( " Keeping Direct3D device", (char *)fRecords[ i ].GetDriverDesc() );
}
}
else
plDemoDebugFile::Write( " Keeping device", (char *)fRecords[ i ].GetDriverDesc() );
}
RemoveDiscarded();
}
//// IAdjustDirectXMemory /////////////////////////////////////////////////////
// Adjusts the number coming off of the DirectX caps for "total video memory"
// to be more reflective of what is really on the board. According to
// Microsoft, the best way to do this is to add in the memory necessary for
// the entire desktop. Okay, whatever...
uint32_t hsG3DDeviceSelector::IAdjustDirectXMemory( uint32_t cardMem )
{
#if HS_BUILD_FOR_WIN32
HDC deskDC;
int width, height, bpp, total;
deskDC = GetDC( nil );
width = GetDeviceCaps( deskDC, HORZRES );
height = GetDeviceCaps( deskDC, VERTRES );
bpp = GetDeviceCaps( deskDC, BITSPIXEL );
total = width * height;
if( bpp > 8 )
total *= ( bpp >> 3 );
return cardMem + total;
#else
return cardMem;
#endif
}
bool hsG3DDeviceSelector::Init( void )
{
// See if we're all capable of initing
if( !IInitDirect3D() )
{
return false;
}
return true;
}
void hsG3DDeviceSelector::Enumerate(hsWinRef winRef)
{
Clear();
#ifdef HS_BUILD_FOR_WIN32
/// 9.6.2000 - Create the class to use as our temporary window class
WNDCLASS tempClass;
strcpy( fTempWinClass, "DSTestClass" );
memset( &tempClass, 0, sizeof( tempClass ) );
tempClass.lpfnWndProc = DefWindowProc;
tempClass.hInstance = GetModuleHandle( nil );
tempClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
tempClass.lpszClassName = fTempWinClass;
uint16_t ret = RegisterClass(&tempClass);
hsAssert(ret, "Cannot create temporary window class to test for device modes" );
#endif
/// Now try our devices
ITryDirect3DTnL(winRef);
// ITryOpenGL(winRef);
#ifdef HS_BUILD_FOR_WIN32
/// Get rid of the class
UnregisterClass( fTempWinClass, GetModuleHandle( nil ) );
#endif
}
bool hsG3DDeviceSelector::GetDefault (hsG3DDeviceModeRecord *dmr)
{
int32_t iTnL, iD3D, iOpenGL, device, mode, i;
device = iTnL = iD3D = iOpenGL = mode = -1;
if (device == -1)
{
// Get an index for any 3D devices
for (i = 0; i < fRecords.GetCount(); i++)
{
switch (fRecords[i].GetG3DDeviceType())
{
case kDevTypeDirect3D:
case kDevTypeDirect3DTnL:
if (fRecords[i].GetG3DHALorHEL() == kHHD3DTnLHalDev)
{
if (iTnL == -1
#ifndef PLASMA_EXTERNAL_RELEASE
|| plPipeline::fInitialPipeParams.ForceSecondMonitor
#endif // PLASMA_EXTERNAL_RELEASE
)
{
iTnL = i;
}
}
else if (fRecords[i].GetG3DHALorHEL() == kHHD3DHALDev)
{
if (iD3D == -1
#ifndef PLASMA_EXTERNAL_RELEASE
|| plPipeline::fInitialPipeParams.ForceSecondMonitor
#endif // PLASMA_EXTERNAL_RELEASE
)
{
iD3D = i;
}
}
break;
case kDevTypeOpenGL:
if (iOpenGL == -1
#ifndef PLASMA_EXTERNAL_RELEASE
|| plPipeline::fInitialPipeParams.ForceSecondMonitor
#endif // PLASMA_EXTERNAL_RELEASE
)
{
iOpenGL = i;
}
break;
}
}
// Pick a default device (Priority D3D T&L, D3D HAL, OpenGL)
if (iTnL != -1)
device = iTnL;
else if (iD3D != -1)
device = iD3D;
else if (iOpenGL != -1)
device = iOpenGL;
else
return false;
}
//
// Try and find the default mode
//
hsTArray<hsG3DDeviceMode>& modes = fRecords[device].GetModes();
// If there are no modes (for some insane reason), fail
if (modes.GetCount() == 0)
return false;
for (i = 0; i < modes.GetCount(); i++)
{
if ((modes[i].GetWidth() == kDefaultWidth) &&
(modes[i].GetHeight() == kDefaultHeight) &&
(modes[i].GetNumZStencilDepths() > 0))
{
// Don't be too picky about the depth, use what's available if the
// default isn't found.
if (mode == -1 || modes[mode].GetColorDepth() != kDefaultDepth)
mode = i;
}
}
// Default mode not found, what kind of card is this?!
// Regardless, just use the first mode since this isn't a fatal error.
if (mode == -1)
mode = 0;
*dmr = hsG3DDeviceModeRecord(fRecords[device], modes[mode]);
return true;
}
//// ITryOpenGL ///////////////////////////////////////////////////////////////
// Updated 8.24.2000 mcn to (hopefully) detect OpenGL drivers.
void hsG3DDeviceSelector::ITryOpenGL(hsWinRef winRef)
{
#ifdef HS_OPEN_GL
#if HS_BUILD_FOR_WIN32
int i, numDrivers;
int modeRes[ 6 ][ 3 ] = { { 640, 480, 16 }, { 800, 600, 16 }, { 1024, 768, 16 },
{ 1152, 864, 16 }, { 1280, 1024, 16 }, { 1600, 1200, 16 } };
gls_driver_info driverInfo;
hsG3DDeviceRecord devRec;
hsG3DDeviceMode devMode;
char str[ 128 ];
HDC hDC;
HGLRC tempContext;
HWND testWindow = nil, testWindow2 = nil;
WINDOWPLACEMENT oldWindowPlace;
/// Save old window position
oldWindowPlace.length = sizeof( oldWindowPlace );
GetWindowPlacement( (HWND)winRef, &oldWindowPlace );
/// Use the GLS API to get us a list of all OpenGL drivers available on
/// this system and their capabilities
numDrivers = glsGetNumberOfDrivers();
for( i = 0; i < numDrivers; i++ )
{
/// Get main driver info
glsGetDriverInfo( i, &driverInfo );
devRec.SetG3DDeviceType( kDevTypeOpenGL );
devRec.SetDriverDesc( driverInfo.aDriverDescription );
devRec.SetDriverName( driverInfo.GLDriver.aDriverFilePath );
sprintf( str, "%d.%d", driverInfo.GLDriver.DriverFileVersionHigh,
driverInfo.GLDriver.DriverFileVersionLow );
devRec.SetDriverVersion( str );
devRec.SetCap( kCapsMipmap );
devRec.SetCap( kCapsMipmap );
devRec.SetCap( kCapsPerspective );
if( driverInfo.DriverFlags & GLS_FLAGS_FULLSCREEN_ONLY )
devRec.SetCap( kCapsNoWindow );
if( !( driverInfo.DriverFlags & GLS_FLAGS_SOFTWARE_ONLY ) )
devRec.SetCap( kCapsHardware );
devRec.SetCap( kCapsDoesSmallTextures );
/// We have a problem here--OpenGL has no way of detecting the rest of
/// the information we want, so we'll have to guess/kludge on most of it.
glsLoadDriver( i );
sprintf( str, "ITryOpenGL(): FOUND OpenGL Driver: %s (%s)\n", driverInfo.aDriverDescription,
driverInfo.GLDriver.aDriverFilePath );
hsStatusMessage( str );
/// (and of COURSE we have to open a bloody rendering context for
/// glGetString to work...whose bright idea was THAT?)
testWindow = CreateWindowEx( WS_EX_APPWINDOW, fTempWinClass, "OpenGL Screen Test Window",
WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE,
0, 0, 640, 480, nil, nil, GetModuleHandle( nil ), 0 );
hDC = GetDC( testWindow );
tempContext = (HGLRC)ICreateTempOpenGLContext( hDC,
driverInfo.DriverFlags & GLS_FLAGS_FULLSCREEN_ONLY );
if( tempContext != nil )
{
wglMakeCurrent( hDC, tempContext );
IGetExtOpenGLInfo( devRec );
/// Reset everything back now
wglMakeCurrent( nil, nil );
wglDeleteContext( tempContext );
ReleaseDC( testWindow, hDC );
}
/// Resize window to hide what we're about to do
SetWindowPos( testWindow, nil, 0, 0, 1600, 1200, SWP_NOZORDER | SWP_NOMOVE );
/// Check for windowed screen mode (which SOMEBODY decided to test for
/// bitdepth of 0 instead of the caps flag we're setting....hmmmm wasn't me....)
if( !( driverInfo.DriverFlags & GLS_FLAGS_FULLSCREEN_ONLY ) )
{
devMode.Clear();
devMode.SetWidth( 0 );
devMode.SetHeight( 0 );
devMode.SetColorDepth( 0 );
devRec.GetModes().Append( devMode );
}
/// Go get the screen modes
IGetOpenGLModes( devRec, driverInfo.aDriverDescription );
/// Get rid of the window now
DestroyWindow( testWindow );
/// Unload this driver now
glsUnloadDriver();
}
/// Restore old window position
SetWindowPlacement( (HWND)winRef, &oldWindowPlace );
#endif
#endif
}
//// IGetOpenGLModes //////////////////////////////////////////////////////////
// Scans through all the possible imaginable combinations of screen modes,
// pixel formats whatnot and adds the final, culled-down list of graphics
// modes to the given device record.
void hsG3DDeviceSelector::IGetOpenGLModes( hsG3DDeviceRecord &devRec, char *driverName )
{
#ifdef HS_OPEN_GL
#if HS_BUILD_FOR_WIN32
int j;
int maxMode, mode;
int modeRes[ 6 ][ 3 ] = { { 640, 480, 16 }, { 800, 600, 16 }, { 1024, 768, 16 },
{ 1152, 864, 16 }, { 1280, 1024, 16 }, { 1600, 1200, 16 } };
int bitDepths[ 3 ] = { 32, 24, 16 }, bitDepth;
hsG3DDeviceMode devMode;
DEVMODE modeInfo;
HWND testWindow = nil, testWindow2 = nil;
char str[ 128 ];
/// Find the maximum resolution that we can support on this monitor--then
/// we'll start there and work down until we find a mode supported by OpenGL
modeInfo.dmSize = sizeof( modeInfo );
maxMode = -1;
for( j = 0; EnumDisplaySettings( nil, j, &modeInfo ) != 0; j++ )
{
for( mode = 0; mode < sizeof( modeRes ) / sizeof( modeRes[ 0 ] ); mode++ )
{
if( modeRes[ mode ][ 0 ] == modeInfo.dmPelsWidth &&
modeRes[ mode ][ 1 ] == modeInfo.dmPelsHeight )
{
if( modeInfo.dmBitsPerPel > modeRes[ mode ][ 2 ] )
modeRes[ mode ][ 2 ] = modeInfo.dmBitsPerPel;
if( mode > maxMode )
{
maxMode = mode;
break;
}
}
}
}
if( maxMode != -1 )
{
/// Outer loop: loop through color depths
for( bitDepth = 0; bitDepth < 3; bitDepth++ )
{
/// Loop through each of the display settings, starting at
/// the maxMode and going down, happily get pixel formats for each
modeInfo.dmSize = sizeof( modeInfo );
modeInfo.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;
for( mode = maxMode; mode >= 0; mode-- )
{
/// Does this resolution work at this bit depth?
if( modeRes[ mode ][ 2 ] < bitDepths[ bitDepth ] )
continue;
/// Attempt to set this screen mode
modeInfo.dmPelsWidth = modeRes[ mode ][ 0 ];
modeInfo.dmPelsHeight = modeRes[ mode ][ 1 ];
modeInfo.dmBitsPerPel = bitDepths[ bitDepth ];
if( ChangeDisplaySettings( &modeInfo, CDS_FULLSCREEN ) == DISP_CHANGE_SUCCESSFUL )
{
if( ITestOpenGLRes( modeRes[ mode ][ 0 ], modeRes[ mode ][ 1 ],
bitDepths[ bitDepth ],
devRec, driverName ) )
{
/// Go and add the rest of 'em (we just assume that we can get
/// lower resolutions if we got this one)
for( mode--; mode >= 0; mode-- )
{
devMode.SetWidth( modeRes[ mode ][ 0 ] );
devMode.SetHeight( modeRes[ mode ][ 1 ] );
devMode.SetColorDepth( bitDepths[ bitDepth ] );
devRec.GetModes().Append( devMode );
sprintf( str, "ITryOpenGL(): Assuming mode: %dx%dx%dbpp, %s\n",
modeRes[ mode ][ 0 ], modeRes[ mode ][ 1 ], bitDepths[ bitDepth ], driverName );
hsStatusMessage( str );
}
}
}
}
}
/// Note: this will also reset the screen after any mode changes from
/// creating our context
ChangeDisplaySettings( nil, 0 );
if( devRec.GetModes().GetCount() )
fRecords.Append( devRec );
}
#endif
#endif
}
//// ITestOpenGLRes ///////////////////////////////////////////////////////////
// Tests all the possible OpenGL settings once the screen has been set
// to a given test resolution.
bool hsG3DDeviceSelector::ITestOpenGLRes( int width, int height, int bitDepth,
hsG3DDeviceRecord &devRec, char *driverName )
{
bool retValue = false;
#ifdef HS_OPEN_GL
#if HS_BUILD_FOR_WIN32
int j, bitDepthFlags, myBitDepth;
hsG3DDeviceMode devMode;
char str[ 128 ];
HDC hDC, hDC2;
HGLRC tempContext;
HWND testWindow = nil, testWindow2 = nil;
PIXELFORMATDESCRIPTOR pfd;
/// Create test window #1
testWindow = CreateWindowEx( WS_EX_APPWINDOW, fTempWinClass, "OpenGL Screen Test Window",
WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE,
0, 0, width, height,
nil, nil, GetModuleHandle( nil ), 0 );
hDC = GetDC( testWindow );
/// Loop through using DescribePixelFormat in an attempt to find all the
/// pixel formats we actually do support using this OpenGL driver
devMode.Clear();
pfd.nSize = sizeof( pfd );
bitDepthFlags = 0;
for( j = 1; retValue == false && DescribePixelFormat( hDC, j, sizeof( pfd ), &pfd ) != 0; j++ )
{
/// Can we use this one?
if( pfd.cColorBits != bitDepth )
continue;
myBitDepth = ( pfd.cColorBits == 32 ) ? 0x04 : ( pfd.cColorBits == 24 ) ? 0x02 : 0x01;
if( ( pfd.dwFlags & PFD_SUPPORT_OPENGL ) &&
( pfd.dwFlags & PFD_DRAW_TO_WINDOW ) &&
( pfd.dwFlags & PFD_DOUBLEBUFFER ) &&
( pfd.iPixelType == PFD_TYPE_RGBA ) &&
( pfd.iLayerType == PFD_MAIN_PLANE ) &&
( ( bitDepthFlags & myBitDepth ) == 0 ) )
{
/// Looks like it! But is it REALLY?
testWindow2 = CreateWindowEx( WS_EX_APPWINDOW, fTempWinClass, "OpenGL Screen Test Window #2",
WS_POPUP | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE,
0, 0, width, height,
nil, nil, GetModuleHandle( nil ), 0 );
hDC2 = GetDC( testWindow2 );
if( SetPixelFormat( hDC2, j, &pfd ) )
{
tempContext = wglCreateContext( hDC2 );
if( tempContext != nil )
{
if( wglMakeCurrent( hDC2, tempContext ) )
{
/// Guess it really does work...
devMode.SetWidth( width );
devMode.SetHeight( height );
devMode.SetColorDepth( pfd.cColorBits );
devRec.GetModes().Append( devMode );
bitDepthFlags |= myBitDepth;
sprintf( str, "ITryOpenGL(): Adding mode: %dx%dx%dbpp, %s\n",
width, height, pfd.cColorBits, driverName );
hsStatusMessage( str );
wglMakeCurrent( nil, nil );
retValue = true; /// Break us out
}
wglDeleteContext( tempContext );
}
}
ReleaseDC( testWindow2, hDC2 );
DestroyWindow( testWindow2 );
}
}
ReleaseDC( testWindow, hDC );
DestroyWindow( testWindow );
#endif
#endif
return retValue;
}
//// IGetExtOpenGLInfo ////////////////////////////////////////////////////////
// Gets extended info--i.e. info requiring an OpenGL context. Assumes the
// said context is already created and active.
void hsG3DDeviceSelector::IGetExtOpenGLInfo( hsG3DDeviceRecord &devRec )
{
#ifdef HS_OPEN_GL
#if HS_BUILD_FOR_WIN32
GLint numTMUs;
char *extString, *c, *c2;
char str[ 128 ];
int j;
if( ( extString = (char *)glGetString( GL_RENDERER ) ) != nil )
{
devRec.SetDeviceDesc( extString );
/// Can we guess at the amount of texture memory?
c = strstr( extString, "MB" );
if( c != nil && c != extString && ( isdigit( *( c - 1 ) ) || isspace( *( c - 1 ) ) ) )
{
/// Looks like we found a "xxMB" texture memory specification--use it
/// as our guess
c2 = c;
do {
c2--;
} while( c2 >= extString && ( isdigit( *c2 ) || isspace( *c2 ) ) );
c2++;
strncpy( str, c2, (uint32_t)c - (uint32_t)c2 );
j = atoi( str );
sprintf( str, "ITryOpenGL(): Device has %d MB texture memory\n", j );
hsStatusMessage( str );
j *= 1024 * 1024; /// Translate to bytes
devRec.SetMemoryBytes( j );
}
else
{
devRec.SetMemoryBytes( 4 * 1024 * 1024 );
hsStatusMessage( "ITryOpenGL(): WARNING: Cannot determine texture memory for this card, assuming 4MB\n" );
}
}
else
{
devRec.SetDeviceDesc( "" );
devRec.SetMemoryBytes( 4 * 1024 * 1024 );
hsStatusMessage( "ITryOpenGL(): WARNING: Cannot determine texture memory for this card, assuming 4MB\n" );
}
if( ( extString = (char *)glGetString( GL_EXTENSIONS ) ) != nil )
{
/// For the number of TMUs, we'll detect for the availability of the
/// multitexture extension--if it's there, we'll assume we have two TMUs
/// (if we don't, OpenGL will probably handle it for us--or rather, it BETTER).
if( strstr( extString, "ARB_multitexture" ) )
devRec.SetLayersAtOnce( 2 );
else
devRec.SetLayersAtOnce( 1 );
/// Can we use compressed textures?
if( strstr( extString, "ARB_texture_compression" ) )
devRec.SetCap( kCapsCompressTextures );
}
/// Get TMU count
glGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &numTMUs );
if( numTMUs <= 0 )
numTMUs = 0;
devRec.SetLayersAtOnce( numTMUs );
#endif
#endif
}
//// ICreateTempOpenGLContext /////////////////////////////////////////////////
// Creates a temporary context for testing OpenGL stuff with.
#ifdef HS_OPEN_GL
#if HS_BUILD_FOR_WIN32
uint32_t hsG3DDeviceSelector::ICreateTempOpenGLContext( HDC hDC, bool32 makeItFull )
{
DEVMODE modeInfo;
int pixFmt;
if( makeItFull )
{
/// Attempt resolution change to 640x480x32bpp
memset( &modeInfo, 0, sizeof( modeInfo ) );
modeInfo.dmSize = sizeof( modeInfo );
modeInfo.dmBitsPerPel = 16;
modeInfo.dmPelsWidth = 640;
modeInfo.dmPelsHeight = 480;
if( ChangeDisplaySettings( &modeInfo, CDS_FULLSCREEN ) != DISP_CHANGE_SUCCESSFUL )
{
return nil; /// We want fullscreen, can't get it, oops.
}
}
/// Now try to set a pixel format
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW | // support window
PFD_SUPPORT_OPENGL | // support OpenGL
PFD_DOUBLEBUFFER, // double buffered
PFD_TYPE_RGBA, // RGBA type
16, // 24-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
0, // no alpha buffer
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
0, // 32-bit z-buffer
0, // no stencil buffer
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
pixFmt = ChoosePixelFormat( hDC, &pfd );
if( pixFmt > 0 && SetPixelFormat( hDC, pixFmt, &pfd ) )
return (uint32_t)wglCreateContext( hDC );
return 0;
}
#endif
#endif
///////////////////////////////////////////////////////////////////////////////
//// Fudging Routines /////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
namespace
{
/// Here's our CFT--Chipset Fudgefactor Table
/// The table consists of entries for each of our supported chipsets in the table,
/// plus, flags to be forced set and flags to be forced cleared. Also included
/// is a Z-buffer suckiness rating, which represents how badly we need to bias
/// the z and w values to avoid z-buffer artifacts, stored as an float (i.e
/// a float). A rating of 0 means very good/default (read: Nvidia), while, say,
/// a 9.0 (i.e. shift the scale 9 times above normal) means s****y, like, say,
/// a Savage4. Also also included is a forced value for max # of layers (0 means
/// to use default). Also also also included is an LOD rating indicating how much
/// (and in which direction) to alter the base LOD bias value for this device. General
/// interpretation of this value is to add (-lodRating) to the LOD bias value.
/// This is because the LOD bias starts out negative and typically goes in 0.25
/// increments.
/// Also also ALSO included are three new values for fog tweaking. The first two--
/// fFogExp/Exp2ApproxStart, are the start of the linear approximation of exponential
/// fog. Tweak these to adjust the linear approximation on any cards that don't support
/// exponential and exponential-squared fog natively. The third value is the fFogEndBias--
/// this is a value (stored as a percentage of the max possible fog value) to add on to
/// to the linear fog-end parameter AFTER ALL CALCULATIONS. This is so we can, for
/// example, tweak the end of the fog on the ATI Rage cards to not fog out as quickly.
/// 9.14.2000 - fog end bias now has a new meaning. What it *really* represents is the
/// quantization of fog on a particular card, where the end bias = ( 2^bitdepth - 2 ) / ( 2^bitdepth - 1 )
/// So, for 8 bit fog, we end up with 254 / 255, etc. So far, everything is set to 8
/// bit fog, but we have it here just in case we need to change it in the future.
enum {
kDefaultChipset = 0x00,
kIntelI810Chipset,
kS3GenericChipset,
kKYROChipset,
kATIRadeonChipset,
kATIR8X00Chipset,
kMatroxParhelia,
kNVidiaGeForceFXChipset
};
typedef struct
{
float fFogExpApproxStart;
float fFogExp2ApproxStart;
float fFogEndBias;
float fFogExpKnee; // Fog knees
float fFogExpKneeVal;
float fFogExp2Knee;
float fFogExp2KneeVal;
} FogTweakTable;
FogTweakTable dsDefaultFogVals = { 0, 0, 254.0 / 255.0, 0.5f, 0.15f, 0.5f, 0.15f };
FogTweakTable dsi810FogVals = { 0, 0, 254.0 / 255.0, 0.6f, 0.15f, 0.4f, 0.15f };
FogTweakTable dsRadeonFogVals = { 0, 0, 254.0 / 255.0, 0.7f, 0.15f, 0.5f, 0.2f };
typedef struct {
uint8_t fType; // Our chipset ID
uint32_t *fFlagsToSet;
uint32_t *fFlagsToClear;
float fZSuckiness; // See above
uint32_t fForceMaxLayers; // The max # of layers we REALLY want (0 to not force)
float fLODRating;
FogTweakTable *fFogTweaks;
} CFTable;
uint32_t dsGeForceFXCapsSet[] = {
1, // First integer is always the length
hsG3DDeviceSelector::kCapsNoAA };
uint32_t dsS3GenerCapsClr[] = {
4, // First integer is always the length
hsG3DDeviceSelector::kCapsCompressTextures,
hsG3DDeviceSelector::kCapsFogExp,
hsG3DDeviceSelector::kCapsFogExp2,
hsG3DDeviceSelector::kCapsDoesSmallTextures };
uint32_t dsATIR8X00CapsSet[] = {
2, // First integer is always the length
hsG3DDeviceSelector::kCapsBadManaged,
hsG3DDeviceSelector::kCapsShareDepth
};
uint32_t dsATIR8X00CapsClr[] = {
2, // First integer is always the length
hsG3DDeviceSelector::kCapsWBuffer,
hsG3DDeviceSelector::kCapsDoesSmallTextures };
uint32_t dsDefaultCapsClr[] = {
1, // First integer is always the length
hsG3DDeviceSelector::kCapsDoesSmallTextures };
uint32_t dsKYROCapsClr[] = {
2, // First integer is always the length
hsG3DDeviceSelector::kCapsDoesSmallTextures,
hsG3DDeviceSelector::kCapsPixelFog };
uint32_t dsKYROCapsSet[] = {
1, // First integer is always the length
hsG3DDeviceSelector::kCapsNoKindaSmallTexs };
CFTable dsCFTable[] =
{
// Chipset ID // F2Set // F2Clear // ZSuck // MaxLayers // LODBias // Fog Value Tables
{ kDefaultChipset, nullptr, dsDefaultCapsClr, 0, 0, 0, &dsDefaultFogVals },
{ kNVidiaGeForceFXChipset, dsGeForceFXCapsSet, nullptr, 0, 0, 0, &dsDefaultFogVals },
{ kIntelI810Chipset, nullptr, dsDefaultCapsClr, 4.5f, 1, -0.5f, &dsi810FogVals },
{ kKYROChipset, dsKYROCapsSet, dsKYROCapsClr, -151.0f, 1, 0, &dsDefaultFogVals },
{ kATIR8X00Chipset, dsATIR8X00CapsSet, dsATIR8X00CapsClr, 0, 0, 0, &dsRadeonFogVals },
};
};
//// IFudgeDirectXDevice //////////////////////////////////////////////////////
// Checks this DirectX device against all our known types and fudges our caps
// flags and bias values, etc, accordingly
#ifdef HS_SELECT_DIRECT3D
void hsG3DDeviceSelector::IFudgeDirectXDevice( hsG3DDeviceRecord &record,
D3DEnum_DriverInfo *driverInfo,
D3DEnum_DeviceInfo *deviceInfo )
{
char desc[ 512 ]; // Can't rely on D3D constant, since that's in another file now
uint32_t vendorID, deviceID;
char *szDriver, *szDesc;
/// Send it off to each D3D device, respectively
if( record.GetG3DDeviceType() == kDevTypeDirect3DTnL )
{
if( !IGetD3DCardInfo( record, driverInfo, deviceInfo, &vendorID, &deviceID, &szDriver, &szDesc ) )
{
// {} to make VC6 happy in release build
hsAssert( false, "Trying to fudge D3D device but D3D support isn't in this EXE!" );
}
}
else
{
hsAssert( false, "IFudgeDirectXDevice got a device type that support wasn't compiled for!" );
}
/// So capitalization won't matter in our tests
hsAssert( strlen( szDesc ) < sizeof( desc ), "D3D device description longer than expected!" );
hsStrcpy( desc, szDesc );
hsStrLower( desc );
/// Detect ATI Radeon chipset
// We will probably need to differentiate between different Radeons at some point in
// the future, but not now.
if (stricmp(szDriver, "ati2dvag.dll") == 0 || strstr(desc, "radeon") != nullptr)
{
int series = 0;
const char* str = strstr(desc, "radeon");
if( str )
str += strlen("radeon");
if( str )
{
if( 1 == sscanf(str, "%d", &series) )
{
if( (series >= 8000) && (series < 9000) )
{
hsStatusMessage( "== Using fudge factors for ATI Radeon 8X00 chipset ==\n" );
plDemoDebugFile::Write( " Using fudge factors for ATI Radeon 8X00 chipset" );
ISetFudgeFactors( kATIR8X00Chipset, record );
}
else if (series >= 9000)
{
hsStatusMessage("== Using fudge factors for ATI Radeon 9X00 chipset ==\n");
plDemoDebugFile::Write(" Using fudge factors for ATI Radeon 9X00 chipset");
ISetFudgeFactors(kATIRadeonChipset, record);
}
else
{
series = 0;
}
}
}
if (series == 0)
{
hsStatusMessage("== Using fudge factors for ATI/AMD Radeon X/HD/R chipset ==\n");
plDemoDebugFile::Write(" Using fudge factors for ATI/AMD Radeon X/HD/R chipset");
ISetFudgeFactors(kDefaultChipset, record);
}
}
//// Other Cards //////////////////////////////////////////////////////////
/// Detect Intel i810 chipset
else if( deviceID == 0x00007125 &&
( stricmp( szDriver, "i81xdd.dll" ) == 0
|| ( strstr( desc, "intel" ) != nil && strstr( desc, "810" ) != nil ) ) )
{
hsStatusMessage( "== Using fudge factors for an Intel i810 chipset ==\n" );
plDemoDebugFile::Write( " Using fudge factors for an Intel i810 chipset" );
ISetFudgeFactors( kIntelI810Chipset, record );
}
/// Detect STMicroelectronics KYRO chipset
else if( deviceID == 0x00000010 && ( strstr( desc, "kyro" ) != nil ) )
{
hsStatusMessage( "== Using fudge factors for a KYRO chipset ==\n" );
plDemoDebugFile::Write( " Using fudge factors for a KYRO chipset" );
ISetFudgeFactors( kKYROChipset, record );
}
/// Detect for a GeForc FX card. We only need to nerf the really low end one.
else if( strstr( desc, "nvidia" ) != nil && strstr( desc, "geforce fx 5200" ) != nil )
{
hsStatusMessage( "== Using fudge factors for an NVidia GeForceFX-based chipset ==\n" );
plDemoDebugFile::Write( " Using fudge factors for an NVidia GeForceFX-based chipset" );
ISetFudgeFactors( kNVidiaGeForceFXChipset, record );
}
/// Default fudge values
else
{
hsStatusMessage( "== Using default fudge factors ==\n" );
plDemoDebugFile::Write( " Using default fudge factors" );
ISetFudgeFactors( kDefaultChipset, record );
}
}
#endif
//// ISetFudgeFactors /////////////////////////////////////////////////////////
// Given a chipset ID, looks the values up in the CFT and sets the appropriate
// values.
void hsG3DDeviceSelector::ISetFudgeFactors( uint8_t chipsetID, hsG3DDeviceRecord &record )
{
int i, maxIDs, j;
maxIDs = sizeof( dsCFTable ) / sizeof( dsCFTable[ 0 ] );
/// Search for our chipset
for( i = 0; i < maxIDs; i++ )
{
if( dsCFTable[ i ].fType == chipsetID )
{
/// Found it!
// Flags to force set
if( dsCFTable[ i ].fFlagsToSet != nil )
{
for( j = 0; j < dsCFTable[ i ].fFlagsToSet[ 0 ]; j++ )
record.SetCap( dsCFTable[ i ].fFlagsToSet[ j + 1 ] );
}
// Flags to force clear
if( dsCFTable[ i ].fFlagsToClear != nil )
{
for( j = 0; j < dsCFTable[ i ].fFlagsToClear[ 0 ]; j++ )
record.SetCap( dsCFTable[ i ].fFlagsToClear[ j + 1 ], false );
}
// Suckiness
record.SetZBiasRating( dsCFTable[ i ].fZSuckiness );
// Max # of layers
if( dsCFTable[ i ].fForceMaxLayers > 0 )
record.SetLayersAtOnce( dsCFTable[ i ].fForceMaxLayers );
// LOD bias rating
record.SetLODBiasRating( dsCFTable[ i ].fLODRating );
// Fog tweaks
FogTweakTable *fogTweaks = dsCFTable[ i ].fFogTweaks;
record.SetFogApproxStarts( fogTweaks->fFogExpApproxStart, fogTweaks->fFogExp2ApproxStart );
record.SetFogEndBias( fogTweaks->fFogEndBias );
record.SetFogKneeParams( hsG3DDeviceRecord::kFogExp, fogTweaks->fFogExpKnee, fogTweaks->fFogExpKneeVal );
record.SetFogKneeParams( hsG3DDeviceRecord::kFogExp2, fogTweaks->fFogExp2Knee, fogTweaks->fFogExp2KneeVal );
if( record.GetCap(kCapsNoAA) )
{
int j;
for( j = 0; j < record.GetModes().GetCount(); j++ )
record.GetModes()[j].ClearFSAATypes();
}
return;
}
}
}
///////////////////////////////////////////////////////////////////////////////
//
// Demo Debug File functions
// Created 10.10.2000 by Mathew Burrack @ Cyan, Inc.
// Modified 10.11 mcn to conform (more) to coding standards.
//
///////////////////////////////////////////////////////////////////////////////
//// Local Globals ////////////////////////////////////////////////////////////
#if M3DDEMOINFO // Demo Debug Build
static plDemoDebugFile sMyDDFWriter;
bool plDemoDebugFile::fIsOpen = false;
FILE *plDemoDebugFile::fDemoDebugFP = nil;
bool plDemoDebugFile::fEnabled = false;
#endif
//// IDDFOpen /////////////////////////////////////////////////////////////////
// Internal function--opens the demo debug file for writing. Returns true
// if successful, false otherwise.
bool plDemoDebugFile::IDDFOpen( void )
{
#if M3DDEMOINFO // Demo Debug Build
char fileName[] = "log/debug_info.dat";
time_t currTime;
struct tm *localTime;
char timeString[ 27 ]; // see definition of asctime()
char *c;
/// Don't open if we're not enabled
if( !fEnabled )
return false;
/// Open the file
if( fDemoDebugFP == nil )
fDemoDebugFP = fopen( fileName, "wt" );
if( fDemoDebugFP == nil )
return( fIsOpen = false );
/// Write out a header line
time( &currTime );
localTime = localtime( &currTime );
// Note: asctime includes a carriage return. Gotta strip...
strcpy( timeString, asctime( localTime ) );
c = strchr( timeString, '\n' );
if( c != nil )
*c = 0;
fprintf( fDemoDebugFP, "\n--- Demo Debug Info File (Created %s) ---\n", timeString );
/// All done!
return( fIsOpen = true );
#else
return false;
#endif
}
//// IDDFClose ////////////////////////////////////////////////////////////////
// "Whatcha gonna do when the lightning strikes and hits you...."
// -- "Lightning Strikes", Yes, 1999
void plDemoDebugFile::IDDFClose( void )
{
#if M3DDEMOINFO // Demo Debug Build
if( fDemoDebugFP != nil )
{
// Write an exit line (fun fun)
fputs( "--- End of Demo Debug Info File ---\n\n", fDemoDebugFP );
// Close
fclose( fDemoDebugFP );
}
fIsOpen = false;
#endif
}
//// Write ////////////////////////////////////////////////////////////////////
// Writes a string to the DDF. If the DDF isn't open, opens it.
void plDemoDebugFile::Write( const char *string )
{
#if M3DDEMOINFO // Demo Debug Build
if( !fIsOpen )
IDDFOpen();
if( fIsOpen )
fprintf( fDemoDebugFP, "%s\n", string );
#endif
}
void plDemoDebugFile::Write( const char *string1, const char *string2 )
{
#if M3DDEMOINFO // Demo Debug Build
if( !fIsOpen )
IDDFOpen();
if( fIsOpen )
fprintf( fDemoDebugFP, "%s: %s\n", string1, string2 );
#endif
}
void plDemoDebugFile::Write( const char *string1, int32_t value )
{
#if M3DDEMOINFO // Demo Debug Build
if( !fIsOpen )
IDDFOpen();
if( fIsOpen )
fprintf( fDemoDebugFP, "%s: %d (0x%x)\n", string1, value, value );
#endif
}