You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
94 lines
3.3 KiB
94 lines
3.3 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
#ifndef plNetGroup_h |
|
#define plNetGroup_h |
|
|
|
#include <string> |
|
#include "pnKeyedObject/plUoid.h" |
|
#include "hsStream.h" |
|
|
|
class plNetGroupId |
|
{ |
|
private: |
|
enum NetGroupConstants |
|
{ |
|
kNetGroupConstant = 0x01, |
|
kNetGroupLocal = 0x02, |
|
}; |
|
|
|
plLocation fId; |
|
uint8_t fFlags; |
|
plString fDesc; // description of room |
|
|
|
public: |
|
|
|
plNetGroupId() : fFlags(0) {} |
|
plNetGroupId(const plLocation& id, const uint8_t flags) : fId(id), fFlags(flags) { } |
|
plNetGroupId(const plLocation& id) : fId(id), fFlags(0) { } |
|
|
|
bool IsConstant() { return (fFlags & kNetGroupConstant) != 0; } |
|
void SetConstant(bool constantGroup) { fFlags &= constantGroup ? kNetGroupConstant : 0; } |
|
|
|
plLocation& Room() { return fId; } |
|
const char* GetDesc() const { return fDesc.c_str(); } |
|
void SetDesc(const char* c) { fDesc = c; } |
|
|
|
bool operator==(const plNetGroupId& netGroup) const { return fId == netGroup.fId; } |
|
bool operator!=(const plNetGroupId& netGroup) const { return fId != netGroup.fId; } |
|
bool operator<(const plNetGroupId& netGroup) const { return fId < netGroup.fId; } |
|
|
|
// read and write to hsStream |
|
void Write(hsStream *s) const { fId.Write(s); s->WriteLE(fFlags); } |
|
void Read(hsStream *s) { fId.Read(s); s->LogReadLE(&fFlags,"GroupId Flags"); } |
|
}; |
|
|
|
namespace plNetGroup |
|
{ |
|
extern plNetGroupId kNetGroupLocalPlayer; |
|
extern plNetGroupId kNetGroupRemotePlayer; |
|
extern plNetGroupId kNetGroupUnknown; |
|
extern plNetGroupId kNetGroupLocalPhysicals; |
|
extern plNetGroupId kNetGroupRemotePhysicals; |
|
} |
|
|
|
#endif // plNetGroup_h |
|
|
|
|