You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
123 lines
5.5 KiB
123 lines
5.5 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
/////////////////////////////////////////////////////////////////////////////// |
|
// // |
|
// plDXTextureRef.h - Hardware Texture DeviceRef Definition // |
|
// Cyan, Inc. // |
|
// // |
|
//// Version History ////////////////////////////////////////////////////////// |
|
// // |
|
// 4.25.2001 mcn - Created. // |
|
// // |
|
/////////////////////////////////////////////////////////////////////////////// |
|
|
|
#ifndef _plDXTextureRef_h |
|
#define _plDXTextureRef_h |
|
|
|
#include "hsMatrix44.h" |
|
#include "hsGeometry3.h" |
|
#include "hsTemplates.h" |
|
#include "plDXDeviceRef.h" |
|
|
|
|
|
//// Definition /////////////////////////////////////////////////////////////// |
|
|
|
class plBitmap; |
|
|
|
class plDXTextureRef : public plDXDeviceRef |
|
{ |
|
public: |
|
enum Flags |
|
{ |
|
kExternData = 0x00000002, // fData points to user data, don't delete |
|
kRenderTarget = 0x00000004, // Created via a render target |
|
kCubicMap = 0x00000008, // Texture is really a cubic map texture |
|
kPerspProjection = 0x00000010, // Perspective projection |
|
kOrthoProjection = 0x00000020, // Orthogonal projection |
|
kProjection = kPerspProjection | kOrthoProjection, |
|
kOffscreenRT = 0x00000040, // Offscreen renderTarget. Never used as an actual texture, |
|
// but handy to still have it as a textureRef |
|
kUVWNormal = 0x00000080 // Use the normal as the UVW src |
|
}; |
|
|
|
IDirect3DBaseTexture9 *fD3DTexture; |
|
D3DFORMAT fFormatType; // Format of the D3D texture object |
|
|
|
UInt32 fMMLvs; // Number of mipmap levels |
|
UInt32 fMaxWidth; // Width of the highest mipmap level |
|
UInt32 fMaxHeight; // Height of the highest mipmap level (no pun intended) |
|
UInt32 fNumPix; // total num texels in all mip levels |
|
UInt32 fDataSize; // size of fData[0..n] in bytes |
|
UInt32* fLevelSizes; // fLevelSize[i] == size in bytes of level i |
|
//UInt32 fCurrLOD; // Current LOD setting for this texture |
|
|
|
plBitmap *fOwner; |
|
|
|
void* fData; // for reloading |
|
|
|
UInt32 GetFlags( void ) { return fFlags; } |
|
void SetFlags( UInt32 flag ) { fFlags = flag; } |
|
|
|
plDXTextureRef& Set( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false ); |
|
|
|
plDXTextureRef( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false ); |
|
virtual ~plDXTextureRef(); |
|
|
|
void Link( plDXTextureRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); } |
|
plDXTextureRef *GetNext( void ) { return (plDXTextureRef *)fNext; } |
|
|
|
void Release( void ); |
|
}; |
|
|
|
class plDXCubeTextureRef : public plDXTextureRef |
|
{ |
|
public: |
|
void *fFaceData[ 5 ]; // First face is in the inherited fData |
|
|
|
plDXCubeTextureRef( D3DFORMAT tp, UInt32 ml, UInt32 mw, UInt32 mh, UInt32 np, UInt32 sz, UInt32 manSize, UInt32* lSz, void* pd, hsBool ed=false, hsBool renderTarget = false ) : |
|
plDXTextureRef( tp, ml, mw, mh, np, sz, manSize, lSz, pd, ed, renderTarget ) |
|
{ |
|
|
|
} |
|
}; |
|
|
|
#endif // _plDXTextureRef_h
|
|
|