You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
160 lines
4.6 KiB
160 lines
4.6 KiB
/*==LICENSE==* |
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools |
|
Copyright (C) 2011 Cyan Worlds, Inc. |
|
|
|
This program is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU General Public License as published by |
|
the Free Software Foundation, either version 3 of the License, or |
|
(at your option) any later version. |
|
|
|
This program is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU General Public License for more details. |
|
|
|
You should have received a copy of the GNU General Public License |
|
along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
|
|
Additional permissions under GNU GPL version 3 section 7 |
|
|
|
If you modify this Program, or any covered work, by linking or |
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
|
(or a modified version of those libraries), |
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
|
licensors of this Program grant you additional |
|
permission to convey the resulting work. Corresponding Source for a |
|
non-source form of such a combination shall include the source code for |
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
|
work. |
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
|
or by snail mail at: |
|
Cyan Worlds, Inc. |
|
14617 N Newport Hwy |
|
Mead, WA 99021 |
|
|
|
*==LICENSE==*/ |
|
|
|
#include "hsTypes.h" |
|
#include "plLayerShadowBase.h" |
|
|
|
/////////////////////////////////////////////////////////////////////////// |
|
plLayerLightBase::plLayerLightBase() |
|
: fDirty(true) |
|
{ |
|
fOwnedChannels = kState |
|
| kAmbientColor |
|
| kPreshadeColor; |
|
|
|
fState = TRACKED_NEW hsGMatState; |
|
fState->Reset(); |
|
|
|
fAmbientColor = TRACKED_NEW hsColorRGBA; |
|
fAmbientColor->Set(0,0,0,1.f); |
|
|
|
fPreshadeColor = TRACKED_NEW hsColorRGBA; |
|
fPreshadeColor->Set(0,0,0,1.f); |
|
} |
|
|
|
plLayerLightBase::~plLayerLightBase() |
|
{ |
|
} |
|
|
|
plLayerInterface* plLayerLightBase::Attach(plLayerInterface* prev) |
|
{ |
|
fDirty = true; |
|
return plLayerInterface::Attach(prev); |
|
} |
|
|
|
uint32_t plLayerLightBase::Eval(double secs, uint32_t frame, uint32_t ignore) |
|
{ |
|
uint32_t ret = plLayerInterface::Eval(secs, frame, ignore); |
|
if( fUnderLay ) |
|
{ |
|
if( fDirty || (ret & kState) ) |
|
{ |
|
*fState = fUnderLay->GetState(); |
|
|
|
uint32_t blend = fState->fBlendFlags; |
|
|
|
fState->fBlendFlags &= ~hsGMatState::kBlendMask; |
|
|
|
switch( blend ) |
|
{ |
|
case hsGMatState::kBlendAlpha: |
|
fState->fBlendFlags |= hsGMatState::kBlendAddColorTimesAlpha; |
|
break; |
|
default: |
|
fState->fBlendFlags |= hsGMatState::kBlendAdd; |
|
break; |
|
} |
|
|
|
fState->fZFlags |= hsGMatState::kZNoZWrite; |
|
|
|
fState->fShadeFlags |= hsGMatState::kShadeIgnoreVtxIllum; |
|
|
|
ret |= kState | kAmbientColor; |
|
|
|
fDirty = false; |
|
} |
|
} |
|
return ret; |
|
} |
|
|
|
/////////////////////////////////////////////////////////////////////////// |
|
plLayerShadowBase::plLayerShadowBase() |
|
: fDirty(true) |
|
{ |
|
fOwnedChannels = kState |
|
| kAmbientColor |
|
| kPreshadeColor; |
|
|
|
fState = TRACKED_NEW hsGMatState; |
|
fState->Reset(); |
|
|
|
fAmbientColor = TRACKED_NEW hsColorRGBA; |
|
fAmbientColor->Set(0,0,0,1.f); |
|
|
|
fPreshadeColor = TRACKED_NEW hsColorRGBA; |
|
fPreshadeColor->Set(0,0,0,1.f); |
|
} |
|
|
|
plLayerShadowBase::~plLayerShadowBase() |
|
{ |
|
} |
|
|
|
plLayerInterface* plLayerShadowBase::Attach(plLayerInterface* prev) |
|
{ |
|
fDirty = true; |
|
return plLayerInterface::Attach(prev); |
|
} |
|
|
|
uint32_t plLayerShadowBase::Eval(double secs, uint32_t frame, uint32_t ignore) |
|
{ |
|
uint32_t ret = plLayerInterface::Eval(secs, frame, ignore); |
|
if( fUnderLay ) |
|
{ |
|
if( fDirty || (ret & kState) ) |
|
{ |
|
*fState = fUnderLay->GetState(); |
|
fState->fBlendFlags &= ~hsGMatState::kBlendMask; |
|
//WHITE |
|
fState->fBlendFlags |= hsGMatState::kBlendAlpha; |
|
|
|
fState->fZFlags |= hsGMatState::kZNoZWrite; |
|
|
|
fState->fShadeFlags |= hsGMatState::kShadeIgnoreVtxIllum; |
|
|
|
ret |= kState | kAmbientColor | kPreshadeColor; |
|
|
|
fDirty = false; |
|
} |
|
} |
|
|
|
return ret; |
|
} |