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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "pyGameCliMsg.h"
#include "../pyEnum.h"
#include <Python.h>
///////////////////////////////////////////////////////////////////////////////
//
// Base game client msg class
//
PYTHON_CLASS_DEFINITION(ptGameCliMsg, pyGameCliMsg);
PYTHON_DEFAULT_NEW_DEFINITION(ptGameCliMsg, pyGameCliMsg)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptGameCliMsg)
PYTHON_NO_INIT_DEFINITION(ptGameCliMsg)
PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliMsg, getType)
{
return PyInt_FromLong(self->fThis->GetType());
}
PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliMsg, getGameCli)
{
return self->fThis->GetGameCli();
}
PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliMsg, upcastToFinalGameCliMsg)
{
return self->fThis->UpcastToFinalGameCliMsg();
}
PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliMsg, upcastToGameMsg)
{
return self->fThis->UpcastToGameMsg();
}
PYTHON_START_METHODS_TABLE(ptGameCliMsg)
PYTHON_METHOD_NOARGS(ptGameCliMsg, getType, "Returns the type of the message (see PtGameCliMsgTypes)"),
PYTHON_METHOD_NOARGS(ptGameCliMsg, getGameCli, "Returns the game client associated with this message"),
PYTHON_METHOD_NOARGS(ptGameCliMsg, upcastToFinalGameCliMsg, "Returns this message as the game client message it is (player joined, player left, invite failed, or owner change)"),
PYTHON_METHOD_NOARGS(ptGameCliMsg, upcastToGameMsg, "Returns this message as the base class of message for the game it is associated with (ttt, heek, marker, etc)"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE(ptGameCliMsg, "Message from the game server from a game");
PYTHON_EXPOSE_TYPE_DEFINITION(ptGameCliMsg, pyGameCliMsg);
// required functions for PyObject interoperability
PyObject* pyGameCliMsg::New(pfGameCliMsg* msg)
{
ptGameCliMsg *newObj = (ptGameCliMsg*)ptGameCliMsg_type.tp_new(&ptGameCliMsg_type, NULL, NULL);
newObj->fThis->message = msg;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptGameCliMsg, pyGameCliMsg)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptGameCliMsg, pyGameCliMsg)
// Module and method definitions
void pyGameCliMsg::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptGameCliMsg);
PYTHON_CLASS_IMPORT_END(m);
}
void pyGameCliMsg::AddPlasmaConstantsClasses(PyObject* m)
{
PYTHON_ENUM_START(PtGameCliMsgTypes);
PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliPlayerJoinedMsg, kSrv2Cli_Game_PlayerJoined);
PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliPlayerLeftMsg, kSrv2Cli_Game_PlayerLeft);
PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliInviteFailedMsg, kSrv2Cli_Game_InviteFailed);
PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliOwnerChangeMsg, kSrv2Cli_Game_OwnerChange);
PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliTTTMsg, kPyGameCliTTTMsg);
PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliHeekMsg, kPyGameCliHeekMsg);
PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliMarkerMsg, kPyGameCliMarkerMsg);
PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliBlueSpiralMsg, kPyGameCliBlueSpiralMsg);
PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliClimbingWallMsg, kPyGameCliClimbingWallMsg);
PYTHON_ENUM_ELEMENT(PtGameCliMsgTypes, kGameCliVarSyncMsg, kPyGameCliVarSyncMsg);
PYTHON_ENUM_END(m, PtGameCliMsgTypes);
}
///////////////////////////////////////////////////////////////////////////////
//
// Game client message subclasses
//
PYTHON_CLASS_DEFINITION(ptGameCliPlayerJoinedMsg, pyGameCliPlayerJoinedMsg);
PYTHON_DEFAULT_NEW_DEFINITION(ptGameCliPlayerJoinedMsg, pyGameCliPlayerJoinedMsg)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptGameCliPlayerJoinedMsg)
PYTHON_NO_INIT_DEFINITION(ptGameCliPlayerJoinedMsg)
PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliPlayerJoinedMsg, playerID)
{
return PyLong_FromUnsignedLong(self->fThis->PlayerID());
}
PYTHON_START_METHODS_TABLE(ptGameCliPlayerJoinedMsg)
PYTHON_METHOD_NOARGS(ptGameCliPlayerJoinedMsg, playerID, "Returns the player's ID number"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptGameCliPlayerJoinedMsg, pyGameCliMsg, "Game client message when a player joined message is received");
// required functions for PyObject interoperability
PyObject* pyGameCliPlayerJoinedMsg::New(pfGameCliMsg* msg)
{
ptGameCliPlayerJoinedMsg *newObj = (ptGameCliPlayerJoinedMsg*)ptGameCliPlayerJoinedMsg_type.tp_new(&ptGameCliPlayerJoinedMsg_type, NULL, NULL);
if (msg && (msg->netMsg->messageId == kSrv2Cli_Game_PlayerJoined))
newObj->fThis->message = msg;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptGameCliPlayerJoinedMsg, pyGameCliPlayerJoinedMsg)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptGameCliPlayerJoinedMsg, pyGameCliPlayerJoinedMsg)
// Module and method definitions
void pyGameCliPlayerJoinedMsg::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptGameCliPlayerJoinedMsg);
PYTHON_CLASS_IMPORT_END(m);
}
///////////////////////////////////////////////////////////////////////////////
PYTHON_CLASS_DEFINITION(ptGameCliPlayerLeftMsg, pyGameCliPlayerLeftMsg);
PYTHON_DEFAULT_NEW_DEFINITION(ptGameCliPlayerLeftMsg, pyGameCliPlayerLeftMsg)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptGameCliPlayerLeftMsg)
PYTHON_NO_INIT_DEFINITION(ptGameCliPlayerLeftMsg)
PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliPlayerLeftMsg, playerID)
{
return PyLong_FromUnsignedLong(self->fThis->PlayerID());
}
PYTHON_START_METHODS_TABLE(ptGameCliPlayerLeftMsg)
PYTHON_METHOD_NOARGS(ptGameCliPlayerLeftMsg, playerID, "Returns the player's ID number"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptGameCliPlayerLeftMsg, pyGameCliMsg, "Game client message when a player left message is received");
// required functions for PyObject interoperability
PyObject* pyGameCliPlayerLeftMsg::New(pfGameCliMsg* msg)
{
ptGameCliPlayerLeftMsg *newObj = (ptGameCliPlayerLeftMsg*)ptGameCliPlayerLeftMsg_type.tp_new(&ptGameCliPlayerLeftMsg_type, NULL, NULL);
if (msg && (msg->netMsg->messageId == kSrv2Cli_Game_PlayerLeft))
newObj->fThis->message = msg;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptGameCliPlayerLeftMsg, pyGameCliPlayerLeftMsg)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptGameCliPlayerLeftMsg, pyGameCliPlayerLeftMsg)
// Module and method definitions
void pyGameCliPlayerLeftMsg::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptGameCliPlayerLeftMsg);
PYTHON_CLASS_IMPORT_END(m);
}
///////////////////////////////////////////////////////////////////////////////
PYTHON_CLASS_DEFINITION(ptGameCliInviteFailedMsg, pyGameCliInviteFailedMsg);
PYTHON_DEFAULT_NEW_DEFINITION(ptGameCliInviteFailedMsg, pyGameCliInviteFailedMsg)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptGameCliInviteFailedMsg)
PYTHON_NO_INIT_DEFINITION(ptGameCliInviteFailedMsg)
PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliInviteFailedMsg, inviteeID)
{
return PyLong_FromUnsignedLong(self->fThis->InviteeID());
}
PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliInviteFailedMsg, operationID)
{
return PyLong_FromUnsignedLong(self->fThis->OperationID());
}
PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliInviteFailedMsg, error)
{
return PyLong_FromLong(self->fThis->Error());
}
PYTHON_START_METHODS_TABLE(ptGameCliInviteFailedMsg)
PYTHON_METHOD_NOARGS(ptGameCliInviteFailedMsg, inviteeID, "Returns the invitee's ID number"),
PYTHON_METHOD_NOARGS(ptGameCliInviteFailedMsg, operationID, "Returns the operation's ID number"),
PYTHON_METHOD_NOARGS(ptGameCliInviteFailedMsg, error, "Returns the error value (See PtGameCliInviteErrors)"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptGameCliInviteFailedMsg, pyGameCliMsg, "Game client message when an invite failed message is received");
// required functions for PyObject interoperability
PyObject* pyGameCliInviteFailedMsg::New(pfGameCliMsg* msg)
{
ptGameCliInviteFailedMsg *newObj = (ptGameCliInviteFailedMsg*)ptGameCliInviteFailedMsg_type.tp_new(&ptGameCliInviteFailedMsg_type, NULL, NULL);
if (msg && (msg->netMsg->messageId == kSrv2Cli_Game_InviteFailed))
newObj->fThis->message = msg;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptGameCliInviteFailedMsg, pyGameCliInviteFailedMsg)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptGameCliInviteFailedMsg, pyGameCliInviteFailedMsg)
// Module and method definitions
void pyGameCliInviteFailedMsg::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptGameCliInviteFailedMsg);
PYTHON_CLASS_IMPORT_END(m);
}
void pyGameCliInviteFailedMsg::AddPlasmaConstantsClasses(PyObject* m)
{
PYTHON_ENUM_START(PtGameCliInviteErrors);
PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteSuccess, kGameInviteSuccess);
PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteErrNotOwner, kGameInviteErrNotOwner);
PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteErrAlreadyInvited, kGameInviteErrAlreadyInvited);
PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteErrAlreadyJoined, kGameInviteErrAlreadyJoined);
PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteErrGameStarted, kGameInviteErrGameStarted);
PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteErrGameOver, kGameInviteErrGameOver);
PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteErrGameFull, kGameInviteErrGameFull);
PYTHON_ENUM_ELEMENT(PtGameCliInviteErrors, kGameInviteErrNoJoin, kGameInviteErrNoJoin);
PYTHON_ENUM_END(m, PtGameCliInviteErrors);
}
///////////////////////////////////////////////////////////////////////////////
PYTHON_CLASS_DEFINITION(ptGameCliOwnerChangeMsg, pyGameCliOwnerChangeMsg);
PYTHON_DEFAULT_NEW_DEFINITION(ptGameCliOwnerChangeMsg, pyGameCliOwnerChangeMsg)
PYTHON_DEFAULT_DEALLOC_DEFINITION(ptGameCliOwnerChangeMsg)
PYTHON_NO_INIT_DEFINITION(ptGameCliOwnerChangeMsg)
PYTHON_METHOD_DEFINITION_NOARGS(ptGameCliOwnerChangeMsg, ownerID)
{
return PyLong_FromUnsignedLong(self->fThis->OwnerID());
}
PYTHON_START_METHODS_TABLE(ptGameCliOwnerChangeMsg)
PYTHON_METHOD_NOARGS(ptGameCliOwnerChangeMsg, ownerID, "Returns the owner's ID number"),
PYTHON_END_METHODS_TABLE;
// Type structure definition
PLASMA_DEFAULT_TYPE_WBASE(ptGameCliOwnerChangeMsg, pyGameCliMsg, "Game client message when a owner change message is received");
// required functions for PyObject interoperability
PyObject* pyGameCliOwnerChangeMsg::New(pfGameCliMsg* msg)
{
ptGameCliOwnerChangeMsg *newObj = (ptGameCliOwnerChangeMsg*)ptGameCliOwnerChangeMsg_type.tp_new(&ptGameCliOwnerChangeMsg_type, NULL, NULL);
if (msg && (msg->netMsg->messageId == kSrv2Cli_Game_OwnerChange))
newObj->fThis->message = msg;
return (PyObject*)newObj;
}
PYTHON_CLASS_CHECK_IMPL(ptGameCliOwnerChangeMsg, pyGameCliOwnerChangeMsg)
PYTHON_CLASS_CONVERT_FROM_IMPL(ptGameCliOwnerChangeMsg, pyGameCliOwnerChangeMsg)
// Module and method definitions
void pyGameCliOwnerChangeMsg::AddPlasmaClasses(PyObject* m)
{
PYTHON_CLASS_IMPORT_START(m);
PYTHON_CLASS_IMPORT(m, ptGameCliOwnerChangeMsg);
PYTHON_CLASS_IMPORT_END(m);
}