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234 lines
6.4 KiB
234 lines
6.4 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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////////////////////////////////////////////////////////////////////// |
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// |
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// pyNotify - a wrapper class to provide interface to send a NotifyMsg |
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// |
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////////////////////////////////////////////////////////////////////// |
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#include "plgDispatch.h" |
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#include "../pnMessage/plNotifyMsg.h" |
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#include "pyKey.h" |
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#include "plPythonFileMod.h" |
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#include "pyGeometry3.h" |
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#include "pyNotify.h" |
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pyNotify::pyNotify() |
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{ |
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fSenderKey = nil; |
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fNetPropagate = true; |
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fNetForce = false; |
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fBuildMsg.fType = plNotifyMsg::kActivator; |
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fBuildMsg.fState = 0.0f; |
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fBuildMsg.fID = 0; |
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} |
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pyNotify::pyNotify(pyKey& selfkey) |
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{ |
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fSenderKey = selfkey.getKey(); |
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fNetPropagate = true; |
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fNetForce = false; |
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fBuildMsg.fType = plNotifyMsg::kActivator; |
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fBuildMsg.fState = 0.0f; |
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fBuildMsg.fID = 0; |
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// loop though adding the ones that want to be notified of the change |
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int j; |
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for ( j=0 ; j<selfkey.NotifyListCount() ; j++ ) |
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fReceivers.Append(selfkey.GetNotifyListItem(j)); |
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} |
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pyNotify::~pyNotify() |
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{ |
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} |
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void pyNotify::SetSender(pyKey& selfKey) |
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{ |
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fSenderKey = selfKey.getKey(); |
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fReceivers.Reset(); |
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for (int j = 0; j < selfKey.NotifyListCount(); j++) |
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fReceivers.Append(selfKey.GetNotifyListItem(j)); |
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} |
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// methods that will be exposed to Python |
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void pyNotify::ClearReceivers() |
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{ |
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fReceivers.Reset(); |
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} |
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void pyNotify::AddReceiver(pyKey* key) |
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{ |
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if (key) |
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fReceivers.Append(key->getKey()); |
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} |
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void pyNotify::SetNetPropagate(hsBool propagate) |
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{ |
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fNetPropagate = propagate; |
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} |
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void pyNotify::SetNetForce(hsBool state) |
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{ |
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fNetForce = state; |
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} |
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void pyNotify::SetActivateState(hsScalar state) |
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{ |
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fBuildMsg.SetState(state); |
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} |
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void pyNotify::SetType(Int32 type) |
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{ |
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fBuildMsg.fType = type; |
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} |
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////////////////////////////////////////////////// |
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// Add event record helpers |
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////////////////////////////////////////////////// |
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void pyNotify::AddCollisionEvent( hsBool enter, pyKey* other, pyKey* self ) |
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{ |
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fBuildMsg.AddCollisionEvent(enter, other ? other->getKey() : plKey(), |
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self ? self->getKey() : plKey() ); |
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} |
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void pyNotify::AddPickEvent( hsBool enabled, pyKey* other, pyKey* self, pyPoint3 hitPoint) |
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{ |
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fBuildMsg.AddPickEvent( other ? other->getKey() : plKey(), |
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self ? self->getKey() : plKey(), |
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enabled, |
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hitPoint.fPoint ); |
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} |
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void pyNotify::AddControlKeyEvent( Int32 key, hsBool down ) |
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{ |
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fBuildMsg.AddControlKeyEvent(key,down); |
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} |
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void pyNotify::AddVarNumber(const char* name, hsScalar number) |
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{ |
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fBuildMsg.AddVariableEvent(name,number); |
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} |
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void pyNotify::AddVarNumber(const char* name, Int32 number) |
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{ |
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fBuildMsg.AddVariableEvent(name,number); |
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} |
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void pyNotify::AddVarNull(const char* name) |
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{ |
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fBuildMsg.AddVariableEvent(name); |
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} |
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void pyNotify::AddVarKey(const char* name, pyKey* key) |
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{ |
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fBuildMsg.AddVariableEvent(name, key ? key->getKey() : plKey() ); |
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} |
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void pyNotify::AddFacingEvent( hsBool enabled, pyKey* other, pyKey* self, hsScalar dot) |
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{ |
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fBuildMsg.AddFacingEvent( other ? other->getKey() : plKey(), |
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self ? self->getKey() : plKey(), |
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dot, enabled); |
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} |
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void pyNotify::AddContainerEvent( hsBool entering, pyKey* contained, pyKey* container) |
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{ |
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fBuildMsg.AddContainerEvent( container ? container->getKey() : plKey(), |
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contained ? contained->getKey() : plKey() , |
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entering); |
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} |
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void pyNotify::AddActivateEvent( hsBool active, hsBool activate ) |
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{ |
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fBuildMsg.AddActivateEvent(activate); |
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} |
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void pyNotify::AddCallbackEvent( Int32 event ) |
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{ |
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fBuildMsg.AddCallbackEvent(event); |
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} |
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void pyNotify::AddResponderState(Int32 state) |
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{ |
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fBuildMsg.AddResponderStateEvent(state); |
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} |
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void pyNotify::Send() |
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{ |
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if (!fReceivers.Count()) // Notify msgs must have receivers, can't be bcast by type |
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return; |
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// create new notify message to do the actual send with |
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plNotifyMsg* pNMsg = TRACKED_NEW plNotifyMsg; |
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if ( fNetPropagate ) |
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pNMsg->SetBCastFlag(plMessage::kNetPropagate); |
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else |
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pNMsg->SetBCastFlag(plMessage::kNetPropagate,false); |
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// set whether this should be forced over the network (ignoring net-cascading) |
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if ( fNetForce ) |
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pNMsg->SetBCastFlag(plMessage::kNetForce); |
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// copy data and event records to new NotifyMsg |
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pNMsg->fType = fBuildMsg.fType; |
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pNMsg->fState = fBuildMsg.fState; |
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pNMsg->fID = fBuildMsg.fID; |
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// need to recreate all the events in the new message by Adding them |
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int i; |
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for ( i=0; i<fBuildMsg.fEvents.GetCount(); i++ ) |
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{ |
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proEventData* pED = fBuildMsg.fEvents.Get(i); |
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pNMsg->AddEvent( pED ); |
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} |
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// add receivers |
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// loop though adding the ones that want to be notified of the change |
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int j; |
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for ( j=0 ; j<fReceivers.Count() ; j++ ) |
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pNMsg->AddReceiver(fReceivers[j]); |
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pNMsg->SetSender(fSenderKey); |
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plgDispatch::MsgSend( pNMsg ); |
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}
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