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Adam Johnson 4cd2b2f7dd Fix #303 11 years ago
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hsGDirect3D.cpp Better management of TnLEnums and Direct3D9 object 11 years ago
hsGDirect3D.h Better management of TnLEnums and Direct3D9 object 11 years ago
plDXBufferRefs.h Move all the DirectX-specific stuff into a folder. 12 years ago
plDXDeviceRef.h Convert plDXShader's error string to a plString, and do some cleanup 11 years ago
plDXDeviceRefs.cpp Move all the DirectX-specific stuff into a folder. 12 years ago
plDXEnumerate.cpp Some additional sprintf and std::string cleanup 11 years ago
plDXEnumerate.h Better management of TnLEnums and Direct3D9 object 11 years ago
plDXLightRef.h Move all the DirectX-specific stuff into a folder. 12 years ago
plDXPipeline.cpp Fix #303 11 years ago
plDXPipeline.h Better management of TnLEnums and Direct3D9 object 11 years ago
plDXPixelShader.cpp Various MinGW compile fixes. 11 years ago
plDXPixelShader.h Move all the DirectX-specific stuff into a folder. 12 years ago
plDXRenderTargetRef.h Move all the DirectX-specific stuff into a folder. 12 years ago
plDXSettings.h plViewTransform is not in plPipeline. 12 years ago
plDXShader.cpp Various MinGW compile fixes. 11 years ago
plDXShader.h Convert plDXShader's error string to a plString, and do some cleanup 11 years ago
plDXTextFont.cpp Move all the DirectX-specific stuff into a folder. 12 years ago
plDXTextFont.h Move all the DirectX-specific stuff into a folder. 12 years ago
plDXTextureRef.h Move all the DirectX-specific stuff into a folder. 12 years ago
plDXVertexShader.cpp Various MinGW compile fixes. 11 years ago
plDXVertexShader.h Move all the DirectX-specific stuff into a folder. 12 years ago